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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Buffers;
using System.Text.Unicode;
namespace System.Text.Encodings.Web
{
internal sealed class DefaultJavaScriptEncoder : JavaScriptEncoder
{
internal static readonly DefaultJavaScriptEncoder BasicLatinSingleton = new DefaultJavaScriptEncoder(new TextEncoderSettings(UnicodeRanges.BasicLatin));
internal static readonly DefaultJavaScriptEncoder UnsafeRelaxedEscapingSingleton = new DefaultJavaScriptEncoder(new TextEncoderSettings(UnicodeRanges.All), allowMinimalJsonEscaping: true);
private readonly OptimizedInboxTextEncoder _innerEncoder;
internal DefaultJavaScriptEncoder(TextEncoderSettings settings)
: this(settings, allowMinimalJsonEscaping: false)
{
}
private DefaultJavaScriptEncoder(TextEncoderSettings settings, bool allowMinimalJsonEscaping)
{
if (settings is null)
{
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.settings);
}
// '\' (U+005C REVERSE SOLIDUS) must always be escaped in Javascript / ECMAScript / JSON.
// '/' (U+002F SOLIDUS) is not Javascript / ECMAScript / JSON-sensitive so doesn't need to be escaped.
// '`' (U+0060 GRAVE ACCENT) is ECMAScript-sensitive (see ECMA-262).
_innerEncoder = allowMinimalJsonEscaping
? new OptimizedInboxTextEncoder(EscaperImplementation.SingletonMinimallyEscaped, settings.GetAllowedCodePointsBitmap(), forbidHtmlSensitiveCharacters: false,
extraCharactersToEscape: ['\"', '\\'])
: new OptimizedInboxTextEncoder(EscaperImplementation.Singleton, settings.GetAllowedCodePointsBitmap(), forbidHtmlSensitiveCharacters: true,
extraCharactersToEscape: ['\\', '`']);
}
public override int MaxOutputCharactersPerInputCharacter => 6; // "\uXXXX" for a single char ("\uXXXX\uYYYY" [12 chars] for supplementary scalar value)
/*
* These overrides should be copied to all other subclasses that are backed
* by the fast inbox escaping mechanism.
*/
#pragma warning disable CS0618 // some of the adapters are intentionally marked [Obsolete]
private protected override OperationStatus EncodeCore(ReadOnlySpan<char> source, Span<char> destination, out int charsConsumed, out int charsWritten, bool isFinalBlock)
=> _innerEncoder.Encode(source, destination, out charsConsumed, out charsWritten, isFinalBlock);
private protected override OperationStatus EncodeUtf8Core(ReadOnlySpan<byte> utf8Source, Span<byte> utf8Destination, out int bytesConsumed, out int bytesWritten, bool isFinalBlock)
=> _innerEncoder.EncodeUtf8(utf8Source, utf8Destination, out bytesConsumed, out bytesWritten, isFinalBlock);
private protected override int FindFirstCharacterToEncode(ReadOnlySpan<char> text)
=> _innerEncoder.GetIndexOfFirstCharToEncode(text);
public override unsafe int FindFirstCharacterToEncode(char* text, int textLength)
=> _innerEncoder.FindFirstCharacterToEncode(text, textLength);
public override int FindFirstCharacterToEncodeUtf8(ReadOnlySpan<byte> utf8Text)
=> _innerEncoder.GetIndexOfFirstByteToEncode(utf8Text);
public override unsafe bool TryEncodeUnicodeScalar(int unicodeScalar, char* buffer, int bufferLength, out int numberOfCharactersWritten)
=> _innerEncoder.TryEncodeUnicodeScalar(unicodeScalar, buffer, bufferLength, out numberOfCharactersWritten);
public override bool WillEncode(int unicodeScalar)
=> !_innerEncoder.IsScalarValueAllowed(new Rune(unicodeScalar));
#pragma warning restore CS0618
/*
* End overrides section.
*/
private sealed class EscaperImplementation : ScalarEscaperBase
{
internal static readonly EscaperImplementation Singleton = new EscaperImplementation(allowMinimalEscaping: false);
internal static readonly EscaperImplementation SingletonMinimallyEscaped = new EscaperImplementation(allowMinimalEscaping: true);
// Map stores the second byte for any ASCII input that can be escaped as the two-element sequence
// REVERSE SOLIDUS followed by a single character. For example, <LF> maps to the two chars "\n".
// The map does not contain an entry for chars which cannot be escaped in this manner.
private readonly AsciiByteMap _preescapedMap;
private EscaperImplementation(bool allowMinimalEscaping)
{
_preescapedMap.InsertAsciiChar('\b', (byte)'b');
_preescapedMap.InsertAsciiChar('\t', (byte)'t');
_preescapedMap.InsertAsciiChar('\n', (byte)'n');
_preescapedMap.InsertAsciiChar('\f', (byte)'f');
_preescapedMap.InsertAsciiChar('\r', (byte)'r');
_preescapedMap.InsertAsciiChar('\\', (byte)'\\');
if (allowMinimalEscaping)
{
_preescapedMap.InsertAsciiChar('\"', (byte)'\"');
}
}
// Writes a scalar value as a JavaScript-escaped character (or sequence of characters).
