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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using MS.Internal;
using System.Collections.ObjectModel;
using System.Windows.Documents; // TextEditor
using System.Windows.Input; // MouseButtonEventArgs
using MS.Internal.Documents; // Undo
using System.Windows.Media; // VisualTreeHelper
//
// Description: The base class for TextBox and RichTextBox.
//
namespace System.Windows.Controls.Primitives
{
//------------------------------------------------------
//
// Public Enumerations
//
//------------------------------------------------------
#region Public Enumerations
#endregion Public Enumerations
/// <summary>
/// The base class for text editing controls.
/// </summary>
[Localizability(LocalizationCategory.Text)]
[TemplatePart(Name = "PART_ContentHost", Type = typeof(FrameworkElement))]
public abstract class TextBoxBase : Control
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#region Constructors
/// <summary>
/// Static constructor - provides metadata for some properties
/// </summary>
static TextBoxBase()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(TextBoxBase), new FrameworkPropertyMetadata(typeof(TextBoxBase)));
_dType = DependencyObjectType.FromSystemTypeInternal(typeof(TextBoxBase));
// Declaree listener for Padding property
Control.PaddingProperty.OverrideMetadata(typeof(TextBoxBase),
new FrameworkPropertyMetadata(new PropertyChangedCallback(OnScrollViewerPropertyChanged)));
// Listner for InputMethod enabled/disabled property
// TextEditor needs to set the document manager focus.
InputMethod.IsInputMethodEnabledProperty.OverrideMetadata(typeof(TextBoxBase),
new FrameworkPropertyMetadata(new PropertyChangedCallback(OnInputMethodEnabledPropertyChanged)));
IsEnabledProperty.OverrideMetadata(typeof(TextBoxBase), new UIPropertyMetadata(new PropertyChangedCallback(OnVisualStatePropertyChanged)));
IsMouseOverPropertyKey.OverrideMetadata(typeof(TextBoxBase), new UIPropertyMetadata(new PropertyChangedCallback(OnVisualStatePropertyChanged)));
}
/// <summary>
/// Constructor.
/// </summary>
internal TextBoxBase() : base()
{
// Subclass is expected to do three things:
// a) Register class command handlers
// b) create TextContainer and call InitializeTextContainer
// c) configure TextEditor by setting appropriate properties
CoerceValue(HorizontalScrollBarVisibilityProperty);
}
#endregion Constructors
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Appends text to the current text of text box
/// You can use this method to add text to the existing text
/// in the control instead of using the concatenation operator
/// (+) to concatenate text to the Text property
/// </summary>
/// <param name="textData">
/// The text to append to the current contents of the text box
/// </param>
/// <remarks>
/// For RichTextBox this method works similar to TextRange.set_Text:
/// every NewLine combination will insert a new Paragraph element.
/// </remarks>
public void AppendText(string textData)
{
if (textData == null)
{
return;
}
TextRange range = new TextRange(_textContainer.End, _textContainer.End);
range.Text = textData; // Note that in RichTextBox this assignment will convert NewLines into Paragraphs
}
/// <summary>
/// Called when the Template's tree has been generated
/// </summary>
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
AttachToVisualTree();
}
/// <summary>
/// Copy the current selection in the text box to the clipboard
/// </summary>
public void Copy()
{
TextEditorCopyPaste.Copy(this.TextEditor, false);
}
/// <summary>
/// Moves the current selection in the textbox to the clipboard
/// </summary>
public void Cut()
{
TextEditorCopyPaste.Cut(this.TextEditor, false);
}
/// <summary>
/// Replaces the current selection in the textbox with the contents
/// of the Clipboard
/// </summary>
public void Paste()
{
TextEditorCopyPaste.Paste(this.TextEditor);
}
/// <summary>
/// Select all text in the TextBox
/// </summary>
public void SelectAll()
{
using (this.TextSelectionInternal.DeclareChangeBlock())
{
TextSelectionInternal.Select(_textContainer.Start, _textContainer.End);
}
}
/// <summary>
/// Scroll content by one line to the left.
/// </summary>
public void LineLeft()
{
if (this.ScrollViewer != null)
{
UpdateLayout();
this.ScrollViewer.LineLeft();
}
}
/// <summary>
/// Scroll content by one line to the right.
/// </summary>
public void LineRight()
{
if (this.ScrollViewer != null)
{
UpdateLayout();
this.ScrollViewer.LineRight();
}
}
/// <summary>
/// Scroll content by one page to the left.
/// </summary>
public void PageLeft()
{
if (this.ScrollViewer != null)
{
UpdateLayout();
this.ScrollViewer.PageLeft();
}
}
/// <summary>
/// Scroll content by one page to the right.
/// </summary>
public void PageRight()
{
if (this.ScrollViewer != null)
{
UpdateLayout();
this.ScrollViewer.PageRight();
}
}
/// <summary>
/// Scroll content by one line to the top.
/// </summary>
public void LineUp()
{
UpdateLayout();
DoLineUp();
}
/// <summary>
/// Scroll content by one line to the bottom.
/// </summary>
public void LineDown()
{
UpdateLayout();
DoLineDown();
}
/// <summary>
/// Scroll content by one page to the top.
/// </summary>
public void PageUp()
{
if (this.ScrollViewer != null)
{
UpdateLayout();
this.ScrollViewer.PageUp();
}
}
/// <summary>
/// Scroll content by one page to the bottom.
/// </summary>
public void PageDown()
{
if (this.ScrollViewer != null)
{
UpdateLayout();
this.ScrollViewer.PageDown();
}
}
/// <summary>
/// Vertically scroll to the beginning of the content.
/// </summary>
public void ScrollToHome()
{
if (this.ScrollViewer != null)
{
UpdateLayout();
this.ScrollViewer.ScrollToHome();
}
}
/// <summary>
/// Vertically scroll to the end of the content.
/// </summary>
public void ScrollToEnd()
{
if (this.ScrollViewer != null)
{
UpdateLayout();
this.ScrollViewer.ScrollToEnd();
}
}
/// <summary>
/// Scroll horizontally to the specified offset.
/// </summary>
public void ScrollToHorizontalOffset(double offset)
{
if (Double.IsNaN(offset))
{
throw new ArgumentOutOfRangeException("offset");
}
if (this.ScrollViewer != null)
{
UpdateLayout();
this.ScrollViewer.ScrollToHorizontalOffset(offset);
}
}
/// <summary>
/// Scroll vertically to the specified offset.
/// </summary>
public void ScrollToVerticalOffset(double offset)
{
if (Double.IsNaN(offset))
{
throw new ArgumentOutOfRangeException("offset");
}
if (this.ScrollViewer != null)
{
UpdateLayout();
this.ScrollViewer.ScrollToVerticalOffset(offset);
}
}
/// <summary>
/// Undo the most recent undo unit on the stack.
/// </summary>
/// <returns>
/// true if undo succeeds, false otherwise (including when the stack is empty)
/// </returns>
public bool Undo()
{
UndoManager undoManager = UndoManager.GetUndoManager(this);
if (undoManager != null && undoManager.UndoCount > undoManager.MinUndoStackCount)
{
this.TextEditor.Undo();
return true;
}
return false;
}
/// <summary>
/// Redo the most recent undo unit on the stack.
