1 instantiation of CodeDomComponentSerializationState
System.Windows.Forms.Design (1)
System\ComponentModel\Design\Serialization\CodeDomComponentSerializationService.CodeDomSerializationStore.ComponentListCodeDomSerializer.cs (1)
640objectState[data._name] = new CodeDomComponentSerializationState(code, ctxStatements, defaultPropList, resources, defaultEventList, modifier);
9 references to CodeDomComponentSerializationState
System.Windows.Forms.Design (9)
System\ComponentModel\Design\Serialization\CodeDomComponentSerializationService.CodeDomSerializationStore.ComponentListCodeDomSerializer.cs (7)
21private Dictionary<string, CodeDomComponentSerializationState>? _objectState; // only used during deserialization 68internal void Deserialize(IDesignerSerializationManager manager, Dictionary<string, CodeDomComponentSerializationState> objectState, List<string> objectNames, bool applyDefaults) 75if (objectState.TryGetValue(name, out CodeDomComponentSerializationState? state)) 342if (_objectState!.Remove(name, out CodeDomComponentSerializationState? state)) 387if (resolved && _objectState!.TryGetValue(name, out CodeDomComponentSerializationState? state)) 403private void DeserializeState(IDesignerSerializationManager manager, string name, CodeDomComponentSerializationState state) 490internal void Serialize(IDesignerSerializationManager manager, Dictionary<object, ObjectData> objectData, Dictionary<string, CodeDomComponentSerializationState> objectState, IList shimObjectNames)
System\ComponentModel\Design\Serialization\CodeDomComponentSerializationService.CodeDomSerializationStore.cs (2)
45private Dictionary<string, CodeDomComponentSerializationState>? _objectState; 136Dictionary<string, CodeDomComponentSerializationState> state = new(_objects.Count);