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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Windows;
using System.Windows.Input;
using System.Windows.Ink;
using MS.Internal.Ink;
using MS.Internal;
namespace System.Windows.Ink
{
#region IncrementalHitTester Abstract Base Class
/// <summary>
/// This class serves as both the base class and public interface for
/// incremental hit-testing implementaions.
/// </summary>
public abstract class IncrementalHitTester
{
#region Public API
/// <summary>
/// Adds a point representing an incremental move of the hit-testing tool
/// </summary>
/// <param name="point">a point that represents an incremental move of the hitting tool</param>
public void AddPoint(Point point)
{
AddPoints(new Point[1] { point });
}
/// <summary>
/// Adds an array of points representing an incremental move of the hit-testing tool
/// </summary>
/// <param name="points">points representing an incremental move of the hitting tool</param>
public void AddPoints(IEnumerable<Point> points)
{
ArgumentNullException.ThrowIfNull(points);
if (IEnumerablePointHelper.GetCount(points) == 0)
{
throw new System.ArgumentException(SR.EmptyArrayNotAllowedAsArgument, "points");
}
if (false == _fValid)
{
throw new System.InvalidOperationException(SR.EndHitTestingCalled);
}
System.Diagnostics.Debug.Assert(_strokes != null);
AddPointsCore(points);
}
/// <summary>
/// Adds a StylusPacket representing an incremental move of the hit-testing tool
/// </summary>
/// <param name="stylusPoints">stylusPoints</param>
public void AddPoints(StylusPointCollection stylusPoints)
{
ArgumentNullException.ThrowIfNull(stylusPoints);
if (stylusPoints.Count == 0)
{
throw new System.ArgumentException(SR.EmptyArrayNotAllowedAsArgument, "stylusPoints");
}
if (false == _fValid)
{
throw new System.InvalidOperationException(SR.EndHitTestingCalled);
}
System.Diagnostics.Debug.Assert(_strokes != null);
Point[] points = new Point[stylusPoints.Count];
for (int x = 0; x < stylusPoints.Count; x++)
{
points[x] = (Point)stylusPoints[x];
}
AddPointsCore(points);
}
/// <summary>
/// Release as many resources as possible for this enumerator
/// </summary>
public void EndHitTesting()
{
if (_strokes != null)
{
// Detach the event handler
_strokes.StrokesChangedInternal -= new StrokeCollectionChangedEventHandler(OnStrokesChanged);
_strokes = null;
int count = _strokeInfos.Count;
for ( int i = 0; i < count; i++)
{
_strokeInfos[i].Detach();
}
_strokeInfos = null;
}
_fValid = false;
}
/// <summary>
/// Accessor to see if the Hit Tester is still valid
/// </summary>
public bool IsValid { get { return _fValid; } }
#endregion
#region Internal
/// <summary>
/// C-tor.
/// </summary>
/// <param name="strokes">strokes to hit-test</param>
internal IncrementalHitTester(StrokeCollection strokes)
{
System.Diagnostics.Debug.Assert(strokes != null);
// Create a StrokeInfo object for each stroke.
_strokeInfos = new List<StrokeInfo>(strokes.Count);
for (int x = 0; x < strokes.Count; x++)
{
Stroke stroke = strokes[x];
_strokeInfos.Add(new StrokeInfo(stroke));
}
_strokes = strokes;
// Attach an event handler to the strokes' changed event
_strokes.StrokesChangedInternal += new StrokeCollectionChangedEventHandler(OnStrokesChanged);
}
/// <summary>
/// The implementation behind AddPoint/AddPoints.
/// Derived classes are supposed to override this method.
/// </summary>
protected abstract void AddPointsCore(IEnumerable<Point> points);
/// <summary>
/// Accessor to the internal collection of StrokeInfo objects
/// </summary>
internal List<StrokeInfo> StrokeInfos { get { return _strokeInfos; } }
#endregion
#region Private
/// <summary>
/// Event handler associated with the stroke collection.