/// </summary>
/// <returns>
/// true if redo succeeds, false otherwise (including when the stack is empty)
/// </returns>
public bool Redo()
{
UndoManager undoManager = UndoManager.GetUndoManager(this);
if (undoManager != null && undoManager.RedoCount > 0)
{
this.TextEditor.Redo();
return true;
}
return false;
}
/// <summary>
/// Lock the most recently added undo unit, preventing it from being reopened.
/// </summary>
/// <remarks>
/// This method is intended to be called by an application when a non-text undo unit is added
/// to the application's own undo stack on top of a text undo unit. By calling this method,
/// the next text undo unit will not attempt to merge with the previous one.
/// </remarks>
public void LockCurrentUndoUnit()
{
UndoManager undoManager = UndoManager.GetUndoManager(this);
if (undoManager != null)
{
// find the deepest open unit, and lock the last unit added to it
IParentUndoUnit openedUnit = undoManager.OpenedUnit;
if (openedUnit != null)
{
while (openedUnit.OpenedUnit != null)
{
openedUnit = openedUnit.OpenedUnit;
}
if (openedUnit.LastUnit is IParentUndoUnit)
{
openedUnit.OnNextAdd();
}
}
else if (undoManager.LastUnit is IParentUndoUnit)
{
((IParentUndoUnit)undoManager.LastUnit).OnNextAdd(); // Should IParentUndoUnit have a Lock() instead, now that Undo is internal?
}
}
}
//.........................................................
//
// Change Notifications
//
//.........................................................
/// <summary>
/// Begins a change block.
/// </summary>
public void BeginChange()
{
this.TextEditor.Selection.BeginChange();
}
/// <summary>
/// Ends a change block.
/// </summary>
public void EndChange()
{
if (this.TextEditor.Selection.ChangeBlockLevel == 0)
{
throw new InvalidOperationException(SR.TextBoxBase_UnmatchedEndChange);
}
this.TextEditor.Selection.EndChange();
}
/// <summary>
/// Creates and returns a change block
/// </summary>
/// <returns>IDisposable</returns>
public IDisposable DeclareChangeBlock()
{
return this.TextEditor.Selection.DeclareChangeBlock();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
#region Public Properties
/// <summary>
/// Alias for TextEditor.IsReadOnly dependency property.
/// Enables editing within this textbox.
/// </summary>
public static readonly DependencyProperty IsReadOnlyProperty =
TextEditor.IsReadOnlyProperty.AddOwner(
typeof(TextBoxBase),
new FrameworkPropertyMetadata(
false,
FrameworkPropertyMetadataOptions.Inherits,
new PropertyChangedCallback(OnVisualStatePropertyChanged)));
/// <summary>
/// Whether or not the Textbox is read-only
/// </summary>
public bool IsReadOnly
{
get { return (bool) GetValue(TextEditor.IsReadOnlyProperty); }
set { SetValue(TextEditor.IsReadOnlyProperty, value); }
}
/// <summary>
/// DependencyProperty backing IsReadOnlyCaretVisible.
/// </summary>
public static readonly DependencyProperty IsReadOnlyCaretVisibleProperty =
DependencyProperty.Register("IsReadOnlyCaretVisible",
typeof(bool),
typeof(TextBoxBase),
new FrameworkPropertyMetadata(false, new PropertyChangedCallback(OnIsReadOnlyCaretVisiblePropertyChanged)));
/// <summary>
/// Whether or not the caret is visible when the textbox is read-only.
/// </summary>
public bool IsReadOnlyCaretVisible
{
get { return (bool)GetValue(IsReadOnlyCaretVisibleProperty); }
set { SetValue(IsReadOnlyCaretVisibleProperty, value); }
}
/// <summary>
/// Indicates if VK_Return character is accepted as a normal new-line character, if it is true, it will insert a new-line to the textbox
/// or other editable controls, if it is false, it will not insert a new-line character to the controls's content, but just
/// activates the control with focus.
///
/// Default: true.
/// TextBox and/or RichTextBox need to set this value appropriately
/// </summary>
public static readonly DependencyProperty AcceptsReturnProperty =
KeyboardNavigation.AcceptsReturnProperty.AddOwner(typeof(TextBoxBase));
/// <summary>
/// Whether or not the Textbox accepts newlines
/// </summary>
public bool AcceptsReturn
{
get { return (bool) GetValue(AcceptsReturnProperty); }
set { SetValue(AcceptsReturnProperty, value); }
}
/// <summary>
/// Indicates if VK_TAB character is accepted as a normal tab char, if it is true, it will insert a tab character to the control's content,
/// otherwise, it will not insert new tab to the content of control, instead, it will navigate the focus to the next IsTabStop control.
///
/// Default: false.
///
/// TextBox and RichTextBox need to set the value appropriately.
/// </summary>
public static readonly DependencyProperty AcceptsTabProperty =
DependencyProperty.Register(
"AcceptsTab", // Property name
typeof(bool), // Property type
typeof(TextBoxBase), // Property owner
new FrameworkPropertyMetadata(false /*default value*/));
/// <summary>
/// Whether or not the Textbox accepts tabs
/// </summary>
public bool AcceptsTab
{
get { return (bool) GetValue(AcceptsTabProperty); }
set { SetValue(AcceptsTabProperty, value); }
}
/// <summary>
/// Access to all spelling options.
/// </summary>
public SpellCheck SpellCheck
{
get
{
return new SpellCheck(this);
}
}
/// <summary>
/// Exposes ScrollViewer's HorizontalScrollBarVisibility property
/// Default: Hidden
/// </summary>
public static readonly DependencyProperty HorizontalScrollBarVisibilityProperty =
ScrollViewer.HorizontalScrollBarVisibilityProperty.AddOwner(
typeof(TextBoxBase),
new FrameworkPropertyMetadata(
ScrollBarVisibility.Hidden,
new PropertyChangedCallback(OnScrollViewerPropertyChanged))); // PropertyChangedCallback
/// <summary>
/// Whether or not a horizontal scrollbar is shown
/// </summary>
public ScrollBarVisibility HorizontalScrollBarVisibility
{
get { return (ScrollBarVisibility) GetValue(HorizontalScrollBarVisibilityProperty); }
set { SetValue(HorizontalScrollBarVisibilityProperty, value); }
}
/// <summary>
/// Exposes ScrollViewer's VerticalScrollBarVisibility property
/// Default: Hidden
/// </summary>
public static readonly DependencyProperty VerticalScrollBarVisibilityProperty =
ScrollViewer.VerticalScrollBarVisibilityProperty.AddOwner(
typeof(TextBoxBase),
new FrameworkPropertyMetadata(ScrollBarVisibility.Hidden,
new PropertyChangedCallback(OnScrollViewerPropertyChanged)));
/// <summary>
/// Whether or not a vertical scrollbar is shown
/// </summary>
public ScrollBarVisibility VerticalScrollBarVisibility
{
get { return (ScrollBarVisibility) GetValue(VerticalScrollBarVisibilityProperty); }
set { SetValue(VerticalScrollBarVisibilityProperty, value); }
}
/// <summary>
/// Horizontal size of scrollable content; 0.0 if TextBox is non-scrolling
/// </summary>
public double ExtentWidth
{
get
{
return (this.ScrollViewer != null) ? this.ScrollViewer.ExtentWidth : 0.0;
}
}
/// <summary>
/// Vertical size of scrollable content; 0.0 if TextBox is non-scrolling
/// </summary>
public double ExtentHeight
{
get
{
return (this.ScrollViewer != null) ? this.ScrollViewer.ExtentHeight : 0.0;
}
}
/// <summary>
/// Horizontal size of scroll area; 0.0 if TextBox is non-scrolling
/// </summary>
public double ViewportWidth
{
get
{
return (this.ScrollViewer != null) ? this.ScrollViewer.ViewportWidth : 0.0;
}
}
/// <summary>
/// Vertical size of scroll area; 0.0 if TextBox is non-scrolling
/// </summary>
public double ViewportHeight
{
get
{
return (this.ScrollViewer != null) ? this.ScrollViewer.ViewportHeight : 0.0;
}
}
/// <summary>
/// Actual HorizontalOffset contains the ScrollViewer's current horizontal offset.
