|
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using MS.Internal;
using System.Windows.Input;
using System.Windows.Controls; // ScrollChangedEventArgs
using System.Windows.Controls.Primitives; // CharacterCasing, TextBoxBase
using System.Windows.Media;
using System.Windows.Media.Media3D;
//
// Description: A Component of TextEditor supporting mouse gestures.
//
namespace System.Windows.Documents
{
/// <summary>
/// Text editing service for controls.
/// </summary>
internal static class TextEditorMouse
{
//------------------------------------------------------
//
// Class Internal Methods
//
//------------------------------------------------------
#region Class Internal Methods
// Registers all text editing command handlers for a given control type
internal static void _RegisterClassHandlers(Type controlType, bool registerEventListeners)
{
if (registerEventListeners)
{
// Cursor Behavior
EventManager.RegisterClassHandler(controlType, Mouse.QueryCursorEvent, new QueryCursorEventHandler(OnQueryCursor));
// Selection Building
EventManager.RegisterClassHandler(controlType, Mouse.MouseDownEvent, new MouseButtonEventHandler(OnMouseDown));
EventManager.RegisterClassHandler(controlType, Mouse.MouseMoveEvent, new MouseEventHandler(OnMouseMove));
EventManager.RegisterClassHandler(controlType, Mouse.MouseUpEvent, new MouseButtonEventHandler(OnMouseUp));
}
// Disable mouse move feeding on mouse down + mouse wheel to workaround scroll-into-view problems.
// See bug 1639819.
#if DISABLED_FOR_BUG_1639819
EventManager.RegisterClassHandler(controlType, ScrollViewer.ScrollChangedEvent, new ScrollChangedEventHandler(OnScrollChanged));
#endif
}
#endregion Class Internal Methods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
// Sets the caret in response to a mouse down or mouse up event.
internal static void SetCaretPositionOnMouseEvent(TextEditor This, Point mouseDownPoint, MouseButton changedButton, int clickCount)
{
// Get the character position of the mouse event.
ITextPointer cursorPosition = This.TextView.GetTextPositionFromPoint(mouseDownPoint, /*snapToText:*/true);
if (cursorPosition == null)
{
// Cursor is between pages in a document viewer.
MoveFocusToUiScope(This);
return;
}
// Forget previously suggested horizontal position
TextEditorSelection._ClearSuggestedX(This);
// Discard typing undo unit merging
TextEditorTyping._BreakTypingSequence(This);
// Clear springload formatting
if (This.Selection is TextSelection)
{
((TextSelection)This.Selection).ClearSpringloadFormatting();
}
// Clear flags for forcing word and paragraphexpansion
// (which should be true only in case of doubleClick+drag or tripleClick+drag)
This._forceWordSelection = false;
This._forceParagraphSelection = false;
if (changedButton == MouseButton.Right || clickCount == 1)
{
// If mouse clicked within selection enter dragging mode, otherwise start building a selection
if (changedButton != MouseButton.Left || !This._dragDropProcess.SourceOnMouseLeftButtonDown(mouseDownPoint))
{
// Mouse down happend outside of current selection
// so position the selection at the clicked location.
This.Selection.SetSelectionByMouse(cursorPosition, mouseDownPoint);
}
}
else if (clickCount == 2 && (Keyboard.Modifiers & ModifierKeys.Shift) == 0 && This.Selection.IsEmpty)
{
// Double click only works when Shift is not pressed
This._forceWordSelection = true;
This._forceParagraphSelection = false;
This.Selection.SelectWord(cursorPosition);
}
else if (clickCount == 3 && (Keyboard.Modifiers & ModifierKeys.Shift) == 0)
{
// Triple click only works when Shift is not pressed
if (This.AcceptsRichContent)
{
This._forceParagraphSelection = true;
This._forceWordSelection = false;
This.Selection.SelectParagraph(cursorPosition);
}
}
}
// Determine whether the given point is within interactive area for the TextEditor.
