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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Windows;
using System.Windows.Media.Media3D;
namespace MS.Internal
{
/// <summary>
/// IVisual3DContainer is the common interface for objects that contain 3D children
/// </summary>
internal interface IVisual3DContainer
{
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
/// <summary>
/// Notifies the element that you have added a child. The Element
/// will update the parent pointer, fire the correct events, etc.
/// </summary>
void AddChild(Visual3D child);
/// <summary>
/// Notifies the element that you have removed a child. The Element
/// will update the parent pointer, fire the correct events, etc.
/// </summary>
void RemoveChild(Visual3D child);
/// <summary>
/// Gets the number of Visual3D children that the IVisual3DContainer
/// contains.
/// </summary>
int GetChildrenCount();
/// <summary>
/// Gets the index children of the IVisual3DContainer
/// </summary>
Visual3D GetChild(int index);
/// <summary>
/// Applies various API checks
/// </summary>
void VerifyAPIReadOnly();
/// <summary>
/// Applies various API checks
/// </summary>
void VerifyAPIReadOnly(DependencyObject other);
/// <summary>
/// Applies various API checks for read/write
/// </summary>
void VerifyAPIReadWrite();
/// <summary>
/// Applies various API checks
/// </summary>
void VerifyAPIReadWrite(DependencyObject other);
#endregion Internal Methods
}
}
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