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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
using System.Windows.Media.Media3D;
using MS.Internal.PresentationCore;
namespace System.Windows.Media.Animation
{
/// <summary>
/// This class is used as part of a ByteKeyFrameCollection in
/// conjunction with a KeyFrameByteAnimation to animate a
/// Byte property value along a set of key frames.
///
/// This ByteKeyFrame interpolates between the Byte Value of
/// the previous key frame and its own Value to produce its output value.
/// </summary>
public partial class SplineByteKeyFrame : ByteKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new SplineByteKeyFrame.
/// </summary>
public SplineByteKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new SplineByteKeyFrame.
/// </summary>
public SplineByteKeyFrame(Byte value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new SplineByteKeyFrame.
/// </summary>
public SplineByteKeyFrame(Byte value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new SplineByteKeyFrame.
/// </summary>
public SplineByteKeyFrame(Byte value, KeyTime keyTime, KeySpline keySpline)
: this()
{
ArgumentNullException.ThrowIfNull(keySpline);
Value = value;
KeyTime = keyTime;
KeySpline = keySpline;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new SplineByteKeyFrame();
}
#endregion
#region ByteKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Byte InterpolateValueCore(Byte baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
double splineProgress = KeySpline.GetSplineProgress(keyFrameProgress);
return AnimatedTypeHelpers.InterpolateByte(baseValue, Value, splineProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// KeySpline Property
/// </summary>
public static readonly DependencyProperty KeySplineProperty =
DependencyProperty.Register(
"KeySpline",
typeof(KeySpline),
typeof(SplineByteKeyFrame),
new PropertyMetadata(new KeySpline()));
/// <summary>
/// The KeySpline defines the way that progress will be altered for this
/// key frame.
/// </summary>
public KeySpline KeySpline
{
get
{
return (KeySpline)GetValue(KeySplineProperty);
}
set
{
ArgumentNullException.ThrowIfNull(value);
SetValue(KeySplineProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a ColorKeyFrameCollection in
/// conjunction with a KeyFrameColorAnimation to animate a
/// Color property value along a set of key frames.
///
/// This ColorKeyFrame interpolates between the Color Value of
/// the previous key frame and its own Value to produce its output value.
/// </summary>
public partial class SplineColorKeyFrame : ColorKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new SplineColorKeyFrame.
/// </summary>
public SplineColorKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new SplineColorKeyFrame.
/// </summary>
public SplineColorKeyFrame(Color value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new SplineColorKeyFrame.
/// </summary>
public SplineColorKeyFrame(Color value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new SplineColorKeyFrame.
/// </summary>
public SplineColorKeyFrame(Color value, KeyTime keyTime, KeySpline keySpline)
: this()
{
ArgumentNullException.ThrowIfNull(keySpline);
Value = value;
KeyTime = keyTime;
KeySpline = keySpline;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new SplineColorKeyFrame();
}
#endregion
#region ColorKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Color InterpolateValueCore(Color baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
double splineProgress = KeySpline.GetSplineProgress(keyFrameProgress);
return AnimatedTypeHelpers.InterpolateColor(baseValue, Value, splineProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// KeySpline Property
/// </summary>
public static readonly DependencyProperty KeySplineProperty =
DependencyProperty.Register(
"KeySpline",
typeof(KeySpline),
typeof(SplineColorKeyFrame),
new PropertyMetadata(new KeySpline()));
/// <summary>
/// The KeySpline defines the way that progress will be altered for this
/// key frame.
/// </summary>
public KeySpline KeySpline
{
get
{
return (KeySpline)GetValue(KeySplineProperty);
}
set
{
ArgumentNullException.ThrowIfNull(value);
SetValue(KeySplineProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a DecimalKeyFrameCollection in
/// conjunction with a KeyFrameDecimalAnimation to animate a
/// Decimal property value along a set of key frames.
///
/// This DecimalKeyFrame interpolates between the Decimal Value of
/// the previous key frame and its own Value to produce its output value.
/// </summary>
public partial class SplineDecimalKeyFrame : DecimalKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new SplineDecimalKeyFrame.
/// </summary>
public SplineDecimalKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new SplineDecimalKeyFrame.
/// </summary>
public SplineDecimalKeyFrame(Decimal value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new SplineDecimalKeyFrame.
