118 references to ClockState
PresentationCore (108)
System\Windows\Media\Animation\AnimationLayer.cs (3)
67&& newAnimationClocks[0].CurrentState == ClockState.Stopped) 232&& _animationClocks[0].CurrentState == ClockState.Stopped) 268if (clock.CurrentState != ClockState.Stopped)
System\Windows\Media\Animation\AnimationStorage.cs (3)
631if (animationClocks[0].CurrentState == ClockState.Stopped) 913&& storage._animationClocks[0].CurrentState == ClockState.Stopped) 980if (clocks[i].CurrentState != ClockState.Stopped)
System\Windows\Media\Animation\Clock.cs (38)
116_currentClockState = ClockState.Stopped; 246public ClockState CurrentState 704ClockState lastClockState = _currentClockState; 1110if (_currentClockState == ClockState.Stopped) // If our state changed to stopped 1168_currentClockState = ClockState.Stopped; 1278internal ClockState InternalCurrentClockState 1942Debug.Assert(_parent._currentClockState != ClockState.Stopped); 1943Debug.Assert(_currentClockState != ClockState.Stopped); 1963Debug.Assert(_currentClockState != ClockState.Active); 2043if (_currentClockState == ClockState.Filling && repeatBehavior.HasCount && !_currentIterationBeginTime.HasValue) 2100&& (_currentClockState == ClockState.Filling || _parent.IsBackwardsProgressingGlobal)) 2141if (_currentClockState == ClockState.Active && parentSpeed != 0 && !NeedsTicksWhenActive) 2172Debug.Assert(_currentClockState == ClockState.Active 2173|| (_currentClockState == ClockState.Filling 2220if (_currentClockState == ClockState.Filling && expirationTime.HasValue && _currentIterationBeginTime >= expirationTime) 2257Debug.Assert(_parent._currentClockState != ClockState.Stopped); 2291_currentClockState = ClockState.Active; 2295if (parentSpeed != 0 && _currentClockState == ClockState.Active && NeedsTicksWhenActive) 2309Debug.Assert(_parent._currentClockState != ClockState.Stopped); 2310Debug.Assert(_currentClockState == ClockState.Active); // Must be active at this point 2339Debug.Assert(_parent._currentClockState != ClockState.Stopped); 2340Debug.Assert(_currentClockState != ClockState.Stopped); 2377if (_currentClockState == ClockState.Active 2378&& _parent._currentClockState == ClockState.Active) 2401if (_currentClockState == ClockState.Active 2402&& _parent._currentClockState == ClockState.Active) 2423return (_currentClockState != ClockState.Active); // Proceed to calculate global speed if we are active 2713if (current._currentClockState != ClockState.Stopped) 2732Debug.Assert(_currentClockState == ClockState.Stopped); 2781if (_currentClockState != ClockState.Filling) 2904if (_syncData != null && _syncData.IsInSyncPeriod && _parent.CurrentState != ClockState.Stopped) // We are already in a slip zone 2930if (_syncData != null && !_syncData.IsInSyncPeriod && _parent.CurrentState != ClockState.Stopped && 3002Debug.Assert(_parent._currentClockState != ClockState.Stopped); 3127if (_parent._currentClockState != ClockState.Stopped) // We have a parent that is active or filling 3135if (_currentClockState != ClockState.Stopped) 3160Debug.Assert(_parent.CurrentState != ClockState.Stopped); 3722_currentClockState = ClockState.Filling; 4416private ClockState _currentClockState; // Precalculated current clock state
System\Windows\Media\Animation\ClockGroup.cs (3)
195if (currentClock != null && currentClock.CurrentState == ClockState.Active) 423InternalCurrentClockState = ClockState.Active; 519if (subtree.Current.InternalCurrentClockState != ClockState.Stopped)
System\Windows\Media\Animation\DoubleAnimationUsingPath.cs (1)
164Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\BooleanAnimationBase.cs (1)
141if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\BooleanAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ByteAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ByteAnimationBase.cs (1)
141if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\ByteAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\CharAnimationBase.cs (1)
141if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\CharAnimationUsingKeyFrames.cs (1)
312Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ColorAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ColorAnimationBase.cs (1)
141if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\ColorAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\DecimalAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\DecimalAnimationBase.cs (1)
141if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\DecimalAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\DoubleAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\DoubleAnimationBase.cs (1)
141if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\DoubleAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int16Animation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int16AnimationBase.cs (1)
141if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Int16AnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int32Animation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int32AnimationBase.cs (1)
141if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Int32AnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int64Animation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int64AnimationBase.cs (1)
141if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Int64AnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\MatrixAnimationBase.cs (1)
141if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\MatrixAnimationUsingKeyFrames.cs (1)
312Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ObjectAnimationBase.cs (1)
87if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\ObjectAnimationUsingKeyFrames.cs (1)
312Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Point3DAnimation.cs (1)
208Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Point3DAnimationBase.cs (1)
143if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Point3DAnimationUsingKeyFrames.cs (1)
314Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\PointAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\PointAnimationBase.cs (1)
141if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\PointAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\QuaternionAnimation.cs (1)
208Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\QuaternionAnimationBase.cs (1)
143if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\QuaternionAnimationUsingKeyFrames.cs (1)
314Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\RectAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\RectAnimationBase.cs (1)
141if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\RectAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Rotation3DAnimation.cs (1)
208Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Rotation3DAnimationBase.cs (1)
140if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Rotation3DAnimationUsingKeyFrames.cs (1)
314Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\SingleAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\SingleAnimationBase.cs (1)
141if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\SingleAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\SizeAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\SizeAnimationBase.cs (1)
141if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\SizeAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\StringAnimationBase.cs (1)
138if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\StringAnimationUsingKeyFrames.cs (1)
312Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Vector3DAnimation.cs (1)
208Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Vector3DAnimationBase.cs (1)
143if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Vector3DAnimationUsingKeyFrames.cs (1)
314Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\VectorAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\VectorAnimationBase.cs (1)
141if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\VectorAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\MatrixAnimationUsingPath.cs (1)
243Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\PointAnimationUsingPath.cs (1)
135Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
PresentationFramework (10)
System\windows\Documents\CaretElement.cs (2)
593if (_blinkAnimationClock.CurrentState == ClockState.Active) 937if (visible && (!(_blinkAnimationClock.CurrentState == ClockState.Active) || positionChanged))
System\Windows\Media\Animation\Generated\ThicknessAnimation.cs (1)
206Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ThicknessAnimationBase.cs (1)
140if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\ThicknessAnimationUsingKeyFrames.cs (1)
317Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Storyboard.cs (5)
1432public ClockState GetCurrentState( FrameworkElement containingObject ) 1441public ClockState GetCurrentState( FrameworkContentElement containingObject ) 1450public ClockState GetCurrentState() 1455private ClockState GetCurrentStateImpl( DependencyObject containingObject ) 1464return ClockState.Stopped; // Not default(ClockState)...