/// This is a computed value, depending on the state of ScrollViewer, its Viewport, Extent
/// and previous scrolling commands.
/// </summary>
public double HorizontalOffset
{
get
{
return (this.ScrollViewer != null) ? this.ScrollViewer.HorizontalOffset : 0.0;
}
}
/// <summary>
/// Actual VerticalOffset contains the ScrollViewer's current vertical offset.
/// This is a computed value, depending on the state of ScrollViewer, its Viewport, Extent
/// and previous scrolling commands.
/// </summary>
public double VerticalOffset
{
get
{
return (this.ScrollViewer != null) ? this.ScrollViewer.VerticalOffset : 0.0;
}
}
/// <summary>
/// Can the most recent action on the text box be undone? Since we will frequently be called
/// during a TextChanged event when the undo stack hasn't yet been modified to reflect the
/// pending change, just looking at the UndoCount isn't sufficient. TextEditor caches
/// the pending undo action with us so we can refer to it now.
/// </summary>
public bool CanUndo
{
get
{
UndoManager undoManager;
undoManager = UndoManager.GetUndoManager(this);
if (undoManager != null && (_pendingUndoAction != UndoAction.Clear &&
(undoManager.UndoCount > undoManager.MinUndoStackCount ||
(undoManager.State != UndoState.Undo && _pendingUndoAction == UndoAction.Create))))
{
return true;
}
else
{
return false;
}
}
}
/// <summary>
/// Can the most recent undone action on the text box be redone?
/// </summary>
public bool CanRedo
{
get
{
UndoManager undoManager;
undoManager = UndoManager.GetUndoManager(this);
if (undoManager != null && (_pendingUndoAction != UndoAction.Clear &&
(undoManager.RedoCount > 0 ||
(undoManager.State == UndoState.Undo && _pendingUndoAction == UndoAction.Create))))
{
return true;
}
else
{
return false;
}
}
}
/// <summary>
/// Enables or disabled undo support on this Control.
/// </summary>
/// <remarks>
/// Defaults to true.
///
/// The control's undo record is cleared when this property transitions
/// to false.
/// </remarks>
public static readonly DependencyProperty IsUndoEnabledProperty =
DependencyProperty.Register("IsUndoEnabled", typeof(bool), typeof(TextBoxBase),
new FrameworkPropertyMetadata(true, new PropertyChangedCallback(OnIsUndoEnabledChanged)));
/// <summary>
/// Enables or disabled undo support on this Control.
/// </summary>
/// <remarks>
/// Defaults to true.
///
/// The control's undo record is cleared when this property transitions
/// to false.
/// </remarks>
public bool IsUndoEnabled
{
get
{
return (bool)GetValue(IsUndoEnabledProperty);
}
set
{
SetValue(IsUndoEnabledProperty, value);
}
}
/// <summary>
/// Sets the number of actions stored in the undo queue.
/// </summary>
/// <remarks>
/// The value must be >= -1.
///
/// -1 sets the storage to "infinite", limited only by available memory.
/// 0 disables undo.
///
/// Setting any value will clear the existing queue.
///
/// An InvalidOperationException is thrown if the value is set inside to
/// context of a BeginChange/EndChange pair while IsUndoEnabled is true
/// (ie, you may not set this property while an undo unit is open).
///
/// The default value is -1.
/// </remarks>
public static readonly DependencyProperty UndoLimitProperty =
DependencyProperty.Register("UndoLimit", typeof(int), typeof(TextBoxBase),
new FrameworkPropertyMetadata(UndoManager.UndoLimitDefaultValue, new PropertyChangedCallback(OnUndoLimitChanged)),
new ValidateValueCallback(UndoLimitValidateValue));
/// <summary>
/// <see cref="UndoLimitProperty"/>
/// </summary>
public int UndoLimit
{
get
{
return (int)GetValue(UndoLimitProperty);
}
set
{
SetValue(UndoLimitProperty, value);
}
}
/// <summary>
/// The DependencyID for the AutoWordSelection property.
/// Flags: Can be used in style rules
/// Default Value: false
/// </summary>
public static readonly DependencyProperty AutoWordSelectionProperty =
DependencyProperty.Register(
"AutoWordSelection", // Property name
typeof(bool), // Property type
typeof(TextBoxBase), // Property owner
new FrameworkPropertyMetadata(false));
/// <summary>
/// Whether or not dragging with the mouse automatically selects words
/// </summary>
public bool AutoWordSelection
{
get
{
return (bool)GetValue(AutoWordSelectionProperty);
}
set
{
SetValue(AutoWordSelectionProperty, value);
}
}
/// <summary>
/// Brush used for selection fill.
/// </summary>
/// <remarks>
/// If set to null, the selection will not be rendered.
/// </remarks>
public static readonly DependencyProperty SelectionBrushProperty =
DependencyProperty.Register("SelectionBrush", typeof(Brush), typeof(TextBoxBase),
new FrameworkPropertyMetadata(GetDefaultSelectionBrush(), new PropertyChangedCallback(UpdateCaretElement)));
/// <summary>
/// <see cref="SelectionBrushProperty"/>
/// </summary>
public Brush SelectionBrush
{
get { return (Brush)GetValue(SelectionBrushProperty); }
set { SetValue(SelectionBrushProperty, value); }
}
/// <summary>
/// Brush used for selected text.
/// </summary>
/// <remarks>
/// If set to null, the selected text will not be rendered.
