11 writes to Y
Microsoft.Maui.Graphics.Win2D.WinUI.Desktop (11)
src\Graphics\src\Graphics\Platforms\Windows\PlatformCanvas.cs (11)
190
_point1.
Y
= startPoint.Y;
193
_point2.
Y
= endPoint.Y;
239
_point1.
Y
= y + height / 2;
244
_point1.
Y
= x;
284
_point1.
Y
= (float)_rect.Y;
362
_point1.
Y
= y;
476
_linearGradientStartPoint.
Y
= y1;
478
_linearGradientEndPoint.
Y
= y2;
489
_radialGradientCenter.
Y
= centerY;
578
_point1.
Y
= startPoint.Y;
581
_point2.
Y
= endPoint.Y;
52 references to Y
Microsoft.Maui.Graphics (13)
Matrix3x2Extensions.cs (5)
80
matrix.M21 *= scale.
Y
;
81
matrix.M22 *= scale.
Y
;
134
m.M21 *= scale.
Y
;
135
m.M22 *= scale.
Y
;
137
m.M32 = translation.
Y
;
PathF.cs (3)
1561
flattenedPoints.Add(new Point(vector.X, vector.
Y
));
1575
flattenedPoints.Add(new Point(vectors[i].X, vectors[i].
Y
));
1587
flattenedPoints.Add(new Point(vectors[3].X, vectors[3].
Y
));
Point.cs (1)
45
Y = v.
Y
;
PointF.cs (1)
39
Y = v.
Y
;
Size.cs (1)
30
Height = vector.
Y
;
SizeF.cs (2)
30
Height = vector.
Y
;
88
return new SizeF(size.X, size.
Y
);
Microsoft.Maui.Graphics.Win2D.WinUI.Desktop (3)
src\Graphics\src\Graphics\Platforms\Windows\PlatformCanvas.cs (3)
198
new Vector2(_point2.X, _point2.
Y
),
586
new Vector2(_point2.X, _point2.
Y
),
809
imageSession.Transform = CurrentState.Matrix.Translate(CurrentState.ShadowOffset.X, CurrentState.ShadowOffset.
Y
);
System.Drawing.Primitives (2)
System\Drawing\PointF.cs (1)
41
y = vector.
Y
;
System\Drawing\SizeF.cs (1)
52
height = vector.
Y
;
System.Private.CoreLib (34)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix3x2.Impl.cs (28)
149
left.X.X * right.X.X + left.X.
Y
* right.Y.X,
150
left.X.X * right.X.
Y
+ left.X.
Y
* right.Y.
Y
153
left.Y.X * right.X.X + left.Y.
Y
* right.Y.X,
154
left.Y.X * right.X.
Y
+ left.Y.
Y
* right.Y.
Y
157
left.Z.X * right.X.X + left.Z.
Y
* right.Y.X + right.Z.X,
158
left.Z.X * right.X.
Y
+ left.Z.
Y
* right.Y.
Y
+ right.Z.
Y
288
float x = centerPoint.X * (1 - c) + centerPoint.
Y
* s;
289
float y = centerPoint.
Y
* (1 - c) - centerPoint.X * s;
310
result.Y = Vector2.Create(0, scales.
Y
);
346
result.Y = Vector2.Create(0, scales.
Y
);
394
float tx = -centerPoint.
Y
* xTan;
433
float det = (matrix.X.X * matrix.Y.
Y
) - (matrix.Y.X * matrix.X.
Y
);
449
+matrix.Y.
Y
* invDet,
450
-matrix.X.
Y
* invDet
457
(matrix.Y.X * matrix.Z.
Y
- matrix.Z.X * matrix.Y.
Y
) * invDet,
458
(matrix.Z.X * matrix.X.
Y
- matrix.X.X * matrix.Z.
Y
) * invDet
510
return (X.X * Y.
Y
) - (Y.X * X.
Y
);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector2.cs (5)
56
/// <param name="y">The value to assign to the <see cref="
Y
" /> field.</param>
395
/// <param name="y">The value to assign to the <see cref="
Y
" /> field.</param>
910
result = MultiplyAddEstimate(matrix.Y, Create(position.
Y
), result);
938
result = MultiplyAddEstimate(matrix.Y, Create(normal.
Y
), result);
952
result = Vector4.MultiplyAddEstimate(matrix.Y, Vector4.Create(normal.
Y
), result);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (1)
978
result = MultiplyAddEstimate(matrix.Y, Create(position.
Y
), result);