// Note that the passed point must be relative to the UiScope.
internal static bool IsPointWithinInteractiveArea(TextEditor textEditor, Point point)
{
bool interactiveArea;
GeneralTransform transform;
ITextPointer position;
interactiveArea = IsPointWithinRenderScope(textEditor, point);
if (interactiveArea)
{
interactiveArea = textEditor.TextView.IsValid;
if (interactiveArea)
{
// Transform point to TextView.RenderScope coordinates.
transform = textEditor.UiScope.TransformToDescendant(textEditor.TextView.RenderScope);
if (transform != null)
{
transform.TryTransform(point, out point);
}
position = textEditor.TextView.GetTextPositionFromPoint(point, true);
interactiveArea = (position != null);
}
}
return interactiveArea;
}
// MouseDownEvent handler - used both for Left and Right mouse buttons
internal static void OnMouseDown(object sender, MouseButtonEventArgs e)
{
TextEditor This = TextEditor._GetTextEditor(sender);
if (This == null)
{
return;
}
// If UiScope has a ToolTip and it is open, any keyboard/mouse activity should close the tooltip.
This.CloseToolTip();
// Ignore the event if the editor has been detached from its scope
if (!This._IsEnabled)
{
return;
}
// Ignore the event if the attached scope is not focusable content.
if (!This.UiScope.Focusable)
{
return;
}
// MITIGATION: NESTED_MESSAGE_PUMPS_INTERFERE_WITH_INPUT
// This is a very specific fix for a case where someone displayed a dialog
// box in response to mouse down. In general, this entire routine needs
// to be written to handle that fact that any state can change whenever
// you call out. See ButtonBase.OnMouseLeftButtonDown for an example.
if (e.ButtonState == MouseButtonState.Released)
{
return;
}
e.Handled = true;
// Start with moving the focus into this control.
MoveFocusToUiScope(This);
if (This.UiScope != Keyboard.FocusedElement)
{
return;
}
// If this is a right-click, we're done after setting
// the focus. Caret is position is only updated when a
// context menu opens.
if (e.ChangedButton != MouseButton.Left)
{
return;
}
if (This.TextView == null)
{
return;
}
// Finalize any active IME compositions.
// We have to do this async because it will potentially
// invalidate layout.
This.CompleteComposition();
if (!This.TextView.IsValid)
{
// Do we need to UpdateLayout in other scenarios (MouseMove, MouseUp, etc)?
// A PropertyTrigger can cause an invalidation merely by setting a property value, thereby
// breaking our behavior.
This.TextView.RenderScope.UpdateLayout();
if (This.TextView == null || !This.TextView.IsValid)
{
return;
}
}
if (!IsPointWithinInteractiveArea(This, e.GetPosition(This.UiScope)))
{
// Mouse down happened over padding area or chrome instead of RenderScope; just set focus
return;
}
// Scale back any background layout in progress.
This.TextView.ThrottleBackgroundTasksForUserInput();
// Get the mouse down position.
Point mouseDownPoint = e.GetPosition(This.TextView.RenderScope);
// Check if we're at a position where we need to begin a resize operation for table column
if (TextEditor.IsTableEditingEnabled && TextRangeEditTables.TableBorderHitTest(This.TextView, mouseDownPoint))
{
// Set up resize information, and create adorner
This._tableColResizeInfo = TextRangeEditTables.StartColumnResize(This.TextView, mouseDownPoint);
Invariant.Assert(This._tableColResizeInfo != null);
This._mouseCapturingInProgress = true;
try
{
This.UiScope.CaptureMouse();
}
finally
{
This._mouseCapturingInProgress = false;
}
}
else
{
This.Selection.BeginChange();
try
{
SetCaretPositionOnMouseEvent(This, mouseDownPoint, e.ChangedButton, e.ClickCount);
This._mouseCapturingInProgress = true;
This.UiScope.CaptureMouse();
}
finally
{
This._mouseCapturingInProgress = false;
This.Selection.EndChange();
}
}
}
// MouseMoveEvent handler.
internal static void OnMouseMove(object sender, MouseEventArgs e)
{
TextEditor This = TextEditor._GetTextEditor(sender);
if (This == null)
{
return;
}
// Ignore the event if the editor has been detached from its scope
if (!This._IsEnabled)
{
return;
}
// Ignore the event if the layout information is not valid.
if (This.TextView == null || !This.TextView.IsValid)
{
return;
}
// Check if the control has focus
if (This.UiScope.IsKeyboardFocused)
{
OnMouseMoveWithFocus(This, e);
}
else
{
OnMouseMoveWithoutFocus(This, e);
}
}
// MouseUpEvent handler.
internal static void OnMouseUp(object sender, MouseButtonEventArgs e)
{
TextEditor This = TextEditor._GetTextEditor(sender);
if (e.ChangedButton != MouseButton.Left)
{
return;
}
if (e.RightButton != MouseButtonState.Released)
{
return;
}
if (This == null)
{
return;
}
// Ignore the event if the editor has been detached from its scope
if (!This._IsEnabled)
{
return;
}
if (This.TextView == null || !This.TextView.IsValid)
{
return;
}
if (!This.UiScope.IsMouseCaptured)
{
return;
}
// Consider event handled
e.Handled = true;
This.CancelExtendSelection();
// Calculate coordinates of mouse poinnt
Point mousePoint = e.GetPosition(This.TextView.RenderScope);
// REVIEW:benwest: should this call be in the change block?