/// </remarks>
public static readonly DependencyProperty SelectionTextBrushProperty =
DependencyProperty.Register("SelectionTextBrush", typeof(Brush), typeof(TextBoxBase),
new FrameworkPropertyMetadata(GetDefaultSelectionTextBrush(), new PropertyChangedCallback(UpdateCaretElement)));
/// <summary>
/// <see cref="SelectionTextBrushProperty"/>
/// </summary>
public Brush SelectionTextBrush
{
get { return (Brush)GetValue(SelectionTextBrushProperty); }
set { SetValue(SelectionTextBrushProperty, value); }
}
internal const double AdornerSelectionOpacityDefaultValue = 0.4;
internal const double NonAdornerSelectionOpacityDefaultValue = 1;
/// <summary>
/// The default to use for SelectionOpacity.
/// When using the adorner layer to draw selections, we need it to be translucent so that the underlying text
/// can be seen. When the selection is drawn as a background to the text, there is no need for this so the
/// selection can be fully opaque.
/// </summary>
private static double SelectionOpacityDefaultValue =
(FrameworkAppContextSwitches.UseAdornerForTextboxSelectionRendering) ? AdornerSelectionOpacityDefaultValue : NonAdornerSelectionOpacityDefaultValue;
/// <summary>
/// Opacity used for drawing the selection.
/// </summary>
/// <remarks>
/// The opacity of SelectionBrush will also be respected (multiplied with this one during render).
/// </remarks>
public static readonly DependencyProperty SelectionOpacityProperty =
DependencyProperty.Register("SelectionOpacity", typeof(double), typeof(TextBoxBase),
new FrameworkPropertyMetadata(SelectionOpacityDefaultValue,
new PropertyChangedCallback(UpdateCaretElement)));
/// <summary>
/// <see cref="SelectionOpacityProperty"/>
/// </summary>
public double SelectionOpacity
{
get { return (double)GetValue(SelectionOpacityProperty); }
set { SetValue(SelectionOpacityProperty, value); }
}
/// <summary>
/// Brush used for the caret.
/// </summary>
/// <remarks>
/// If set to null, the default behavior of setting the caret color to the inverse of the background color will be used.
/// </remarks>
public static readonly DependencyProperty CaretBrushProperty =
DependencyProperty.Register("CaretBrush", typeof(Brush), typeof(TextBoxBase),
new FrameworkPropertyMetadata(null, new PropertyChangedCallback(UpdateCaretElement)));
/// <summary>
/// <see cref="CaretBrushProperty"/>
/// </summary>
public Brush CaretBrush
{
get { return (Brush)GetValue(CaretBrushProperty); }
set { SetValue(CaretBrushProperty, value); }
}
internal static readonly DependencyPropertyKey IsSelectionActivePropertyKey =
DependencyProperty.RegisterAttachedReadOnly(
"IsSelectionActive",
typeof(bool),
typeof(TextBoxBase),
new FrameworkPropertyMetadata(MS.Internal.KnownBoxes.BooleanBoxes.FalseBox));
public static readonly DependencyProperty IsSelectionActiveProperty =
IsSelectionActivePropertyKey.DependencyProperty;
public bool IsSelectionActive
{
get { return (bool)GetValue(IsSelectionActiveProperty); }
}
public static readonly DependencyProperty IsInactiveSelectionHighlightEnabledProperty =
DependencyProperty.Register("IsInactiveSelectionHighlightEnabled", typeof(bool), typeof(TextBoxBase));
public bool IsInactiveSelectionHighlightEnabled
{
get { return (bool)GetValue(IsInactiveSelectionHighlightEnabledProperty); }
set { SetValue(IsInactiveSelectionHighlightEnabledProperty, value); }
}
#endregion Public Properties
//------------------------------------------------------
//
// Public Events
//
//------------------------------------------------------
#region Public Events
/// <summary>
/// Event for "Text has changed"
/// </summary>
public static readonly RoutedEvent TextChangedEvent = EventManager.RegisterRoutedEvent(
"TextChanged", // Event name
RoutingStrategy.Bubble, //
typeof(TextChangedEventHandler), //
typeof(TextBoxBase)); //
/// <summary>
/// Event fired from this text box when its inner content
/// has been changed.
/// </summary>
/// <remarks>
/// The event itself is defined on TextEditor.
/// </remarks>
public event TextChangedEventHandler TextChanged
{
add
{
AddHandler(TextChangedEvent, value);
}
remove
{
RemoveHandler(TextChangedEvent, value);
}
}
/// <summary>
/// Event for "Selection has changed"
/// </summary>
public static readonly RoutedEvent SelectionChangedEvent = EventManager.RegisterRoutedEvent(
"SelectionChanged", // Event name
RoutingStrategy.Bubble, //
typeof(RoutedEventHandler), //
typeof(TextBoxBase)); //
/// <summary>
/// Event fired from this text box when its selection has been changed.
/// </summary>
public event RoutedEventHandler SelectionChanged
{
add
{
AddHandler(SelectionChangedEvent, value);
}
remove
{
RemoveHandler(SelectionChangedEvent, value);
}
}
#endregion Public Events
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
internal override void ChangeVisualState(bool useTransitions)
{
// See ButtonBase.ChangeVisualState.
// This method should be exactly like it, except we have a ReadOnly state instead of Pressed
if (!IsEnabled)
{
VisualStateManager.GoToState(this, VisualStates.StateDisabled, useTransitions);
}
else if (IsReadOnly)
{
VisualStateManager.GoToState(this, VisualStates.StateReadOnly, useTransitions);
}
else if (IsMouseOver)
{
VisualStateManager.GoToState(this, VisualStates.StateMouseOver, useTransitions);
}
else
{
VisualStateManager.GoToState(this, VisualStates.StateNormal, useTransitions);
}
if (IsKeyboardFocused)
{
VisualStateManager.GoToState(this, VisualStates.StateFocused, useTransitions);
}
else
{
VisualStateManager.GoToState(this, VisualStates.StateUnfocused, useTransitions);
}
base.ChangeVisualState(useTransitions);
}
/// <summary>
/// Called when content in this Control changes.
/// Raises the TextChanged event.
/// </summary>
/// <param name="e"></param>
protected virtual void OnTextChanged(TextChangedEventArgs e)
{
RaiseEvent(e);
}
/// <summary>
/// Called when the caret or selection changes position.
/// Raises the SelectionChanged event.
/// </summary>
/// <param name="e"></param>
protected virtual void OnSelectionChanged(RoutedEventArgs e)
{
RaiseEvent(e);
}
/// <summary>
/// Template has changed
/// </summary>
/// <param name="oldTemplate">
/// </param>
/// <param name="newTemplate">
/// </param>
protected override void OnTemplateChanged(ControlTemplate oldTemplate, ControlTemplate newTemplate)
{
base.OnTemplateChanged(oldTemplate, newTemplate);
if (oldTemplate!=null && newTemplate!= null && oldTemplate.VisualTree != newTemplate.VisualTree)
{
DetachFromVisualTree();
}
}
/// <summary>
/// ScrollViewer marks all mouse wheel events as handled, even if no scrolling occurs. This means that
/// when mousewheeling through a document, if the cursor happens to land on a textbox, scrolling will
/// stop when the textbox reaches the end of its content. We want the scroll event to continue to the
/// outer control in such a case so that outer control continues scrolling.
