89 references to Stopped
PresentationCore (85)
System\Windows\Media\Animation\AnimationLayer.cs (3)
71
&& newAnimationClocks[0].CurrentState == ClockState.
Stopped
)
236
&& _animationClocks[0].CurrentState == ClockState.
Stopped
)
272
if (clock.CurrentState != ClockState.
Stopped
)
System\Windows\Media\Animation\AnimationStorage.cs (3)
634
if (animationClocks[0].CurrentState == ClockState.
Stopped
)
916
&& storage._animationClocks[0].CurrentState == ClockState.
Stopped
)
983
if (clocks[i].CurrentState != ClockState.
Stopped
)
System\Windows\Media\Animation\Clock.cs (17)
129
_currentClockState = ClockState.
Stopped
;
1123
if (_currentClockState == ClockState.
Stopped
) // If our state changed to stopped
1181
_currentClockState = ClockState.
Stopped
;
1955
Debug.Assert(_parent._currentClockState != ClockState.
Stopped
);
1956
Debug.Assert(_currentClockState != ClockState.
Stopped
);
2270
Debug.Assert(_parent._currentClockState != ClockState.
Stopped
);
2322
Debug.Assert(_parent._currentClockState != ClockState.
Stopped
);
2352
Debug.Assert(_parent._currentClockState != ClockState.
Stopped
);
2353
Debug.Assert(_currentClockState != ClockState.
Stopped
);
2726
if (current._currentClockState != ClockState.
Stopped
)
2745
Debug.Assert(_currentClockState == ClockState.
Stopped
);
2917
if (_syncData != null && _syncData.IsInSyncPeriod && _parent.CurrentState != ClockState.
Stopped
) // We are already in a slip zone
2943
if (_syncData != null && !_syncData.IsInSyncPeriod && _parent.CurrentState != ClockState.
Stopped
&&
3015
Debug.Assert(_parent._currentClockState != ClockState.
Stopped
);
3140
if (_parent._currentClockState != ClockState.
Stopped
) // We have a parent that is active or filling
3148
if (_currentClockState != ClockState.
Stopped
)
3173
Debug.Assert(_parent.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\ClockGroup.cs (1)
524
if (subtree.Current.InternalCurrentClockState != ClockState.
Stopped
)
System\Windows\Media\Animation\DoubleAnimationUsingPath.cs (1)
173
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\BooleanAnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\BooleanAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\ByteAnimation.cs (1)
218
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\ByteAnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\ByteAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\CharAnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\CharAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\ColorAnimation.cs (1)
218
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\ColorAnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\ColorAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\DecimalAnimation.cs (1)
218
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\DecimalAnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\DecimalAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\DoubleAnimation.cs (1)
218
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\DoubleAnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\DoubleAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Int16Animation.cs (1)
218
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Int16AnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\Int16AnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Int32Animation.cs (1)
218
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Int32AnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\Int32AnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Int64Animation.cs (1)
218
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Int64AnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\Int64AnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\MatrixAnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\MatrixAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\ObjectAnimationBase.cs (1)
100
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\ObjectAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Point3DAnimation.cs (1)
218
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Point3DAnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\Point3DAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\PointAnimation.cs (1)
218
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\PointAnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\PointAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\QuaternionAnimation.cs (1)
218
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\QuaternionAnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\QuaternionAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\RectAnimation.cs (1)
218
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\RectAnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\RectAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Rotation3DAnimation.cs (1)
218
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Rotation3DAnimationBase.cs (1)
151
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\Rotation3DAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\SingleAnimation.cs (1)
218
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\SingleAnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\SingleAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\SizeAnimation.cs (1)
218
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\SizeAnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\SizeAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\StringAnimationBase.cs (1)
151
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\StringAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Vector3DAnimation.cs (1)
218
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\Vector3DAnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\Vector3DAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\VectorAnimation.cs (1)
218
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\VectorAnimationBase.cs (1)
154
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\VectorAnimationUsingKeyFrames.cs (1)
328
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\MatrixAnimationUsingPath.cs (1)
257
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\PointAnimationUsingPath.cs (1)
150
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
PresentationFramework (4)
System\Windows\Media\Animation\Generated\ThicknessAnimation.cs (1)
217
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Generated\ThicknessAnimationBase.cs (1)
153
if (animationClock.CurrentState == ClockState.
Stopped
)
System\Windows\Media\Animation\Generated\ThicknessAnimationUsingKeyFrames.cs (1)
327
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
System\Windows\Media\Animation\Storyboard.cs (1)
1467
return ClockState.
Stopped
; // Not default(ClockState)...