| File: System\Numerics\Tensors\netcore\TensorPrimitives.Cos.cs | Web Access |
| Project: src\runtime\src\libraries\System.Numerics.Tensors\src\System.Numerics.Tensors.csproj (System.Numerics.Tensors) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Diagnostics; using System.Runtime.Intrinsics; namespace System.Numerics.Tensors { public static partial class TensorPrimitives { /// <summary>Computes the element-wise cosine of the value in the specified tensor.</summary> /// <param name="x">The tensor, represented as a span.</param> /// <param name="destination">The destination tensor, represented as a span.</param> /// <exception cref="ArgumentException">Destination is too short.</exception> /// <exception cref="ArgumentException"><paramref name="x"/> and <paramref name="destination"/> reference overlapping memory locations and do not begin at the same location.</exception> /// <remarks> /// <para> /// This method effectively computes <c><paramref name="destination" />[i] = <typeparamref name="T"/>.Cos(<paramref name="x" />[i])</c>. /// </para> /// <para> /// The angles in x must be in radians. Use <see cref="M:System.Single.DegreesToRadians(System.Single)"/> or multiply by <typeparamref name="T"/>.Pi/180 to convert degrees to radians. /// </para> /// <para> /// This method may call into the underlying C runtime or employ instructions specific to the current architecture. Exact results may differ between different /// operating systems or architectures. /// </para> /// </remarks> public static void Cos<T>(ReadOnlySpan<T> x, Span<T> destination) where T : ITrigonometricFunctions<T> { if (typeof(T) == typeof(Half) && TryUnaryInvokeHalfAsInt16<T, CosOperator<float>>(x, destination)) { return; } InvokeSpanIntoSpan<T, CosOperator<T>>(x, destination); } /// <summary>T.Cos(x)</summary> private readonly struct CosOperator<T> : IUnaryOperator<T, T> where T : ITrigonometricFunctions<T> { // This code is based on `vrs4_cos` and `vrd2_cos` from amd/aocl-libm-ose // Copyright (C) 2019-2020 Advanced Micro Devices, Inc. All rights reserved. // // Licensed under the BSD 3-Clause "New" or "Revised" License // See THIRD-PARTY-NOTICES.TXT for the full license text // Implementation notes from amd/aocl-libm-ose: // -------------------------------------------- // To compute cosf(float x) // Using the identity, // cos(x) = sin(x + pi/2) (1) // // 1. Argument Reduction // Now, let x be represented as, // |x| = N * pi + f (2) | N is an integer, // -pi/2 <= f <= pi/2 // // From (2), N = int( (x + pi/2) / pi) - 0.5 // f = |x| - (N * pi) // // 2. Polynomial Evaluation // From (1) and (2),sin(f) can be calculated using a polynomial // sin(f) = f*(1 + C1*f^2 + C2*f^4 + C3*f^6 + c4*f^8) // // 3. Reconstruction // Hence, cos(x) = sin(x + pi/2) = (-1)^N * sin(f) public static bool Vectorizable => (typeof(T) == typeof(float)) || (typeof(T) == typeof(double)); public static T Invoke(T x) => T.Cos(x); public static Vector128<T> Invoke(Vector128<T> x) { if (typeof(T) == typeof(double)) { return Vector128.Cos(x.AsDouble()).As<double, T>(); } else { Debug.Assert(typeof(T) == typeof(float)); return Vector128.Cos(x.AsSingle()).As<float, T>(); } } public static Vector256<T> Invoke(Vector256<T> x) { if (typeof(T) == typeof(double)) { return Vector256.Cos(x.AsDouble()).As<double, T>(); } else { Debug.Assert(typeof(T) == typeof(float)); return Vector256.Cos(x.AsSingle()).As<float, T>(); } } public static Vector512<T> Invoke(Vector512<T> x) { if (typeof(T) == typeof(double)) { return Vector512.Cos(x.AsDouble()).As<double, T>(); } else { Debug.Assert(typeof(T) == typeof(float)); return Vector512.Cos(x.AsSingle()).As<float, T>(); } } } // These are still used by CosPiOperator private readonly struct CosOperatorSingle { internal const uint MaxVectorizedValue = 0x4A989680u; internal const uint SignMask = 0x7FFFFFFFu; } private readonly struct CosOperatorDouble { internal const ulong SignMask = 0x7FFFFFFFFFFFFFFFul; internal const ulong MaxVectorizedValue = 0x4160000000000000ul; } } }