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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using MS.Utility;
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Windows;
using System.Windows.Media;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Runtime.Serialization;
using MS.Internal.Ink.InkSerializedFormat;
using MS.Internal;
using MS.Internal.Ink;
using System.Reflection;
using System.Windows.Input;
using SR=MS.Internal.PresentationCore.SR;
// Primary root namespace for TabletPC/Ink/Handwriting/Recognition in .NET
namespace System.Windows.Ink
{
/// <summary>
/// A Stroke object is the fundamental unit of ink data storage.
/// </summary>
public partial class Stroke : INotifyPropertyChanged
{
/// <summary>Create a stroke from a StylusPointCollection</summary>
/// <remarks>
/// </remarks>
/// <param name="stylusPoints">StylusPointCollection that makes up the stroke</param>
public Stroke(StylusPointCollection stylusPoints)
: this (stylusPoints, new DrawingAttributes(), null)
{
}
/// <summary>Create a stroke from a StylusPointCollection</summary>
/// <remarks>
/// </remarks>
/// <param name="stylusPoints">StylusPointCollection that makes up the stroke</param>
/// <param name="drawingAttributes">drawingAttributes</param>
public Stroke(StylusPointCollection stylusPoints, DrawingAttributes drawingAttributes)
: this(stylusPoints, drawingAttributes, null)
{
}
/// <summary>Create a stroke from a StylusPointCollection</summary>
/// <remarks>
/// </remarks>
/// <param name="stylusPoints">StylusPointCollection that makes up the stroke</param>
/// <param name="drawingAttributes">drawingAttributes</param>
/// <param name="extendedProperties">extendedProperties</param>
internal Stroke(StylusPointCollection stylusPoints, DrawingAttributes drawingAttributes, ExtendedPropertyCollection extendedProperties)
{
ArgumentNullException.ThrowIfNull(stylusPoints);
if (stylusPoints.Count == 0)
{
throw new ArgumentException(SR.InvalidStylusPointCollectionZeroCount, "stylusPoints");
}
ArgumentNullException.ThrowIfNull(drawingAttributes);
_drawingAttributes = drawingAttributes;
_stylusPoints = stylusPoints;
_extendedProperties = extendedProperties;
Initialize();
}
/// <summary>
/// Internal helper to set up listeners, called by ctor and by Clone
/// </summary>
private void Initialize()
{
_drawingAttributes.AttributeChanged += new PropertyDataChangedEventHandler(DrawingAttributes_Changed);
_stylusPoints.Changed += new EventHandler(StylusPoints_Changed);
_stylusPoints.CountGoingToZero += new CancelEventHandler(StylusPoints_CountGoingToZero);
}
/// <summary>Returns a new stroke that has a deep copy.</summary>
/// <remarks>Deep copied data includes points, point description, drawing attributes, and transform</remarks>
/// <returns>Deep copy of current stroke</returns>
public virtual Stroke Clone()
{
//
// use MemberwiseClone, which will instance the most derived type
// We use this instead of Activator.CreateInstance because it does not
// require ReflectionPermission. One thing to note, all references
// are shared, including event delegates, so we need to set those to null
//
Stroke clone = (Stroke)this.MemberwiseClone();
//
// null the delegates in the cloned strokes
//
clone.DrawingAttributesChanged = null;
clone.DrawingAttributesReplaced = null;
clone.StylusPointsReplaced = null;
clone.StylusPointsChanged = null;
clone.PropertyDataChanged = null;
clone.Invalidated = null;
clone._propertyChanged = null;
//Clone is also called from Stroke.Copy internally for point
//erase. In that case, we don't want to clone the StylusPoints
//because they will be replaced after we call
if (_cloneStylusPoints)
{
clone._stylusPoints = _stylusPoints.Clone();
}
clone._drawingAttributes = _drawingAttributes.Clone();
if (_extendedProperties != null)
{
clone._extendedProperties = _extendedProperties.Clone();
}
//set up listeners
clone.Initialize();
//
// copy state
//
Debug.Assert(_cachedGeometry == null || _cachedGeometry.IsFrozen);
//we don't need to cache if this is frozen
//if (null != _cachedGeometry)
//{
// clone._cachedGeometry = _cachedGeometry.Clone();
//}
//don't need to clone these, they are value types
//and are copied by MemberwiseClone
//_isSelected
//_drawAsHollow
//_cachedBounds
//this need to be reset
clone._cloneStylusPoints = true;
return clone;
}
/// <summary>Transforms the ink and also changes the StylusTip</summary>
/// <param name="transformMatrix">Matrix to transform the stroke by</param>
/// <param name="applyToStylusTip">Boolean if true the transform matrix will be applied to StylusTip</param>
public virtual void Transform(Matrix transformMatrix, bool applyToStylusTip)
{
if (transformMatrix.IsIdentity)
{
return;
}
if (!transformMatrix.HasInverse)
{
throw new ArgumentException(SR.MatrixNotInvertible, "transformMatrix");
}
else if ( MatrixHelper.ContainsNaN(transformMatrix))
{
throw new ArgumentException(SR.InvalidMatrixContainsNaN, "transformMatrix");
}
else if ( MatrixHelper.ContainsInfinity(transformMatrix))
{
throw new ArgumentException(SR.InvalidMatrixContainsInfinity, "transformMatrix");
}
else
{
// we need to force a recaculation of the cached path geometry right after the
// DrawingAttributes changed, beforet the events are raised.