/// </summary>
/// <param name="e">MouseWheelEventArgs</param>
protected override void OnMouseWheel(MouseWheelEventArgs e)
{
ArgumentNullException.ThrowIfNull(e);
if (this.ScrollViewer != null)
{
// Only raise the event on ScrollViewer if we're actually going to scroll
if ((e.Delta > 0 && VerticalOffset != 0) /* scrolling up */ || (e.Delta < 0 && VerticalOffset < this.ScrollViewer.ScrollableHeight) /* scrolling down */ )
{
Invariant.Assert(this.RenderScope is IScrollInfo);
if (e.Delta > 0)
{
((IScrollInfo)this.RenderScope).MouseWheelUp();
}
else
{
((IScrollInfo)this.RenderScope).MouseWheelDown();
}
e.Handled = true;
}
}
base.OnMouseWheel(e);
}
/// <summary>
/// Virtual method reporting a key was pressed
/// </summary>
protected override void OnPreviewKeyDown(KeyEventArgs e)
{
base.OnPreviewKeyDown(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnPreviewKeyDown(e);
}
}
/// <summary>
/// Virtual method reporting a key was pressed
/// </summary>
protected override void OnKeyDown(KeyEventArgs e)
{
base.OnKeyDown(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnKeyDown(e);
}
}
/// <summary>
/// Virtual method reporting a key was released
/// </summary>
protected override void OnKeyUp(KeyEventArgs e)
{
base.OnKeyUp(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnKeyUp(e);
}
}
/// <summary>
/// Virtual method reporting text composition
/// </summary>
protected override void OnTextInput(TextCompositionEventArgs e)
{
base.OnTextInput(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnTextInput(e);
}
}
/// <summary>
/// Virtual method reporting the mouse button was pressed
/// </summary>
protected override void OnMouseDown(MouseButtonEventArgs e)
{
base.OnMouseDown(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnMouseDown(e);
}
}
/// <summary>
/// Virtual method reporting a mouse move
/// </summary>
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnMouseMove(e);
}
}
/// <summary>
/// Virtual method reporting the mouse button was released
/// </summary>
protected override void OnMouseUp(MouseButtonEventArgs e)
{
base.OnMouseUp(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnMouseUp(e);
}
}
/// <summary>
/// Virtual method reporting the cursor to display was requested
/// </summary>
protected override void OnQueryCursor(QueryCursorEventArgs e)
{
base.OnQueryCursor(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnQueryCursor(e);
}
}
/// <summary>
/// Virtual method reporting the query continue drag is going to happen
/// </summary>
protected override void OnQueryContinueDrag(QueryContinueDragEventArgs e)
{
base.OnQueryContinueDrag(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnQueryContinueDrag(e);
}
}
/// <summary>
/// Virtual method reporting the give feedback is going to happen
/// </summary>
protected override void OnGiveFeedback(GiveFeedbackEventArgs e)
{
base.OnGiveFeedback(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnGiveFeedback(e);
}
}
/// <summary>
/// Virtual method reporting the drag enter is going to happen
/// </summary>
protected override void OnDragEnter(DragEventArgs e)
{
base.OnDragEnter(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnDragEnter(e);
}
}
/// <summary>
/// Virtual method reporting the drag over is going to happen
/// </summary>
protected override void OnDragOver(DragEventArgs e)
{
base.OnDragOver(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnDragOver(e);
}
}
/// <summary>
/// Virtual method reporting the drag leave is going to happen
/// </summary>
protected override void OnDragLeave(DragEventArgs e)
{
base.OnDragLeave(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnDragLeave(e);
}
}
/// <summary>
/// Virtual method reporting the drag enter is going to happen
/// </summary>
protected override void OnDrop(DragEventArgs e)
{
base.OnDrop(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnDrop(e);
}
}
/// <summary>
/// Called when ContextMenuOpening is raised on this element.
/// </summary>
/// <param name="e">Event arguments</param>
protected override void OnContextMenuOpening(ContextMenuEventArgs e)
{
base.OnContextMenuOpening(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnContextMenuOpening(e);
}
}
/// <summary>
/// Virtual method reporting that the keyboard is focused on this element
/// </summary>
protected override void OnGotKeyboardFocus(KeyboardFocusChangedEventArgs e)
{
base.OnGotKeyboardFocus(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnGotKeyboardFocus(e);
}
}
/// <summary>
/// Virtual method reporting that the keyboard is no longer focusekeyboard is no longer focuseed
/// </summary>
protected override void OnLostKeyboardFocus(KeyboardFocusChangedEventArgs e)
{
base.OnLostKeyboardFocus(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnLostKeyboardFocus(e);
}
}
/// <summary>
/// This method is invoked when the IsFocused property changes to false
/// </summary>
/// <param name="e">RoutedEventArgs</param>
protected override void OnLostFocus(RoutedEventArgs e)
{
base.OnLostFocus(e);
if (e.Handled)
{
return;
}
if (_textEditor != null)
{
_textEditor.OnLostFocus(e);
}
}
// Allocates the initial render scope for this control.
internal abstract FrameworkElement CreateRenderScope();
/// <summary>
/// Handler for TextContainer.Changed event. Raises the TextChanged event on UiScope.
/// for editing controls.
/// </summary>
/// <param name="sender">
/// sender
/// </param>
/// <param name="e">
/// event args
/// </param>
internal virtual void OnTextContainerChanged(object sender, TextContainerChangedEventArgs e)
{
// If only properties on the text changed, don't fire a content change event.
// This can happen even in a plain text TextBox if we switch logical trees.
if (!e.HasContentAddedOrRemoved && !e.HasLocalPropertyValueChange)
{
return;
}
UndoManager undoManager = UndoManager.GetUndoManager(this);
UndoAction undoAction;
if (undoManager != null) // Will be null for controls like PasswordBox that don't use undo.
{
if (_textEditor.UndoState == UndoState.Redo)
{
undoAction = UndoAction.Redo;
}
else if (_textEditor.UndoState == UndoState.Undo)
{
undoAction = UndoAction.Undo;
}
else if (undoManager.OpenedUnit == null)
{
undoAction = UndoAction.Clear;
}
else if (undoManager.LastReopenedUnit == undoManager.OpenedUnit)
{
undoAction = UndoAction.Merge;
}
else
{
undoAction = UndoAction.Create;
}
}
else
{
undoAction = UndoAction.Create;
}
// The undo stack hasn't yet been modified by this change, so CanUndo will not
// necessarily yield the correct result if queried during the TextChange event.
// Store the undo action in the uiScope, so CanUndo can
// reference it to provide the correct result.
