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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
using MS.Internal;
using System;
using System.IO;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Reflection;
using System.Windows.Threading;
using System.Threading;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Media;
using System.Windows.Markup;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging;
using System.Security;
using MS.Internal.PresentationCore;
using SR = MS.Internal.PresentationCore.SR;
namespace System.Windows.Media.Effects
{
/// <summary>
/// BitmapEffect
/// </summary>
public abstract partial class BitmapEffect
{
#region Constructors
/// <summary>
/// Constructor
/// </summary>
protected BitmapEffect()
{
// STA Requirement
//
// Avalon doesn't necessarily require STA, but many components do. Examples
// include Cicero, OLE, COM, etc. So we throw an exception here if the
// thread is not STA.
if (Thread.CurrentThread.GetApartmentState() != ApartmentState.STA)
{
throw new InvalidOperationException(SR.RequiresSTA);
}
}
#endregion
#region Protected Methods
/// <summary>
/// This method is called before calling GetOutput on an effect.
/// It gives a chance for the managed effect to update the properties
/// of the unmanaged object.
/// </summary>
[Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)]
abstract protected void UpdateUnmanagedPropertyState(SafeHandle unmanagedEffect);
/// <summary>
/// Returns a safe handle to an unmanaged effect clone
/// </summary>
[Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)]
unsafe abstract protected SafeHandle CreateUnmanagedEffect();
/// <summary>
/// SetValue
/// </summary>
/// <param name="effect"> SafeHandle to the unmanaged effect object</param>
/// <param name="propertyName">Name of the unmanaged property to be set</param>
/// <param name="value">Object value to set unmanaged property to</param>
/// <returns></returns>
[Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)]
unsafe static protected void SetValue(SafeHandle effect, string propertyName, object value)
{
}
/// <summary>
/// Creates an IMILBitmapEffect object
/// </summary>
/// <returns>IMILBitmapEffect object</returns>
[Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)]
unsafe static protected SafeHandle /* IMILBitmapEffect */ CreateBitmapEffectOuter()
{
return null;
}
/// <summary>
/// Initializes the IMILBitmapEffect object with the IMILBitmapEffectPrimitive object
/// </summary>
/// <param name="outerObject">The IMILBitmapEffect object</param>
/// <param name="innerObject">The IMILBitmapEffectPrimitive object</param>
[Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)]
unsafe static protected void InitializeBitmapEffect(SafeHandle /*IMILBitmapEffect */ outerObject,
SafeHandle/* IMILBitmapEffectPrimitive */ innerObject)
{
}
#endregion
#region Public Methods
/// <summary>
/// This returns the output at index 0
/// </summary>
[Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)]
public BitmapSource GetOutput(BitmapEffectInput input)
{
ArgumentNullException.ThrowIfNull(input);
// if we don't have the input set, we should not be calling the output property
if (input.Input == null)
{
throw new ArgumentException(SR.Effect_No_InputSource, "input");
}
if (input.Input == BitmapEffectInput.ContextInputSource)
{
throw new InvalidOperationException(SR.Format(SR.Effect_No_ContextInputSource, null));
}
return input.Input.Clone();
}
#endregion
#region Internal Methods
/// <summary>
/// True if the effect can be emulated by the Effect pipeline. Derived classes
/// can override this method to indicate that they can be emulated using the ImageEffect
/// pipeline. If a derived class returns true it needs to also implement the GetEmulatingImageEffect
/// property to provide an emulating ImageEffect.
/// </summary>
internal virtual bool CanBeEmulatedUsingEffectPipeline()
{
return false;
}
/// <summary>
/// Derived classes need to return an emulating image effect if they return true from CanBeEmulatedUsingImageEffectPipeline.
/// </summary>
internal virtual Effect GetEmulatingEffect()
{
throw new NotImplementedException();
}
#endregion
}
}
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