/// </summary>
/// <param name="sender">Stroke collection that was modified</param>
/// <param name="args">Modification that occurred</param>
/// <remarks>
/// Update our _strokeInfos cache. We get notified on StrokeCollection.StrokesChangedInternal which
/// is raised first so we can assume we're the first delegate in the call chain
/// </remarks>
private void OnStrokesChanged(object sender, StrokeCollectionChangedEventArgs args)
{
System.Diagnostics.Debug.Assert((_strokes != null) && (_strokeInfos != null) && (_strokes == sender));
StrokeCollection added = args.Added;
StrokeCollection removed = args.Removed;
if (added.Count > 0)
{
int firstIndex = _strokes.IndexOf(added[0]);
for (int i = 0; i < added.Count; i++)
{
_strokeInfos.Insert(firstIndex, new StrokeInfo(added[i]));
firstIndex++;
}
}
if (removed.Count > 0)
{
StrokeCollection localRemoved = new StrokeCollection(removed);
//we have to assume that removed strokes can be in any order in _strokes
for (int i = 0; i < _strokeInfos.Count && localRemoved.Count > 0; )
{
bool found = false;
for (int j = 0; j < localRemoved.Count; j++)
{
if (localRemoved[j] == _strokeInfos[i].Stroke)
{
_strokeInfos.RemoveAt(i);
localRemoved.RemoveAt(j);
found = true;
}
}
//we didn't find a removed stroke at index i in _strokeInfos, so advance i
if (!found)
{
i++;
}
}
}
//validate our cache
if (_strokes.Count != _strokeInfos.Count)
{
Debug.Assert(false, "Benign assert. IncrementalHitTester's _strokeInfos cache is out of sync, rebuilding.");
RebuildStrokeInfoCache();
return;
}
for (int i = 0; i < _strokeInfos.Count; i++)
{
if (_strokeInfos[i].Stroke != _strokes[i])
{
Debug.Assert(false, "Benign assert. IncrementalHitTester's _strokeInfos cache is out of sync, rebuilding.");
RebuildStrokeInfoCache();
return;
}
}
}
/// <summary>
/// IHT's can get into a state where their StrokeInfo cache is too
/// out of sync with the StrokeCollection to incrementally update it.
/// When we detect this has happened, we just rebuild the entire cache.
/// </summary>
private void RebuildStrokeInfoCache()
{
List<StrokeInfo> newStrokeInfos = new List<StrokeInfo>(_strokes.Count);
foreach (Stroke stroke in _strokes)
{
bool found = false;
for (int x = 0; x < _strokeInfos.Count; x++)
{
StrokeInfo strokeInfo = _strokeInfos[x];
if (strokeInfo != null && stroke == strokeInfo.Stroke)
{
newStrokeInfos.Add(strokeInfo);
//just set to null instead of removing and shifting
//we're about to GC _strokeInfos
_strokeInfos[x] = null;
found = true;
break;
}
}
if (!found)
{
//we didn't find an existing strokeInfo
newStrokeInfos.Add(new StrokeInfo(stroke));
}
}
//detach the remaining strokeInfo's from their strokes
for (int x = 0; x < _strokeInfos.Count; x++)
{
StrokeInfo strokeInfo = _strokeInfos[x];
if (strokeInfo != null)
{
strokeInfo.Detach();
}
}
_strokeInfos = newStrokeInfos;
#if DEBUG
Debug.Assert(_strokeInfos.Count == _strokes.Count);
for (int x = 0; x < _strokeInfos.Count; x++)
{
Debug.Assert(_strokeInfos[x].Stroke == _strokes[x]);
}
#endif
}
#endregion
#region Fields
/// <summary> Reference to the stroke collection under test </summary>
private StrokeCollection _strokes;
/// <summary> A collection of helper objects mapped to the stroke colection</summary>
private List<StrokeInfo> _strokeInfos;
private bool _fValid = true;
#endregion
}
#endregion
#region IncrementalLassoHitTester
/// <summary>
/// IncrementalHitTester implementation for hit-testing with lasso
/// </summary>
public class IncrementalLassoHitTester : IncrementalHitTester
{
#region public APIs
/// <summary>
/// Event
/// </summary>
public event LassoSelectionChangedEventHandler SelectionChanged;
#endregion
#region C-tor and the overrides
/// <summary>
/// C-tor.
