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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
namespace System.Numerics.Tensors
{
public static partial class TensorPrimitives
{
/// <summary>Searches for the index of the smallest number in the specified tensor.</summary>
/// <param name="x">The tensor, represented as a span.</param>
/// <returns>The index of the minimum element in <paramref name="x"/>, or -1 if <paramref name="x"/> is empty.</returns>
/// <remarks>
/// <para>
/// The determination of the minimum element matches the IEEE 754:2019 `minimum` function. If any value equal to NaN
/// is present, the index of the first is returned. Negative 0 is considered smaller than positive 0.
/// </para>
/// <para>
/// This method may call into the underlying C runtime or employ instructions specific to the current architecture. Exact results may differ between different
/// operating systems or architectures.
/// </para>
/// </remarks>
public static int IndexOfMin<T>(ReadOnlySpan<T> x)
where T : INumber<T> =>
IndexOfMinMaxCore<T, IndexOfMinOperator<T>>(x);
/// <summary>Returns the index of MathF.Min(x, y)</summary>
internal readonly struct IndexOfMinOperator<T> : IIndexOfMinMaxOperator<T> where T : INumber<T>
{
public static T Aggregate(Vector128<T> x) => HorizontalAggregate<T, MinOperator<T>>(x);
public static T Aggregate(Vector256<T> x) => HorizontalAggregate<T, MinOperator<T>>(x);
public static T Aggregate(Vector512<T> x) => HorizontalAggregate<T, MinOperator<T>>(x);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool Compare(T x, T y)
{
if (x == y)
{
return T.IsNegative(x) && T.IsPositive(y);
}
else
{
return x < y;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector128<T> Compare(Vector128<T> x, Vector128<T> y)
{
if (typeof(T) == typeof(double) || typeof(T) == typeof(float))
{
Vector128<T> equalResult = IsNegative(x) & IsPositive(y);
return Vector128.LessThan(x, y) | (Vector128.Equals(x, y) & equalResult);
}
else
{
return Vector128.LessThan(x, y);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector256<T> Compare(Vector256<T> x, Vector256<T> y)
{
if (typeof(T) == typeof(double) || typeof(T) == typeof(float))
{
Vector256<T> equalResult = IsNegative(x) & IsPositive(y);
return Vector256.LessThan(x, y) | (Vector256.Equals(x, y) & equalResult);
}
else
{
return Vector256.LessThan(x, y);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector512<T> Compare(Vector512<T> x, Vector512<T> y)
{
if (typeof(T) == typeof(double) || typeof(T) == typeof(float))
{
Vector512<T> equalResult = IsNegative(x) & IsPositive(y);
return Vector512.LessThan(x, y) | (Vector512.Equals(x, y) & equalResult);
}
else
{
return Vector512.LessThan(x, y);
}
}
}
}
}
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