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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using MS.Internal;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Threading;
using System.Runtime.InteropServices;
using MS.Win32;
using System.Windows.Interop;
//
// Description: A Component of TextEditor supporting the default ContextMenu.
//
namespace System.Windows.Documents
{
// A Component of TextEditor supporting the default ContextMenu.
internal static class TextEditorContextMenu
{
//------------------------------------------------------
//
// Class Internal Methods
//
//------------------------------------------------------
#region Class Internal Methods
// Registers all text editing command handlers for a given control type.
internal static void _RegisterClassHandlers(Type controlType, bool registerEventListeners)
{
if (registerEventListeners)
{
EventManager.RegisterClassHandler(controlType, FrameworkElement.ContextMenuOpeningEvent, new ContextMenuEventHandler(OnContextMenuOpening));
}
}
// Callback for FrameworkElement.ContextMenuOpeningEvent.
// If the control is using the default ContextMenu, we initialize it
// here.
internal static void OnContextMenuOpening(object sender, ContextMenuEventArgs e)
{
TextEditor This = TextEditor._GetTextEditor(sender);
const double KeyboardInvokedSentinel = -1.0; // e.CursorLeft has this value when the menu is invoked with the keyboard.
if (This == null || This.TextView == null)
{
return;
}
// Get the mouse position that base on RenderScope which we will set
// the caret on the RenderScope.
Point renderScopeMouseDownPoint = Mouse.GetPosition(This.TextView.RenderScope);
ContextMenu contextMenu = null;
bool startPositionCustomElementMenu = false;
if (This.IsReadOnly)
{
// If the TextEditor is ReadOnly, only take action if
// 1. The selection is non-empty AND
// 2. The user clicked inside the selection.
if ((e.CursorLeft != KeyboardInvokedSentinel && !This.Selection.Contains(renderScopeMouseDownPoint)) ||
(e.CursorLeft == KeyboardInvokedSentinel && This.Selection.IsEmpty))
{
return;
}
}
else if ((This.Selection.IsEmpty || e.TargetElement is TextElement) &&
e.TargetElement != null)
{
// Targeted element has its own ContextMenu, don't override it.
contextMenu = (ContextMenu)e.TargetElement.GetValue(FrameworkElement.ContextMenuProperty);
}
else if (e.CursorLeft == KeyboardInvokedSentinel)
{
// If the menu was invoked from the keyboard, walk up the tree
// from the selection.Start looking for a custom menu.
TextPointer start = GetContentPosition(This.Selection.Start) as TextPointer;
if (start != null)
{
TextElement element = start.Parent as TextElement;
while (element != null)
{
contextMenu = (ContextMenu)element.GetValue(FrameworkElement.ContextMenuProperty);
if (contextMenu != null)
{
startPositionCustomElementMenu = true;
break;
}
element = element.Parent as TextElement;
}
}
}
// Update the selection caret.
//
// A negative offset for e.CursorLeft means the user invoked
// the menu with a hotkey (shift-F10). Don't mess with the caret
// unless the user right-clicked.
if (e.CursorLeft != KeyboardInvokedSentinel)
{
if (!TextEditorMouse.IsPointWithinInteractiveArea(This, Mouse.GetPosition(This.UiScope)))
{
// Don't bring up a context menu if the user clicked on non-editable space.
return;
}
// Don't update the selection caret if we're bringing up a custom UIElement
// ContextMenu.
if (contextMenu == null || !(e.TargetElement is UIElement))
{
using (This.Selection.DeclareChangeBlock()) // NB: This raises a PUBLIC EVENT.
{
// If we're not over the selection, move the caret.
if (!This.Selection.Contains(renderScopeMouseDownPoint))
{
TextEditorMouse.SetCaretPositionOnMouseEvent(This, renderScopeMouseDownPoint, MouseButton.Right, 1 /* clickCount */);
}
}
}
}
if (contextMenu == null)
{
// If someone explicitly set it null -- don't mess with it.
if (This.UiScope.ReadLocalValue(FrameworkElement.ContextMenuProperty) == null)
return;
// Grab whatever's set to the UiScope's ContextMenu property.
contextMenu = This.UiScope.ContextMenu;
}
// If we are here, it means that either a custom context menu or our default context menu will be opened.