/// </summary>
/// <param name="strokes">strokes to hit-test</param>
/// <param name="percentageWithinLasso">a hit-testing parameter that defines the minimal
/// percent of nodes of a stroke to be inside the lasso to consider the stroke hit</param>
internal IncrementalLassoHitTester(StrokeCollection strokes, int percentageWithinLasso)
: base(strokes)
{
System.Diagnostics.Debug.Assert((percentageWithinLasso >= 0) && (percentageWithinLasso <= 100));
_lasso = new SingleLoopLasso();
_percentIntersect = percentageWithinLasso;
}
/// <summary>
/// The implementation behind the public methods AddPoint/AddPoints
/// </summary>
/// <param name="points">new points to add to the lasso</param>
protected override void AddPointsCore(IEnumerable<Point> points)
{
System.Diagnostics.Debug.Assert((points != null) && (IEnumerablePointHelper.GetCount(points)!= 0));
// Add the new points to the lasso
int lastPointIndex = (0 != _lasso.PointCount) ? (_lasso.PointCount - 1) : 0;
_lasso.AddPoints(points);
// Do nothing if there's not enough points, or there's nobody listening
// The points may be filtered out, so if all the points are filtered out, (lastPointIndex == (_lasso.PointCount - 1).
// For this case, check if the incremental lasso is disabled (i.e., points modified).
if ((_lasso.IsEmpty) || (lastPointIndex == (_lasso.PointCount - 1) && false == _lasso.IsIncrementalLassoDirty)
|| (SelectionChanged == null))
{
return;
}
// Variables for possible HitChanged events to fire
StrokeCollection strokesHit = null;
StrokeCollection strokesUnhit = null;
// Create a lasso that represents the current increment
Lasso lassoUpdate = new Lasso();
if (false == _lasso.IsIncrementalLassoDirty)
{
if (0 < lastPointIndex)
{
lassoUpdate.AddPoint(_lasso[0]);
}
// Only the points the have been successfully added to _lasso will be added to
// lassoUpdate.
for (; lastPointIndex < _lasso.PointCount; lastPointIndex++)
{
lassoUpdate.AddPoint(_lasso[lastPointIndex]);
}
}
// Enumerate through the strokes and update their hit-test results
foreach (StrokeInfo strokeInfo in this.StrokeInfos)
{
Lasso lasso;
if (true == strokeInfo.IsDirty || true == _lasso.IsIncrementalLassoDirty)
{
// If this is the first time this stroke gets hit-tested with this lasso,
// or if the stroke (or its DAs) has changed since the last hit-testing,
// or if the lasso points have been modified,
// then (re)hit-test this stroke against the entire lasso.
lasso = _lasso;
strokeInfo.IsDirty = false;
}
else
{
// Otherwise, hit-test it against the lasso increment first and then only
// those ink points that are in that small lasso need to be hit-tested
// against the big (entire) lasso.
// This is supposed to be a significant piece of optimization, since
// lasso increments are usually very small, they are defined by just
// a few points and they don't capture and/or release too many ink nodes.
lasso = lassoUpdate;
}
// Skip those stroke which bounding box doesn't even intersects with the lasso bounds
double hitWeightChange = 0f;
if (lasso.Bounds.IntersectsWith(strokeInfo.StrokeBounds))
{
// Get the stroke node points for the hit-testing.