_cachedGeometry = null;
// Set the cached bounds to empty, which will force a re-calculation of the _cachedBounds upon next GetBounds call.
_cachedBounds = Rect.Empty;
if (applyToStylusTip)
{
//we use this flag to prevent this method from causing two
//invalidates, which causes a good deal of memory thrash when
//the strokes are being rendered
_delayRaiseInvalidated = true;
}
try
{
_stylusPoints.Transform(new System.Windows.Media.MatrixTransform(transformMatrix));
if (applyToStylusTip)
{
Matrix newMatrix = _drawingAttributes.StylusTipTransform;
// Don't allow a Translation in the matrix
transformMatrix.OffsetX = 0;
transformMatrix.OffsetY = 0;
newMatrix *= transformMatrix;
//only persist the StylusTipTransform if there is an inverse.
//there are cases where two invertible xf's result in a non-invertible one
//we decided not to throw here because it is so unobvious
if (newMatrix.HasInverse)
{
_drawingAttributes.StylusTipTransform = newMatrix;
}
}
if (_delayRaiseInvalidated)
{
OnInvalidated(EventArgs.Empty);
}
//else OnInvalidated was already raised
}
finally
{
//We do this in a finally block to reset
//our state in the event that an exception is thrown.
_delayRaiseInvalidated = false;
}
}
}
/// <summary>
/// Returns a Bezier smoothed version of the StylusPoints
/// </summary>
/// <returns></returns>
public StylusPointCollection GetBezierStylusPoints()
{
// Since we can't compute Bezier for single point stroke, we should return.
if (_stylusPoints.Count < 2)
{
return _stylusPoints;
}
// Construct the Bezier approximation
Bezier bezier = new Bezier();
if (!bezier.ConstructBezierState( _stylusPoints,
DrawingAttributes.FittingError))
{
//construction failed, return a clone of the original points
return _stylusPoints.Clone();
}
double tolerance = 0.5;
StylusShape stylusShape = this.DrawingAttributes.StylusShape;
if (null != stylusShape)
{
Rect shapeBoundingBox = stylusShape.BoundingBox;
double min = Math.Min(shapeBoundingBox.Width, shapeBoundingBox.Height);
tolerance = Math.Log10(min + min);
tolerance *= (StrokeCollectionSerializer.AvalonToHimetricMultiplier / 2);
if (tolerance < 0.5)
{
//don't allow tolerance to drop below .5 or we
//can wind up with an huge amount of bezier points
tolerance = 0.5;
}
}
List<Point> bezierPoints = bezier.Flatten(tolerance);
return GetInterpolatedStylusPoints(bezierPoints);
}
/// <summary>
/// Interpolate packet / pressure data from _stylusPoints
/// </summary>
private StylusPointCollection GetInterpolatedStylusPoints(List<Point> bezierPoints)
{
Debug.Assert(bezierPoints != null && bezierPoints.Count > 0);
//new points need the same description
StylusPointCollection bezierStylusPoints =
new StylusPointCollection(_stylusPoints.Description, bezierPoints.Count);
//
// add the first point
//
AddInterpolatedBezierPoint( bezierStylusPoints,
bezierPoints[0],
_stylusPoints[0].GetAdditionalData(),
_stylusPoints[0].PressureFactor);
if (bezierPoints.Count == 1)
{
return bezierStylusPoints;
}
//
// this is a little tricky... Bezier points are not equidistant, so we have to
// use the length between the points instead of the indexes to interpolate pressure
//
// Bezier points: P0 ------------------------------ P1 ---------- P2 --------- P3
// Stylus points: P0 -------- P1 ------------ P2 ------------- P3 ---------- P4
//
// Or in terms of lengths...