// Setting this flag ensures that we dont loose selection highlight while the context menu is open.
This.IsContextMenuOpen = true;
// If it's not null, someone's overriding our default -- don't mess with it.
if (contextMenu != null && !startPositionCustomElementMenu)
{
// If the user previously raised the ContextMenu with the keyboard,
// we've left h/v offsets non-zero, and they need to be cleared now
// for mouse placement to work.
contextMenu.HorizontalOffset = 0;
contextMenu.VerticalOffset = 0;
// Since ContextMenuService doesn't open the menu, it won't fire a ContextMenuClosing event.
// We need to listen to the Closed event of the ContextMenu itself so we can clear the
// IsContextMenuOpen flag. We also do this for the default menu later in this method.
contextMenu.Closed += new RoutedEventHandler(OnContextMenuClosed);
return;
}
// Complete the composition before creating the editor context menu.
This.CompleteComposition();
if (contextMenu == null)
{
// It's a default null, so spin up a temporary ContextMenu now.
contextMenu = new EditorContextMenu();
((EditorContextMenu)contextMenu).AddMenuItems(This);
}
contextMenu.Placement = PlacementMode.RelativePoint;
contextMenu.PlacementTarget = This.UiScope;
ITextPointer position = null;
LogicalDirection direction;
// Position the ContextMenu.
SpellingError spellingError = (contextMenu is EditorContextMenu) ? This.GetSpellingErrorAtSelection() : null;
if (spellingError != null)
{
// If we have a matching speller error at the selection
// start, position relative to the end of the error.
position = spellingError.End;
direction = LogicalDirection.Backward;
}
else if (e.CursorLeft == KeyboardInvokedSentinel)
{
// A negative offset for e.CursorLeft means the user invoked
// the menu with a hotkey (shift-F10). Place the menu
// relative to Selection.Start.
position = This.Selection.Start;
direction = LogicalDirection.Forward;
}
else
{
direction = LogicalDirection.Forward;
}
// Calculate coordinats for the ContextMenu.
// They must be set relative to UIScope - as EditorContextMenu constructor assumes.
if (position != null && position.CreatePointer(direction).HasValidLayout)
{
double horizontalOffset;
double verticalOffset;
GetClippedPositionOffsets(This, position, direction, out horizontalOffset, out verticalOffset);
contextMenu.HorizontalOffset = horizontalOffset;
contextMenu.VerticalOffset = verticalOffset;
}
else
{
Point uiScopeMouseDownPoint = Mouse.GetPosition(This.UiScope);
contextMenu.HorizontalOffset = uiScopeMouseDownPoint.X;
contextMenu.VerticalOffset = uiScopeMouseDownPoint.Y;
}
// Since ContextMenuService doesn't open the menu, it won't fire a ContextMenuClosing event.
// We need to listen to the Closed event of the ContextMenu itself so we can clear the
// IsContextMenuOpen flag.
contextMenu.Closed += new RoutedEventHandler(OnContextMenuClosed);
// This line raises a public event.
contextMenu.IsOpen = true;
e.Handled = true;
}
#endregion Class Internal Methods
//------------------------------------------------------
//
// Private Methods
//
//------------------------------------------------------
#region Private Methods
// We listen to this event to reset TextEditor._isContextMenuOpen flag.
private static void OnContextMenuClosed(object sender, RoutedEventArgs e)
{
UIElement placementTarget = ((ContextMenu)sender).PlacementTarget;
if (placementTarget != null)
{
TextEditor This = TextEditor._GetTextEditor(placementTarget);
if (This != null)
{
This.IsContextMenuOpen = false;
This.Selection.UpdateCaretAndHighlight();
((ContextMenu)sender).Closed -= new RoutedEventHandler(OnContextMenuClosed);
}
}
}
/// <summary>
/// Calculates x, y offsets for a ContextMenu based on an ITextPointer and
/// the viewports of its containers.
/// </summary>
private static void GetClippedPositionOffsets(TextEditor This, ITextPointer position, LogicalDirection direction,
out double horizontalOffset, out double verticalOffset)
{
// GetCharacterRect will return the position that base on UiScope.