StylusPointCollection stylusPoints = strokeInfo.StylusPoints;
// Find out if the lasso update has changed the hit count of the stroke.
for (int i = 0; i < stylusPoints.Count; i++)
{
// Consider only the points that become captured/released with this particular update
if (true == lasso.Contains((Point)stylusPoints[i]))
{
double weight = strokeInfo.GetPointWeight(i);
if (lasso == _lasso || _lasso.Contains((Point)stylusPoints[i]))
{
hitWeightChange += weight;
}
else
{
hitWeightChange -= weight;
}
}
}
}
// Update the stroke hit weight and check whether it has crossed the margin
// in either direction since the last update.
if ((hitWeightChange != 0) || (lasso == _lasso))
{
strokeInfo.HitWeight = (lasso == _lasso) ? hitWeightChange : (strokeInfo.HitWeight + hitWeightChange);
bool isHit = DoubleUtil.GreaterThanOrClose(strokeInfo.HitWeight, strokeInfo.TotalWeight * _percentIntersect / 100f - Stroke.PercentageTolerance);
if (strokeInfo.IsHit != isHit)
{
strokeInfo.IsHit = isHit;
if (isHit)
{
// The hit count became greater than the margin percentage, the stroke
// needs to be reported for selection
if (null == strokesHit)
{
strokesHit = new StrokeCollection();
}
strokesHit.Add(strokeInfo.Stroke);
}
else
{
// The hit count just became less than the margin percentage,
// the stroke needs to be reported for de-selection
if (null == strokesUnhit)
{
strokesUnhit = new StrokeCollection();
}
strokesUnhit.Add(strokeInfo.Stroke);
}
}
}
}
_lasso.IsIncrementalLassoDirty = false;
// Raise StrokesHitChanged event if any strokes has changed thier
// hit status and there're the event subscribers.
if ((null != strokesHit) || (null != strokesUnhit))
{
OnSelectionChanged(new LassoSelectionChangedEventArgs (strokesHit, strokesUnhit));
}
}
/// <summary>
/// SelectionChanged event raiser
/// </summary>
/// <param name="eventArgs"></param>
protected void OnSelectionChanged(LassoSelectionChangedEventArgs eventArgs)
{
System.Diagnostics.Debug.Assert(eventArgs != null);
if (SelectionChanged != null)
{
SelectionChanged(this, eventArgs);
}
}
#endregion
#region Fields
private Lasso _lasso;
private int _percentIntersect;
#endregion
}
#endregion
#region IncrementalStrokeHitTester
/// <summary>
/// IncrementalHitTester implementation for hit-testing with a shape, PointErasing .
/// </summary>
public class IncrementalStrokeHitTester : IncrementalHitTester
{
/// <summary>
///
/// </summary>
public event StrokeHitEventHandler StrokeHit;
#region C-tor and the overrides
/// <summary>
/// C-tor
/// </summary>
/// <param name="strokes">strokes to hit-test for erasing</param>
/// <param name="eraserShape">erasing shape</param>
internal IncrementalStrokeHitTester(StrokeCollection strokes, StylusShape eraserShape)
: base(strokes)
{
System.Diagnostics.Debug.Assert(eraserShape != null);
// Create an ErasingStroke objects that implements the actual hit-testing
_erasingStroke = new ErasingStroke(eraserShape);
}
/// <summary>
/// The implementation behind the public methods AddPoint/AddPoints
/// </summary>
/// <param name="points">a set of points representing the last increment
/// in the moving of the erasing shape</param>
protected override void AddPointsCore(IEnumerable<Point> points)
{
System.Diagnostics.Debug.Assert((points != null) && (IEnumerablePointHelper.GetCount(points) != 0));
System.Diagnostics.Debug.Assert(_erasingStroke != null);
// Move the shape through the new points and build the contour of the move.
