| File: System\Windows\Media\Effects\Generated\BitmapEffectInput.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // // This file was generated, please do not edit it directly. // // Please see MilCodeGen.html for more information. // using MS.Internal; using MS.Utility; using System.Collections; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Windows.Media.Imaging; namespace System.Windows.Media.Effects { public sealed partial class BitmapEffectInput : Animatable { //------------------------------------------------------ // // Public Methods // //------------------------------------------------------ #region Public Methods /// <summary> /// Shadows inherited Clone() with a strongly typed /// version for convenience. /// </summary> public new BitmapEffectInput Clone() { return (BitmapEffectInput)base.Clone(); } /// <summary> /// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// </summary> public new BitmapEffectInput CloneCurrentValue() { return (BitmapEffectInput)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ private static void AreaToApplyEffectPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { BitmapEffectInput target = ((BitmapEffectInput) d); target.PropertyChanged(AreaToApplyEffectProperty); } #region Public Properties /// <summary> /// Input - BitmapSource. Default value is BitmapEffectInput.ContextInputSource. /// </summary> public BitmapSource Input { get { return (BitmapSource)GetValue(InputProperty); } set { SetValueInternal(InputProperty, value); } } /// <summary> /// AreaToApplyEffectUnits - BrushMappingMode. Default value is BrushMappingMode.RelativeToBoundingBox. /// </summary> public BrushMappingMode AreaToApplyEffectUnits { get { return (BrushMappingMode)GetValue(AreaToApplyEffectUnitsProperty); } set { SetValueInternal(AreaToApplyEffectUnitsProperty, value); } } /// <summary> /// AreaToApplyEffect - Rect. Default value is Rect.Empty. /// </summary> public Rect AreaToApplyEffect { get { return (Rect)GetValue(AreaToApplyEffectProperty); } set { SetValueInternal(AreaToApplyEffectProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods /// <summary> /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>. /// </summary> /// <returns>The new Freezable.</returns> protected override Freezable CreateInstanceCore() { return new BitmapEffectInput(); } #endregion ProtectedMethods //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods #endregion Internal Methods //------------------------------------------------------ // // Internal Properties // //------------------------------------------------------ #region Internal Properties #endregion Internal Properties //------------------------------------------------------ // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties /// <summary> /// The DependencyProperty for the BitmapEffectInput.Input property. /// </summary> public static readonly DependencyProperty InputProperty; /// <summary> /// The DependencyProperty for the BitmapEffectInput.AreaToApplyEffectUnits property. /// </summary> public static readonly DependencyProperty AreaToApplyEffectUnitsProperty; /// <summary> /// The DependencyProperty for the BitmapEffectInput.AreaToApplyEffect property. /// </summary> public static readonly DependencyProperty AreaToApplyEffectProperty; #endregion Dependency Properties //------------------------------------------------------ // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal static BitmapSource s_Input = BitmapEffectInput.ContextInputSource; internal const BrushMappingMode c_AreaToApplyEffectUnits = BrushMappingMode.RelativeToBoundingBox; internal static Rect s_AreaToApplyEffect = Rect.Empty; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //------------------------------------------------------ static BitmapEffectInput() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. Debug.Assert(s_Input == null || s_Input.IsFrozen, "Detected context bound default value BitmapEffectInput.s_Input (See OS Bug #947272)."); // Initializations Type typeofThis = typeof(BitmapEffectInput); InputProperty = RegisterProperty("Input", typeof(BitmapSource), typeofThis, BitmapEffectInput.ContextInputSource, null, null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); AreaToApplyEffectUnitsProperty = RegisterProperty("AreaToApplyEffectUnits", typeof(BrushMappingMode), typeofThis, BrushMappingMode.RelativeToBoundingBox, null, new ValidateValueCallback(System.Windows.Media.ValidateEnums.IsBrushMappingModeValid), /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); AreaToApplyEffectProperty = RegisterProperty("AreaToApplyEffect", typeof(Rect), typeofThis, Rect.Empty, new PropertyChangedCallback(AreaToApplyEffectPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); } #endregion Constructors } }