// Bezier lengths: L1 ------------------------------
// L2 ---------------------------------------------
// L3 ---------------------------------------------------------
//
// Stylus lengths L1 --------
// L2 ------------------------
// L3 -----------------------------------------
// L4 --------------------------------------------------------
//
//
//
double bezierLength = 0.0;
double prevUnbezierLength = 0.0;
double unbezierLength = GetDistanceBetweenPoints((Point)_stylusPoints[0], (Point)_stylusPoints[1]);
int stylusPointsIndex = 1;
int stylusPointsCount = _stylusPoints.Count;
//skip the first and last point
for (int x = 1; x < bezierPoints.Count - 1; x++)
{
bezierLength += GetDistanceBetweenPoints(bezierPoints[x - 1], bezierPoints[x]);
while (stylusPointsCount > stylusPointsIndex)
{
if (bezierLength >= prevUnbezierLength &&
bezierLength < unbezierLength)
{
Debug.Assert(stylusPointsCount > stylusPointsIndex);
StylusPoint prevStylusPoint = _stylusPoints[stylusPointsIndex - 1];
float percentFromPrev =
((float)bezierLength - (float)prevUnbezierLength) /
((float)unbezierLength - (float)prevUnbezierLength);
float pressureAtPrev = prevStylusPoint.PressureFactor;
float pressureDelta = _stylusPoints[stylusPointsIndex].PressureFactor - pressureAtPrev;
float interopolatedPressure = (percentFromPrev * pressureDelta) + pressureAtPrev;
AddInterpolatedBezierPoint(bezierStylusPoints,
bezierPoints[x],
prevStylusPoint.GetAdditionalData(),
interopolatedPressure);
break;
}
else
{
Debug.Assert(bezierLength >= prevUnbezierLength);
//
// move our unbezier lengths forward...
//
stylusPointsIndex++;
if (stylusPointsCount > stylusPointsIndex)
{
prevUnbezierLength = unbezierLength;
unbezierLength +=
GetDistanceBetweenPoints((Point)_stylusPoints[stylusPointsIndex - 1],
(Point)_stylusPoints[stylusPointsIndex]);
} //else we'll break
}
}
}
//
// add the last point
//
AddInterpolatedBezierPoint( bezierStylusPoints,
bezierPoints[bezierPoints.Count - 1],
_stylusPoints[stylusPointsCount - 1].GetAdditionalData(),
_stylusPoints[stylusPointsCount - 1].PressureFactor);
return bezierStylusPoints;
}
/// <summary>
/// Private helper used to get the length between two points
/// </summary>
private double GetDistanceBetweenPoints(Point p1, Point p2)
{
Vector spine = p2 - p1;
return Math.Sqrt(spine.LengthSquared);
}
/// <summary>
/// Private helper for adding a StylusPoint to the BezierStylusPoints
/// </summary>
private void AddInterpolatedBezierPoint(StylusPointCollection bezierStylusPoints,
Point bezierPoint,
int[] additionalData,
float pressure)
{
double xVal = bezierPoint.X > StylusPoint.MaxXY ?
StylusPoint.MaxXY :
(bezierPoint.X < StylusPoint.MinXY ? StylusPoint.MinXY : bezierPoint.X);
double yVal = bezierPoint.Y > StylusPoint.MaxXY ?
StylusPoint.MaxXY :
(bezierPoint.Y < StylusPoint.MinXY ? StylusPoint.MinXY : bezierPoint.Y);
StylusPoint newBezierPoint =
new StylusPoint(xVal, yVal, pressure, bezierStylusPoints.Description, additionalData, false, false);
bezierStylusPoints.Add(newBezierPoint);
}
/// <summary>
/// Allows addition of objects to the EPC
/// </summary>
/// <param name="propertyDataId"></param>
/// <param name="propertyData"></param>
public void AddPropertyData(Guid propertyDataId, object propertyData)
{
DrawingAttributes.ValidateStylusTipTransform(propertyDataId, propertyData);
object oldValue = null;
if (ContainsPropertyData(propertyDataId))
{
oldValue = GetPropertyData(propertyDataId);
this.ExtendedProperties[propertyDataId] = propertyData;
}
else
{
this.ExtendedProperties.Add(propertyDataId, propertyData);
}
// fire notification
OnPropertyDataChanged(new PropertyDataChangedEventArgs(propertyDataId, propertyData, oldValue));
}
/// <summary>
/// Allows removal of objects from the EPC
/// </summary>
/// <param name="propertyDataId"></param>
public void RemovePropertyData(Guid propertyDataId)
{
object propertyData = GetPropertyData(propertyDataId);
this.ExtendedProperties.Remove(propertyDataId);
// fire notification
OnPropertyDataChanged(new PropertyDataChangedEventArgs(propertyDataId, null, propertyData));
}
/// <summary>
/// Allows retrieval of objects from the EPC
/// </summary>
/// <param name="propertyDataId"></param>
public object GetPropertyData(Guid propertyDataId)
{
return this.ExtendedProperties[propertyDataId];
}
/// <summary>
/// Allows retrieval of a Array of guids that are contained in the EPC
/// </summary>
public Guid[] GetPropertyDataIds()
{
return this.ExtendedProperties.GetGuidArray();
}
/// <summary>
/// Allows the checking of objects in the EPC
/// </summary>
/// <param name="propertyDataId"></param>
public bool ContainsPropertyData(Guid propertyDataId)
{
return this.ExtendedProperties.Contains(propertyDataId);
}
/// <summary>
/// Allows an application to configure the rendering state
/// associated with this stroke (e.g. outline pen, brush, color,
/// stylus tip, etc.)
