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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.ComponentModel;
using System.Runtime.ExceptionServices;
using System.Windows.Forms.Primitives;
using Microsoft.Office;
namespace System.Windows.Forms;
public sealed partial class Application
{
/// <summary>
/// This class is the embodiment of TLS for windows forms. We do not expose this to end users because
/// TLS is really just an unfortunate artifact of using Win 32. We want the world to be free
/// threaded.
/// </summary>
internal abstract unsafe partial class ThreadContext : MarshalByRefObject, IHandle<HANDLE>
{
private bool _oleInitialized;
private bool _externalOleInit;
private bool _inThreadException;
private bool _filterSnapshotValid;
private static readonly Dictionary<uint, ThreadContext> s_contextHash = [];
private static readonly Lock s_lock = new();
private readonly Lock _marshallingControlLock = new();
private static int s_totalMessageLoopCount;
private static msoloop s_baseLoopReason;
[ThreadStatic]
private static ThreadContext? t_currentThreadContext;
internal ThreadExceptionEventHandler? _threadExceptionHandler;
internal EventHandler? _idleHandler;
internal EventHandler? _enterModalHandler;
internal EventHandler? _leaveModalHandler;
// Parking window list
private readonly List<ParkingWindow> _parkingWindows = [];
private Control? _marshallingControl;
private List<IMessageFilter>? _messageFilters;
private List<IMessageFilter>? _messageFilterSnapshot;
private int _inProcessFilters;
private HANDLE _handle;
private readonly uint _id;
protected int _messageLoopCount;
private int _modalCount;
// Used for correct restoration of focus after modality
private WeakReference<Control>? _activatingControlRef;
private ThreadWindows? _threadWindows;
private int _disposed;
// Debug helper variable
#if DEBUG
private int _debugModalCounter;
#endif
// A private field on Application that stores the callback delegate
private MessageLoopCallback? _messageLoopCallback;
protected Form? CurrentForm { get; private set; }
protected bool PostedQuit { get; private set; }
/// <summary>
/// Creates a new thread context object.
/// </summary>
protected ThreadContext()
{
HANDLE target;
PInvoke.DuplicateHandle(
PInvoke.GetCurrentProcess(),
PInvoke.GetCurrentThread(),
PInvoke.GetCurrentProcess(),
&target,
0,
false,
DUPLICATE_HANDLE_OPTIONS.DUPLICATE_SAME_ACCESS);
_handle = target;
_id = PInvokeCore.GetCurrentThreadId();
_messageLoopCount = 0;
t_currentThreadContext = this;
lock (s_lock)
{
s_contextHash[_id] = this;
}
}
public ApplicationContext? ApplicationContext { get; private set; }
public virtual void EnsureReadyForIdle() { }
internal bool CustomThreadExceptionHandlerAttached => _threadExceptionHandler is not null;
/// <summary>
/// Retrieves the actual parking form. This will demand create the parking window if it needs to.
/// </summary>
internal ParkingWindow GetParkingWindow(DPI_AWARENESS_CONTEXT context)
{
lock (_parkingWindows)
{
ParkingWindow? parkingWindow = GetParkingWindowForContext(context);
if (parkingWindow is null)
{
#if DEBUG
if (CoreSwitches.PerfTrack.Enabled)
{
Debug.WriteLine("Creating parking form!");
Debug.WriteLine(CoreSwitches.PerfTrack.Enabled, Environment.StackTrace);
}
#endif
using (ScaleHelper.EnterDpiAwarenessScope(context))
{
parkingWindow = new ParkingWindow();
s_parkingWindowCreated = true;
}
_parkingWindows.Add(parkingWindow);
}
return parkingWindow;
}
}
/// <summary>
/// Returns existing parking window that matches the given dpi awareness context, if one exists.
/// </summary>
private ParkingWindow? GetParkingWindowForContext(DPI_AWARENESS_CONTEXT context)
{
if (_parkingWindows.Count == 0)
{
return null;
}
// Legacy OS/target framework scenario where ControlDpiContext is set to DPI_AWARENESS_CONTEXT.DPI_AWARENESS_CONTEXT_UNSPECIFIED
// because of 'ThreadContextDpiAwareness' API unavailability or this feature is not enabled.
if (context.IsEquivalent(DPI_AWARENESS_CONTEXT.UNSPECIFIED_DPI_AWARENESS_CONTEXT))
{
Debug.Assert(_parkingWindows.Count == 1, "parkingWindows count can not be > 1 for legacy OS/target framework versions");
return _parkingWindows[0];
}
// Supported OS scenario.
foreach (ParkingWindow window in _parkingWindows)
{
if (context.IsEquivalent(window.DpiAwarenessContext))
{
return window;
}
}
// Parking window is not yet created for the requested DpiAwarenessContext
return null;
}
internal Control? ActivatingControl
{
get => _activatingControlRef?.TryGetTarget(out Control? target) ?? false ? target : null;
set => _activatingControlRef = value is null ? null : new(value);
}
/// <summary>
/// Retrieves the thread's marshalling control.
