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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
// These types are aliased to match the unamanaged names used in interop
namespace System.Windows.Media.Effects
{
sealed partial class DropShadowBitmapEffect : BitmapEffect
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
/// </summary>
public new DropShadowBitmapEffect Clone()
{
return (DropShadowBitmapEffect)base.Clone();
}
/// <summary>
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
/// </summary>
public new DropShadowBitmapEffect CloneCurrentValue()
{
return (DropShadowBitmapEffect)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
private static void ShadowDepthPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);
target.PropertyChanged(ShadowDepthProperty);
}
private static void ColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);
target.PropertyChanged(ColorProperty);
}
private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);
target.PropertyChanged(DirectionProperty);
}
private static void NoisePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);
target.PropertyChanged(NoiseProperty);
}
private static void OpacityPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);
target.PropertyChanged(OpacityProperty);
}
private static void SoftnessPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);
target.PropertyChanged(SoftnessProperty);
}
#region Public Properties
/// <summary>
/// ShadowDepth - double. Default value is 5.0.
/// </summary>
public double ShadowDepth
{
get
{
return (double) GetValue(ShadowDepthProperty);
}
set
{
SetValueInternal(ShadowDepthProperty, value);
}
}
/// <summary>
/// Color - Color. Default value is Colors.Black.
/// </summary>
public Color Color
{
get
{
return (Color) GetValue(ColorProperty);
}
set
{
SetValueInternal(ColorProperty, value);
}
}
/// <summary>
/// Direction - double. Default value is 315.0.
/// </summary>
public double Direction
{
get
{
return (double) GetValue(DirectionProperty);
}
set
{
SetValueInternal(DirectionProperty, value);
}
}
/// <summary>
/// Noise - double. Default value is 0.0.
/// </summary>
public double Noise
{
get
{
return (double) GetValue(NoiseProperty);
}
set
{
SetValueInternal(NoiseProperty, value);
}
}
/// <summary>
/// Opacity - double. Default value is 1.0.
/// </summary>
public double Opacity
{
get
{
return (double) GetValue(OpacityProperty);
}
set
{
SetValueInternal(OpacityProperty, value);
}
}
/// <summary>
/// Softness - double. Default value is 0.5.
/// </summary>
public double Softness
{
get
{
return (double) GetValue(SoftnessProperty);
}
set
{
SetValueInternal(SoftnessProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DropShadowBitmapEffect();
}
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
/// <summary>
/// The DependencyProperty for the DropShadowBitmapEffect.ShadowDepth property.
/// </summary>
public static readonly DependencyProperty ShadowDepthProperty;
/// <summary>
/// The DependencyProperty for the DropShadowBitmapEffect.Color property.
/// </summary>
public static readonly DependencyProperty ColorProperty;
/// <summary>
/// The DependencyProperty for the DropShadowBitmapEffect.Direction property.
/// </summary>
public static readonly DependencyProperty DirectionProperty;
/// <summary>
/// The DependencyProperty for the DropShadowBitmapEffect.Noise property.
/// </summary>
public static readonly DependencyProperty NoiseProperty;
/// <summary>
/// The DependencyProperty for the DropShadowBitmapEffect.Opacity property.
/// </summary>
public static readonly DependencyProperty OpacityProperty;
/// <summary>
/// The DependencyProperty for the DropShadowBitmapEffect.Softness property.
/// </summary>
public static readonly DependencyProperty SoftnessProperty;
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal const double c_ShadowDepth = 5.0;
internal static Color s_Color = Colors.Black;
internal const double c_Direction = 315.0;
internal const double c_Noise = 0.0;
internal const double c_Opacity = 1.0;
internal const double c_Softness = 0.5;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
static DropShadowBitmapEffect()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app.
// Initializations
Type typeofThis = typeof(DropShadowBitmapEffect);
ShadowDepthProperty =
RegisterProperty("ShadowDepth",
typeof(double),
typeofThis,
5.0,
new PropertyChangedCallback(ShadowDepthPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
ColorProperty =
RegisterProperty("Color",
typeof(Color),
typeofThis,
Colors.Black,
new PropertyChangedCallback(ColorPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
DirectionProperty =
RegisterProperty("Direction",
typeof(double),
typeofThis,
315.0,
new PropertyChangedCallback(DirectionPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
NoiseProperty =
RegisterProperty("Noise",
typeof(double),
typeofThis,
0.0,
new PropertyChangedCallback(NoisePropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
OpacityProperty =
RegisterProperty("Opacity",
typeof(double),
typeofThis,
1.0,
new PropertyChangedCallback(OpacityPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
SoftnessProperty =
RegisterProperty("Softness",
typeof(double),
typeofThis,
0.5,
new PropertyChangedCallback(SoftnessPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
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