28 references to IsNegative
System.Numerics.Tensors (21)
System\Numerics\Tensors\netcore\TensorPrimitives.BitDecrement.cs (3)
51Vector128.IsNegative(xFloat).AsUInt32(), 73Vector128.IsNegative(xDouble).AsUInt64(), 213Vector128<ushort> isNegative = Vector128.IsNegative(x).AsUInt16();
System\Numerics\Tensors\netcore\TensorPrimitives.BitIncrement.cs (3)
51Vector128.IsNegative(xFloat).AsUInt32(), 73Vector128.IsNegative(xDouble).AsUInt64(), 213Vector128<ushort> isNegative = Vector128.IsNegative(x).AsUInt16();
System\Numerics\Tensors\netcore\TensorPrimitives.ConvertToInteger.cs (2)
41return Vector128.IsNegative(Vector128<TTo>.AllBitsSet) != Vector128<TTo>.Zero ? 48return Vector128.IsNegative(Vector128<TTo>.AllBitsSet) != Vector128<TTo>.Zero ?
System\Numerics\Tensors\netcore\TensorPrimitives.ConvertToIntegerNative.cs (2)
41return Vector128.IsNegative(Vector128<TTo>.AllBitsSet) != Vector128<TTo>.Zero ? 48return Vector128.IsNegative(Vector128<TTo>.AllBitsSet) != Vector128<TTo>.Zero ?
System\Numerics\Tensors\netcore\TensorPrimitives.IndexOfMax.cs (1)
54Vector128<T> equalResult = Vector128.IsPositive(x) & Vector128.IsNegative(y);
System\Numerics\Tensors\netcore\TensorPrimitives.IndexOfMaxMagnitude.cs (4)
65Vector128<T> equalResult = Vector128.IsPositive(x) & Vector128.IsNegative(y); 75Vector128<T> equalResult = Vector128.IsPositive(x) & Vector128.IsNegative(y); 77return Vector128.AndNot(nonOverflowResult | Vector128.IsNegative(xMag), Vector128.IsNegative(yMag));
System\Numerics\Tensors\netcore\TensorPrimitives.IndexOfMin.cs (1)
53Vector128<T> equalResult = Vector128.IsNegative(x) & Vector128.IsPositive(y);
System\Numerics\Tensors\netcore\TensorPrimitives.IndexOfMinMagnitude.cs (4)
65Vector128<T> equalResult = Vector128.IsNegative(x) & Vector128.IsPositive(y); 75Vector128<T> equalResult = Vector128.IsNegative(x) & Vector128.IsPositive(y); 77return Vector128.AndNot(nonOverflowResult | Vector128.IsNegative(yMag), Vector128.IsNegative(xMag));
System\Numerics\Tensors\netcore\TensorPrimitives.IsNegative.cs (1)
72public static Vector128<T> Invoke(Vector128<T> x) => Vector128.IsNegative<T>(x);
System.Private.CoreLib (7)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector.cs (1)
1803/// <inheritdoc cref="Vector128.IsNegative{T}(Vector128{T})" />
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector2.cs (1)
615public static Vector2 IsNegative(Vector2 vector) => Vector128.IsNegative(vector.AsVector128Unsafe()).AsVector2();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (1)
651public static Vector3 IsNegative(Vector3 vector) => Vector128.IsNegative(vector.AsVector128Unsafe()).AsVector3();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (2)
719/// <inheritdoc cref="Vector128.IsNegative{T}(Vector128{T})" /> 722public static Vector4 IsNegative(Vector4 vector) => Vector128.IsNegative(vector.AsVector128()).AsVector4();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector128_1.cs (1)
664static Vector128<T> ISimdVector<Vector128<T>, T>.IsNegative(Vector128<T> vector) => Vector128.IsNegative(vector);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (1)
2312/// <inheritdoc cref="Vector128.IsNegative{T}(Vector128{T})" />