/// </summary>
internal Control MarshallingControl
{
get
{
if (_marshallingControl is { } control)
{
return control;
}
lock (_marshallingControlLock)
{
if (_marshallingControl is null)
{
#if DEBUG
if (CoreSwitches.PerfTrack.Enabled)
{
Debug.WriteLine("Creating marshalling control!");
Debug.WriteLine(CoreSwitches.PerfTrack.Enabled, Environment.StackTrace);
}
#endif
_marshallingControl = new ContextMarshallingControl();
}
return _marshallingControl;
}
}
}
/// <summary>
/// Allows you to setup a message filter for the application's message pump. This
/// installs the filter on the current thread.
/// </summary>
internal void AddMessageFilter(IMessageFilter? filter)
{
_messageFilters ??= [];
_messageFilterSnapshot ??= [];
if (filter is not null)
{
_filterSnapshotValid = false;
if (_messageFilters.Count > 0 && filter is IMessageModifyAndFilter)
{
// Insert the IMessageModifyAndFilter filters first
_messageFilters.Insert(0, filter);
}
else
{
_messageFilters.Add(filter);
}
}
}
// Called immediately before we begin pumping messages for a modal message loop.
internal unsafe void BeginModalMessageLoop(ApplicationContext? context)
{
#if DEBUG
_debugModalCounter++;
#endif
BeginModalMessageLoop();
// This will initialize the ThreadWindows with proper flags.
DisableWindowsForModalLoop(onlyWinForms: false, context);
_modalCount++;
if (_enterModalHandler is not null && _modalCount == 1)
{
_enterModalHandler(Thread.CurrentThread, EventArgs.Empty);
}
}
protected virtual void BeginModalMessageLoop() { }
// Disables windows in preparation of going modal. If parameter is true, we disable all
// windows, if false, only windows forms windows (i.e., windows controlled by this MsoComponent).
// See also IMsoComponent.OnEnterState.
internal void DisableWindowsForModalLoop(bool onlyWinForms, ApplicationContext? context)
{
ThreadWindows? old = _threadWindows;
_threadWindows = new ThreadWindows(onlyWinForms);
_threadWindows.Enable(false);
_threadWindows._previousThreadWindows = old;
if (context is ModalApplicationContext modalContext)
{
modalContext.DisableThreadWindows(true, onlyWinForms);
}
}
protected virtual void Dispose(bool disposing) { }
private void DisposeInternal(bool disposing)
{
// Want to ensure both paths are guarded against double disposal.
if (Interlocked.Exchange(ref _disposed, 1) == 1)
{
return;
}
Dispose(disposing);
try
{
// We can only clean up if we're being called on our own thread.
if (PInvokeCore.GetCurrentThreadId() != _id)
{
Debug.Assert(!disposing, "Shouldn't be getting dispose from another thread.");
return;
}
DisposeThreadWindows();
try
{
RaiseThreadExit();
}
finally
{
if (_oleInitialized && !_externalOleInit)
{
_oleInitialized = false;
PInvoke.OleUninitialize();
}
}
}
finally
{
// We can always clean up this handle though.
if (!_handle.IsNull)
{
PInvoke.CloseHandle(_handle);
_handle = HANDLE.Null;
}
try
{
if (s_totalMessageLoopCount == 0)
{
RaiseExit();
}
}
finally
{
lock (s_lock)
{
s_contextHash.Remove(_id);
}
if (t_currentThreadContext == this)
{
t_currentThreadContext = null;
}
}
}
}
/// <summary>
/// Disposes this thread context object. Note that this will marshal to the owning thread.
/// </summary>
public void Dispose(bool postQuit, bool disposing = true)
{
// Unravel our message loop. This will marshal us over to the right thread, making the dispose() method async.
if (_messageLoopCount > 0 && postQuit)
{
PostQuit();
return;
}
DisposeInternal(disposing);
GC.SuppressFinalize(this);
}
/// <summary>
/// Disposes of this thread's parking form.
