| File: System\Windows\Media3D\Visual3DCollection.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using MS.Utility; using MS.Internal; using System.Collections; using System.Globalization; namespace System.Windows.Media.Media3D { /// <summary> /// A collection of Visual3D objects. /// </summary> public sealed class Visual3DCollection : IList, IList<Visual3D> { //------------------------------------------------------ // // Constructors // //------------------------------------------------------ #region Constructors internal Visual3DCollection(IVisual3DContainer owner) { _owner = owner; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //------------------------------------------------------ #region Public Methods /// <summary> /// Adds the value to the collection. /// </summary> public void Add(Visual3D value) { VerifyAPIForAdd(value); int addedPosition = InternalCount; _collection.Add(value); InvalidateEnumerators(); // NOTE: The collection must be updated before notifying the Visual. ConnectChild(addedPosition, value); Debug_ICC(); } private void ConnectChild(int index, Visual3D value) { value.ParentIndex = index; _owner.AddChild(value); } /// <summary> /// Inserts the value into the list at the specified position /// </summary> public void Insert(int index, Visual3D value) { VerifyAPIForAdd(value); InternalInsert(index, value); } /// <summary> /// Removes the value from the collection. /// </summary> public bool Remove(Visual3D value) { VerifyAPIReadWrite(value); if (!_collection.Contains(value)) { return false; } InternalRemoveAt(value.ParentIndex); return true; } /// <summary> /// Removes the value at the specified index. /// </summary> public void RemoveAt(int index) { ArgumentOutOfRangeException.ThrowIfNegative(index); ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(index, InternalCount); VerifyAPIReadWrite(_collection[index]); InternalRemoveAt(index); } /// <summary> /// Removes all IElements from the collection. /// </summary> public void Clear() { VerifyAPIReadWrite(); // Rather than clear, we swap out the FrugalStructList because // we need to keep the old values around to notify the parent // they were removed. FrugalStructList<Visual3D> oldCollection = _collection; _collection = new FrugalStructList<Visual3D>(); InvalidateEnumerators(); // NOTE: The collection must be updated before notifying the Visual. for (int i = oldCollection.Count - 1; i >= 0; i--) { _owner.RemoveChild(oldCollection[i]); } Debug_ICC(); } /// <summary> /// Copies the IElements of the collection into "array" starting at "index" /// </summary> public void CopyTo(Visual3D[] array, int index) { VerifyAPIReadOnly(); ArgumentNullException.ThrowIfNull(array); // The extra "index >= array.Length" check in because even if _collection.Count // is 0 the index is not allowed to be equal or greater than the length // (from the MSDN ICollection docs) ArgumentOutOfRangeException.ThrowIfNegative(index); ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(index, array.Length); ArgumentOutOfRangeException.ThrowIfGreaterThan(index, array.Length - Count); _collection.CopyTo(array, index); } void ICollection.CopyTo(Array array, int index) { VerifyAPIReadOnly(); ArgumentNullException.ThrowIfNull(array); // The extra "index >= array.Length" check in because even if _collection.Count // is 0 the index is not allowed to be equal or greater than the length // (from the MSDN ICollection docs) ArgumentOutOfRangeException.ThrowIfNegative(index); ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(index, array.Length); ArgumentOutOfRangeException.ThrowIfGreaterThan(index, array.Length - Count); if (array.Rank != 1) { throw new ArgumentException(SR.Collection_BadRank); } // Elsewhere in the collection we throw an AE when the type is // bad so we do it here as well to be consistent try { int count = _collection.Count; for (int i = 0; i < count; i++) { array.SetValue(_collection[i], index + i); } } catch (InvalidCastException e) { throw new ArgumentException(SR.Format(SR.Collection_BadDestArray, "Visual3DCollection"), e); } } /// <summary> /// Determines if the list contains "value" /// </summary> public bool Contains(Visual3D value) { VerifyAPIReadOnly(value); return (value != null && (value.InternalVisualParent == _owner)); } /// <summary> /// Returns the index of value in the list /// </summary> public int IndexOf(Visual3D value) { VerifyAPIReadOnly(value); if (value == null || (value.InternalVisualParent != _owner)) { return -1; } return value.ParentIndex; } /// <summary> /// Returns an Enumerator for the collection. /// </summary> public Enumerator GetEnumerator() { VerifyAPIReadOnly(); return new Enumerator(this); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } IEnumerator<Visual3D> IEnumerable<Visual3D>.GetEnumerator() { return GetEnumerator(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ #region Public Properties /// <summary> /// Returns the IElement at the given index in the collection. /// </summary> public Visual3D this[int index] { get { VerifyAPIReadOnly(); return InternalGetItem(index); } set { ArgumentOutOfRangeException.ThrowIfNegative(index); ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(index, InternalCount); VerifyAPIForAdd(value); InternalRemoveAt(index); InternalInsert(index, value); } } /// <summary> /// The number of IElements contained in the collection. /// </summary> public int Count { get { VerifyAPIReadOnly(); return InternalCount; } } bool ICollection.IsSynchronized { get { VerifyAPIReadOnly(); // True because we force single thread access via VerifyAccess() return true; } } object ICollection.SyncRoot { get { VerifyAPIReadOnly(); return _owner; } } bool ICollection<Visual3D>.IsReadOnly { get { VerifyAPIReadOnly(); return false; } } #region IList Members /// <summary> /// Adds an element to the Visual3DCollection /// </summary> int IList.Add(object value) { Add(Cast(value)); return InternalCount - 1; } /// <summary> /// Determines whether an element is in the Visual3DCollection. /// </summary> bool IList.Contains(object value) { return Contains(value as Visual3D); } /// <summary> /// Returns the index of the element in the Visual3DCollection /// </summary> int IList.IndexOf(object value) { return IndexOf(value as Visual3D); } /// <summary> /// Inserts an element into the Visual3DCollection /// </summary> void IList.Insert(int index, object value) { Insert(index, Cast(value)); } /// <summary> /// </summary> bool IList.IsFixedSize { get { return false; } } /// <summary> /// </summary> bool IList.IsReadOnly { get { return false; } } /// <summary> /// Removes an element from the Visual3DCollection /// </summary> void IList.Remove(object value) { Remove(value as Visual3D); } /// <summary> /// For more details, see <see cref="System.Windows.Media.VisualCollection" /> /// </summary> object IList.this[int index] { get { return this[index]; } set { this[index] = Cast(value); } } #endregion #endregion Public Properties //------------------------------------------------------ // // Public Events // //------------------------------------------------------ //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods internal Visual3D InternalGetItem(int index) { return _collection[index]; } #endregion Internal Methods //------------------------------------------------------ // // Internal Properties // //------------------------------------------------------ #region Internal Properties internal int InternalCount { get { return _collection.Count; } } #endregion Internal Properties //------------------------------------------------------ // // Private Methods // //------------------------------------------------------ #region Private Methods private void VerifyAPIReadOnly() { Debug_ICC(); _owner.VerifyAPIReadOnly(); } private void VerifyAPIReadOnly(Visual3D other) { Debug_ICC(); _owner.VerifyAPIReadOnly(other); } private void VerifyAPIReadWrite() { Debug_ICC(); _owner.VerifyAPIReadWrite(); } private void VerifyAPIReadWrite(Visual3D other) { Debug_ICC(); _owner.VerifyAPIReadWrite(other); } private Visual3D Cast(object value) { ArgumentNullException.ThrowIfNull(value); if (!(value is Visual3D)) { throw new System.ArgumentException(SR.Format(SR.Collection_BadType, this.GetType().Name, value.GetType().Name, "Visual3D")); } return (Visual3D) value; } private void VerifyAPIForAdd(Visual3D value) { if (value == null) { throw new System.ArgumentException(SR.Collection_NoNull); } VerifyAPIReadWrite(value); if (value.InternalVisualParent != null) { throw new System.ArgumentException(SR.VisualCollection_VisualHasParent); } } private void InternalInsert(int index, Visual3D value) { _collection.Insert(index, value); // Update ParentIndex value on each Visual3D. Run through them // and increment. Note that this means that Inserting/Removal from a // Visual3DCollection can be O(n^2) if done in the wrong order. for (int i = index + 1, count = InternalCount; i < count; i++) { Debug.Assert(InternalGetItem(i).ParentIndex == i - 1, "ParentIndex has been corrupted."); InternalGetItem(i).ParentIndex = i; } InvalidateEnumerators(); // NOTE: The collection must be updated before notifying the Visual. ConnectChild(index, value); Debug_ICC(); } private void InternalRemoveAt(int index) { Visual3D value = _collection[index]; _collection.RemoveAt(index); // Update ParentIndices after the modified index are now invalid. Run through them // and decrement. Note that this means that Inserting/Removal from a // Visual3DCollection can be O(n^2) if done in the wrong order. for (int i = index; i < InternalCount; i++) { Debug.Assert(InternalGetItem(i).ParentIndex == i + 1, "ParentIndex has been corrupted."); InternalGetItem(i).ParentIndex = i; } InvalidateEnumerators(); // NOTE: The collection must be updated before notifying the Visual. _owner.RemoveChild(value); Debug_ICC(); } // Each member which modifies the collection should call this method to // invalidate any enumerators which might have been handed out. private void InvalidateEnumerators() { _version++; } #endregion Private Methods //------------------------------------------------------ // // DEBUG // //------------------------------------------------------ #region DEBUG [Conditional("DEBUG")] private void Debug_ICC() { Debug.Assert(_owner != null, "How did an Visual3DCollection get constructed without an owner?"); Dictionary<Visual3D, string> duplicates = new Dictionary<Visual3D, string>(); for (int i = 0; i < _collection.Count; i++) { Visual3D visual = _collection[i]; Debug.Assert(!duplicates.ContainsKey(visual), "How did the visual get re-inserted?"); duplicates.Add(visual, String.Empty); Debug.Assert(visual.InternalVisualParent == _owner, "Why isn't our child's parent pointer the same as the collection owner?"); Debug.Assert(visual.ParentIndex == i, String.Format( CultureInfo.InvariantCulture, "Child's ParentIndex does not match the child's actual position in the collection. Expected='{0}' Actual='{1}'", i, visual.ParentIndex)); // If the Visual3D is being added to the collection via a resource reference // its inheritance context will be the owner of the ResourceDictionary in which // it was declared. (Creating a 3D scene by loading loose xaml containing resources // causes asserts to fail in Visual3DCollection.Debug_ICC()) // // Debug.Assert(visual.InheritanceContext == _inheritanceContext, // "How did a Visual3D get inserted without updating it's InheritanceContext?"); } } #endregion DEBUG //------------------------------------------------------ // // Private Fields // //------------------------------------------------------ #region Private Fields private IVisual3DContainer _owner = null; private FrugalStructList<Visual3D> _collection = new FrugalStructList<Visual3D>(); private int _version = 0; #endregion Private Fields //------------------------------------------------------ // // Enumerator // //------------------------------------------------------ #region Enumerator /// <summary> /// VisualCollection Enumerator. /// </summary> public struct Enumerator : IEnumerator<Visual3D>, IEnumerator { #region Constructors internal Enumerator(Visual3DCollection list) { Debug.Assert(list != null, "list may not be null."); _list = list; _index = -1; _version = _list._version; } #endregion Constructors #region Public Methods /// <summary> /// Advances the enumerator to the next IElement of the collection. /// </summary> public bool MoveNext() { if (_list._version != _version) { throw new InvalidOperationException(SR.Enumerator_CollectionChanged); } int count = _list.Count; if (_index < count) { _index++; } return _index < count; } /// <summary> /// Resets the enumerator to its initial position. /// </summary> public void Reset() { if (_list._version != _version) { throw new InvalidOperationException(SR.Enumerator_CollectionChanged); } _index = -1; } void IDisposable.Dispose() { // Do nothing - Required by the IEnumeable contract. } #endregion Public Methods #region Public Properties object IEnumerator.Current { get { return this.Current; } } /// <summary> /// Returns the current IElement. /// </summary> public Visual3D Current { get { if ((_index < 0) || (_index >= _list.Count)) { throw new InvalidOperationException(SR.Enumerator_VerifyContext); } return _list[_index]; } } #endregion Public Methods #region Private Fields private Visual3DCollection _list; private int _index; private int _version; #endregion Private Fields } #endregion Enumerator } }