// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
using MS.Internal;
using System;
using System.IO;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Media;
using System.Windows.Markup;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging;
using System.Collections.Generic;
namespace System.Windows.Media.Effects
{
/// <summary>
/// BitmapEffect class
/// </summary>
public sealed partial class BitmapEffectInput
{
private static BitmapSource s_defaultInputSource;
/// <summary>
/// Constructor
/// </summary>
public BitmapEffectInput()
{
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="input">input image</param>
public BitmapEffectInput(BitmapSource input)
{
Input = input;
}
/// <summary>
/// ShouldSerializeInput - this is called by the serializer to determine whether or not to
/// serialize the Input property.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
public bool ShouldSerializeInput()
{
return (Input != BitmapEffectInput.ContextInputSource);
}
/// <summary>
/// Returns a sentinel value representing the source that is derived from context
/// </summary>
public static BitmapSource ContextInputSource
{
get
{
if (s_defaultInputSource == null)
{
BitmapSource source = new UnmanagedBitmapWrapper(true);
source.Freeze();
s_defaultInputSource = source;
}
return s_defaultInputSource;
}
}
}
}
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