/// </summary>
private void DisposeParkingWindow()
{
if (_parkingWindows.Count != 0)
{
// We take two paths here. If we are on the same thread as
// the parking window, we can destroy its handle. If not,
// we just null it and let it GC. When it finalizes it
// will disconnect its handle and post a WM_CLOSE.
//
// It is important that we just call DestroyHandle here
// and do not call Dispose. Otherwise we would destroy
// controls that are living on the parking window.
uint hwndThread = PInvoke.GetWindowThreadProcessId(_parkingWindows[0], out _);
uint currentThread = PInvokeCore.GetCurrentThreadId();
for (int i = 0; i < _parkingWindows.Count; i++)
{
if (hwndThread == currentThread)
{
_parkingWindows[i].Destroy();
}
}
_parkingWindows.Clear();
}
}
/// <summary>
/// Gets rid of all windows in this thread context. Nulls out window objects that we hang on to.
/// </summary>
internal void DisposeThreadWindows()
{
// We dispose the main window first, so it can perform any cleanup that it may need to do.
try
{
ApplicationContext?.Dispose();
ApplicationContext = null;
// Then, we rudely destroy all of the windows on the thread
ThreadWindows tw = new(onlyWinForms: true);
tw.Dispose();
// And dispose the parking form, if it isn't already
DisposeParkingWindow();
}
catch
{
}
}
// Enables windows in preparation of stopping modal. If parameter is true, we enable all windows,
// if false, only windows forms windows (i.e., windows controlled by this MsoComponent).
// See also IMsoComponent.OnEnterState.
internal void EnableWindowsForModalLoop(bool onlyWinForms, ApplicationContext? context)
{
if (_threadWindows is not null)
{
_threadWindows.Enable(true);
Debug.Assert(_threadWindows is not null, "OnEnterState recursed, but it's not supposed to be reentrant");
_threadWindows = _threadWindows._previousThreadWindows;
}
if (context is ModalApplicationContext modalContext)
{
modalContext.DisableThreadWindows(false, onlyWinForms);
}
}
// Called immediately after we end pumping messages for a modal message loop.
internal unsafe void EndModalMessageLoop(ApplicationContext? context)
{
#if DEBUG
_debugModalCounter--;
Debug.Assert(_debugModalCounter >= 0, "Mis-matched calls to Application.BeginModalMessageLoop() and Application.EndModalMessageLoop()");
#endif
// This will re-enable the windows.
EnableWindowsForModalLoop(onlyWinForms: false, context);
EndModalMessageLoop();
_modalCount--;
if (_leaveModalHandler is not null && _modalCount == 0)
{
_leaveModalHandler(Thread.CurrentThread, EventArgs.Empty);
}
}
protected virtual void EndModalMessageLoop() { }
/// <summary>
/// Exits the program by disposing of all thread contexts and message loops.
/// </summary>
internal static void ExitApplication() => ExitCommon(disposing: true);
private static void ExitCommon(bool disposing)
{
lock (s_lock)
{
if (s_contextHash is not null)
{
ThreadContext[] contexts = new ThreadContext[s_contextHash.Values.Count];
s_contextHash.Values.CopyTo(contexts, 0);
for (int i = 0; i < contexts.Length; ++i)
{
if (contexts[i].ApplicationContext is ApplicationContext context)
{
context.ExitThread();
}
else
{
contexts[i].Dispose(disposing);
}
}
}
}
}
/// <summary>
/// Our finalization. This shouldn't be called as we should always be disposed.
/// </summary>
~ThreadContext()
{
// Don't call OleUninitialize as the finalizer is called on the wrong thread.
// We can always clean up this handle, though.
if (!_handle.IsNull)
{
PInvoke.CloseHandle(_handle);
_handle = HANDLE.Null;
}
}
// When a Form receives a WM_ACTIVATE message, it calls this method so we can do the
// appropriate MsoComponentManager activation magic
internal virtual void FormActivated(bool activate)
{
}
/// <summary>
/// Sets this component as the tracking component - trumping any active component for message filtering.