/// </summary>
/// <remarks>
/// If the stroke has been deleted, this will return null for 'get'.
/// If the stroke has been deleted, the 'set' will no-op.
/// </remarks>
/// <value>The drawing attributes associated with the current stroke.</value>
public DrawingAttributes DrawingAttributes
{
get
{
return _drawingAttributes;
}
set
{
ArgumentNullException.ThrowIfNull(value);
_drawingAttributes.AttributeChanged -= new PropertyDataChangedEventHandler(DrawingAttributes_Changed);
DrawingAttributesReplacedEventArgs e =
new DrawingAttributesReplacedEventArgs(value, _drawingAttributes);
DrawingAttributes previousDa = _drawingAttributes;
_drawingAttributes = value;
// If the drawing attributes change involves Width, Height, StylusTipTransform, IgnorePressure, or FitToCurve,
// we need to force a recaculation of the cached path geometry right after the
// DrawingAttributes changed, beforet the events are raised.
if (false == DrawingAttributes.GeometricallyEqual(previousDa, _drawingAttributes))
{
_cachedGeometry = null;
// Set the cached bounds to empty, which will force a re-calculation of the _cachedBounds upon next GetBounds call.
_cachedBounds = Rect.Empty;
}
_drawingAttributes.AttributeChanged += new PropertyDataChangedEventHandler(DrawingAttributes_Changed);
OnDrawingAttributesReplaced(e);
OnInvalidated(EventArgs.Empty);
OnPropertyChanged(DrawingAttributesName);
}
}
/// <summary>
/// StylusPoints
/// </summary>
public StylusPointCollection StylusPoints
{
get
{
return _stylusPoints;
}
set
{
ArgumentNullException.ThrowIfNull(value);
if (value.Count == 0)
{
//we don't allow this
throw new ArgumentException(SR.InvalidStylusPointCollectionZeroCount);
}
// Force a recaculation of the cached path geometry
_cachedGeometry = null;
// Set the cached bounds to empty, which will force a re-calculation of the _cachedBounds upon next GetBounds call.
_cachedBounds = Rect.Empty;
StylusPointsReplacedEventArgs e =
new StylusPointsReplacedEventArgs(value, _stylusPoints);
_stylusPoints.Changed -= new EventHandler(StylusPoints_Changed);
_stylusPoints.CountGoingToZero -= new CancelEventHandler(StylusPoints_CountGoingToZero);
_stylusPoints = value;
_stylusPoints.Changed += new EventHandler(StylusPoints_Changed);
_stylusPoints.CountGoingToZero += new CancelEventHandler(StylusPoints_CountGoingToZero);
// fire notification
OnStylusPointsReplaced(e);
OnInvalidated(EventArgs.Empty);
OnPropertyChanged(StylusPointsName);
}
}
/// <summary>Event that is fired when a drawing attribute is changed.</summary>
/// <value>The event listener to add or remove in the listener chain</value>
public event PropertyDataChangedEventHandler DrawingAttributesChanged;
/// <summary>
/// Event that is fired when the DrawingAttributes have been replaced
/// </summary>
public event DrawingAttributesReplacedEventHandler DrawingAttributesReplaced;
/// <summary>
/// Notifies listeners whenever the StylusPoints have been replaced
/// </summary>
public event StylusPointsReplacedEventHandler StylusPointsReplaced;
/// <summary>
/// Notifies listeners whenever the StylusPoints have been changed
/// </summary>
public event EventHandler StylusPointsChanged;
/// <summary>
/// Notifies listeners whenever a change occurs in the propertyData
/// </summary>
/// <value>PropertyDataChangedEventHandler</value>
public event PropertyDataChangedEventHandler PropertyDataChanged;
/// <summary>
/// Stroke would raise this event for PacketsChanged, DrawingAttributeChanged, or DrawingAttributeReplaced.
/// Renderer would simply listen to this. Stroke developer can raise this event by calling OnInvalidated when
/// he wants the renderer to repaint.