_erasingStroke.MoveTo(points);
Rect erasingBounds = _erasingStroke.Bounds;
if (erasingBounds.IsEmpty)
{
return;
}
List<StrokeHitEventArgs> strokeHitEventArgCollection = null;
// Do nothing if there's nobody listening to the events
if (StrokeHit != null)
{
List<StrokeIntersection> eraseAt = new List<StrokeIntersection>();
// Test stroke by stroke and collect the results.
for (int x = 0; x < this.StrokeInfos.Count; x++)
{
StrokeInfo strokeInfo = this.StrokeInfos[x];
// Skip the stroke if its bounding box doesn't intersect with the one of the hitting shape.
if ((erasingBounds.IntersectsWith(strokeInfo.StrokeBounds) == false) ||
(_erasingStroke.EraseTest(StrokeNodeIterator.GetIterator(strokeInfo.Stroke, strokeInfo.Stroke.DrawingAttributes), eraseAt) == false))
{
continue;
}
// Create an event args to raise after done with hit-testing
// We don't fire these events right away because user is expected to
// modify the stroke collection in her event handler, and that would
// invalidate this foreach loop.
if (strokeHitEventArgCollection == null)
{
strokeHitEventArgCollection = new List<StrokeHitEventArgs>();
}
strokeHitEventArgCollection.Add(new StrokeHitEventArgs(strokeInfo.Stroke, eraseAt.ToArray()));
// We must clear eraseAt or it will contain invalid results for the next strokes
eraseAt.Clear();
}
}
// Raise StrokeHit event if needed.
if (strokeHitEventArgCollection != null)
{
System.Diagnostics.Debug.Assert(strokeHitEventArgCollection.Count != 0);
for (int x = 0; x < strokeHitEventArgCollection.Count; x++)
{
StrokeHitEventArgs eventArgs = strokeHitEventArgCollection[x];
System.Diagnostics.Debug.Assert(eventArgs.HitStroke != null);
OnStrokeHit(eventArgs);
}
}
}
/// <summary>
/// Event raiser for StrokeHit
/// </summary>
protected void OnStrokeHit(StrokeHitEventArgs eventArgs)
{
System.Diagnostics.Debug.Assert(eventArgs != null);
if (StrokeHit != null)
{
StrokeHit(this, eventArgs);
}
}
#endregion
#region Fields
private ErasingStroke _erasingStroke;
#endregion
}
#endregion
#region EventArgs and delegates
/// <summary>
/// Declaration for LassoSelectionChanged event handler. Used in lasso-selection
/// </summary>
public delegate void LassoSelectionChangedEventHandler(object sender, LassoSelectionChangedEventArgs e);
/// <summary>
/// Declaration for StrokeHit event handler. Used in point-erasing
/// </summary>
public delegate void StrokeHitEventHandler(object sender, StrokeHitEventArgs e);
/// <summary>
/// Event arguments for LassoSelectionChanged event
/// </summary>
public class LassoSelectionChangedEventArgs : EventArgs
{
internal LassoSelectionChangedEventArgs(StrokeCollection selectedStrokes, StrokeCollection deselectedStrokes)
{
_selectedStrokes = selectedStrokes;
_deselectedStrokes = deselectedStrokes;
}
/// <summary>
/// Collection of strokes which were hit with the last increment
/// </summary>
public StrokeCollection SelectedStrokes
{
get
{
if (_selectedStrokes != null)
{
StrokeCollection sc = new StrokeCollection();
sc.Add(_selectedStrokes);
return sc;
}
else
{
return new StrokeCollection();
}
}
}
/// <summary>
/// Collection of strokes which were unhit with the last increment
/// </summary>
public StrokeCollection DeselectedStrokes
{
get
{
if (_deselectedStrokes != null)
{
StrokeCollection sc = new StrokeCollection();
sc.Add(_deselectedStrokes);
return sc;
}
else
{
return new StrokeCollection();
}
}
}
private StrokeCollection _selectedStrokes;
private StrokeCollection _deselectedStrokes;
