| File: System\Numerics\Tensors\netcore\TensorPrimitives.Norm.cs | Web Access |
| Project: src\runtime\src\libraries\System.Numerics.Tensors\src\System.Numerics.Tensors.csproj (System.Numerics.Tensors) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. namespace System.Numerics.Tensors { public static partial class TensorPrimitives { /// <summary>Computes the Euclidean norm of the specified tensor of numbers.</summary> /// <param name="x">The first tensor, represented as a span.</param> /// <returns>The norm.</returns> /// <remarks> /// <para> /// This method effectively computes <c><typeparamref name="T"/>.Sqrt(TensorPrimitives.SumOfSquares(x))</c>. /// This is often referred to as the Euclidean norm or L2 norm. /// It corresponds to the <c>nrm2</c> method defined by <c>BLAS1</c>. /// </para> /// <para> /// If any of the input values is equal to <see cref="IFloatingPointIeee754{TSelf}.NaN"/>, the result value is also NaN. /// </para> /// <para> /// This method may call into the underlying C runtime or employ instructions specific to the current architecture. Exact results may differ between different /// operating systems or architectures. /// </para> /// </remarks> public static T Norm<T>(ReadOnlySpan<T> x) where T : IRootFunctions<T> => T.Sqrt(SumOfSquares(x)); } }