/// </summary>
public event EventHandler Invalidated;
/// <summary>
/// INotifyPropertyChanged.PropertyChanged event, explicitly implemented
/// </summary>
event PropertyChangedEventHandler INotifyPropertyChanged.PropertyChanged
{
add { _propertyChanged += value; }
remove { _propertyChanged -= value; }
}
/// <summary>
/// Method called on derived classes whenever a drawing attribute
/// is changed and event listeners must be notified.
/// </summary>
/// <param name="e">Information on the drawing attributes that changed</param>
/// <remarks>Derived classes should call this method (their base class)
/// to ensure that event listeners are notified</remarks>
protected virtual void OnDrawingAttributesChanged(PropertyDataChangedEventArgs e)
{
if (null == e)
{
throw new ArgumentNullException("e", SR.EventArgIsNull);
}
if (DrawingAttributesChanged != null)
{
DrawingAttributesChanged(this, e);
}
}
/// <summary>
/// Protected virtual version for developers deriving from InkCanvas.
/// This method is what actually throws the event.
/// </summary>
/// <param name="e">DrawingAttributesReplacedEventArgs to raise the event with</param>
protected virtual void OnDrawingAttributesReplaced(DrawingAttributesReplacedEventArgs e)
{
ArgumentNullException.ThrowIfNull(e);
if (null != this.DrawingAttributesReplaced)
{
DrawingAttributesReplaced(this, e);
}
}
/// <summary>
/// Method called on derived classes whenever the StylusPoints are replaced
/// </summary>
/// <param name="e">EventArgs</param>
protected virtual void OnStylusPointsReplaced(StylusPointsReplacedEventArgs e)
{
if (null == e)
{
throw new ArgumentNullException("e", SR.EventArgIsNull);
}
if (StylusPointsReplaced != null)
StylusPointsReplaced(this, e);
}
/// <summary>
/// Method called on derived classes whenever the StylusPoints are changed
/// </summary>
/// <param name="e">EventArgs</param>
protected virtual void OnStylusPointsChanged(EventArgs e)
{
if (null == e)
{
throw new ArgumentNullException("e", SR.EventArgIsNull);
}
if (StylusPointsChanged != null)
StylusPointsChanged(this, e);
}
/// <summary>
/// Method called on derived classes whenever a change occurs in
/// the PropertyData.
/// </summary>
/// <remarks>Derived classes should call this method (their base class)
/// to ensure that event listeners are notified</remarks>
protected virtual void OnPropertyDataChanged(PropertyDataChangedEventArgs e)
{
if (null == e)
{
throw new ArgumentNullException("e", SR.EventArgIsNull);
}
if (PropertyDataChanged != null)
{
PropertyDataChanged(this, e);
}
}
/// <summary>
/// Method called on derived classes whenever a stroke needs repaint. Developers who
/// subclass Stroke and need a repaint could raise Invalidated through this protected virtual
/// </summary>
protected virtual void OnInvalidated(EventArgs e)
{
if (null == e)
{
throw new ArgumentNullException("e", SR.EventArgIsNull);
}
if (Invalidated != null)
{
Invalidated(this, e);
}
}
/// <summary>
/// Method called when a property change occurs to the Stroke
/// </summary>
/// <param name="e">The EventArgs specifying the name of the changed property.</param>
/// <remarks>To follow the guidelines, this method should take a PropertyChangedEventArgs
/// instance, but every other INotifyPropertyChanged implementation follows this pattern.</remarks>
protected virtual void OnPropertyChanged(PropertyChangedEventArgs e)
{
if (_propertyChanged != null)
{
_propertyChanged(this, e);
}
}
/// <summary>
/// ExtendedProperties
/// </summary>
internal ExtendedPropertyCollection ExtendedProperties
{
get
{
if (_extendedProperties == null)
{
_extendedProperties = new ExtendedPropertyCollection();
}
return _extendedProperties;
}
}
/// <summary>
/// Clip
/// </summary>
/// <param name="cutAt">Fragment markers for clipping</param>
private StrokeCollection Clip(StrokeFIndices[] cutAt)
{
System.Diagnostics.Debug.Assert(cutAt != null);
System.Diagnostics.Debug.Assert(cutAt.Length != 0);
#if DEBUG
//
// Assert there are no overlaps between multiple StrokeFIndices
//
AssertSortedNoOverlap(cutAt);
#endif
StrokeCollection leftovers = new StrokeCollection();
if (cutAt.Length == 0)
{
return leftovers;
}
if ((cutAt.Length == 1) && cutAt[0].IsFull)
{
leftovers.Add(this.Clone()); //clip and erase always return clones
return leftovers;
}
StylusPointCollection sourceStylusPoints = this.StylusPoints;
if (this.DrawingAttributes.FitToCurve)
{
sourceStylusPoints = this.GetBezierStylusPoints();
}
//
// Assert the findices are NOT out of range with the packets
//
System.Diagnostics.Debug.Assert(false == ((!DoubleUtil.AreClose(cutAt[cutAt.Length - 1].EndFIndex, StrokeFIndices.AfterLast)) &&