/// </summary>
public SplineDecimalKeyFrame(Decimal value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new SplineDecimalKeyFrame.
/// </summary>
public SplineDecimalKeyFrame(Decimal value, KeyTime keyTime, KeySpline keySpline)
: this()
{
ArgumentNullException.ThrowIfNull(keySpline);
Value = value;
KeyTime = keyTime;
KeySpline = keySpline;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new SplineDecimalKeyFrame();
}
#endregion
#region DecimalKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Decimal InterpolateValueCore(Decimal baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
double splineProgress = KeySpline.GetSplineProgress(keyFrameProgress);
return AnimatedTypeHelpers.InterpolateDecimal(baseValue, Value, splineProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// KeySpline Property
/// </summary>
public static readonly DependencyProperty KeySplineProperty =
DependencyProperty.Register(
"KeySpline",
typeof(KeySpline),
typeof(SplineDecimalKeyFrame),
new PropertyMetadata(new KeySpline()));
/// <summary>
/// The KeySpline defines the way that progress will be altered for this
/// key frame.
/// </summary>
public KeySpline KeySpline
{
get
{
return (KeySpline)GetValue(KeySplineProperty);
}
set
{
ArgumentNullException.ThrowIfNull(value);
SetValue(KeySplineProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a DoubleKeyFrameCollection in
/// conjunction with a KeyFrameDoubleAnimation to animate a
/// Double property value along a set of key frames.
///
/// This DoubleKeyFrame interpolates between the Double Value of
/// the previous key frame and its own Value to produce its output value.
/// </summary>
public partial class SplineDoubleKeyFrame : DoubleKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new SplineDoubleKeyFrame.
/// </summary>
public SplineDoubleKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new SplineDoubleKeyFrame.
/// </summary>
public SplineDoubleKeyFrame(Double value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new SplineDoubleKeyFrame.
/// </summary>
public SplineDoubleKeyFrame(Double value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new SplineDoubleKeyFrame.
/// </summary>
public SplineDoubleKeyFrame(Double value, KeyTime keyTime, KeySpline keySpline)
: this()
{
ArgumentNullException.ThrowIfNull(keySpline);
Value = value;
KeyTime = keyTime;
KeySpline = keySpline;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new SplineDoubleKeyFrame();
}
#endregion
#region DoubleKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Double InterpolateValueCore(Double baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
double splineProgress = KeySpline.GetSplineProgress(keyFrameProgress);
return AnimatedTypeHelpers.InterpolateDouble(baseValue, Value, splineProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// KeySpline Property
/// </summary>
public static readonly DependencyProperty KeySplineProperty =
DependencyProperty.Register(
"KeySpline",
typeof(KeySpline),
typeof(SplineDoubleKeyFrame),
new PropertyMetadata(new KeySpline()));
/// <summary>
/// The KeySpline defines the way that progress will be altered for this
/// key frame.
/// </summary>
public KeySpline KeySpline
{
get
{
return (KeySpline)GetValue(KeySplineProperty);
}
set
{
ArgumentNullException.ThrowIfNull(value);
SetValue(KeySplineProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Int16KeyFrameCollection in
/// conjunction with a KeyFrameInt16Animation to animate a
/// Int16 property value along a set of key frames.
///
/// This Int16KeyFrame interpolates between the Int16 Value of
/// the previous key frame and its own Value to produce its output value.
/// </summary>
public partial class SplineInt16KeyFrame : Int16KeyFrame
{
#region Constructors
/// <summary>
/// Creates a new SplineInt16KeyFrame.
/// </summary>
public SplineInt16KeyFrame()
: base()
{
}
/// <summary>
/// Creates a new SplineInt16KeyFrame.
/// </summary>
public SplineInt16KeyFrame(Int16 value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new SplineInt16KeyFrame.
/// </summary>
public SplineInt16KeyFrame(Int16 value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new SplineInt16KeyFrame.
