89 references to Stopped
PresentationCore (85)
System\Windows\Media\Animation\AnimationLayer.cs (3)
67&& newAnimationClocks[0].CurrentState == ClockState.Stopped) 232&& _animationClocks[0].CurrentState == ClockState.Stopped) 268if (clock.CurrentState != ClockState.Stopped)
System\Windows\Media\Animation\AnimationStorage.cs (3)
633if (animationClocks[0].CurrentState == ClockState.Stopped) 915&& storage._animationClocks[0].CurrentState == ClockState.Stopped) 982if (clocks[i].CurrentState != ClockState.Stopped)
System\Windows\Media\Animation\Clock.cs (17)
116_currentClockState = ClockState.Stopped; 1110if (_currentClockState == ClockState.Stopped) // If our state changed to stopped 1168_currentClockState = ClockState.Stopped; 1942Debug.Assert(_parent._currentClockState != ClockState.Stopped); 1943Debug.Assert(_currentClockState != ClockState.Stopped); 2257Debug.Assert(_parent._currentClockState != ClockState.Stopped); 2309Debug.Assert(_parent._currentClockState != ClockState.Stopped); 2339Debug.Assert(_parent._currentClockState != ClockState.Stopped); 2340Debug.Assert(_currentClockState != ClockState.Stopped); 2713if (current._currentClockState != ClockState.Stopped) 2732Debug.Assert(_currentClockState == ClockState.Stopped); 2904if (_syncData != null && _syncData.IsInSyncPeriod && _parent.CurrentState != ClockState.Stopped) // We are already in a slip zone 2930if (_syncData != null && !_syncData.IsInSyncPeriod && _parent.CurrentState != ClockState.Stopped && 3002Debug.Assert(_parent._currentClockState != ClockState.Stopped); 3127if (_parent._currentClockState != ClockState.Stopped) // We have a parent that is active or filling 3135if (_currentClockState != ClockState.Stopped) 3160Debug.Assert(_parent.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\ClockGroup.cs (1)
519if (subtree.Current.InternalCurrentClockState != ClockState.Stopped)
System\Windows\Media\Animation\DoubleAnimationUsingPath.cs (1)
164Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\BooleanAnimationBase.cs (1)
134if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\BooleanAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ByteAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ByteAnimationBase.cs (1)
134if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\ByteAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\CharAnimationBase.cs (1)
134if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\CharAnimationUsingKeyFrames.cs (1)
312Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ColorAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ColorAnimationBase.cs (1)
134if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\ColorAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\DecimalAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\DecimalAnimationBase.cs (1)
134if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\DecimalAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\DoubleAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\DoubleAnimationBase.cs (1)
134if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\DoubleAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int16Animation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int16AnimationBase.cs (1)
134if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Int16AnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int32Animation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int32AnimationBase.cs (1)
134if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Int32AnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int64Animation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int64AnimationBase.cs (1)
134if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Int64AnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\MatrixAnimationBase.cs (1)
134if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\MatrixAnimationUsingKeyFrames.cs (1)
312Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ObjectAnimationBase.cs (1)
80if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\ObjectAnimationUsingKeyFrames.cs (1)
312Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Point3DAnimation.cs (1)
208Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Point3DAnimationBase.cs (1)
136if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Point3DAnimationUsingKeyFrames.cs (1)
314Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\PointAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\PointAnimationBase.cs (1)
134if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\PointAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\QuaternionAnimation.cs (1)
208Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\QuaternionAnimationBase.cs (1)
136if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\QuaternionAnimationUsingKeyFrames.cs (1)
314Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\RectAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\RectAnimationBase.cs (1)
134if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\RectAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Rotation3DAnimation.cs (1)
208Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Rotation3DAnimationBase.cs (1)
133if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Rotation3DAnimationUsingKeyFrames.cs (1)
314Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\SingleAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\SingleAnimationBase.cs (1)
134if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\SingleAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\SizeAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\SizeAnimationBase.cs (1)
134if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\SizeAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\StringAnimationBase.cs (1)
131if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\StringAnimationUsingKeyFrames.cs (1)
312Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Vector3DAnimation.cs (1)
208Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\Vector3DAnimationBase.cs (1)
136if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\Vector3DAnimationUsingKeyFrames.cs (1)
314Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\VectorAnimation.cs (1)
207Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\VectorAnimationBase.cs (1)
134if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\VectorAnimationUsingKeyFrames.cs (1)
313Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\MatrixAnimationUsingPath.cs (1)
243Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\PointAnimationUsingPath.cs (1)
135Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
PresentationFramework (4)
System\Windows\Media\Animation\Generated\ThicknessAnimation.cs (1)
206Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Generated\ThicknessAnimationBase.cs (1)
133if (animationClock.CurrentState == ClockState.Stopped)
System\Windows\Media\Animation\Generated\ThicknessAnimationUsingKeyFrames.cs (1)
317Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
System\Windows\Media\Animation\Storyboard.cs (1)
1466return ClockState.Stopped; // Not default(ClockState)...