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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
using MS.Internal;
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using MS.Internal.PresentationCore;
namespace System.Windows.Media.Animation
{
/// <summary>
/// This class is used as part of a BooleanKeyFrameCollection in
/// conjunction with a KeyFrameBooleanAnimation to animate a
/// Boolean property value along a set of key frames.
///
/// This BooleanKeyFrame changes from the Boolean Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteBooleanKeyFrame : BooleanKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteBooleanKeyFrame.
/// </summary>
public DiscreteBooleanKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteBooleanKeyFrame.
/// </summary>
public DiscreteBooleanKeyFrame(Boolean value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteBooleanKeyFrame.
/// </summary>
public DiscreteBooleanKeyFrame(Boolean value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteBooleanKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region BooleanKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Boolean InterpolateValueCore(Boolean baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a ByteKeyFrameCollection in
/// conjunction with a KeyFrameByteAnimation to animate a
/// Byte property value along a set of key frames.
///
/// This ByteKeyFrame changes from the Byte Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteByteKeyFrame : ByteKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteByteKeyFrame.
/// </summary>
public DiscreteByteKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteByteKeyFrame.
/// </summary>
public DiscreteByteKeyFrame(Byte value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteByteKeyFrame.
/// </summary>
public DiscreteByteKeyFrame(Byte value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteByteKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region ByteKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Byte InterpolateValueCore(Byte baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a CharKeyFrameCollection in
/// conjunction with a KeyFrameCharAnimation to animate a
/// Char property value along a set of key frames.
///
/// This CharKeyFrame changes from the Char Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteCharKeyFrame : CharKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteCharKeyFrame.
/// </summary>
public DiscreteCharKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteCharKeyFrame.
/// </summary>
public DiscreteCharKeyFrame(Char value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteCharKeyFrame.
/// </summary>
public DiscreteCharKeyFrame(Char value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteCharKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region CharKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Char InterpolateValueCore(Char baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a ColorKeyFrameCollection in
/// conjunction with a KeyFrameColorAnimation to animate a
/// Color property value along a set of key frames.
///
/// This ColorKeyFrame changes from the Color Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteColorKeyFrame : ColorKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteColorKeyFrame.
/// </summary>
public DiscreteColorKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteColorKeyFrame.
/// </summary>
public DiscreteColorKeyFrame(Color value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteColorKeyFrame.
/// </summary>
public DiscreteColorKeyFrame(Color value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteColorKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region ColorKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Color InterpolateValueCore(Color baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a DecimalKeyFrameCollection in
/// conjunction with a KeyFrameDecimalAnimation to animate a
/// Decimal property value along a set of key frames.
///
/// This DecimalKeyFrame changes from the Decimal Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteDecimalKeyFrame : DecimalKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteDecimalKeyFrame.
/// </summary>
public DiscreteDecimalKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteDecimalKeyFrame.
/// </summary>
public DiscreteDecimalKeyFrame(Decimal value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteDecimalKeyFrame.
/// </summary>
public DiscreteDecimalKeyFrame(Decimal value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteDecimalKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region DecimalKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Decimal InterpolateValueCore(Decimal baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a DoubleKeyFrameCollection in
/// conjunction with a KeyFrameDoubleAnimation to animate a
/// Double property value along a set of key frames.
///
/// This DoubleKeyFrame changes from the Double Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteDoubleKeyFrame : DoubleKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteDoubleKeyFrame.
/// </summary>
public DiscreteDoubleKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteDoubleKeyFrame.
/// </summary>
public DiscreteDoubleKeyFrame(Double value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteDoubleKeyFrame.
/// </summary>
public DiscreteDoubleKeyFrame(Double value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteDoubleKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region DoubleKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Double InterpolateValueCore(Double baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Int16KeyFrameCollection in
/// conjunction with a KeyFrameInt16Animation to animate a
/// Int16 property value along a set of key frames.
///
/// This Int16KeyFrame changes from the Int16 Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteInt16KeyFrame : Int16KeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteInt16KeyFrame.
/// </summary>
public DiscreteInt16KeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteInt16KeyFrame.
/// </summary>
public DiscreteInt16KeyFrame(Int16 value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteInt16KeyFrame.
/// </summary>
public DiscreteInt16KeyFrame(Int16 value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteInt16KeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region Int16KeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Int16 InterpolateValueCore(Int16 baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Int32KeyFrameCollection in
/// conjunction with a KeyFrameInt32Animation to animate a
/// Int32 property value along a set of key frames.