/// </summary>
public SplineInt16KeyFrame(Int16 value, KeyTime keyTime, KeySpline keySpline)
: this()
{
ArgumentNullException.ThrowIfNull(keySpline);
Value = value;
KeyTime = keyTime;
KeySpline = keySpline;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new SplineInt16KeyFrame();
}
#endregion
#region Int16KeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Int16 InterpolateValueCore(Int16 baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
double splineProgress = KeySpline.GetSplineProgress(keyFrameProgress);
return AnimatedTypeHelpers.InterpolateInt16(baseValue, Value, splineProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// KeySpline Property
/// </summary>
public static readonly DependencyProperty KeySplineProperty =
DependencyProperty.Register(
"KeySpline",
typeof(KeySpline),
typeof(SplineInt16KeyFrame),
new PropertyMetadata(new KeySpline()));
/// <summary>
/// The KeySpline defines the way that progress will be altered for this
/// key frame.
/// </summary>
public KeySpline KeySpline
{
get
{
return (KeySpline)GetValue(KeySplineProperty);
}
set
{
ArgumentNullException.ThrowIfNull(value);
SetValue(KeySplineProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Int32KeyFrameCollection in
/// conjunction with a KeyFrameInt32Animation to animate a
/// Int32 property value along a set of key frames.
///
/// This Int32KeyFrame interpolates between the Int32 Value of
/// the previous key frame and its own Value to produce its output value.
/// </summary>
public partial class SplineInt32KeyFrame : Int32KeyFrame
{
#region Constructors
/// <summary>
/// Creates a new SplineInt32KeyFrame.
/// </summary>
public SplineInt32KeyFrame()
: base()
{
}
/// <summary>
/// Creates a new SplineInt32KeyFrame.
/// </summary>
public SplineInt32KeyFrame(Int32 value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new SplineInt32KeyFrame.
/// </summary>
public SplineInt32KeyFrame(Int32 value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new SplineInt32KeyFrame.
/// </summary>
public SplineInt32KeyFrame(Int32 value, KeyTime keyTime, KeySpline keySpline)
: this()
{
ArgumentNullException.ThrowIfNull(keySpline);
Value = value;
KeyTime = keyTime;
KeySpline = keySpline;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new SplineInt32KeyFrame();
}
#endregion
#region Int32KeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Int32 InterpolateValueCore(Int32 baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
double splineProgress = KeySpline.GetSplineProgress(keyFrameProgress);
return AnimatedTypeHelpers.InterpolateInt32(baseValue, Value, splineProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// KeySpline Property
/// </summary>
public static readonly DependencyProperty KeySplineProperty =
DependencyProperty.Register(
"KeySpline",
typeof(KeySpline),
typeof(SplineInt32KeyFrame),
new PropertyMetadata(new KeySpline()));
/// <summary>
/// The KeySpline defines the way that progress will be altered for this
/// key frame.
/// </summary>
public KeySpline KeySpline
{
get
{
return (KeySpline)GetValue(KeySplineProperty);
}
set
{
ArgumentNullException.ThrowIfNull(value);
SetValue(KeySplineProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Int64KeyFrameCollection in
/// conjunction with a KeyFrameInt64Animation to animate a
/// Int64 property value along a set of key frames.
///
/// This Int64KeyFrame interpolates between the Int64 Value of
/// the previous key frame and its own Value to produce its output value.
/// </summary>
public partial class SplineInt64KeyFrame : Int64KeyFrame
{
#region Constructors
/// <summary>
/// Creates a new SplineInt64KeyFrame.
/// </summary>
public SplineInt64KeyFrame()
: base()
{
}
/// <summary>
/// Creates a new SplineInt64KeyFrame.
/// </summary>
public SplineInt64KeyFrame(Int64 value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new SplineInt64KeyFrame.
/// </summary>
public SplineInt64KeyFrame(Int64 value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new SplineInt64KeyFrame.
/// </summary>
public SplineInt64KeyFrame(Int64 value, KeyTime keyTime, KeySpline keySpline)
: this()
{
ArgumentNullException.ThrowIfNull(keySpline);
Value = value;
KeyTime = keyTime;
KeySpline = keySpline;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new SplineInt64KeyFrame();
}
#endregion
#region Int64KeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Int64 InterpolateValueCore(Int64 baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
double splineProgress = KeySpline.GetSplineProgress(keyFrameProgress);
return AnimatedTypeHelpers.InterpolateInt64(baseValue, Value, splineProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// KeySpline Property
/// </summary>
public static readonly DependencyProperty KeySplineProperty =
DependencyProperty.Register(
"KeySpline",
typeof(KeySpline),
typeof(SplineInt64KeyFrame),
new PropertyMetadata(new KeySpline()));
/// <summary>
/// The KeySpline defines the way that progress will be altered for this
/// key frame.