// See ECMA-262, Sec. 7.8.4, and ECMA-404, Sec. 9
// https://www.ecma-international.org/ecma-262/5.1/#sec-7.8.4
// https://www.ecma-international.org/publications/files/ECMA-ST/ECMA-404.pdf
//
// ECMA-262 allows encoding U+000B as "\v", but ECMA-404 does not.
// Both ECMA-262 and ECMA-404 allow encoding U+002F SOLIDUS as "\/"
// (in ECMA-262 this character is a NonEscape character); however, we
// don't encode SOLIDUS by default unless the caller has provided an
// explicit bitmap which does not contain it. In this case we'll assume
// that the caller didn't want a SOLIDUS written to the output at all,
// so it should be written using "\u002F" encoding.
// HTML-specific characters (including apostrophe and quotes) will
// be written out as numeric entities for defense-in-depth.
internal override int EncodeUtf8(Rune value, Span<byte> destination)
{
if (_preescapedMap.TryLookup(value, out byte preescapedForm))
{
if (!SpanUtility.IsValidIndex(destination, 1)) { goto OutOfSpace; }
destination[0] = (byte)'\\';
destination[1] = preescapedForm;
return 2;
OutOfSpace:
return -1;
}
return TryEncodeScalarAsHex(this, value, destination);
#pragma warning disable IDE0060 // 'this' taken explicitly to avoid argument shuffling by caller
static int TryEncodeScalarAsHex(object @this, Rune value, Span<byte> destination)
#pragma warning restore IDE0060
{
if (value.IsBmp)
{
// Write 6 bytes: "\uXXXX"
if (!SpanUtility.IsValidIndex(destination, 5)) { goto OutOfSpaceInner; }
destination[0] = (byte)'\\';
destination[1] = (byte)'u';
HexConverter.ToBytesBuffer((byte)value.Value, destination, 4);
HexConverter.ToBytesBuffer((byte)((uint)value.Value >> 8), destination, 2);
return 6;
}
else
{
// Write 12 bytes: "\uXXXX\uYYYY"
UnicodeHelpers.GetUtf16SurrogatePairFromAstralScalarValue((uint)value.Value, out char highSurrogate, out char lowSurrogate);
if (!SpanUtility.IsValidIndex(destination, 11)) { goto OutOfSpaceInner; }
destination[0] = (byte)'\\';
destination[1] = (byte)'u';
HexConverter.ToBytesBuffer((byte)highSurrogate, destination, 4);
HexConverter.ToBytesBuffer((byte)((uint)highSurrogate >> 8), destination, 2);
destination[6] = (byte)'\\';
destination[7] = (byte)'u';
HexConverter.ToBytesBuffer((byte)lowSurrogate, destination, 10);
HexConverter.ToBytesBuffer((byte)((uint)lowSurrogate >> 8), destination, 8);
return 12;
}
OutOfSpaceInner:
return -1;
}
}
internal override int EncodeUtf16(Rune value, Span<char> destination)
{
if (_preescapedMap.TryLookup(value, out byte preescapedForm))
{
if (!SpanUtility.IsValidIndex(destination, 1)) { goto OutOfSpace; }
destination[0] = '\\';
destination[1] = (char)preescapedForm;
return 2;
OutOfSpace:
return -1;
}
return TryEncodeScalarAsHex(this, value, destination);
#pragma warning disable IDE0060 // 'this' taken explicitly to avoid argument shuffling by caller
static int TryEncodeScalarAsHex(object @this, Rune value, Span<char> destination)
#pragma warning restore IDE0060
{
if (value.IsBmp)
{
// Write 6 chars: "\uXXXX"
if (!SpanUtility.IsValidIndex(destination, 5)) { goto OutOfSpaceInner; }
destination[0] = '\\';
destination[1] = 'u';
HexConverter.ToCharsBuffer((byte)value.Value, destination, 4);
HexConverter.ToCharsBuffer((byte)((uint)value.Value >> 8), destination, 2);
return 6;
}
else
{
// Write 12 chars: "\uXXXX\uYYYY"
UnicodeHelpers.GetUtf16SurrogatePairFromAstralScalarValue((uint)value.Value, out char highSurrogate, out char lowSurrogate);
if (!SpanUtility.IsValidIndex(destination, 11)) { goto OutOfSpaceInner; }
destination[0] = '\\';
destination[1] = 'u';
HexConverter.ToCharsBuffer((byte)highSurrogate, destination, 4);
HexConverter.ToCharsBuffer((byte)((uint)highSurrogate >> 8), destination, 2);
destination[6] = '\\';
destination[7] = 'u';
HexConverter.ToCharsBuffer((byte)lowSurrogate, destination, 10);
HexConverter.ToCharsBuffer((byte)((uint)lowSurrogate >> 8), destination, 8);
return 12;
}
OutOfSpaceInner:
return -1;
}
}
}
}
}
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