/// </summary>
internal virtual void TrackInput(bool track)
{
}
/// <summary>
/// Retrieves a ThreadContext object for the current thread
/// </summary>
internal static ThreadContext FromCurrent() => t_currentThreadContext ?? Create();
private static ThreadContext Create()
{
ThreadContext context = LocalAppContextSwitches.EnableMsoComponentManager
? new ComponentThreadContext()
: new LightThreadContext();
return context;
}
/// <summary>
/// Retrieves a ThreadContext object for the given thread ID
/// </summary>
internal static ThreadContext? FromId(uint id)
{
if (!s_contextHash.TryGetValue(id, out ThreadContext? context) && id == PInvokeCore.GetCurrentThreadId())
{
context = Create();
}
return context;
}
/// <summary>
/// Determines if it is OK to allow an application to quit and shutdown
/// the runtime. We only allow this if we own the base message pump.
/// </summary>
internal static bool GetAllowQuit()
=> s_totalMessageLoopCount > 0 && s_baseLoopReason == msoloop.Main;
/// <summary>
/// Retrieves the handle to this thread.
/// </summary>
public HANDLE Handle => _handle;
HANDLE IHandle<HANDLE>.Handle => Handle;
/// <summary>
/// Retrieves the ID of this thread.
/// </summary>
internal uint GetId() => _id;
/// <summary>
/// Determines if a message loop exists on this thread.
/// </summary>
internal bool GetMessageLoop() => GetMessageLoop(mustBeActive: false);
/// <summary>
/// Determines if a message loop exists on this thread.
/// </summary>
internal unsafe bool GetMessageLoop(bool mustBeActive)
{
bool? loopExists = GetMessageLoopInternal(mustBeActive, _messageLoopCount);
if (loopExists.HasValue)
{
return loopExists.Value;
}
// Finally, check if a message loop has been registered
MessageLoopCallback? callback = _messageLoopCallback;
if (callback is not null)
{
return callback();
}
// Otherwise, we do not have a loop running.
return false;
}
protected virtual bool? GetMessageLoopInternal(bool mustBeActive, int loopCount) => null;
internal unsafe ApartmentState OleRequired()
{
if (!_oleInitialized)
{
HRESULT hr = PInvoke.OleInitialize(pvReserved: (void*)null);
_oleInitialized = true;
if (hr == HRESULT.RPC_E_CHANGED_MODE)
{
// This could happen if the thread was already initialized for MTA
// and then we call OleInitialize which tries to initialize it for STA
// This currently happens while profiling.
_externalOleInit = true;
}
}
return _externalOleInit ? ApartmentState.MTA : ApartmentState.STA;
}
private void OnAppThreadExit(object? sender, EventArgs e) => Dispose(postQuit: true);
/// <summary>
/// Called when an un-trapped exception occurs in a thread. This allows the programmer to trap these, and, if
/// left un-trapped, throws a standard error dialog.
/// </summary>
internal void OnThreadException(Exception ex)
{
if (_inThreadException)
{
return;
}
_inThreadException = true;
try
{
if (_threadExceptionHandler is not null)
{
_threadExceptionHandler(Thread.CurrentThread, new ThreadExceptionEventArgs(ex));
}
else
{
if (LocalAppContextSwitches.DoNotCatchUnhandledExceptions)
{
ExceptionDispatchInfo.Capture(ex).Throw();
}
if (SystemInformation.UserInteractive)
{
ThreadExceptionDialog dialog = new(ex);
DialogResult result = DialogResult.OK;
try
{
result = dialog.ShowDialog();
}
finally
{
dialog.Dispose();
}
switch (result)
{
case DialogResult.Abort:
Exit();
Environment.Exit(0);
break;
case DialogResult.Yes:
if (ex is WarningException warning)
{
Help.ShowHelp(null, warning.HelpUrl, warning.HelpTopic);
}
break;
}
}
else
{
// Ignore unhandled thread exceptions. The user can
// override if they really care.
}
}
}
finally
{
_inThreadException = false;
}
}
internal void PostQuit()
{
// Per KB 183116: https://web.archive.org/web/20070510025823/http://support.microsoft.com/kb/183116
//
// WM_QUIT may be consumed by another message pump under very specific circumstances.
// When that occurs, we rely on the STATE_POSTEDQUIT to be caught in the next
// idle, at which point we can tear down.
//
// We can't follow the KB article exactly, because we don't have an HWND to PostMessage to.
PInvoke.PostThreadMessage(_id, PInvokeCore.WM_QUIT, default, default);
PostedQuit = true;
}
/// <summary>
/// Allows the hosting environment to register a callback
/// </summary>
internal void RegisterMessageLoop(MessageLoopCallback? callback) => _messageLoopCallback = callback;
/// <summary>
/// Removes a message filter previously installed with addMessageFilter.