TextEditorMouse.UpdateCursor(This, mousePoint);
if (This._tableColResizeInfo != null)
{
// Apply resizing and dispose table resizing adorner
using (This.Selection.DeclareChangeBlock())
{
This._tableColResizeInfo.ResizeColumn(mousePoint);
This._tableColResizeInfo = null;
}
}
else
{
using (This.Selection.DeclareChangeBlock())
{
// Check for deferred selection (in case if mouse down was within selection)
This._dragDropProcess.DoMouseLeftButtonUp(e);
This._forceWordSelection = false;
This._forceParagraphSelection = false;
}
}
// Release mouse capture. TextView can be not valid by calling ReleaseMouseCapture()
// if someone chnage the content(or background) by listening mouse movement.
This._mouseCapturingInProgress = true;
try
{
This.UiScope.ReleaseMouseCapture();
}
finally
{
This._mouseCapturingInProgress = false;
}
}
// QueryCursorEvent handler
internal static void OnQueryCursor(object sender, QueryCursorEventArgs e)
{
TextEditor This = TextEditor._GetTextEditor(sender);
if (This == null)
{
return;
}
if (This.TextView == null)
{
return;
}
// Determine whether the cursor is over our render scope. In particular, we want to distinguish between
// being directly over our RenderScope (including content of that scope), and being over visual chrome
// between our UiScope and our RenderScope (such as scroll bars)
if (IsPointWithinInteractiveArea(This, Mouse.GetPosition(This.UiScope)))
{
// Mouse is moving over our render scope, so we apply one of
// editing cursors - IBeam when outside of selection, Arrow when within selection,
// Resize - when over table borders, etc.
// Otherwise (when we are not over the render scope) we do not
// respond to QueryCursor request, thus leaving it for other
// elements to decide.
e.Cursor = This._cursor;
e.Handled = true;
}
}
#endregion Internal Methods
//------------------------------------------------------
//
// Private Methods
//
//------------------------------------------------------
#region Private Methods
// ................................................................
//
// Event Handlers: Selection Building
//
// ................................................................
// MouseMoveEvent handler.
private static void OnMouseMoveWithoutFocus(TextEditor This, MouseEventArgs e)
{
// Note that position can be null here, because we did not request to snap it to text
TextEditorMouse.UpdateCursor(This, e.GetPosition(This.TextView.RenderScope));
}
// MouseMoveEvent handler.
private static void OnMouseMoveWithFocus(TextEditor This, MouseEventArgs e)
{
// Ignore the event if it was caused by us capturing the mouse
if (This._mouseCapturingInProgress)
{
return;
}
// Clear a flag indicating that Shift key was pressed without any following key
// This flag is necessary for KeyUp(RightShift/LeftShift) processing.
TextEditor._ThreadLocalStore.PureControlShift = false;
// Get the mouse move point.
Point mouseMovePoint = e.GetPosition(This.TextView.RenderScope);
// Update mouse cursor shape
TextEditorMouse.UpdateCursor(This, mouseMovePoint);
// For bug 1547567, remove when resolved.
Invariant.Assert(This.Selection != null);
// We're only interested in moves when the left button is down.
if (e.LeftButton != MouseButtonState.Pressed)
{
return;
}
// We didn't get the original mouse down event, perhaps a listener
// handled it.
if (!This.UiScope.IsMouseCaptured)
{
return;
}
// Scale back any background layout in progress.
This.TextView.ThrottleBackgroundTasksForUserInput();
if (This._tableColResizeInfo != null)
{
This._tableColResizeInfo.UpdateAdorner(mouseMovePoint);
}
else
{
// Consider event handled
e.Handled = true;
// For bug 1547567, remove when resolved.
