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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
namespace System.Windows.Media.Animation
{
/// <summary>
/// This enumeration represents the different states that a clock can be in
/// at any given time.
/// </summary>
public enum ClockState
{
/// <summary>
/// The clock is currently active meaning that the current time of the
/// clock changes relative to its parent time.
/// </summary>
Active,
/// <summary>
/// The clock is currenty in a fill state meaning that its current time
/// and progress do not change relative to the parent's time, but the
/// clock is not stopped.
/// </summary>
Filling,
/// <summary>
/// The clock is currently stopped which means that its current time and
/// current progress property values are undefined.
/// </summary>
Stopped
}
}
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