89 references to Stopped
PresentationCore (85)
System\Windows\Media\Animation\AnimationLayer.cs (3)
67
&& newAnimationClocks[0].CurrentState == ClockState.
Stopped
)
232
&& _animationClocks[0].CurrentState == ClockState.
Stopped
)
268
if (clock.CurrentState != ClockState.
Stopped
)
System\Windows\Media\Animation\AnimationStorage.cs (3)
633
if (animationClocks[0].CurrentState == ClockState.
Stopped
)
915
&& storage._animationClocks[0].CurrentState == ClockState.
Stopped
)
982
if (clocks[i].CurrentState != ClockState.
Stopped
)
System\Windows\Media\Animation\Clock.cs (17)
116
_currentClockState = ClockState.
Stopped
;
1110
if (_currentClockState == ClockState.
Stopped
) // If our state changed to stopped
1168
_currentClockState = ClockState.
Stopped
;
1942
Debug.Assert(_parent._currentClockState != ClockState.
Stopped
);
1943
Debug.Assert(_currentClockState != ClockState.
Stopped
);
2257
Debug.Assert(_parent._currentClockState != ClockState.
Stopped
);
2309
Debug.Assert(_parent._currentClockState != ClockState.
Stopped
);
2339
Debug.Assert(_parent._currentClockState != ClockState.
Stopped
);
2340
Debug.Assert(_currentClockState != ClockState.
Stopped
);
2713
if (current._currentClockState != ClockState.
Stopped
)
2732
Debug.Assert(_currentClockState == ClockState.
Stopped
);
2904
if (_syncData != null && _syncData.IsInSyncPeriod && _parent.CurrentState != ClockState.
Stopped
) // We are already in a slip zone
2930
if (_syncData != null && !_syncData.IsInSyncPeriod && _parent.CurrentState != ClockState.
Stopped
&&
3002
Debug.Assert(_parent._currentClockState != ClockState.
Stopped
);
3127
if (_parent._currentClockState != ClockState.
Stopped
) // We have a parent that is active or filling
3135
if (_currentClockState != ClockState.
Stopped
)
3160
Debug.Assert(_parent.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\ClockGroup.cs (1)
519
if (subtree.Current.InternalCurrentClockState != ClockState.
Stopped
)
System\Windows\Media\Animation\DoubleAnimationUsingPath.cs (1)
164
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\BooleanAnimationBase.cs (1)
134
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\BooleanAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\ByteAnimation.cs (1)
207
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\ByteAnimationBase.cs (1)
134
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\ByteAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\CharAnimationBase.cs (1)
134
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\CharAnimationUsingKeyFrames.cs (1)
312
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\ColorAnimation.cs (1)
207
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\ColorAnimationBase.cs (1)
134
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\ColorAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\DecimalAnimation.cs (1)
207
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\DecimalAnimationBase.cs (1)
134
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\DecimalAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\DoubleAnimation.cs (1)
207
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\DoubleAnimationBase.cs (1)
134
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\DoubleAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Int16Animation.cs (1)
207
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Int16AnimationBase.cs (1)
134
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\Int16AnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Int32Animation.cs (1)
207
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Int32AnimationBase.cs (1)
134
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\Int32AnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Int64Animation.cs (1)
207
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Int64AnimationBase.cs (1)
134
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\Int64AnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\MatrixAnimationBase.cs (1)
134
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\MatrixAnimationUsingKeyFrames.cs (1)
312
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\ObjectAnimationBase.cs (1)
80
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\ObjectAnimationUsingKeyFrames.cs (1)
312
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Point3DAnimation.cs (1)
208
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Point3DAnimationBase.cs (1)
136
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\Point3DAnimationUsingKeyFrames.cs (1)
314
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\PointAnimation.cs (1)
207
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\PointAnimationBase.cs (1)
134
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\PointAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\QuaternionAnimation.cs (1)
208
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\QuaternionAnimationBase.cs (1)
136
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\QuaternionAnimationUsingKeyFrames.cs (1)
314
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\RectAnimation.cs (1)
207
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\RectAnimationBase.cs (1)
134
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\RectAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Rotation3DAnimation.cs (1)
208
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Rotation3DAnimationBase.cs (1)
133
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\Rotation3DAnimationUsingKeyFrames.cs (1)
314
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\SingleAnimation.cs (1)
207
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\SingleAnimationBase.cs (1)
134
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\SingleAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\SizeAnimation.cs (1)
207
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\SizeAnimationBase.cs (1)
134
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\SizeAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\StringAnimationBase.cs (1)
131
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\StringAnimationUsingKeyFrames.cs (1)
312
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Vector3DAnimation.cs (1)
208
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Vector3DAnimationBase.cs (1)
136
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\Vector3DAnimationUsingKeyFrames.cs (1)
314
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\VectorAnimation.cs (1)
207
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\VectorAnimationBase.cs (1)
134
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\VectorAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\MatrixAnimationUsingPath.cs (1)
243
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\PointAnimationUsingPath.cs (1)
135
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
PresentationFramework (4)
System\Windows\Media\Animation\Generated\ThicknessAnimation.cs (1)
206
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\ThicknessAnimationBase.cs (1)
133
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\ThicknessAnimationUsingKeyFrames.cs (1)
317
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Storyboard.cs (1)
1466
return ClockState.
Stopped
; // Not default(ClockState)...