///
/// This Int32KeyFrame changes from the Int32 Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteInt32KeyFrame : Int32KeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteInt32KeyFrame.
/// </summary>
public DiscreteInt32KeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteInt32KeyFrame.
/// </summary>
public DiscreteInt32KeyFrame(Int32 value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteInt32KeyFrame.
/// </summary>
public DiscreteInt32KeyFrame(Int32 value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteInt32KeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region Int32KeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Int32 InterpolateValueCore(Int32 baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Int64KeyFrameCollection in
/// conjunction with a KeyFrameInt64Animation to animate a
/// Int64 property value along a set of key frames.
///
/// This Int64KeyFrame changes from the Int64 Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteInt64KeyFrame : Int64KeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteInt64KeyFrame.
/// </summary>
public DiscreteInt64KeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteInt64KeyFrame.
/// </summary>
public DiscreteInt64KeyFrame(Int64 value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteInt64KeyFrame.
/// </summary>
public DiscreteInt64KeyFrame(Int64 value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteInt64KeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region Int64KeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Int64 InterpolateValueCore(Int64 baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a MatrixKeyFrameCollection in
/// conjunction with a KeyFrameMatrixAnimation to animate a
/// Matrix property value along a set of key frames.
///
/// This MatrixKeyFrame changes from the Matrix Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteMatrixKeyFrame : MatrixKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteMatrixKeyFrame.
/// </summary>
public DiscreteMatrixKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteMatrixKeyFrame.
/// </summary>
public DiscreteMatrixKeyFrame(Matrix value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteMatrixKeyFrame.
/// </summary>
public DiscreteMatrixKeyFrame(Matrix value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteMatrixKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region MatrixKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Matrix InterpolateValueCore(Matrix baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a ObjectKeyFrameCollection in
/// conjunction with a KeyFrameObjectAnimation to animate a
/// Object property value along a set of key frames.
///
/// This ObjectKeyFrame changes from the Object Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteObjectKeyFrame : ObjectKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteObjectKeyFrame.
/// </summary>
public DiscreteObjectKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteObjectKeyFrame.
/// </summary>
public DiscreteObjectKeyFrame(Object value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteObjectKeyFrame.
/// </summary>
public DiscreteObjectKeyFrame(Object value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteObjectKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region ObjectKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Object InterpolateValueCore(Object baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a PointKeyFrameCollection in
/// conjunction with a KeyFramePointAnimation to animate a
/// Point property value along a set of key frames.
///
/// This PointKeyFrame changes from the Point Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscretePointKeyFrame : PointKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscretePointKeyFrame.
/// </summary>
public DiscretePointKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscretePointKeyFrame.
/// </summary>
public DiscretePointKeyFrame(Point value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscretePointKeyFrame.
/// </summary>
public DiscretePointKeyFrame(Point value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscretePointKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region PointKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Point InterpolateValueCore(Point baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Point3DKeyFrameCollection in
/// conjunction with a KeyFramePoint3DAnimation to animate a
/// Point3D property value along a set of key frames.
///
/// This Point3DKeyFrame changes from the Point3D Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscretePoint3DKeyFrame : Point3DKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscretePoint3DKeyFrame.
/// </summary>
public DiscretePoint3DKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscretePoint3DKeyFrame.
/// </summary>
public DiscretePoint3DKeyFrame(Point3D value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscretePoint3DKeyFrame.
/// </summary>
public DiscretePoint3DKeyFrame(Point3D value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscretePoint3DKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region Point3DKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Point3D InterpolateValueCore(Point3D baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a QuaternionKeyFrameCollection in
/// conjunction with a KeyFrameQuaternionAnimation to animate a
/// Quaternion property value along a set of key frames.
///
/// This QuaternionKeyFrame changes from the Quaternion Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteQuaternionKeyFrame : QuaternionKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteQuaternionKeyFrame.
/// </summary>
public DiscreteQuaternionKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteQuaternionKeyFrame.
/// </summary>
public DiscreteQuaternionKeyFrame(Quaternion value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteQuaternionKeyFrame.
/// </summary>
public DiscreteQuaternionKeyFrame(Quaternion value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteQuaternionKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region QuaternionKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Quaternion InterpolateValueCore(Quaternion baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Rotation3DKeyFrameCollection in
/// conjunction with a KeyFrameRotation3DAnimation to animate a
/// Rotation3D property value along a set of key frames.