_pendingUndoAction = undoAction;
try
{
OnTextChanged(new TextChangedEventArgs(TextChangedEvent, undoAction, new ReadOnlyCollection<TextChange>(e.Changes.Values)));
}
finally
{
_pendingUndoAction = UndoAction.None;
}
}
#endregion Protected Methods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
// Attaches this control to a new TextContainer.
internal void InitializeTextContainer(TextContainer textContainer)
{
Invariant.Assert(textContainer != null);
Invariant.Assert(textContainer.TextSelection == null);
// Uninitialize previous TextEditor
if (_textContainer != null)
{
Invariant.Assert(_textEditor != null);
Invariant.Assert(_textEditor.TextContainer == _textContainer);
Invariant.Assert(_textEditor.TextContainer.TextSelection == _textEditor.Selection);
// Detach existing editor from VisualTree
DetachFromVisualTree();
// Discard TextEditor - must release text container
_textEditor.OnDetach();
}
// Save text container
_textContainer = textContainer;
_textContainer.Changed += new TextContainerChangedEventHandler(OnTextContainerChanged);
// Create a text editor, initialize undo manager for it, and link it to text container
_textEditor = new TextEditor(_textContainer, this, true);
_textEditor.Selection.Changed += new EventHandler(OnSelectionChangedInternal);
// Init a default undo limit.
UndoManager undoManager = UndoManager.GetUndoManager(this);
if (undoManager != null)
{
undoManager.UndoLimit = this.UndoLimit;
}
// Delay raising automation events until the automation subsystem is activated by a client.
// ISSUE-2005/01/23-vsmirnov - Adding an event listener to AutomationProvider apparently
// causes memory leaks because TextBoxBase is never released. I comment it out for now just
// to fix the build break (perf DRT failure). Need to find a right fix later.
// AutomationProvider.Activated += new AutomationActivatedEventHandler(OnAutomationActivated);
}
/// <summary>
/// Returns a TextPosition matching the specified pixel coordinates.
/// </summary>
/// <param name="point">
/// Pixel coordinate to hittest with.
/// point is expected to be in the coordinate space of this TextBox.
/// </param>
/// <param name="snapToText">
/// If true, heuristics are applied to find the closest character
/// position to point, even if point does not intersect any character
/// bounding box.
/// </param>
/// <returns>
/// A TextPosition and its orientation matching the specified pixel.
/// May return null if snapToText is false and point does not fall
/// within any character bounding box.
/// </returns>
internal TextPointer GetTextPositionFromPointInternal(Point point, bool snapToText)
{
TextPointer position;
// Transform to content coordinates.
GeneralTransform transform = this.TransformToDescendant(this.RenderScope);
if (transform != null)
{
transform.TryTransform(point, out point);
}
if (TextEditor.GetTextView(this.RenderScope).Validate(point))
{
position = (TextPointer)TextEditor.GetTextView(this.RenderScope).GetTextPositionFromPoint(point, snapToText);
}
else
{
position = snapToText ? this.TextContainer.Start : null;
}
return position;
}
/// <summary>
/// Retrieves the height and offset, in pixels, of the edge of
/// the object/character represented by position.
/// </summary>
/// <param name="position">
/// Position of an object/character.
/// </param>
/// <param name="rect">
/// Receives the bounding box.
/// </param>
/// <returns>
/// Returns false if no layout is available. In this case rect will be set empty.
/// </returns>
/// <remarks>
/// Coordinates of the return value are relative to this TextBox.
///
/// Rect.Width is always 0.
///
/// If the content is empty, then this method returns the expected
/// height of a character, if placed at the specified position.
///</remarks>
internal bool GetRectangleFromTextPosition(TextPointer position, out Rect rect)
{
Point offset;
ArgumentNullException.ThrowIfNull(position);
// Validate layout information on TextView
if (TextEditor.GetTextView(this.RenderScope).Validate(position))
{
// Get the rect in local content coordinates.
rect = TextEditor.GetTextView(this.RenderScope).GetRectangleFromTextPosition(position);
// Transform to RichTextBox control coordinates.
offset = new Point(0, 0);
GeneralTransform transform = this.TransformToDescendant(this.RenderScope);
if (transform != null)
{
transform.TryTransform(offset, out offset);
}
rect.X -= offset.X;
rect.Y -= offset.Y;
}
else
{
rect = Rect.Empty;
}
return rect != Rect.Empty;
}
/// <summary>
/// Detaches the editor from old visual tree and attaches it to a new one
/// </summary>
internal virtual void AttachToVisualTree()
{
DetachFromVisualTree();
// Walk the visual tree to find our Text element
SetRenderScopeToContentHost();
// Set properties on ScrollViewer
// Note that this.ScrollViewer will walk the tree from current TextEditor's render scope up to its ui scope.
if (this.ScrollViewer != null)
{
this.ScrollViewer.ScrollChanged += new ScrollChangedEventHandler(OnScrollChanged);
// We may delete the TextEditor.PageHeightProperty and use _Scroller.ViewportHeight direction
SetValue(TextEditor.PageHeightProperty, this.ScrollViewer.ViewportHeight);
// Need to make scroll viewer non-focusable, otherwise it will eat keyboard navigation from editor
this.ScrollViewer.Focusable = false;
// Prevent mouse wheel scrolling from breaking when there's no more content in the direction of the scroll
this.ScrollViewer.HandlesMouseWheelScrolling = false;
if (this.ScrollViewer.Background == null)
{
// prevent hit-testing through padding
this.ScrollViewer.Background = Brushes.Transparent;
}
OnScrollViewerPropertyChanged(this, new DependencyPropertyChangedEventArgs(ScrollViewer.HorizontalScrollBarVisibilityProperty, null /* old value */, this.GetValue(HorizontalScrollBarVisibilityProperty)));
OnScrollViewerPropertyChanged(this, new DependencyPropertyChangedEventArgs(ScrollViewer.VerticalScrollBarVisibilityProperty, null /* old value */, this.GetValue(VerticalScrollBarVisibilityProperty)));
OnScrollViewerPropertyChanged(this, new DependencyPropertyChangedEventArgs(ScrollViewer.PaddingProperty, null /* old value */, this.GetValue(PaddingProperty)));
}
else
{
ClearValue(TextEditor.PageHeightProperty);
}
}
// Do the work of line up. Can be overridden by subclass to implement true line up.
internal virtual void DoLineUp()
{
if (this.ScrollViewer != null)
{
this.ScrollViewer.LineUp();
}
}
// Do the work of line down. Can be overridden by subclass to implement true line down.
internal virtual void DoLineDown()
{
if (this.ScrollViewer != null)
{
this.ScrollViewer.LineDown();
}
}
/// <summary>
/// When RenderScope is FlowDocumentView, events can bypass our nested ScrollViewer.
/// We want to make sure that ScrollViewer-- and any other elements in our style--
/// always gets a `crack at mouse events.
/// </summary>
internal override void AddToEventRouteCore(EventRoute route, RoutedEventArgs args)
{
base.AddToEventRouteCore(route, args);
// Walk up the tree from the RenderScope to this, adding each element to the route
Visual visual = this.RenderScope;
while (visual != this && visual != null)
{
if (visual is UIElement)
{
((UIElement)visual).AddToEventRoute(route, args);
}
visual = VisualTreeHelper.GetParent(visual) as Visual;
}
}
/// <summary>
/// Helper method to update the IsUndoEnabled flag within UndoManager
/// attached to the TextBox.
/// </summary>
/// <param name="value">
/// New Value of IsUndoEnabled flag.
/// </param>
internal void ChangeUndoEnabled(bool value)
{
// REVIEW:benwest:9/1/2005: does throwing exceptions here really work?
