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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Threading;
namespace System.Text.Unicode
{
/// <summary>
/// Contains predefined <see cref="UnicodeRange"/> instances which correspond to blocks
/// from the Unicode 7.0 specification.
/// </summary>
public static partial class UnicodeRanges
{
/// <summary>
/// An empty <see cref="UnicodeRange"/>. This range contains no code points.
/// </summary>
public static UnicodeRange None => _none ?? CreateEmptyRange(ref _none);
private static UnicodeRange? _none;
/// <summary>
/// A <see cref="UnicodeRange"/> which contains all characters in the Unicode Basic
/// Multilingual Plane (U+0000..U+FFFF).
/// </summary>
public static UnicodeRange All => _all ?? CreateRange(ref _all, '\u0000', '\uFFFF');
private static UnicodeRange? _all;
[MethodImpl(MethodImplOptions.NoInlining)] // the caller should be inlined, not this method
private static UnicodeRange CreateEmptyRange([NotNull] ref UnicodeRange? range)
{
// It's ok if two threads race and one overwrites the other's 'range' value.
Volatile.Write(ref range, new UnicodeRange(0, 0));
return range;
}
[MethodImpl(MethodImplOptions.NoInlining)] // the caller should be inlined, not this method
private static UnicodeRange CreateRange([NotNull] ref UnicodeRange? range, char first, char last)
{
// It's ok if two threads race and one overwrites the other's 'range' value.
Volatile.Write(ref range, UnicodeRange.Create(first, last));
return range;
}
}
}
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