// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
using System;
namespace System.Windows.Media.Media3D
{
/// <summary>
/// A rotation in 3-space.
/// </summary>
public partial class Rotation3D
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#region Constructors
static Rotation3D()
{
// Create our singleton frozen instance
s_identity = new QuaternionRotation3D();
s_identity.Freeze();
}
// Prevent 3rd parties from extending this abstract base class
internal Rotation3D() {}
#endregion Constructors
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
#region Public Properties
/// <summary>
/// Singleton identity Rotation3D.
/// </summary>
public static Rotation3D Identity
{
get { return s_identity; }
}
#endregion Public Properties
//------------------------------------------------------
//
// Public Events
//
//------------------------------------------------------
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
// Used by animation to get a snapshot of the current rotational
// configuration for interpolation in Rotation3DAnimations.
internal abstract Quaternion InternalQuaternion
{
get;
}
#endregion Internal Properties
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
#region Private Fields
private static readonly Rotation3D s_identity;
#endregion Private Fields
}
}
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