Rect positionRect = position.GetCharacterRect(direction);
// Get the base offsets for our ContextMenu.
horizontalOffset = positionRect.X;
verticalOffset = positionRect.Y + positionRect.Height;
// Clip to the child render scope.
FrameworkElement element = This.TextView.RenderScope as FrameworkElement;
if (element != null)
{
GeneralTransform transform = element.TransformToAncestor(This.UiScope);
if (transform != null)
{
ClipToElement(element, transform, ref horizontalOffset, ref verticalOffset);
}
}
// Clip to parent visuals.
// This is unintuitive -- you might expect parents to have increasingly
// larger viewports. But any parent that behaves like a ScrollViewer
// will have a smaller view port that we need to clip against.
for (Visual visual = This.UiScope; visual != null; visual = VisualTreeHelper.GetParent(visual) as Visual)
{
element = visual as FrameworkElement;
if (element != null)
{
GeneralTransform transform = visual.TransformToDescendant(This.UiScope);
if (transform != null)
{
ClipToElement(element, transform, ref horizontalOffset, ref verticalOffset);
}
}
}
// Clip to the window client rect.
PresentationSource source = PresentationSource.CriticalFromVisual(This.UiScope);
IWin32Window window = source as IWin32Window;
if (window != null)
{
IntPtr hwnd = IntPtr.Zero;
hwnd = window.Handle;
NativeMethods.RECT rc = new NativeMethods.RECT(0, 0, 0, 0);
SafeNativeMethods.GetClientRect(new HandleRef(null, hwnd), ref rc);
// Convert to mil measure units.
Point minPoint = new Point(rc.left, rc.top);
Point maxPoint = new Point(rc.right, rc.bottom);
CompositionTarget compositionTarget = source.CompositionTarget;
minPoint = compositionTarget.TransformFromDevice.Transform(minPoint);
maxPoint = compositionTarget.TransformFromDevice.Transform(maxPoint);
// Convert to local coordinates.
GeneralTransform transform = compositionTarget.RootVisual.TransformToDescendant(This.UiScope);
if (transform != null)
{
transform.TryTransform(minPoint, out minPoint);
transform.TryTransform(maxPoint, out maxPoint);
// Finally, do the clip.
horizontalOffset = ClipToBounds(minPoint.X, horizontalOffset, maxPoint.X);
verticalOffset = ClipToBounds(minPoint.Y, verticalOffset, maxPoint.Y);
}
// ContextMenu code takes care of clipping to desktop.
}
}
// Clips a Point to the ActualWidth/Height of a containing FrameworkElement.
private static void ClipToElement(FrameworkElement element, GeneralTransform transform,
ref double horizontalOffset, ref double verticalOffset)
{
Point minPoint;
Point maxPoint;
Geometry clip = VisualTreeHelper.GetClip(element);
if (clip != null)
{
Rect bounds = clip.Bounds;
minPoint = new Point(bounds.X, bounds.Y);
maxPoint = new Point(bounds.X + bounds.Width, bounds.Y + bounds.Height);
}
else
{
if (element.ActualWidth == 0 && element.ActualHeight == 0)
{
// Some elements, noteably Canvas, have a (0, 0) desired size
// and should be ignored.
return;
}
minPoint = new Point(0, 0);
maxPoint = new Point(element.ActualWidth, element.ActualHeight);
}
transform.TryTransform(minPoint, out minPoint);
transform.TryTransform(maxPoint, out maxPoint);
// NB: ClipToBounds will handle the case where transform flips a coordinate
// axis. In that case, minPoint.X will be > maxPoint.X.
horizontalOffset = ClipToBounds(minPoint.X, horizontalOffset, maxPoint.X);
verticalOffset = ClipToBounds(minPoint.Y, verticalOffset, maxPoint.Y);
}
// Clips value to the range min to (max - 1).
private static double ClipToBounds(double min, double value, double max)
{
// If we're clipping against something with an inverted coordinate axis
// (the common case is an RTL control in an LTR environment), then
// "min" in the parent space is a max for the child.
if (min > max)
{
double temp = min;
min = max;
max = temp;
}
if (value < min)
{
value = min;
}
else if (value >= max)
{
value = max - 1;
}
return value;
}
// Returns a position ajacent to the supplied position, skipping any
// intermediate Inlines.