Math.Ceiling(cutAt[cutAt.Length - 1].EndFIndex) > sourceStylusPoints.Count - 1));
for (int i = 0; i < cutAt.Length; i++)
{
StrokeFIndices fragment = cutAt[i];
if(DoubleUtil.GreaterThanOrClose(fragment.BeginFIndex, fragment.EndFIndex))
{
// ISSUE-2004/06/26-vsmirnov - temporary workaround for bugs
// in point erasing: drop invalid fragments
System.Diagnostics.Debug.Assert(DoubleUtil.LessThan(fragment.BeginFIndex, fragment.EndFIndex));
continue;
}
Stroke stroke = Copy(sourceStylusPoints, fragment.BeginFIndex, fragment.EndFIndex);
// Add the stroke to the output collection
leftovers.Add(stroke);
}
return leftovers;
}
/// <summary>
///
/// </summary>
/// <param name="cutAt">Fragment markers for clipping</param>
/// <returns>Survived fragments of current Stroke as a StrokeCollection</returns>
private StrokeCollection Erase(StrokeFIndices[] cutAt)
{
System.Diagnostics.Debug.Assert(cutAt != null);
System.Diagnostics.Debug.Assert(cutAt.Length != 0);
#if DEBUG
//
// Assert there are no overlaps between multiple StrokeFIndices
//
AssertSortedNoOverlap(cutAt);
#endif
StrokeCollection leftovers = new StrokeCollection();
// Return an empty collection if the entire stroke it to erase
if ((cutAt.Length == 0) || ((cutAt.Length == 1) && cutAt[0].IsFull))
{
return leftovers;
}
StylusPointCollection sourceStylusPoints = this.StylusPoints;
if (this.DrawingAttributes.FitToCurve)
{
sourceStylusPoints = this.GetBezierStylusPoints();
}
//
// Assert the findices are NOT out of range with the packets
//
System.Diagnostics.Debug.Assert(false == ((!DoubleUtil.AreClose(cutAt[cutAt.Length - 1].EndFIndex, StrokeFIndices.AfterLast)) &&
Math.Ceiling(cutAt[cutAt.Length - 1].EndFIndex) > sourceStylusPoints.Count - 1));
int i = 0;
double beginFIndex = StrokeFIndices.BeforeFirst;
if (cutAt[0].BeginFIndex == StrokeFIndices.BeforeFirst)
{
beginFIndex = cutAt[0].EndFIndex;
i++;
}
for (; i < cutAt.Length; i++)
{
StrokeFIndices fragment = cutAt[i];
if(DoubleUtil.GreaterThanOrClose(beginFIndex, fragment.BeginFIndex))
{
// ISSUE-2004/06/26-vsmirnov - temporary workaround for bugs
// in point erasing: drop invalid fragments
System.Diagnostics.Debug.Assert(DoubleUtil.LessThan(beginFIndex, fragment.BeginFIndex));
continue;
}
Stroke stroke = Copy(sourceStylusPoints, beginFIndex, fragment.BeginFIndex);
// Add the stroke to the output collection
leftovers.Add(stroke);
beginFIndex = fragment.EndFIndex;
}
if (beginFIndex != StrokeFIndices.AfterLast)
{
Stroke stroke = Copy(sourceStylusPoints, beginFIndex, StrokeFIndices.AfterLast);
// Add the stroke to the output collection
leftovers.Add(stroke);
}
return leftovers;
}
/// <summary>
/// Creates a new stroke from a subset of the points
/// </summary>
private Stroke Copy(StylusPointCollection sourceStylusPoints, double beginFIndex, double endFIndex)
{
Debug.Assert(sourceStylusPoints != null);
//
// get the floor and ceiling to copy from, we'll adjust the ends below
//
int beginIndex =
(DoubleUtil.AreClose(StrokeFIndices.BeforeFirst, beginFIndex))
? 0 : (int)Math.Floor(beginFIndex);
int endIndex =
(DoubleUtil.AreClose(StrokeFIndices.AfterLast, endFIndex))
? (sourceStylusPoints.Count - 1) : (int)Math.Ceiling(endFIndex);
int pointCount = endIndex - beginIndex + 1;
System.Diagnostics.Debug.Assert(pointCount >= 1);
StylusPointCollection stylusPoints =
new StylusPointCollection(this.StylusPoints.Description, pointCount);
//
// copy the data from the floor of beginIndex to the ceiling
//
for (int i = 0; i < pointCount; i++)
{
System.Diagnostics.Debug.Assert(sourceStylusPoints.Count > i + beginIndex);
StylusPoint stylusPoint = sourceStylusPoints[i + beginIndex];
stylusPoints.Add(stylusPoint);
}
System.Diagnostics.Debug.Assert(stylusPoints.Count == pointCount);
//
// at this point, the stroke has been reduced to one with n number of points
// so we need to adjust the fIndices based on the new point data
//
// for example, in a stroke with 4 points:
// 0, 1, 2, 3
//
// if the fIndexes passed 1.1 and 2.7
// at this point beginIndex is 1 and endIndex is 3
//
// now that we've copied the stroke points 1, 2 and 3, we need to
// adjust beginFIndex to .1 and endFIndex to 1.7
//
if (!DoubleUtil.AreClose(beginFIndex, StrokeFIndices.BeforeFirst))
{
beginFIndex = beginFIndex - beginIndex;
}
if (!DoubleUtil.AreClose(endFIndex, StrokeFIndices.AfterLast))
{
endFIndex = endFIndex - beginIndex;
}
if (stylusPoints.Count > 1)
{
Point begPoint = (Point)stylusPoints[0];
Point endPoint = (Point)stylusPoints[stylusPoints.Count - 1];
// Adjust the last point to fragment.EndFIndex.