Invariant.Assert(This.Selection != null);
// Find a text position for this mouse point
ITextPointer snappedCursorPosition = This.TextView.GetTextPositionFromPoint(mouseMovePoint, /*snapToText:*/true);
// For bug 1547567, remove when resolved.
Invariant.Assert(This.Selection != null);
if (snappedCursorPosition == null)
{
This.RequestExtendSelection(mouseMovePoint);
}
else
{
This.CancelExtendSelection();
// For bug 1547567, remove when resolved.
Invariant.Assert(This.Selection != null);
if (!This._dragDropProcess.SourceOnMouseMove(mouseMovePoint))
{
// Auto-scrolling behavior during selection guesture -
// works when the mouse is outside of scroller's viewport.
// In such case we artificially increase coordinates to
// get to farther text position - which would speed-up scrolling
// in particular direction.
FrameworkElement scroller = This._Scroller;
if (scroller != null && This.UiScope is TextBoxBase)
{
ITextPointer acceleratedCursorPosition = null; // cursorPosition corrected to accelerate scrolling
Point targetPoint = new Point(mouseMovePoint.X, mouseMovePoint.Y);
Point pointScroller = e.GetPosition((IInputElement)scroller);
double pageHeight = (double)((TextBoxBase)This.UiScope).ViewportHeight;
double slowAreaDelta = ScrollViewer._scrollLineDelta;
// Auto scrolling up/down page for the page height if the mouse Y
// position is out of viewport.
if (pointScroller.Y < 0 - slowAreaDelta)
{
Rect targetRect = This.TextView.GetRectangleFromTextPosition(snappedCursorPosition);
targetPoint = new Point(targetPoint.X, targetRect.Bottom - pageHeight);
acceleratedCursorPosition = This.TextView.GetTextPositionFromPoint(targetPoint, /*snapToText:*/true);
}
else if (pointScroller.Y > pageHeight + slowAreaDelta)
{
Rect targetRect = This.TextView.GetRectangleFromTextPosition(snappedCursorPosition);
targetPoint = new Point(targetPoint.X, targetRect.Top + pageHeight);
acceleratedCursorPosition = This.TextView.GetTextPositionFromPoint(targetPoint, /*snapToText:*/true);
}
double pageWidth = (double)((TextBoxBase)This.UiScope).ViewportWidth;
// Auto scrolling to left/right scroll delta amount if the mouse X position
// is out of viewport area.
if (pointScroller.X < 0)
{
targetPoint = new Point(targetPoint.X - slowAreaDelta, targetPoint.Y);
acceleratedCursorPosition = This.TextView.GetTextPositionFromPoint(targetPoint, /*snapToText:*/true);
}
else if (pointScroller.X > pageWidth)
{
targetPoint = new Point(targetPoint.X + slowAreaDelta, targetPoint.Y);
acceleratedCursorPosition = This.TextView.GetTextPositionFromPoint(targetPoint, /*snapToText:*/true);
}
// Use acceleratedcursorPosition instead of real one to make scrolling reasonable faster
if (acceleratedCursorPosition != null)
{
snappedCursorPosition = acceleratedCursorPosition;
}
}
using (This.Selection.DeclareChangeBlock())
{
// Check end-of-container condition
if (snappedCursorPosition.GetNextInsertionPosition(LogicalDirection.Forward) == null &&
snappedCursorPosition.ParentType != null) // This check is a work around of bug that Parent can be null for some text boxes.
{
// We are at the end of text container. Check whether mouse is farther than a last character
Rect lastCharacterRect = snappedCursorPosition.GetCharacterRect(LogicalDirection.Backward);
if (mouseMovePoint.X > lastCharacterRect.X + lastCharacterRect.Width)
{
snappedCursorPosition = This.TextContainer.End;
}
}
// Move the caret/selection to match the cursor position.
This.Selection.ExtendSelectionByMouse(snappedCursorPosition, This._forceWordSelection, This._forceParagraphSelection);
}
}
}
}
}
#if DISABLED_FOR_BUG_1639819
private static void OnScrollChanged(object sender, ScrollChangedEventArgs e)
{
// We want to extend the selection if the mouse button is down, just as if
// the user moved the mouse. The easiest way to do this is to call the OnMouseMove handler.
MouseEventArgs mouseArgs = new MouseEventArgs(Mouse.PrimaryDevice, Environment.TickCount);
mouseArgs.RoutedEvent = Mouse.MouseMoveEvent;
OnMouseMove(sender, mouseArgs);
}
#endif
// Moves focus into our uiScope.