}
/// <summary>
/// Event arguments for StrokeHit event
/// </summary>
public class StrokeHitEventArgs : EventArgs
{
/// <summary>
/// C-tor
/// </summary>
internal StrokeHitEventArgs(Stroke stroke, StrokeIntersection[] hitFragments)
{
System.Diagnostics.Debug.Assert(stroke != null && hitFragments != null && hitFragments.Length > 0);
_stroke = stroke;
_hitFragments = hitFragments;
}
/// <summary>Stroke that was hit</summary>
public Stroke HitStroke { get { return _stroke; } }
/// <summary>
///
/// </summary>
/// <returns></returns>
public StrokeCollection GetPointEraseResults()
{
return _stroke.Erase(_hitFragments);
}
private Stroke _stroke;
private StrokeIntersection[] _hitFragments;
}
#endregion
}
namespace MS.Internal.Ink
{
#region StrokeInfo
/// <summary>
/// A helper class associated with a stroke. Used for caching the stroke's
/// bounding box, hit-testing results, and for keeping an eye on the stroke changes
/// </summary>
internal class StrokeInfo
{
#region API (used by incremental hit-testers)
/// <summary>
/// StrokeInfo
/// </summary>
internal StrokeInfo(Stroke stroke)
{
System.Diagnostics.Debug.Assert(stroke != null);
_stroke = stroke;
_bounds = stroke.GetBounds();
// Start listening to the stroke events
_stroke.DrawingAttributesChanged += new PropertyDataChangedEventHandler(OnStrokeDrawingAttributesChanged);
_stroke.StylusPointsReplaced += new StylusPointsReplacedEventHandler(OnStylusPointsReplaced);
_stroke.StylusPoints.Changed += new EventHandler(OnStylusPointsChanged);
_stroke.DrawingAttributesReplaced += new DrawingAttributesReplacedEventHandler(OnDrawingAttributesReplaced);
}
/// <summary>The stroke object associated with this helper structure</summary>
internal Stroke Stroke { get { return _stroke; } }
/// <summary>Pre-calculated bounds of the stroke </summary>
internal Rect StrokeBounds { get { return _bounds; } }
/// <summary>Tells whether the stroke or its drawing attributes have been modified
/// since the last use (hit-testing)</summary>
internal bool IsDirty
{
get { return _isDirty; }
set { _isDirty = value; }
}
/// <summary>Tells whether the stroke was found (and reported) as hit </summary>
internal bool IsHit
{
get { return _isHit; }
set { _isHit = value; }
}
/// <summary>
/// Cache teh stroke points
/// </summary>
internal StylusPointCollection StylusPoints
{
get
{
if (_stylusPoints == null)
{
if (_stroke.DrawingAttributes.FitToCurve)
{
_stylusPoints = _stroke.GetBezierStylusPoints();
}
else
{
_stylusPoints = _stroke.StylusPoints;
}
}
return _stylusPoints;
}
}
/// <summary>
/// Holds the current hit-testing result for the stroke. Represents the length of
/// the stroke "inside" and "hit" by the lasso
/// </summary>
internal double HitWeight
{
get { return _hitWeight; }
set
{
// it is ok to clamp this off, rounding error sends it over or under by a minimal amount.
if (DoubleUtil.GreaterThan(value, TotalWeight))
{
_hitWeight = TotalWeight;
}
else if (DoubleUtil.LessThan(value, 0f))
{
_hitWeight = 0f;
}
else
{
_hitWeight = value;
}
}
}
/// <summary>
/// Get the total weight of the stroke. For this implementation, it is the total length of the stroke.
/// </summary>
/// <returns></returns>
internal double TotalWeight
{
get
{
if (!_totalWeightCached)
{
_totalWeight= 0;
for (int i = 0; i < StylusPoints.Count; i++)
{
_totalWeight += this.GetPointWeight(i);
}
_totalWeightCached = true;
}
return _totalWeight;
}
}
/// <summary>
/// Calculate the weight of a point.