if ((!DoubleUtil.AreClose(endFIndex, StrokeFIndices.AfterLast)) && !DoubleUtil.AreClose(endIndex, endFIndex))
{
//
// for 1.7, we need to get .3, because that is the distance
// we need to back up between the third point and the second
//
// so this would be .3 = 2 - 1.7
double ceiling = Math.Ceiling(endFIndex);
double fraction = ceiling - endFIndex;
endPoint = GetIntermediatePoint(stylusPoints[stylusPoints.Count - 1],
stylusPoints[stylusPoints.Count - 2],
fraction);
}
// Adjust the first point to fragment.BeginFIndex.
if ((!DoubleUtil.AreClose(beginFIndex, StrokeFIndices.BeforeFirst)) && !DoubleUtil.AreClose(beginIndex, beginFIndex))
{
begPoint = GetIntermediatePoint(stylusPoints[0],
stylusPoints[1],
beginFIndex);
}
//
// now set the end points
//
StylusPoint tempEnd = stylusPoints[stylusPoints.Count - 1];
tempEnd.X = endPoint.X;
tempEnd.Y = endPoint.Y;
stylusPoints[stylusPoints.Count - 1] = tempEnd;
StylusPoint tempBegin = stylusPoints[0];
tempBegin.X = begPoint.X;
tempBegin.Y = begPoint.Y;
stylusPoints[0] = tempBegin;
}
Stroke stroke = null;
try
{
//
// set a flag that tells clone not to clone the StylusPoints
// we do this in a try finally so we alway reset our state
// even if Clone (which is virtual) throws
//
_cloneStylusPoints = false;
stroke = this.Clone();
if (stroke.DrawingAttributes.FitToCurve)
{
//
// we're using the beziered points for the new data,
// FitToCurve needs to be false to prevent re-bezier.
//
stroke.DrawingAttributes.FitToCurve = false;
}
//this will reset the cachedGeometry and cachedBounds
stroke.StylusPoints = stylusPoints;
}
finally
{
_cloneStylusPoints = true;
}
return stroke;
}
/// <summary>
/// Private helper that will generate a new point between two points at an findex
/// </summary>
private Point GetIntermediatePoint(StylusPoint p1, StylusPoint p2, double findex)
{
double xDistance = p2.X - p1.X;
double yDistance = p2.Y - p1.Y;
double xFDistance = xDistance * findex;
double yFDistance = yDistance * findex;
return new Point(p1.X + xFDistance, p1.Y + yFDistance);
}
#if DEBUG
/// <summary>
/// Helper method used to validate that the strokefindices in the array
/// are sorted and there are no overlaps
/// </summary>
/// <param name="fragments">fragments</param>
private void AssertSortedNoOverlap(StrokeFIndices[] fragments)
{
if (fragments.Length == 0)
{
return;
}
if (fragments.Length == 1)
{
System.Diagnostics.Debug.Assert(IsValidStrokeFIndices(fragments[0]));
return;
}
double current = StrokeFIndices.BeforeFirst;
for (int x = 0; x < fragments.Length; x++)
{
if (fragments[x].BeginFIndex <= current)
{
//
// when x == 0, we're just starting, any value is valid
//
System.Diagnostics.Debug.Assert(x == 0);
}
current = fragments[x].BeginFIndex;
System.Diagnostics.Debug.Assert(IsValidStrokeFIndices(fragments[x]) && fragments[x].EndFIndex > current);
current = fragments[x].EndFIndex;
}
}
private bool IsValidStrokeFIndices(StrokeFIndices findex)
{
return (!double.IsNaN(findex.BeginFIndex) && !double.IsNaN(findex.EndFIndex) && findex.BeginFIndex < findex.EndFIndex);
}
#endif
/// <summary>
/// Method called whenever the Stroke's drawing attributes are changed.