// Returns true if focus was successfully moved to this control's UiScope,
// and if there is no side effects happened with the content during the move.
private static bool MoveFocusToUiScope(TextEditor This)
{
long contentChangeCounter = This._ContentChangeCounter;
// FrameworkElement will scroll our scope into view, which we don't want. Since
// there's no way to prevent this, the best we can do is scroll back before layout
// updates. To do this, we listen to the ScrollChanged event that will get generated
// as a result of the Focus() call we're about to make.
// This only works if a ScrollViewer is responsible for scrolling. FrameworkElement
// needs to provide a way to avoid scrolling to begin with.
// GetParent returns a DO which could be a 2D or 3D Visual. Since we are searching for a
// ScrollViewer we cast it immediately to a Visual to avoid handling 3D objects.
Visual scrollViewer = VisualTreeHelper.GetParent(This.UiScope) as Visual;
while (scrollViewer != null && !(scrollViewer is ScrollViewer))
{
scrollViewer = VisualTreeHelper.GetParent(scrollViewer) as Visual;
}
if (scrollViewer != null)
{
((ScrollViewer)scrollViewer).AddHandler(ScrollViewer.ScrollChangedEvent, new ScrollChangedEventHandler(OnScrollChangedDuringGotFocus));
}
// Cache the selection. We could be detached when Focus raises a public event.
ITextSelection selection = This.Selection;
try
{
selection.Changed += OnSelectionChangedDuringGotFocus;
_selectionChanged = false;
This.UiScope.Focus(); // Raises a public event.
}
finally
{
selection.Changed -= OnSelectionChangedDuringGotFocus;
// remove our scroll change handler
if (scrollViewer != null)
{
((ScrollViewer)scrollViewer).RemoveHandler(ScrollViewer.ScrollChangedEvent, new ScrollChangedEventHandler(OnScrollChangedDuringGotFocus));
}
}
return This.UiScope == Keyboard.FocusedElement &&
contentChangeCounter == This._ContentChangeCounter &&
!_selectionChanged;
}
private static void OnSelectionChangedDuringGotFocus(object sender, EventArgs e)
{
_selectionChanged = true;
}
// ScrollChanged handler.
// We use this handler as a mechanism for keeping textboxes from scrolling into view.
// Usually controls are scrolled to view when focus reaches them.
// We are making an exception for text containing controls,
// as they have their own (inner) scrollers - so their content will scroll when necessary.
// So we have to reverse the scroll when it happens as a result of setting focus
// to this uiScope.
// We attach this handler only temporarily - before calling Focus method in MouseLeftButtonDown event,
// and detach it immediately after that; so that it does not affect regular scrolling.
private static void OnScrollChangedDuringGotFocus(object sender, ScrollChangedEventArgs e)
{
// Reverse the scroll
ScrollViewer scrollViewer = e.OriginalSource as ScrollViewer;
if (scrollViewer != null)
{
scrollViewer.RemoveHandler(ScrollViewer.ScrollChangedEvent, new ScrollChangedEventHandler(OnScrollChangedDuringGotFocus));
scrollViewer.ScrollToHorizontalOffset(scrollViewer.HorizontalOffset - e.HorizontalChange);
scrollViewer.ScrollToVerticalOffset(scrollViewer.VerticalOffset - e.VerticalChange);
}
}
// Check the cursor position against the text selection and see if we need to
// change which cursor is displayed. If the cursor is over the selection, show
// the normal cursor. Otherwise, show the EditCursors.
private static void UpdateCursor(TextEditor This, Point mouseMovePoint)
{
Invariant.Assert(This.TextView != null && This.TextView.IsValid);
// Default cursor is editing IBeam
Cursor cursor = Cursors.IBeam;
// Check special conditions to setup special cursor shape
if (TextEditor.IsTableEditingEnabled && TextRangeEditTables.TableBorderHitTest(This.TextView, mouseMovePoint))
{
// Mmouse is over a tablecell border. Cursor must indicate potential column resize
cursor = Cursors.SizeWE;
}
else
{
// Check if this position belongs to selected area or is over an embedded UIElement
if (This.Selection != null && !This.UiScope.IsMouseCaptured)
{
if (This.Selection.IsEmpty)
{
UIElement uiElement = GetUIElementWhenMouseOver(This, mouseMovePoint);
if (uiElement != null && uiElement.IsEnabled)
{
// Mouse is over an embedded UIElement which is enabled (UiScope may or may not have focus)
cursor = Cursors.Arrow;
}
}
else if (This.UiScope.IsFocused && This.Selection.Contains(mouseMovePoint))
{
// The mouse is over a non-empty selection and we're not dragging
cursor = Cursors.Arrow;
}
}
}
if (cursor != This._cursor)
{
This._cursor = cursor;
Mouse.UpdateCursor();
}
}
// Return a UIElement when mouseMovePoint is within the ui element's bounding Rect. Null otherwise.