// This is useful for sliding inside the context of adjacent Hyperlinks,
// Spans, etc.
private static ITextPointer GetContentPosition(ITextPointer position)
{
while (position.GetAdjacentElement(LogicalDirection.Forward) is Inline)
{
position = position.GetNextContextPosition(LogicalDirection.Forward);
}
return position;
}
#endregion Private methods
//------------------------------------------------------
//
// Private Types
//
//------------------------------------------------------
#region Private Types
// Default ContextMenu for TextBox and RichTextBox.
private class EditorContextMenu : ContextMenu
{
public EditorContextMenu() : base()
{
if(ThemeManager.IsFluentThemeEnabled)
{
SetResourceReference(StyleProperty, typeof(ContextMenu));
}
else
{
// Default to previous behavior where we did nothing.
}
}
// Initialize the context menu.
// Creates a new instance.
internal void AddMenuItems(TextEditor textEditor)
{
if (!textEditor.IsReadOnly)
{
if (AddReconversionItems(textEditor))
{
AddSeparator();
}
}
if (AddSpellerItems(textEditor))
{
AddSeparator();
}
AddClipboardItems(textEditor);
}
// Finalizer release the candidate list if it remains.
~EditorContextMenu()
{
ReleaseCandidateList(null);
}
// Called when the ContextMenu is shutting down.
protected override void OnClosed(RoutedEventArgs e)
{
base.OnClosed(e);
// OnClick for the menu item might be called after the context menu is closed. It depends
// on how this context menu is created.
// We will release CandidateList after all the current events are handled.
DelayReleaseCandidateList();
}
// Helper which appends a separator item.
private void AddSeparator()
{
this.Items.Add(new Separator());
}
// Appends spell check related items.
// Returns false if no items are added.
private bool AddSpellerItems(TextEditor textEditor)
{
SpellingError spellingError;
MenuItem menuItem;
spellingError = textEditor.GetSpellingErrorAtSelection();
if (spellingError == null)
return false;
bool addedSuggestion = false;
foreach (string suggestion in spellingError.Suggestions)
{
menuItem = new EditorMenuItem();
TextBlock text = new TextBlock();
text.FontWeight = FontWeights.Bold;
text.Text = suggestion;
menuItem.Header = text;
menuItem.Command = EditingCommands.CorrectSpellingError;
menuItem.CommandParameter = suggestion;
this.Items.Add(menuItem);
menuItem.CommandTarget = textEditor.UiScope;
addedSuggestion = true;
}
if (!addedSuggestion)
{
menuItem = new EditorMenuItem();
menuItem.Header = SR.TextBox_ContextMenu_NoSpellingSuggestions;
menuItem.IsEnabled = false;
this.Items.Add(menuItem);
}
AddSeparator();
menuItem = new EditorMenuItem();
menuItem.Header = SR.TextBox_ContextMenu_IgnoreAll;
menuItem.Command = EditingCommands.IgnoreSpellingError;
this.Items.Add(menuItem);
menuItem.CommandTarget = textEditor.UiScope;
return true;
}
// Add the description to the candidate string of Cicero's
// reconversion if necessary.
private string GetMenuItemDescription(string suggestion)
{
if (suggestion.Length == 1)
{
if (suggestion[0] == 0x0020)
{
return SR.TextBox_ContextMenu_Description_SBCSSpace;
}
else if (suggestion[0] == 0x3000)
{
return SR.TextBox_ContextMenu_Description_DBCSSpace;
}
}
return null;
}
// Appends Cicero reconversion related items.