/// </summary>
public KeySpline KeySpline
{
get
{
return (KeySpline)GetValue(KeySplineProperty);
}
set
{
ArgumentNullException.ThrowIfNull(value);
SetValue(KeySplineProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a PointKeyFrameCollection in
/// conjunction with a KeyFramePointAnimation to animate a
/// Point property value along a set of key frames.
///
/// This PointKeyFrame interpolates between the Point Value of
/// the previous key frame and its own Value to produce its output value.
/// </summary>
public partial class SplinePointKeyFrame : PointKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new SplinePointKeyFrame.
/// </summary>
public SplinePointKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new SplinePointKeyFrame.
/// </summary>
public SplinePointKeyFrame(Point value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new SplinePointKeyFrame.
/// </summary>
public SplinePointKeyFrame(Point value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new SplinePointKeyFrame.
/// </summary>
public SplinePointKeyFrame(Point value, KeyTime keyTime, KeySpline keySpline)
: this()
{
ArgumentNullException.ThrowIfNull(keySpline);
Value = value;
KeyTime = keyTime;
KeySpline = keySpline;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new SplinePointKeyFrame();
}
#endregion
#region PointKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Point InterpolateValueCore(Point baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
double splineProgress = KeySpline.GetSplineProgress(keyFrameProgress);
return AnimatedTypeHelpers.InterpolatePoint(baseValue, Value, splineProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// KeySpline Property
/// </summary>
public static readonly DependencyProperty KeySplineProperty =
DependencyProperty.Register(
"KeySpline",
typeof(KeySpline),
typeof(SplinePointKeyFrame),
new PropertyMetadata(new KeySpline()));
/// <summary>
/// The KeySpline defines the way that progress will be altered for this
/// key frame.
/// </summary>
public KeySpline KeySpline
{
get
{
return (KeySpline)GetValue(KeySplineProperty);
}
set
{
ArgumentNullException.ThrowIfNull(value);
SetValue(KeySplineProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Point3DKeyFrameCollection in
/// conjunction with a KeyFramePoint3DAnimation to animate a
/// Point3D property value along a set of key frames.
///
/// This Point3DKeyFrame interpolates between the Point3D Value of
/// the previous key frame and its own Value to produce its output value.
/// </summary>
public partial class SplinePoint3DKeyFrame : Point3DKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new SplinePoint3DKeyFrame.
/// </summary>
public SplinePoint3DKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new SplinePoint3DKeyFrame.
/// </summary>
public SplinePoint3DKeyFrame(Point3D value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new SplinePoint3DKeyFrame.
/// </summary>
public SplinePoint3DKeyFrame(Point3D value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new SplinePoint3DKeyFrame.
/// </summary>
public SplinePoint3DKeyFrame(Point3D value, KeyTime keyTime, KeySpline keySpline)
: this()
{
ArgumentNullException.ThrowIfNull(keySpline);
Value = value;
KeyTime = keyTime;
KeySpline = keySpline;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new SplinePoint3DKeyFrame();
}
#endregion
#region Point3DKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Point3D InterpolateValueCore(Point3D baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
double splineProgress = KeySpline.GetSplineProgress(keyFrameProgress);
return AnimatedTypeHelpers.InterpolatePoint3D(baseValue, Value, splineProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// KeySpline Property
/// </summary>
public static readonly DependencyProperty KeySplineProperty =
DependencyProperty.Register(
"KeySpline",
typeof(KeySpline),
typeof(SplinePoint3DKeyFrame),
new PropertyMetadata(new KeySpline()));
/// <summary>
/// The KeySpline defines the way that progress will be altered for this
/// key frame.
/// </summary>
public KeySpline KeySpline
{
get
{
return (KeySpline)GetValue(KeySplineProperty);
}
set
{
ArgumentNullException.ThrowIfNull(value);
SetValue(KeySplineProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a QuaternionKeyFrameCollection in
/// conjunction with a KeyFrameQuaternionAnimation to animate a
/// Quaternion property value along a set of key frames.