/// </summary>
internal void RemoveMessageFilter(IMessageFilter f)
{
if (_messageFilters is not null)
{
_filterSnapshotValid = false;
_messageFilters.Remove(f);
}
}
/// <summary>
/// Starts a message loop for the given reason.
/// </summary>
internal void RunMessageLoop(msoloop reason, ApplicationContext? context)
{
// Ensure that we attempt to apply theming before doing anything that might create a window.
using ThemingScope scope = new(UseVisualStyles);
RunMessageLoopInner(reason, context);
}
private void RunMessageLoopInner(msoloop reason, ApplicationContext? context)
{
if (reason == msoloop.ModalForm && !SystemInformation.UserInteractive)
{
throw new InvalidOperationException(SR.CantShowModalOnNonInteractive);
}
// If we've entered because of a Main message loop being pushed
// (different than a modal message loop or DoEVents loop)
// then clear the QUIT flag to allow normal processing.
// this flag gets set during loop teardown for another form.
if (reason == msoloop.Main)
{
PostedQuit = false;
}
if (s_totalMessageLoopCount++ == 0)
{
s_baseLoopReason = reason;
}
_messageLoopCount++;
if (reason == msoloop.Main)
{
// If someone has tried to push another main message loop on this thread, ignore it.
if (_messageLoopCount != 1)
{
throw new InvalidOperationException(SR.CantNestMessageLoops);
}
ApplicationContext = context;
ApplicationContext!.ThreadExit += OnAppThreadExit;
if (ApplicationContext.MainForm is not null)
{
ApplicationContext.MainForm.Visible = true;
}
}
Form? oldForm = CurrentForm;
if (context is not null)
{
CurrentForm = context.MainForm;
}
bool fullModal = false;
HWND hwndOwner = default;
if (reason is msoloop.ModalForm or msoloop.ModalAlert)
{
fullModal = true;
// We're about to disable all windows in the thread so our modal dialog can be the top dog. Because this can interact
// with external MSO things, and also because the modal dialog could have already had its handle created,
// Check to see if the handle exists and if the window is currently enabled. We remember this so we can set the
// window back to enabled after disabling everyone else. This is just a precaution against someone doing the
// wrong thing and disabling our dialog.
bool modalEnabled = CurrentForm is not null && CurrentForm.Enabled;
BeginModalMessageLoop(context);
// If the owner window of the dialog is still enabled, disable it now.
// This can happen if the owner window is from a different thread or
// process.
if (CurrentForm is not null)
{
hwndOwner = (HWND)PInvokeCore.GetWindowLong(CurrentForm, WINDOW_LONG_PTR_INDEX.GWL_HWNDPARENT);
if (!hwndOwner.IsNull)
{
if (PInvoke.IsWindowEnabled(hwndOwner))
{
PInvoke.EnableWindow(hwndOwner, false);
}
else
{
// Reset hwndOwner so we are not tempted to fiddle with it
hwndOwner = default;
}
}
}
// The second half of the modalEnabled flag above. Here, if we were previously
// enabled, make sure that's still the case.
if (CurrentForm is not null && CurrentForm.IsHandleCreated && PInvoke.IsWindowEnabled(CurrentForm) != modalEnabled)
{
PInvoke.EnableWindow(CurrentForm, modalEnabled);
}
}
try
{
bool result;
// Register marshaller for background tasks. At this point,
// need to be able to successfully get the handle to the
// parking window. Only do it when we're entering the first
// message loop for this thread.
if (_messageLoopCount == 1)
{
WindowsFormsSynchronizationContext.InstallIfNeeded();
}
// Need to do this in a try/finally. Also good to do after we installed the synch context.
if (fullModal && CurrentForm is not null)
{
CurrentForm.Visible = true;
}
result = RunMessageLoop(reason, fullModal);
}
finally
{
if (fullModal)
{
EndModalMessageLoop(context);
// Again, if the hwndOwner was valid and disabled above, re-enable it.
if (!hwndOwner.IsNull)
{
PInvoke.EnableWindow(hwndOwner, true);
}
}
CurrentForm = oldForm;
s_totalMessageLoopCount--;
_messageLoopCount--;
if (_messageLoopCount == 0)
{
// Last message loop shutting down, restore the sync context that was in place before we started
// the first message loop.
