1 write to s_identity
PresentationCore (1)
System\Windows\Media3D\Rotation3D.cs (1)
28s_identity = new QuaternionRotation3D();
2 references to s_identity
PresentationCore (2)
System\Windows\Media3D\Rotation3D.cs (2)
29s_identity.Freeze(); 56get { return s_identity; }