// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
using System;
using System.Windows;
using System.Windows.Media;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using MS.Internal;
using System.Windows.Media.Animation;
using System.Globalization;
using System.Text;
using System.Runtime.InteropServices;
using System.Windows.Markup;
using System.Windows.Media.Composition;
using System.Diagnostics;
using System.Security;
using SR=MS.Internal.PresentationCore.SR;
namespace System.Windows.Media.Effects
{
/// <summary>
/// The class defintion for BitmapEffectGroup
/// </summary>
[ContentProperty("Children")]
public sealed partial class BitmapEffectGroup : BitmapEffect
{
/// <summary>
///
/// </summary>
public BitmapEffectGroup()
{
}
/// <summary>
/// 1. Updates (propagates) the properties to the unmanaged handle of all
/// the child effects
/// 2. Sets up all the connections
/// 3. Wraps the list with the aggregate effect
/// </summary>
/// <param name="unmanagedEffect">Unmanaged handle for aggregate effect</param>
[Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)]
protected override void UpdateUnmanagedPropertyState(SafeHandle unmanagedEffect)
{
}
/// <summary>
/// Create an unmanaged handle for the group effect
/// </summary>
/// <returns></returns>
[Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)]
protected override unsafe SafeHandle CreateUnmanagedEffect()
{
return null;
}
}
}
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