118 references to ClockState
PresentationCore (108)
System\Windows\Media\Animation\AnimationLayer.cs (3)
71&& newAnimationClocks[0].CurrentState == ClockState.Stopped) 236&& _animationClocks[0].CurrentState == ClockState.Stopped) 272if (clock.CurrentState != ClockState.Stopped)
System\Windows\Media\Animation\AnimationStorage.cs (3)
634if (animationClocks[0].CurrentState == ClockState.Stopped) 916&& storage._animationClocks[0].CurrentState == ClockState.Stopped) 983if (clocks[i].CurrentState != ClockState.Stopped)
System\Windows\Media\Animation\Clock.cs (38)
129_currentClockState = ClockState.Stopped; 259public ClockState CurrentState 717ClockState lastClockState = _currentClockState; 1123if (_currentClockState == ClockState.Stopped) // If our state changed to stopped 1181_currentClockState = ClockState.Stopped; 1291internal ClockState InternalCurrentClockState 1955Debug.Assert(_parent._currentClockState != ClockState.Stopped); 1956Debug.Assert(_currentClockState != ClockState.Stopped); 1976Debug.Assert(_currentClockState != ClockState.Active); 2056if (_currentClockState == ClockState.Filling && repeatBehavior.HasCount && !_currentIterationBeginTime.HasValue) 2113&& (_currentClockState == ClockState.Filling || _parent.IsBackwardsProgressingGlobal)) 2154if (_currentClockState == ClockState.Active && parentSpeed != 0 && !NeedsTicksWhenActive) 2185Debug.Assert(_currentClockState == ClockState.Active 2186|| (_currentClockState == ClockState.Filling 2233if (_currentClockState == ClockState.Filling && expirationTime.HasValue && _currentIterationBeginTime >= expirationTime) 2270Debug.Assert(_parent._currentClockState != ClockState.Stopped); 2304_currentClockState = ClockState.Active; 2308if (parentSpeed != 0 && _currentClockState == ClockState.Active && NeedsTicksWhenActive) 2322Debug.Assert(_parent._currentClockState != ClockState.Stopped); 2323Debug.Assert(_currentClockState == ClockState.Active); // Must be active at this point 2352Debug.Assert(_parent._currentClockState != ClockState.Stopped); 2353Debug.Assert(_currentClockState != ClockState.Stopped); 2390if (_currentClockState == ClockState.Active 2391&& _parent._currentClockState == ClockState.Active) 2414if (_currentClockState == ClockState.Active 2415&& _parent._currentClockState == ClockState.Active) 2436return (_currentClockState != ClockState.Active); // Proceed to calculate global speed if we are active 2726if (current._currentClockState != ClockState.Stopped) 2745Debug.Assert(_currentClockState == ClockState.Stopped); 2794if (_currentClockState != ClockState.Filling) 2917if (_syncData != null && _syncData.IsInSyncPeriod && _parent.CurrentState != ClockState.Stopped) // We are already in a slip zone 2943if (_syncData != null && !_syncData.IsInSyncPeriod && _parent.CurrentState != ClockState.Stopped && 3015Debug.Assert(_parent._currentClockState != ClockState.Stopped); 3140if (_parent._currentClockState != ClockState.Stopped) // We have a parent that is active or filling 3148if (_currentClockState != ClockState.Stopped) 3173Debug.Assert(_parent.CurrentState != ClockState.Stopped); 3735_currentClockState = ClockState.Filling; 4429private ClockState _currentClockState; // Precalculated current clock state
System\Windows\Media\Animation\ClockGroup.cs (3)
200if (currentClock != null && currentClock.CurrentState == ClockState.Active) 428InternalCurrentClockState = ClockState.Active; 524if (subtree.Current.InternalCurrentClockState != ClockState.Stopped)
System\Windows\Media\Animation\DoubleAnimationUsingPath.cs (1)
173Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\BooleanAnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\BooleanAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ByteAnimation.cs (1)
218Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ByteAnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\ByteAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\CharAnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\CharAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ColorAnimation.cs (1)
218Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ColorAnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\ColorAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\DecimalAnimation.cs (1)
218Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\DecimalAnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\DecimalAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\DoubleAnimation.cs (1)
218Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\DoubleAnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\DoubleAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int16Animation.cs (1)
218Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int16AnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Int16AnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int32Animation.cs (1)
218Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int32AnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Int32AnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int64Animation.cs (1)
218Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int64AnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Int64AnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\MatrixAnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\MatrixAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ObjectAnimationBase.cs (1)
100if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\ObjectAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Point3DAnimation.cs (1)
218Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Point3DAnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Point3DAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\PointAnimation.cs (1)
218Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\PointAnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\PointAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\QuaternionAnimation.cs (1)
218Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\QuaternionAnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\QuaternionAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\RectAnimation.cs (1)
218Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\RectAnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\RectAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Rotation3DAnimation.cs (1)
218Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Rotation3DAnimationBase.cs (1)
151if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Rotation3DAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\SingleAnimation.cs (1)
218Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\SingleAnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\SingleAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\SizeAnimation.cs (1)
218Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\SizeAnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\SizeAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\StringAnimationBase.cs (1)
151if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\StringAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Vector3DAnimation.cs (1)
218Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Vector3DAnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Vector3DAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\VectorAnimation.cs (1)
218Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\VectorAnimationBase.cs (1)
154if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\VectorAnimationUsingKeyFrames.cs (1)
328Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\MatrixAnimationUsingPath.cs (1)
257Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\PointAnimationUsingPath.cs (1)
150Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
PresentationFramework (10)
System\windows\Documents\CaretElement.cs (2)
596if (_blinkAnimationClock.CurrentState == ClockState.Active) 940if (visible && (!(_blinkAnimationClock.CurrentState == ClockState.Active) || positionChanged))
System\Windows\Media\Animation\Generated\ThicknessAnimation.cs (1)
217Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ThicknessAnimationBase.cs (1)
153if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\ThicknessAnimationUsingKeyFrames.cs (1)
327Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Storyboard.cs (5)
1435public ClockState GetCurrentState( FrameworkElement containingObject ) 1444public ClockState GetCurrentState( FrameworkContentElement containingObject ) 1453public ClockState GetCurrentState() 1458private ClockState GetCurrentStateImpl( DependencyObject containingObject ) 1467return ClockState.Stopped; // Not default(ClockState)...