// Isn't the property value already changed? We don't want the property value
// to change....
if (this.TextSelectionInternal.ChangeBlockLevel > 0)
{
throw new InvalidOperationException(SR.TextBoxBase_CantSetIsUndoEnabledInsideChangeBlock);
}
UndoManager undoManager = UndoManager.GetUndoManager(this);
if (undoManager != null)
{
if (!value && undoManager.IsEnabled)
{
undoManager.Clear();
}
undoManager.IsEnabled = value;
}
}
/// <summary>
/// Helper method to update the UndoLimit in UndoManager
/// attached to the TextBox.
/// </summary>
/// <param name="value">
/// New Value of UndoLimit.
/// </param>
internal void ChangeUndoLimit(object value)
{
UndoManager undoManager = UndoManager.GetUndoManager(this);
if (undoManager != null)
{
if (undoManager.OpenedUnit != null)
{
// the exception text isn't exactly right, but we can't
// introduce new strings in v3.5.
throw new InvalidOperationException(SR.TextBoxBase_CantSetIsUndoEnabledInsideChangeBlock);
}
int limit;
if (value == DependencyProperty.UnsetValue)
{
limit = UndoManager.UndoLimitDefaultValue;
}
else
{
limit = (int)value;
}
undoManager.UndoLimit = limit;
}
}
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
/// <summary>
/// Access to the ScrollViewer in textbox style
/// </summary>
internal ScrollViewer ScrollViewer
{
get
{
if (_scrollViewer == null)
{
if (_textEditor != null)
{
// TextEditor's _Scroller property finds a ScrollViewer found
// by a tree walk from the editor's render scope within ui scope.
_scrollViewer = _textEditor._Scroller as ScrollViewer;
}
}
return _scrollViewer;
}
}
/// <summary>
/// Text Selection (readonly)
/// </summary>
internal TextSelection TextSelectionInternal
{
get
{
return (TextSelection)_textEditor.Selection;
}
}
/// <summary>
/// A TextContainer covering the TextBox's inner content.
/// Never returns null, throws SystemException if unavailable.
/// </summary>
internal TextContainer TextContainer
{
get
{
return _textContainer;
}
}
/// <summary>
/// readonly access to internal content control
/// </summary>
internal FrameworkElement RenderScope
{
get
{
return _renderScope;
}
}
// Expose _pendingUndoAction for DrtEditing.exe, via reflection.
internal UndoAction PendingUndoAction
{
get
{
return _pendingUndoAction;
}
set
{
_pendingUndoAction = value;
}
}
// TextEditor attached to this control.
internal TextEditor TextEditor
{
get
{
return _textEditor;
}
}
// True if style has been applied to the control and
// ContentHostTemplateName was successfully found in it.
internal bool IsContentHostAvailable
{
get
{
return _textBoxContentHost != null;
}
}
#endregion Internal Properties
//------------------------------------------------------
//
// Private Methods
//
//------------------------------------------------------
#region Private Methods
/// <summary>
/// Clear our layout-specific data, and detach our current renderScope from our text editor.
/// </summary>
private void DetachFromVisualTree()
{
if (_textEditor != null)
{
_textEditor.Selection.DetachFromVisualTree();
}
// Detach scroll handler from old scroll viewer.
// Note that this.ScrollViewer will walk the tree from current TextEditor's render scope up to its ui scope.
if (this.ScrollViewer != null)
{
this.ScrollViewer.ScrollChanged -= new ScrollChangedEventHandler(OnScrollChanged);
}
// Invalidate our cached copy of scroll viewer.
_scrollViewer = null;
ClearContentHost();
}
// Initializes a new render scope.
private void InitializeRenderScope()
{
if (_renderScope == null)
{
return;
}
// Map the TextContainer and TextView.
ITextView textView = (ITextView)((IServiceProvider)_renderScope).GetService(typeof(ITextView));
this.TextContainer.TextView = textView;
_textEditor.TextView = textView; // REVIEW:benwest: this is redundant! TextEditor already has a ref to TextContainer!
if (this.ScrollViewer != null)
{
this.ScrollViewer.CanContentScroll = true;
}
}
// Uninitializes a render scope and clears this control's reference.
private void UninitializeRenderScope()
{
TextBoxView tbv;
FlowDocumentView fdv;
// Clear TextView property in TextEditor
_textEditor.TextView = null;
// Remove our content from the renderScope
if ((tbv = _renderScope as TextBoxView) != null)
{
tbv.RemoveTextContainerListeners();
}
else if ((fdv = _renderScope as FlowDocumentView) != null)
{
if (fdv.Document != null)
{
fdv.Document.Uninitialize();
fdv.Document = null;
}
}
else
{
Invariant.Assert(_renderScope == null, "_renderScope must be null here");
}
}
/// <summary>
/// Creates the default brush used for selection rendering.
/// </summary>
private static Brush GetDefaultSelectionBrush()
{
Brush selectionBrush = new SolidColorBrush(SystemColors.HighlightColor);
selectionBrush.Freeze();
return selectionBrush;
}
/// <summary>
/// Creates the default brush used for selection text rendering.
/// </summary>
private static Brush GetDefaultSelectionTextBrush()
{
Brush selectionTextBrush = new SolidColorBrush(SystemColors.HighlightTextColor);
selectionTextBrush.Freeze();
return selectionTextBrush;
}
/// <summary>
/// Callback for PageHeight GetValue.
/// </summary>
/// <param name="d">
/// dependency object
/// </param>
/// <returns>
/// </returns>
private static object OnPageHeightGetValue(DependencyObject d)
{
return ((TextBoxBase)d).ViewportHeight;
}
/// <summary>
/// Finds an element in a style temaplte marked as ContentHostTemplateName
/// where our render scope must be placed as a child.
/// </summary>
private void SetRenderScopeToContentHost()
{
FrameworkElement renderScope = CreateRenderScope();
// Clear the content host from previous render scope (if any)
ClearContentHost();
// Find ContentHostTemplateName in the style
_textBoxContentHost = GetTemplateChild(ContentHostTemplateName) as FrameworkElement;
// Note that we allow ContentHostTemplateName to be optional.
// This simplifies toolability of our control styling.
// When the ContentHostTemplateName is not found or incorrect
// TextBox goes into disabled state, but not throw.
// Add renderScope as a child of ContentHostTemplateName
_renderScope = renderScope;
if (_textBoxContentHost is ScrollViewer)
{
ScrollViewer scrollViewer = (ScrollViewer)_textBoxContentHost;
if (scrollViewer.Content != null)
{
_renderScope = null;
_textBoxContentHost = null;
// Do not throw exception
throw new NotSupportedException(SR.TextBoxScrollViewerMarkedAsTextBoxContentMustHaveNoContent);
}
else
{
scrollViewer.Content = _renderScope; // this may replace old render scope in case of upgrade scenario in TextBox
}
}
else if (_textBoxContentHost is Decorator)
{
Decorator decorator = (Decorator)_textBoxContentHost;
if (decorator.Child != null)
{
_renderScope = null;
_textBoxContentHost = null;
// Do not throw exception
throw new NotSupportedException(SR.TextBoxDecoratorMarkedAsTextBoxContentMustHaveNoContent);
}
else
{
decorator.Child = _renderScope; // this may replace old render scope in case of upgrade scenario in TextBox
}
}
else
{
// When we implement TextContainer setting via TextView interface
// all text containing element will become allowed here.
