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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
using System.Windows.Input.Manipulations;
namespace System.Windows.Input
{
/// <summary>
/// Provides information about the inertia behavior.
/// </summary>
public class InertiaRotationBehavior
{
/// <summary>
/// Instantiates a new instance of this class.
/// </summary>
public InertiaRotationBehavior()
{
}
/// <summary>
/// Instantiates a new instance of this class.
/// </summary>
internal InertiaRotationBehavior(double initialVelocity)
{
_initialVelocity = initialVelocity;
}
/// <summary>
/// The initial rate of angular change of the element at the start of the inertia phase in degrees/ms.
/// </summary>
public double InitialVelocity
{
get { return _initialVelocity; }
set
{
_isInitialVelocitySet = true;
_initialVelocity = value;
}
}
/// <summary>
/// The desired rate of change of velocity in degrees/ms^2.
/// </summary>
public double DesiredDeceleration
{
get { return _desiredDeceleration; }
set
{
if (Double.IsInfinity(value) || Double.IsNaN(value))
{
throw new ArgumentOutOfRangeException("value");
}
_isDesiredDecelerationSet = true;
_desiredDeceleration = value;
_isDesiredRotationSet = false;
_desiredRotation = double.NaN;
}
}
/// <summary>
/// The desired total change in angle in degrees.
/// </summary>
public double DesiredRotation
{
get { return _desiredRotation; }
set
{
if (Double.IsInfinity(value) || Double.IsNaN(value))
{
throw new ArgumentOutOfRangeException("value");
}
_isDesiredRotationSet = true;
_desiredRotation = value;
_isDesiredDecelerationSet = false;
_desiredDeceleration = double.NaN;
}
}
internal bool CanUseForInertia()
{
return _isInitialVelocitySet || _isDesiredDecelerationSet || _isDesiredRotationSet;
}
internal static void ApplyParameters(InertiaRotationBehavior behavior, InertiaProcessor2D processor, double initialVelocity)
{
if (behavior != null && behavior.CanUseForInertia())
{
InertiaRotationBehavior2D behavior2D = new InertiaRotationBehavior2D();
if (behavior._isInitialVelocitySet)
{
behavior2D.InitialVelocity = (float)AngleUtil.DegreesToRadians(behavior._initialVelocity);
}
else
{
behavior2D.InitialVelocity = (float)AngleUtil.DegreesToRadians(initialVelocity);
}
if (behavior._isDesiredDecelerationSet)
{
behavior2D.DesiredDeceleration = (float)AngleUtil.DegreesToRadians(behavior._desiredDeceleration);
}
if (behavior._isDesiredRotationSet)
{
behavior2D.DesiredRotation = (float)AngleUtil.DegreesToRadians(behavior._desiredRotation);
}
processor.RotationBehavior = behavior2D;
}
}
private bool _isInitialVelocitySet;
private double _initialVelocity = double.NaN;
private bool _isDesiredDecelerationSet;
private double _desiredDeceleration = double.NaN;
private bool _isDesiredRotationSet;
private double _desiredRotation = double.NaN;
}
}
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