///
/// This Rotation3DKeyFrame changes from the Rotation3D Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteRotation3DKeyFrame : Rotation3DKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteRotation3DKeyFrame.
/// </summary>
public DiscreteRotation3DKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteRotation3DKeyFrame.
/// </summary>
public DiscreteRotation3DKeyFrame(Rotation3D value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteRotation3DKeyFrame.
/// </summary>
public DiscreteRotation3DKeyFrame(Rotation3D value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteRotation3DKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region Rotation3DKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Rotation3D InterpolateValueCore(Rotation3D baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a RectKeyFrameCollection in
/// conjunction with a KeyFrameRectAnimation to animate a
/// Rect property value along a set of key frames.
///
/// This RectKeyFrame changes from the Rect Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteRectKeyFrame : RectKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteRectKeyFrame.
/// </summary>
public DiscreteRectKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteRectKeyFrame.
/// </summary>
public DiscreteRectKeyFrame(Rect value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteRectKeyFrame.
/// </summary>
public DiscreteRectKeyFrame(Rect value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteRectKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region RectKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Rect InterpolateValueCore(Rect baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a SingleKeyFrameCollection in
/// conjunction with a KeyFrameSingleAnimation to animate a
/// Single property value along a set of key frames.
///
/// This SingleKeyFrame changes from the Single Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteSingleKeyFrame : SingleKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteSingleKeyFrame.
/// </summary>
public DiscreteSingleKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteSingleKeyFrame.
/// </summary>
public DiscreteSingleKeyFrame(Single value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteSingleKeyFrame.
/// </summary>
public DiscreteSingleKeyFrame(Single value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteSingleKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region SingleKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Single InterpolateValueCore(Single baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a SizeKeyFrameCollection in
/// conjunction with a KeyFrameSizeAnimation to animate a
/// Size property value along a set of key frames.
///
/// This SizeKeyFrame changes from the Size Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteSizeKeyFrame : SizeKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteSizeKeyFrame.
/// </summary>
public DiscreteSizeKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteSizeKeyFrame.
/// </summary>
public DiscreteSizeKeyFrame(Size value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteSizeKeyFrame.
/// </summary>
public DiscreteSizeKeyFrame(Size value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteSizeKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region SizeKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Size InterpolateValueCore(Size baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a StringKeyFrameCollection in
/// conjunction with a KeyFrameStringAnimation to animate a
/// String property value along a set of key frames.
///
/// This StringKeyFrame changes from the String Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteStringKeyFrame : StringKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteStringKeyFrame.
/// </summary>
public DiscreteStringKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteStringKeyFrame.
/// </summary>
public DiscreteStringKeyFrame(String value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteStringKeyFrame.
/// </summary>
public DiscreteStringKeyFrame(String value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteStringKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region StringKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override String InterpolateValueCore(String baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a VectorKeyFrameCollection in
/// conjunction with a KeyFrameVectorAnimation to animate a
/// Vector property value along a set of key frames.
///
/// This VectorKeyFrame changes from the Vector Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteVectorKeyFrame : VectorKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteVectorKeyFrame.
/// </summary>
public DiscreteVectorKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteVectorKeyFrame.
/// </summary>
public DiscreteVectorKeyFrame(Vector value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteVectorKeyFrame.
/// </summary>
public DiscreteVectorKeyFrame(Vector value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteVectorKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region VectorKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Vector InterpolateValueCore(Vector baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Vector3DKeyFrameCollection in
/// conjunction with a KeyFrameVector3DAnimation to animate a
/// Vector3D property value along a set of key frames.
///
/// This Vector3DKeyFrame changes from the Vector3D Value of
/// the previous key frame to its own Value without interpolation. The
/// change occurs at the KeyTime.
/// </summary>
public class DiscreteVector3DKeyFrame : Vector3DKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new DiscreteVector3DKeyFrame.
/// </summary>
public DiscreteVector3DKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new DiscreteVector3DKeyFrame.
/// </summary>
public DiscreteVector3DKeyFrame(Vector3D value)
: base(value)
{
}
/// <summary>
/// Creates a new DiscreteVector3DKeyFrame.
/// </summary>
public DiscreteVector3DKeyFrame(Vector3D value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DiscreteVector3DKeyFrame();
}
// We don't need to override CloneCore because it won't do anything
#endregion
#region Vector3DKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Vector3D InterpolateValueCore(Vector3D baseValue, double keyFrameProgress)
{
if (keyFrameProgress < 1.0)
{
return baseValue;
}
else
{
return Value;
}
}
#endregion
}
}
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