private static UIElement GetUIElementWhenMouseOver(TextEditor This, Point mouseMovePoint)
{
ITextPointer mouseMovePosition = This.TextView.GetTextPositionFromPoint(mouseMovePoint, /*snapToText:*/false);
if (mouseMovePosition == null)
{
return null;
}
if (!(mouseMovePosition.GetPointerContext(mouseMovePosition.LogicalDirection) == TextPointerContext.EmbeddedElement))
{
return null;
}
// Find out if mouseMovePoint is within the bounding Rect of UIElement, we need to do this check explicitly
// because even when snapToText is false, textview returns a first/last position on a line when point is in
// an area before/after line start/end. This is by-design behavior for textview.
// Need to get Rect from TextView, since Rect returned by TextPointer.GetCharacterRect()
// is transformed to UiScope coordinates and we want RenderScope coordinates here.
ITextPointer otherEdgePosition = mouseMovePosition.GetNextContextPosition(mouseMovePosition.LogicalDirection);
LogicalDirection otherEdgeDirection = (mouseMovePosition.LogicalDirection == LogicalDirection.Forward) ?
LogicalDirection.Backward : LogicalDirection.Forward;
// Normalize with correct gravity
otherEdgePosition = otherEdgePosition.CreatePointer(0, otherEdgeDirection);
Rect uiElementFirstEdgeRect = This.TextView.GetRectangleFromTextPosition(mouseMovePosition);
Rect uiElementSecondEdgeRect = This.TextView.GetRectangleFromTextPosition(otherEdgePosition);
Rect boundingRect = uiElementFirstEdgeRect;
boundingRect.Union(uiElementSecondEdgeRect);
if (!boundingRect.Contains(mouseMovePoint))
{
return null;
}
return mouseMovePosition.GetAdjacentElement(mouseMovePosition.LogicalDirection) as UIElement;
}
// Determine whether the given point is within the RenderScope but not covered by chrome,
// scroll bars, etc.
//
// Note that the passed point must be relative to the UiScope.
private static bool IsPointWithinRenderScope(TextEditor textEditor, Point point)
{
DependencyObject textContainerOwner = textEditor.TextContainer.Parent;
UIElement renderScope = textEditor.TextView.RenderScope;
CaretElement caretElement = textEditor.Selection.CaretElement;
HitTestResult hitTestResult = VisualTreeHelper.HitTest(textEditor.UiScope, point);
if (hitTestResult != null)
{
bool check = false;
if(hitTestResult.VisualHit is Visual) check = ((Visual)hitTestResult.VisualHit).IsDescendantOf(renderScope);
if(hitTestResult.VisualHit is Visual3D) check = ((Visual3D)hitTestResult.VisualHit).IsDescendantOf(renderScope);
if (hitTestResult.VisualHit == renderScope||
check ||
hitTestResult.VisualHit == caretElement)
{
return true;
}
}
DependencyObject hitElement = textEditor.UiScope.InputHitTest(point) as DependencyObject;
while (hitElement != null)
{
if (hitElement == textContainerOwner ||
hitElement == renderScope ||
hitElement == caretElement)
{
return true;
}
if (hitElement is FrameworkElement && ((FrameworkElement)hitElement).TemplatedParent == textEditor.UiScope)
{
// The element belongs to control's chrome
hitElement = null;
}
else if (hitElement is Visual)
{
hitElement = VisualTreeHelper.GetParent(hitElement);
}
else if (hitElement is FrameworkContentElement)
{
hitElement = ((FrameworkContentElement)hitElement).Parent;
}
else
{
hitElement = null;
}
}
return false;
}
#endregion Private methods
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
#region Private Fields
// Whether or not selection changed during a Focus call
static private bool _selectionChanged;
#endregion Private Fields
}
}
|