// Returns false if no items are added.
private bool AddReconversionItems(TextEditor textEditor)
{
MenuItem menuItem;
TextStore textStore = textEditor.TextStore;
if (textStore == null)
{
GC.SuppressFinalize(this);
return false;
}
ReleaseCandidateList(null);
_candidateList = textStore.GetReconversionCandidateList();
if (CandidateList == null)
{
GC.SuppressFinalize(this);
return false;
}
int count = 0;
CandidateList.GetCandidateNum(out count);
if (count > 0)
{
// Like Winword, we show the first 5 candidates in the context menu.
int i;
for (i = 0; i < 5 && i < count; i++)
{
string suggestion;
UnsafeNativeMethods.ITfCandidateString candString;
CandidateList.GetCandidate(i, out candString);
candString.GetString(out suggestion);
menuItem = new ReconversionMenuItem(this, i);
menuItem.Header = suggestion;
menuItem.InputGestureText = GetMenuItemDescription(suggestion);
this.Items.Add(menuItem);
Marshal.ReleaseComObject(candString);
}
}
// Like Winword, we show "More" menu to open TIP's candidate list if there are more
// than 5 candidates.
if (count > 5)
{
menuItem = new EditorMenuItem();
menuItem.Header = SR.TextBox_ContextMenu_More;
menuItem.Command = ApplicationCommands.CorrectionList;
this.Items.Add(menuItem);
menuItem.CommandTarget = textEditor.UiScope;
}
return (count > 0) ? true : false;
}
// Appends clipboard related items.
// Returns false if no items are added.
private bool AddClipboardItems(TextEditor textEditor)
{
MenuItem menuItem;
menuItem = new EditorMenuItem();
menuItem.Header = SR.TextBox_ContextMenu_Cut;
menuItem.CommandTarget = textEditor.UiScope;
menuItem.Command = ApplicationCommands.Cut;
this.Items.Add(menuItem);
menuItem = new EditorMenuItem();
menuItem.Header = SR.TextBox_ContextMenu_Copy;
menuItem.CommandTarget = textEditor.UiScope;
menuItem.Command = ApplicationCommands.Copy;
this.Items.Add(menuItem);
menuItem = new EditorMenuItem();
menuItem.Header = SR.TextBox_ContextMenu_Paste;
menuItem.CommandTarget = textEditor.UiScope;
menuItem.Command = ApplicationCommands.Paste;
this.Items.Add(menuItem);
return true;
}
private void DelayReleaseCandidateList()
{
if (CandidateList != null)
{
Dispatcher.CurrentDispatcher.BeginInvoke(DispatcherPriority.Background, new DispatcherOperationCallback(ReleaseCandidateList), null);
}
}
private object ReleaseCandidateList(object o)
{
if (CandidateList != null)
{
Marshal.ReleaseComObject(CandidateList);
_candidateList = null;
// We released CandidateList and Finalizer does not need to be called.
GC.SuppressFinalize(this);
}
return null;
}
// ReconversionMenuItem uses this to finalzie the candidate string.
internal UnsafeNativeMethods.ITfCandidateList CandidateList => _candidateList;
// The candidate list for Cicero Reconversion.
// We need to use same ITfCandidateList object for both listing up and finalizing because
// the index of the candidate string needs to match.
private UnsafeNativeMethods.ITfCandidateList _candidateList;
}
// Default EditorContextMenu item base class.
// Used to distinguish our items from anything an application
// may have added.
private class EditorMenuItem : MenuItem
{
internal EditorMenuItem() : base() {}
internal override void OnClickCore(bool userInitiated)
{
OnClickImpl(userInitiated);
}
}
// Reconversion menu item
// We finalize the candidate in the context menu if one of reconversion menu item is selected.
private class ReconversionMenuItem : EditorMenuItem
{
internal ReconversionMenuItem(EditorContextMenu menu, int index) : base()
{
_menu = menu;
_index = index;
}
// OnClick handler.
// This is called when the item is selected.
internal override void OnClickCore(bool userInitiated)
{
Invariant.Assert(_menu.CandidateList != null);
try
{
_menu.CandidateList.SetResult(_index, UnsafeNativeMethods.TfCandidateResult.CAND_FINALIZED);
}
catch (COMException)
{
// When TextBox.MaxLength is smaller than the candidate item,
// TextStore.SetText will reject the insert with E_FAIL and
// we end up here. In this case, we want to silently eat the exception
// since it derives from user action and our code.
// Bug 107395 is tracking a fundamental fix to the problem, rather
// than this workaround.
}
// always passes in false for userInitiated. This won't call command manager.
base.OnClickCore(false);
}
// The index for this candidate string.
private int _index;
// The context menu of this item.
private EditorContextMenu _menu;
}
#endregion Private Types
}
}
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