/// </summary>
internal double GetPointWeight(int index)
{
StylusPointCollection stylusPoints = this.StylusPoints;
DrawingAttributes da = this.Stroke.DrawingAttributes;
System.Diagnostics.Debug.Assert(stylusPoints != null && index >= 0 && index < stylusPoints.Count);
double weight = 0f;
if (index == 0)
{
weight += Math.Sqrt(da.Width*da.Width + da.Height*da.Height) / 2.0f;
}
else
{
Vector spine = (Point)stylusPoints[index] - (Point)stylusPoints[index - 1];
weight += Math.Sqrt(spine.LengthSquared) / 2.0f;
}
if (index == stylusPoints.Count - 1)
{
weight += Math.Sqrt(da.Width*da.Width + da.Height*da.Height) / 2.0f;
}
else
{
Vector spine = (Point)stylusPoints[index + 1] - (Point)stylusPoints[index];
weight += Math.Sqrt(spine.LengthSquared) / 2.0f;
}
return weight;
}
/// <summary>
/// A kind of disposing method
/// </summary>
internal void Detach()
{
if (_stroke != null)
{
// Detach the event handlers
_stroke.DrawingAttributesChanged -= new PropertyDataChangedEventHandler(OnStrokeDrawingAttributesChanged);
_stroke.StylusPointsReplaced -= new StylusPointsReplacedEventHandler(OnStylusPointsReplaced);
_stroke.StylusPoints.Changed -= new EventHandler(OnStylusPointsChanged);
_stroke.DrawingAttributesReplaced -= new DrawingAttributesReplacedEventHandler(OnDrawingAttributesReplaced);
_stroke = null;
}
}
#endregion
#region Stroke event handlers (Private)
/// <summary>Event handler for stroke data changed events</summary>
private void OnStylusPointsChanged(object sender, EventArgs args)
{
Invalidate();
}
/// <summary>Event handler for stroke data changed events</summary>
private void OnStylusPointsReplaced(object sender, StylusPointsReplacedEventArgs args)
{
Invalidate();
}
/// <summary>
/// Event handler for stroke's drawing attributes changes.
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
private void OnStrokeDrawingAttributesChanged(object sender, PropertyDataChangedEventArgs args)
{
// Only enforce rehittesting of the whole stroke when the DrawingAttribute change may affect hittesting
if(DrawingAttributes.IsGeometricalDaGuid(args.PropertyGuid))
{
Invalidate();
}
}
private void OnDrawingAttributesReplaced(Object sender, DrawingAttributesReplacedEventArgs args)
{
// If the drawing attributes change involves Width, Height, StylusTipTransform, IgnorePressure, or FitToCurve,
// we need to invalidate
if (false == DrawingAttributes.GeometricallyEqual(args.NewDrawingAttributes, args.PreviousDrawingAttributes))
{
Invalidate();
}
}
/// <summary>Implementation for the event handlers above</summary>
private void Invalidate()
{
_totalWeightCached = false;
_stylusPoints = null;
_hitWeight = 0;
// Let the hit-tester know that it should not use incremental hit-testing
_isDirty = true;
// The Stroke.GetBounds may be overriden in the 3rd party code.
// The out-side code could throw exception. If an exception is thrown, _bounds will keep the original value.
// Re-compute the stroke bounds
_bounds = _stroke.GetBounds();
}
#endregion
#region Fields
private Stroke _stroke;
private Rect _bounds;
private double _hitWeight = 0f;
private bool _isHit = false;
private bool _isDirty = true;
private StylusPointCollection _stylusPoints; // Cache the stroke rendering points
private double _totalWeight = 0f;
private bool _totalWeightCached = false;
#endregion
}
#endregion // StrokeInfo
}
// The following code is for Stroke-Erasing scenario. Currently the IncrementalStrokeHitTester
// can be used for Stroke-erasing but the following class is faster. If in the future there's a
// perf issue with Stroke-Erasing, consider adding the following code.
