1 instantiation of CodeDomComponentSerializationState
System.Windows.Forms.Design (1)
System\ComponentModel\Design\Serialization\CodeDomComponentSerializationService.CodeDomSerializationStore.ComponentListCodeDomSerializer.cs (1)
640
objectState[data._name] = new
CodeDomComponentSerializationState
(code, ctxStatements, defaultPropList, resources, defaultEventList, modifier);
9 references to CodeDomComponentSerializationState
System.Windows.Forms.Design (9)
System\ComponentModel\Design\Serialization\CodeDomComponentSerializationService.CodeDomSerializationStore.ComponentListCodeDomSerializer.cs (7)
21
private Dictionary<string,
CodeDomComponentSerializationState
>? _objectState; // only used during deserialization
68
internal void Deserialize(IDesignerSerializationManager manager, Dictionary<string,
CodeDomComponentSerializationState
> objectState, List<string> objectNames, bool applyDefaults)
75
if (objectState.TryGetValue(name, out
CodeDomComponentSerializationState
? state))
342
if (_objectState!.Remove(name, out
CodeDomComponentSerializationState
? state))
387
if (resolved && _objectState!.TryGetValue(name, out
CodeDomComponentSerializationState
? state))
403
private void DeserializeState(IDesignerSerializationManager manager, string name,
CodeDomComponentSerializationState
state)
490
internal void Serialize(IDesignerSerializationManager manager, Dictionary<object, ObjectData> objectData, Dictionary<string,
CodeDomComponentSerializationState
> objectState, IList shimObjectNames)
System\ComponentModel\Design\Serialization\CodeDomComponentSerializationService.CodeDomSerializationStore.cs (2)
45
private Dictionary<string,
CodeDomComponentSerializationState
>? _objectState;
136
Dictionary<string,
CodeDomComponentSerializationState
> state = new(_objects.Count);