///
/// This QuaternionKeyFrame interpolates between the Quaternion Value of
/// the previous key frame and its own Value to produce its output value.
/// </summary>
public partial class SplineQuaternionKeyFrame : QuaternionKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new SplineQuaternionKeyFrame.
/// </summary>
public SplineQuaternionKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new SplineQuaternionKeyFrame.
/// </summary>
public SplineQuaternionKeyFrame(Quaternion value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new SplineQuaternionKeyFrame.
/// </summary>
public SplineQuaternionKeyFrame(Quaternion value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new SplineQuaternionKeyFrame.
/// </summary>
public SplineQuaternionKeyFrame(Quaternion value, KeyTime keyTime, KeySpline keySpline)
: this()
{
ArgumentNullException.ThrowIfNull(keySpline);
Value = value;
KeyTime = keyTime;
KeySpline = keySpline;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new SplineQuaternionKeyFrame();
}
#endregion
#region QuaternionKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Quaternion InterpolateValueCore(Quaternion baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
double splineProgress = KeySpline.GetSplineProgress(keyFrameProgress);
return AnimatedTypeHelpers.InterpolateQuaternion(baseValue, Value, splineProgress, UseShortestPath);
}
}
#endregion
#region Public Properties
/// <summary>
/// KeySpline Property
/// </summary>
public static readonly DependencyProperty KeySplineProperty =
DependencyProperty.Register(
"KeySpline",
typeof(KeySpline),
typeof(SplineQuaternionKeyFrame),
new PropertyMetadata(new KeySpline()));
/// <summary>
/// The KeySpline defines the way that progress will be altered for this
/// key frame.
/// </summary>
public KeySpline KeySpline
{
get
{
return (KeySpline)GetValue(KeySplineProperty);
}
set
{
ArgumentNullException.ThrowIfNull(value);
SetValue(KeySplineProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Rotation3DKeyFrameCollection in
/// conjunction with a KeyFrameRotation3DAnimation to animate a
/// Rotation3D property value along a set of key frames.
///
/// This Rotation3DKeyFrame interpolates between the Rotation3D Value of
/// the previous key frame and its own Value to produce its output value.
/// </summary>
public partial class SplineRotation3DKeyFrame : Rotation3DKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new SplineRotation3DKeyFrame.
/// </summary>
public SplineRotation3DKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new SplineRotation3DKeyFrame.
/// </summary>
public SplineRotation3DKeyFrame(Rotation3D value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new SplineRotation3DKeyFrame.
/// </summary>
public SplineRotation3DKeyFrame(Rotation3D value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new SplineRotation3DKeyFrame.
/// </summary>
public SplineRotation3DKeyFrame(Rotation3D value, KeyTime keyTime, KeySpline keySpline)
: this()
{
ArgumentNullException.ThrowIfNull(keySpline);
Value = value;
KeyTime = keyTime;
KeySpline = keySpline;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new SplineRotation3DKeyFrame();
}
#endregion
#region Rotation3DKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Rotation3D InterpolateValueCore(Rotation3D baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
double splineProgress = KeySpline.GetSplineProgress(keyFrameProgress);
return AnimatedTypeHelpers.InterpolateRotation3D(baseValue, Value, splineProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// KeySpline Property
/// </summary>
public static readonly DependencyProperty KeySplineProperty =
DependencyProperty.Register(
"KeySpline",
typeof(KeySpline),
typeof(SplineRotation3DKeyFrame),
new PropertyMetadata(new KeySpline()));
/// <summary>
/// The KeySpline defines the way that progress will be altered for this
/// key frame.
/// </summary>
public KeySpline KeySpline
{
get
{
return (KeySpline)GetValue(KeySplineProperty);
}
set
{
ArgumentNullException.ThrowIfNull(value);
SetValue(KeySplineProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a RectKeyFrameCollection in
/// conjunction with a KeyFrameRectAnimation to animate a
/// Rect property value along a set of key frames.
///
/// This RectKeyFrame interpolates between the Rect Value of
/// the previous key frame and its own Value to produce its output value.
/// </summary>
public partial class SplineRectKeyFrame : RectKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new SplineRectKeyFrame.
/// </summary>
public SplineRectKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new SplineRectKeyFrame.
/// </summary>
public SplineRectKeyFrame(Rect value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new SplineRectKeyFrame.