//#region Commented Code for IncrementalStrokeHitTester
//#region IncrementalStrokeHitTester
///// <summary>
///// IncrementalHitTester implementation for hit-testing with a shape, StrokeErasing .
///// </summary>
//public class IncrementalStrokeHitTester : IncrementalHitTester
//{
// /// <summary>
// /// event
// /// </summary>
// public event StrokesHitEventHandler StrokesHit;
// #region C-tor and the overrides
// /// <summary>
// /// C-tor
// /// </summary>
// /// <param name="strokes">strokes to hit-test for erasing</param>
// /// <param name="eraserShape">erasing shape</param>
// internal IncrementalStrokeHitTester(StrokeCollection strokes, StylusShape eraserShape)
// : base(strokes)
// {
// System.Diagnostics.Debug.Assert(eraserShape != null);
// // Create an ErasingStroke objects that implements the actual hit-testing
// _erasingStroke = new ErasingStroke(eraserShape);
// }
// /// <summary>
// ///
// /// </summary>
// /// <param name="eventArgs"></param>
// internal protected void OnStrokesHit(StrokesHitEventArgs eventArgs)
// {
// if (StrokesHit != null)
// {
// StrokesHit(this, eventArgs);
// }
// }
// /// <summary>
// /// The implementation behind the public methods AddPoint/AddPoints
// /// </summary>
// /// <param name="points">a set of points representing the last increment
// /// in the moving of the erasing shape</param>
// internal protected override void AddPointsCore(Point[] points)
// {
// System.Diagnostics.Debug.Assert((points != null) && (points.Length != 0));
// System.Diagnostics.Debug.Assert(_erasingStroke != null);
// // Move the shape through the new points and build the contour of the move.
// _erasingStroke.MoveTo(points);
// Rect erasingBounds = _erasingStroke.Bounds;
// if (erasingBounds.IsEmpty)
// {
// return;
// }
// StrokeCollection strokesHit = null;
// if (StrokesHit != null)
// {
// // Test stroke by stroke and collect hits.
// foreach (StrokeInfo strokeInfo in StrokeInfos)
// {
// // Skip strokes that have already been reported hit or which bounds
// // don't intersect with the bounds of the erasing stroke.
// if ((strokeInfo.IsHit == false) && erasingBounds.IntersectsWith(strokeInfo.StrokeBounds)
// && _erasingStroke.HitTest(StrokeNodeIterator.GetIterator(strokeInfo.Stroke, strokeInfo.Overrides)))
// {
// if (strokesHit == null)
// {
// strokesHit = new StrokeCollection();
// }
// strokesHit.Add(strokeInfo.Stroke);
// strokeInfo.IsHit = true;
// }
// }
// }
// // Raise StrokesHitChanged event if any strokes have been hit and there're listeners to the event.
// if (strokesHit != null)
// {
// System.Diagnostics.Debug.Assert(strokesHit.Count != 0);
// OnStrokesHit(new StrokesHitEventArgs(strokesHit));
// }
// }
// #endregion
// #region Fields
// private ErasingStroke _erasingStroke;
// #endregion
//}
//#endregion
///// <summary>
///// Declaration for StrokesHit event handler. Used in stroke-erasing
///// </summary>
//public delegate void StrokesHitEventHandler(object sender, StrokesHitEventArgs e);
///// <summary>
///// Event arguments for StrokesHit event
///// </summary>
//public class StrokesHitEventArgs : EventArgs
//{
// internal StrokesHitEventArgs(StrokeCollection hitStrokes)
// {
// System.Diagnostics.Debug.Assert(hitStrokes != null && hitStrokes.Count > 0);
// _hitStrokes = hitStrokes;
// }
// /// <summary>
// ///
// /// </summary>
// public StrokeCollection HitStrokes
// {
// get { return _hitStrokes; }
// }
// private StrokeCollection _hitStrokes;
//}
//#endregion
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