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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
using MS.Internal;
// These types are aliased to match the unamanaged names used in interop
namespace System.Windows.Media.Effects
{
sealed partial class BitmapEffectGroup : BitmapEffect
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
/// </summary>
public new BitmapEffectGroup Clone()
{
return (BitmapEffectGroup)base.Clone();
}
/// <summary>
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
/// </summary>
public new BitmapEffectGroup CloneCurrentValue()
{
return (BitmapEffectGroup)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
#region Public Properties
/// <summary>
/// Children - BitmapEffectCollection. Default value is new FreezableDefaultValueFactory(BitmapEffectCollection.Empty).
/// </summary>
public BitmapEffectCollection Children
{
get
{
return (BitmapEffectCollection) GetValue(ChildrenProperty);
}
set
{
SetValueInternal(ChildrenProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new BitmapEffectGroup();
}
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
//
// This property finds the correct initial size for the _effectiveValues store on the
// current DependencyObject as a performance optimization
//
// This includes:
// Children
//
internal override int EffectiveValuesInitialSize
{
get
{
return 1;
}
}
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
/// <summary>
/// The DependencyProperty for the BitmapEffectGroup.Children property.
/// </summary>
public static readonly DependencyProperty ChildrenProperty;
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal static BitmapEffectCollection s_Children = BitmapEffectCollection.Empty;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
static BitmapEffectGroup()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app.
Debug.Assert(s_Children == null || s_Children.IsFrozen,
"Detected context bound default value BitmapEffectGroup.s_Children");
// Initializations
Type typeofThis = typeof(BitmapEffectGroup);
ChildrenProperty =
RegisterProperty("Children",
typeof(BitmapEffectCollection),
typeofThis,
new FreezableDefaultValueFactory(BitmapEffectCollection.Empty),
null,
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
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