WindowsFormsSynchronizationContext.Uninstall(turnOffAutoInstall: false);
}
if (reason == msoloop.Main)
{
Dispose(postQuit: true, disposing: true);
}
else if (_messageLoopCount == 0)
{
EndOuterMessageLoop();
}
}
}
protected abstract bool RunMessageLoop(msoloop reason, bool fullModal);
protected virtual void EndOuterMessageLoop() { }
internal bool ProcessFilters(ref MSG msg, out bool modified)
{
bool filtered = false;
modified = false;
// Account for the case where someone removes a message filter as a result of PreFilterMessage.
// The message filter will be removed from the _next_ message.
// If message filter is added or removed inside the user-provided PreFilterMessage function,
// and user code pumps messages, we might re-enter ProcessFilter on the same stack, we
// should not update the snapshot until the next message.
if (_messageFilters is not null && !_filterSnapshotValid && _inProcessFilters == 0)
{
if (_messageFilterSnapshot is not null)
{
_messageFilterSnapshot.Clear();
if (_messageFilters.Count > 0)
{
_messageFilterSnapshot.AddRange(_messageFilters);
}
}
_filterSnapshotValid = true;
}
_inProcessFilters++;
try
{
if (_messageFilterSnapshot is not null && _messageFilterSnapshot.Count != 0)
{
IMessageFilter filter;
int count = _messageFilterSnapshot.Count;
Message message = Message.Create(msg.hwnd, msg.message, msg.wParam, msg.lParam);
for (int i = 0; i < count; i++)
{
filter = _messageFilterSnapshot[i];
bool filterMessage = filter.PreFilterMessage(ref message);
// Make sure that we update the msg struct with the new result after the call to
// PreFilterMessage.
if (filter is IMessageModifyAndFilter)
{
msg.hwnd = (HWND)message.HWnd;
msg.message = (uint)message.MsgInternal;
msg.wParam = message.WParamInternal;
msg.lParam = message.LParamInternal;
modified = true;
}
if (filterMessage)
{
filtered = true;
break;
}
}
}
}
finally
{
_inProcessFilters--;
}
return filtered;
}
/// <summary>
/// Message filtering routine that is called before dispatching a message.
/// If this returns true, the message is already processed. If it returns
/// false, the message should be allowed to continue through the dispatch
/// mechanism.
/// </summary>
internal bool PreTranslateMessage(ref MSG msg)
{
if (ProcessFilters(ref msg, out _))
{
return true;
}
if (!msg.IsKeyMessage())
{
return false;
}
if (msg.message == PInvokeCore.WM_CHAR)
{
// 1 = extended keyboard, 46 = scan code
int breakLParamMask = 0x1460000;
if ((int)(uint)msg.wParam == 3 && ((int)msg.lParam & breakLParamMask) == breakLParamMask)
{
// wParam is the key character, which for ctrl-brk is the same as ctrl-C.
// So we need to go to the lparam to distinguish the two cases.
// You might also be able to do this with WM_KEYDOWN (again with wParam=3)
if (Debugger.IsAttached)
{
Debugger.Break();
}
}
}
Control? target = Control.FromChildHandle(msg.hwnd);
bool retValue = false;
Message m = Message.Create(msg.hwnd, msg.message, msg.wParam, msg.lParam);
if (target is not null)
{
if (NativeWindow.WndProcShouldBeDebuggable)
{
// We don't want to do a catch in the debuggable case.
if (Control.PreProcessControlMessageInternal(target, ref m) == PreProcessControlState.MessageProcessed)
{
retValue = true;
}
}
else
{
try
{
if (Control.PreProcessControlMessageInternal(target, ref m) == PreProcessControlState.MessageProcessed)
{
retValue = true;
}
}
catch (Exception e)
{
OnThreadException(e);
}
}
}
else
{
// See if this is a dialog message -- this is for handling any native dialogs that are launched from
// WinForms code. This can happen with ActiveX controls that launch dialogs specifically
// First, get the first top-level window in the hierarchy.
HWND hwndRoot = PInvoke.GetAncestor(msg.hwnd, GET_ANCESTOR_FLAGS.GA_ROOT);
// If we got a valid HWND, then call IsDialogMessage on it. If that returns true, it's been processed
// so we should return true to prevent Translate/Dispatch from being called.
if (!hwndRoot.IsNull && PInvoke.IsDialogMessage(hwndRoot, in msg))
{
return true;
}
}
msg.wParam = m.WParamInternal;
msg.lParam = m.LParamInternal;
if (retValue)
{
return true;
}
return false;
}
}
}
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