/// </summary>
public SplineRectKeyFrame(Rect value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new SplineRectKeyFrame.
/// </summary>
public SplineRectKeyFrame(Rect value, KeyTime keyTime, KeySpline keySpline)
: this()
{
ArgumentNullException.ThrowIfNull(keySpline);
Value = value;
KeyTime = keyTime;
KeySpline = keySpline;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new SplineRectKeyFrame();
}
#endregion
#region RectKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Rect InterpolateValueCore(Rect baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
double splineProgress = KeySpline.GetSplineProgress(keyFrameProgress);
return AnimatedTypeHelpers.InterpolateRect(baseValue, Value, splineProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// KeySpline Property
/// </summary>
public static readonly DependencyProperty KeySplineProperty =
DependencyProperty.Register(
"KeySpline",
typeof(KeySpline),
typeof(SplineRectKeyFrame),
new PropertyMetadata(new KeySpline()));
/// <summary>
/// The KeySpline defines the way that progress will be altered for this
/// key frame.
/// </summary>
public KeySpline KeySpline
{
get
{
return (KeySpline)GetValue(KeySplineProperty);
}
set
{
ArgumentNullException.ThrowIfNull(value);
SetValue(KeySplineProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a SingleKeyFrameCollection in
/// conjunction with a KeyFrameSingleAnimation to animate a
/// Single property value along a set of key frames.
///
/// This SingleKeyFrame interpolates between the Single Value of
/// the previous key frame and its own Value to produce its output value.
/// </summary>
public partial class SplineSingleKeyFrame : SingleKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new SplineSingleKeyFrame.
/// </summary>
public SplineSingleKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new SplineSingleKeyFrame.
/// </summary>
public SplineSingleKeyFrame(Single value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new SplineSingleKeyFrame.
/// </summary>
public SplineSingleKeyFrame(Single value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new SplineSingleKeyFrame.
/// </summary>
public SplineSingleKeyFrame(Single value, KeyTime keyTime, KeySpline keySpline)
: this()
{
ArgumentNullException.ThrowIfNull(keySpline);
Value = value;
KeyTime = keyTime;
KeySpline = keySpline;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new SplineSingleKeyFrame();
}
#endregion
#region SingleKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Single InterpolateValueCore(Single baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
double splineProgress = KeySpline.GetSplineProgress(keyFrameProgress);
return AnimatedTypeHelpers.InterpolateSingle(baseValue, Value, splineProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// KeySpline Property
/// </summary>
public static readonly DependencyProperty KeySplineProperty =
DependencyProperty.Register(
"KeySpline",
typeof(KeySpline),
typeof(SplineSingleKeyFrame),
new PropertyMetadata(new KeySpline()));
/// <summary>
/// The KeySpline defines the way that progress will be altered for this
/// key frame.
/// </summary>
public KeySpline KeySpline
{
get
{
return (KeySpline)GetValue(KeySplineProperty);
}
set
{
ArgumentNullException.ThrowIfNull(value);
SetValue(KeySplineProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a SizeKeyFrameCollection in
/// conjunction with a KeyFrameSizeAnimation to animate a
/// Size property value along a set of key frames.
///
/// This SizeKeyFrame interpolates between the Size Value of
/// the previous key frame and its own Value to produce its output value.
/// </summary>
public partial class SplineSizeKeyFrame : SizeKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new SplineSizeKeyFrame.
/// </summary>
public SplineSizeKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new SplineSizeKeyFrame.
/// </summary>
public SplineSizeKeyFrame(Size value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new SplineSizeKeyFrame.
/// </summary>
public SplineSizeKeyFrame(Size value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new SplineSizeKeyFrame.
/// </summary>
public SplineSizeKeyFrame(Size value, KeyTime keyTime, KeySpline keySpline)
: this()
{
ArgumentNullException.ThrowIfNull(keySpline);
Value = value;
KeyTime = keyTime;
KeySpline = keySpline;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new SplineSizeKeyFrame();
}
#endregion
#region SizeKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Size InterpolateValueCore(Size baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
double splineProgress = KeySpline.GetSplineProgress(keyFrameProgress);
return AnimatedTypeHelpers.InterpolateSize(baseValue, Value, splineProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// KeySpline Property
/// </summary>
public static readonly DependencyProperty KeySplineProperty =
DependencyProperty.Register(
"KeySpline",
typeof(KeySpline),
typeof(SplineSizeKeyFrame),
new PropertyMetadata(new KeySpline()));
/// <summary>
/// The KeySpline defines the way that progress will be altered for this
/// key frame.
