File: System\Windows\Media\Effects\Generated\BitmapEffectGroup.cs
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Project: src\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
 
using MS.Internal;
// These types are aliased to match the unamanaged names used in interop
 
namespace System.Windows.Media.Effects
{
    sealed partial class BitmapEffectGroup : BitmapEffect
    {
        //------------------------------------------------------
        //
        //  Public Methods
        //
        //------------------------------------------------------
 
        #region Public Methods
 
        /// <summary>
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience.
        /// </summary>
        public new BitmapEffectGroup Clone()
        {
            return (BitmapEffectGroup)base.Clone();
        }
 
        /// <summary>
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience.
        /// </summary>
        public new BitmapEffectGroup CloneCurrentValue()
        {
            return (BitmapEffectGroup)base.CloneCurrentValue();
        }
 
 
 
 
        #endregion Public Methods
 
        //------------------------------------------------------
        //
        //  Public Properties
        //
        //------------------------------------------------------
 
 
 
 
        #region Public Properties
 
        /// <summary>
        ///     Children - BitmapEffectCollection.  Default value is new FreezableDefaultValueFactory(BitmapEffectCollection.Empty).
        /// </summary>
        public BitmapEffectCollection Children
        {
            get
            {
                return (BitmapEffectCollection) GetValue(ChildrenProperty);
            }
            set
            {
                SetValueInternal(ChildrenProperty, value);
            }
        }
 
        #endregion Public Properties
 
        //------------------------------------------------------
        //
        //  Protected Methods
        //
        //------------------------------------------------------
 
        #region Protected Methods
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new BitmapEffectGroup();
        }
 
 
 
        #endregion ProtectedMethods
 
        //------------------------------------------------------
        //
        //  Internal Methods
        //
        //------------------------------------------------------
 
        #region Internal Methods
 
 
 
 
 
 
 
 
 
        #endregion Internal Methods
 
        //------------------------------------------------------
        //
        //  Internal Properties
        //
        //------------------------------------------------------
 
        #region Internal Properties
 
        //
        //  This property finds the correct initial size for the _effectiveValues store on the
        //  current DependencyObject as a performance optimization
        //
        //  This includes:
        //    Children
        //
        internal override int EffectiveValuesInitialSize
        {
            get
            {
                return 1;
            }
        }
 
 
 
        #endregion Internal Properties
 
        //------------------------------------------------------
        //
        //  Dependency Properties
        //
        //------------------------------------------------------
 
        #region Dependency Properties
 
        /// <summary>
        ///     The DependencyProperty for the BitmapEffectGroup.Children property.
        /// </summary>
        public static readonly DependencyProperty ChildrenProperty;
 
        #endregion Dependency Properties
 
        //------------------------------------------------------
        //
        //  Internal Fields
        //
        //------------------------------------------------------
 
        #region Internal Fields
 
 
 
 
 
        internal static BitmapEffectCollection s_Children = BitmapEffectCollection.Empty;
 
        #endregion Internal Fields
 
 
 
        #region Constructors
 
        //------------------------------------------------------
        //
        //  Constructors
        //
        //------------------------------------------------------
 
        static BitmapEffectGroup()
        {
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime
            // of your app. 
            Debug.Assert(s_Children == null || s_Children.IsFrozen,
                "Detected context bound default value BitmapEffectGroup.s_Children");
 
 
            // Initializations
            Type typeofThis = typeof(BitmapEffectGroup);
            ChildrenProperty =
                  RegisterProperty("Children",
                                   typeof(BitmapEffectCollection),
                                   typeofThis,
                                   new FreezableDefaultValueFactory(BitmapEffectCollection.Empty),
                                   null,
                                   null,
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null);
        }
 
        #endregion Constructors
    }
}