/// This method will trigger an event for any listeners interested in
/// drawing attributes.
/// </summary>
/// <param name="sender">The Drawing Attributes object that was changed</param>
/// <param name="e">More data about the change that occurred</param>
private void DrawingAttributes_Changed(object sender, PropertyDataChangedEventArgs e)
{
// set Geometry flag to be dirty if the DA change will cause change in geometry
if (DrawingAttributes.IsGeometricalDaGuid(e.PropertyGuid) == true)
{
_cachedGeometry = null;
// Set the cached bounds to empty, which will force a re-calculation of the _cachedBounds upon next GetBounds call.
_cachedBounds = Rect.Empty;
}
OnDrawingAttributesChanged(e);
if (!_delayRaiseInvalidated)
{
//when Stroke.Transform(Matrix, bool) is called, we don't raise invalidated from
//here, but rather from the Stroke.Transform method.
OnInvalidated(EventArgs.Empty);
}
}
/// <summary>
/// Method called whenever the Stroke's StylusPoints are changed.
/// This method will trigger an event for any listeners interested in
/// Invalidate
/// </summary>
/// <param name="sender">The StylusPoints object that was changed</param>
/// <param name="e">event args</param>
private void StylusPoints_Changed(object sender, EventArgs e)
{
_cachedGeometry = null;
_cachedBounds = Rect.Empty;
OnStylusPointsChanged(EventArgs.Empty);
if (!_delayRaiseInvalidated)
{
//when Stroke.Transform(Matrix, bool) is called, we don't raise invalidated from
//here, but rather from the Stroke.Transform method.
OnInvalidated(EventArgs.Empty);
}
}
/// <summary>
/// Private method called when StylusPoints are going to zero
/// </summary>
/// <param name="sender">The StylusPoints object that is about to go to zero count</param>
/// <param name="e">event args</param>
private void StylusPoints_CountGoingToZero(object sender, CancelEventArgs e)
{
e.Cancel = true;
//StylusPoints will raise the exception
}
private void OnPropertyChanged(string propertyName)
{
OnPropertyChanged(new PropertyChangedEventArgs(propertyName));
}
// Custom attributes associated with this stroke
private ExtendedPropertyCollection _extendedProperties = null;
// Drawing attributes associated with this stroke
private DrawingAttributes _drawingAttributes = null;
private StylusPointCollection _stylusPoints = null;
}
//internal helper to determine if a matix contains invalid values
internal static class MatrixHelper
{
//returns true if any member is NaN
internal static bool ContainsNaN(Matrix matrix)
{
if (Double.IsNaN(matrix.M11) ||
Double.IsNaN(matrix.M12) ||
Double.IsNaN(matrix.M21) ||
Double.IsNaN(matrix.M22) ||
Double.IsNaN(matrix.OffsetX) ||
Double.IsNaN(matrix.OffsetY))
{
return true;
}
return false;
}
//returns true if any member is negative or positive infinity
internal static bool ContainsInfinity(Matrix matrix)
{
if (Double.IsInfinity(matrix.M11) ||
Double.IsInfinity(matrix.M12) ||
Double.IsInfinity(matrix.M21) ||
Double.IsInfinity(matrix.M22) ||
Double.IsInfinity(matrix.OffsetX) ||
Double.IsInfinity(matrix.OffsetY))
{
return true;
}
return false;
}
}
/// <summary>
/// Helper for dealing with IEnumerable of Points
/// </summary>
internal static class IEnumerablePointHelper
{
/// <summary>
/// Returns the count of an IEumerable of Points by trying to cast
/// to an ICollection of Points
/// </summary>
internal static int GetCount(IEnumerable<Point> ienum)
{
Debug.Assert(ienum != null);
ICollection<Point> icol = ienum as ICollection<Point>;
if (icol != null)
{
return icol.Count;
}
int count = 0;
foreach (Point point in ienum)
{
count++;
}
return count;
}
/// <summary>
/// Returns a Point[] for a given IEnumerable of Points.
/// </summary>
internal static Point[] GetPointArray(IEnumerable<Point> ienum)
{
Debug.Assert(ienum != null);
Point[] points = ienum as Point[];
if (points != null)
{
return points;
}
//
// fall back to creating an array
//
points = new Point[GetCount(ienum)];
int index = 0;
foreach (Point point in ienum)
{
points[index++] = point;
}
return points;
}
}
}
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