/// </summary>
public KeySpline KeySpline
{
get
{
return (KeySpline)GetValue(KeySplineProperty);
}
set
{
ArgumentNullException.ThrowIfNull(value);
SetValue(KeySplineProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a VectorKeyFrameCollection in
/// conjunction with a KeyFrameVectorAnimation to animate a
/// Vector property value along a set of key frames.
///
/// This VectorKeyFrame interpolates between the Vector Value of
/// the previous key frame and its own Value to produce its output value.
/// </summary>
public partial class SplineVectorKeyFrame : VectorKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new SplineVectorKeyFrame.
/// </summary>
public SplineVectorKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new SplineVectorKeyFrame.
/// </summary>
public SplineVectorKeyFrame(Vector value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new SplineVectorKeyFrame.
/// </summary>
public SplineVectorKeyFrame(Vector value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new SplineVectorKeyFrame.
/// </summary>
public SplineVectorKeyFrame(Vector value, KeyTime keyTime, KeySpline keySpline)
: this()
{
ArgumentNullException.ThrowIfNull(keySpline);
Value = value;
KeyTime = keyTime;
KeySpline = keySpline;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new SplineVectorKeyFrame();
}
#endregion
#region VectorKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Vector InterpolateValueCore(Vector baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
double splineProgress = KeySpline.GetSplineProgress(keyFrameProgress);
return AnimatedTypeHelpers.InterpolateVector(baseValue, Value, splineProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// KeySpline Property
/// </summary>
public static readonly DependencyProperty KeySplineProperty =
DependencyProperty.Register(
"KeySpline",
typeof(KeySpline),
typeof(SplineVectorKeyFrame),
new PropertyMetadata(new KeySpline()));
/// <summary>
/// The KeySpline defines the way that progress will be altered for this
/// key frame.
/// </summary>
public KeySpline KeySpline
{
get
{
return (KeySpline)GetValue(KeySplineProperty);
}
set
{
ArgumentNullException.ThrowIfNull(value);
SetValue(KeySplineProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Vector3DKeyFrameCollection in
/// conjunction with a KeyFrameVector3DAnimation to animate a
/// Vector3D property value along a set of key frames.
///
/// This Vector3DKeyFrame interpolates between the Vector3D Value of
/// the previous key frame and its own Value to produce its output value.
/// </summary>
public partial class SplineVector3DKeyFrame : Vector3DKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new SplineVector3DKeyFrame.
/// </summary>
public SplineVector3DKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new SplineVector3DKeyFrame.
/// </summary>
public SplineVector3DKeyFrame(Vector3D value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new SplineVector3DKeyFrame.
/// </summary>
public SplineVector3DKeyFrame(Vector3D value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new SplineVector3DKeyFrame.
/// </summary>
public SplineVector3DKeyFrame(Vector3D value, KeyTime keyTime, KeySpline keySpline)
: this()
{
ArgumentNullException.ThrowIfNull(keySpline);
Value = value;
KeyTime = keyTime;
KeySpline = keySpline;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new SplineVector3DKeyFrame();
}
#endregion
#region Vector3DKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Vector3D InterpolateValueCore(Vector3D baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
double splineProgress = KeySpline.GetSplineProgress(keyFrameProgress);
return AnimatedTypeHelpers.InterpolateVector3D(baseValue, Value, splineProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// KeySpline Property
/// </summary>
public static readonly DependencyProperty KeySplineProperty =
DependencyProperty.Register(
"KeySpline",
typeof(KeySpline),
typeof(SplineVector3DKeyFrame),
new PropertyMetadata(new KeySpline()));
/// <summary>
/// The KeySpline defines the way that progress will be altered for this
/// key frame.
/// </summary>
public KeySpline KeySpline
{
get
{
return (KeySpline)GetValue(KeySplineProperty);
}
set
{
ArgumentNullException.ThrowIfNull(value);
SetValue(KeySplineProperty, value);
}
}
#endregion
}
}
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