_renderScope = null;
// Explicitly not throwing an exception here when content host = null
// -- designers need us to support no content scenarios
if (_textBoxContentHost != null)
{
_textBoxContentHost = null;
// Remove the exception
throw new NotSupportedException(SR.TextBoxInvalidTextContainer);
}
}
// Attach render scope to TextEditor
InitializeRenderScope();
}
private void ClearContentHost()
{
// Detach render scope from TextEditor
UninitializeRenderScope();
// Render scope has been created by us,
// so we need to extract if from visual tree.
if (_textBoxContentHost is ScrollViewer)
{
((ScrollViewer)_textBoxContentHost).Content = null;
}
else if (_textBoxContentHost is Decorator)
{
((Decorator)_textBoxContentHost).Child = null;
}
else
{
Invariant.Assert(_textBoxContentHost == null, "_textBoxContentHost must be null here");
}
_textBoxContentHost = null;
}
/// <summary>
/// PropertyChanged handler for IsReadOnlyCaretVisibleProperty.
/// </summary>
private static void OnIsReadOnlyCaretVisiblePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
TextBoxBase textBox = (TextBoxBase)d;
textBox.TextSelectionInternal.UpdateCaretState(CaretScrollMethod.None);
((ITextSelection)textBox.TextSelectionInternal).RefreshCaret();
}
/// <summary>
/// Handler for ScrollViewer's OnScrollChanged event.
/// </summary>
internal virtual void OnScrollChanged(object sender, ScrollChangedEventArgs e)
{
// We should avoid adding per-instance handlers in TextBox
if (e.ViewportHeightChange != 0)
{
SetValue(TextEditor.PageHeightProperty, e.ViewportHeight);
}
}
/// <summary>
/// TextSelection.Moved event listener.
/// </summary>
private void OnSelectionChangedInternal(object sender, EventArgs e)
{
#if OLD_AUTOMATION
// It the automation subsystem is active, notify automation clients
// about the selection change.
if (AutomationProvider.IsActive)
{
RaiseSelectionChangedEvent();
}
#endif
OnSelectionChanged(new RoutedEventArgs(SelectionChangedEvent));
}
#if OLD_AUTOMATION
/// <summary>
/// A helper to raise AutomationEvents.
/// The reason this method is standalone with MethodImplOptions.NoInlining is to avoid
/// loading UIAutomation unless there's a client already present.
/// </summary>
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)]
private void RaiseSelectionChangedEvent()
{
AutomationProvider.RaiseAutomationEvent(TextPatternIdentifiers.TextSelectionChangedEvent, this);
}
#endif
///
// Returns the DependencyObjectType for the registered ThemeStyleKey's default
// value. Controls will override this method to return approriate types.
internal override DependencyObjectType DTypeThemeStyleKey
{
get
{
return _dType;
}
}
/// <summary>
/// Callback for changed ScrollViewer properties, forwarding values from TextBoxBase to ScrollViewer.
/// </summary>
/// <param name="d">
/// TextBoxBase on which the property is changed
/// </param>
/// <param name="e">event args</param>
internal static void OnScrollViewerPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
TextBoxBase textBox = d as TextBoxBase;
if (textBox != null && textBox.ScrollViewer != null)
{
object value = e.NewValue;
if (value == DependencyProperty.UnsetValue)
{
textBox.ScrollViewer.ClearValue(e.Property);
}
else
{
textBox.ScrollViewer.SetValue(e.Property, value);
}
}
}
// Callback for IsUndoEnabledProperty changes.
private static void OnIsUndoEnabledChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
TextBoxBase textBox = (TextBoxBase)d;
textBox.ChangeUndoEnabled((bool)e.NewValue);
}
/// <summary>
/// <see cref="DependencyProperty.ValidateValueCallback"/>
/// </summary>
private static bool UndoLimitValidateValue(object value)
{
return ((int)value) >= -1;
}
// Callback for UndoLimitProperty changes.
private static void OnUndoLimitChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
TextBoxBase textBox = (TextBoxBase)d;
textBox.ChangeUndoLimit(e.NewValue);
}
/// <summary>
/// Callback for changed InputMethodEnabled properties
/// </summary>
/// <param name="d">
/// TextBoxBase on which the property is changed
/// </param>
/// <param name="e">event args</param>
private static void OnInputMethodEnabledPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
TextBoxBase textBox = (TextBoxBase)d;
if ((textBox.TextEditor != null) && (textBox.TextEditor.TextStore != null))
{
bool value = (bool)e.NewValue;
if (value)
{
if (Keyboard.FocusedElement == textBox)
{
// Call TextStore.OnGotFocus() to set up the focus dim correctly.
textBox.TextEditor.TextStore.OnGotFocus();
}
}
}
}
/// <summary>
/// PropertyChanged callback for a property that affects the selection or caret rendering.
/// </summary>
private static void UpdateCaretElement(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
TextBoxBase textBoxBase = (TextBoxBase)d;
if (textBoxBase.TextSelectionInternal != null)
{
CaretElement caretElement = textBoxBase.TextSelectionInternal.CaretElement;
if (caretElement != null)
{
if (e.Property == CaretBrushProperty)
{
caretElement.UpdateCaretBrush(TextSelection.GetCaretBrush(textBoxBase.TextEditor));
}
caretElement.InvalidateVisual();
}
// If the TextBox is rendering its own selection we need to invalidate arrange here
// in order to ensure the selection is updated.
var textBoxView = textBoxBase?.RenderScope as TextBoxView;
if ((textBoxView as ITextView)?.RendersOwnSelection == true)
{
textBoxView.InvalidateArrange();
}
}
}
#endregion Private methods
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
#region Private Fields
private static DependencyObjectType _dType;
// Text content owned by this TextBox.
// we could get this off _textEditor.TextContainer, it's redundant state.
private TextContainer _textContainer;
// Text editor
private TextEditor _textEditor;
// An element marked as TextBoxContentto which we assign our _renderScope as a anonymous child.
// In case when TextBoxContent is not an anonymouse child this member is null.
private FrameworkElement _textBoxContentHost;
// Encapsulated control that holds/implements our TextContainer.
private FrameworkElement _renderScope;
// ScrollViewer
private ScrollViewer _scrollViewer;
/// When TextEditor fires a TextChanged event, listeners may want to use the event to
/// update their Undo/Redo UI. But the undo stack hasn't yet been modified by the event,
/// so querying that stack won't give us the information we need to report correctly.
/// TextBoxBase therefore caches the UndoAction here, so that CanUndo can reference it
/// and make the right determination.
private UndoAction _pendingUndoAction;
// Part name used in the style. The class TemplatePartAttribute should use the same name
internal const string ContentHostTemplateName = "PART_ContentHost";
#endregion Private Fields
}
}
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