2 writes to Y
PresentationCore (2)
System\Windows\Media3D\Matrix3D.cs (2)
1129point.Y = x*_m12 + y*_m22 + z*_m32 + _offsetY; 1137point.Y /= w;
54 references to Y
PresentationCore (54)
MS\Internal\AnimatedTypeHelpers.cs (6)
205value1.Y + value2.Y, 307value1.Y - value2.Y, 555value.Y * factor, 674if (IsInvalidDouble(value.X) || IsInvalidDouble(value.Y) || IsInvalidDouble(value.Z))
MS\Internal\Media\XamlSerializationHelper.cs (1)
208WriteDouble( writer, curPoint.Y);
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (4)
838(p3D1.X == p3D2.X && p3D1.Y < p3D2.Y) || 839(p3D1.X == p3D2.X && p3D1.Y == p3D2.Y && p3D1.Z < p3D1.Z))
MS\Internal\Media3D\LineUtil.cs (4)
87Point4D o = new Point4D(origin.X,origin.Y,origin.Z,1); 183matrix[1,col2]+s*origin.Y, 229double y1 = origin.Y; 502double[] rgfRayPos = new double[] { origin.X, origin.Y, origin.Z };
MS\Internal\Media3D\M3DUtil.cs (10)
32u*v0.Y + v*v1.Y + w*v2.Y, 54if (point.Y < bounds.Y) 56bounds.SizeY += (bounds.Y - point.Y); 57bounds.Y = point.Y; 59else if (point.Y > (bounds.Y + bounds.SizeY)) 61bounds.SizeY = point.Y - bounds.Y; 93Rect3D newBounds = new Rect3D(p.X, p.Y, p.Z, 0, 0, 0); 346Rect3D newBounds = new Rect3D(p.X, p.Y, p.Z, 0, 0, 0);
System\Windows\Media\Composition.cs (1)
50point.Y = (float) p.Y;
System\Windows\Media\Effects\ShaderEffect.cs (1)
923newVal.g = (float)p.Y;
System\Windows\Media3D\GeneralTransform3DTo2D.cs (1)
41result = _transformBetween2D.Transform(new Point(projectedPoint.X, projectedPoint.Y));
System\Windows\Media3D\Generated\Point3D.cs (5)
50point1.Y == point2.Y && 84point1.Y.Equals(point2.Y) && 135Y.GetHashCode() ^
System\Windows\Media3D\Matrix3D.cs (14)
304tmp = _m14 * center.Y; 311tmp = _m24 * center.Y; 318tmp = _m34 * center.Y; 325tmp = _m44 * center.Y; 346double csy = center.Y - center.Y * scale.Y; 1051_offsetY = center.Y - center.Y * scale.Y; 1104if (center.X != 0 || center.Y != 0 || center.Z != 0) 1106matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix._m31 + center.X; 1107matrix._offsetY = -center.X*matrix._m12 - center.Y*matrix._m22 - center.Z*matrix._m32 + center.Y; 1108matrix._offsetZ = -center.X*matrix._m13 - center.Y*matrix._m23 - center.Z*matrix._m33 + center.Z; 1125double y = point.Y;
System\Windows\Media3D\MatrixCamera.cs (1)
147double J32 = cameraToWorld.M32 - cameraToWorld.M34 * origin.Y;
System\Windows\Media3D\MeshGeometry3D.cs (4)
399double pz = worldPointHit.X * m.M13 + worldPointHit.Y * m.M23 + worldPointHit.Z * m.M33 + m.OffsetZ; 400double pw = worldPointHit.X * m.M14 + worldPointHit.Y * m.M24 + worldPointHit.Z * m.M34 + m.M44; 485double pz = worldPointHit.X * m.M13 + worldPointHit.Y * m.M23 + worldPointHit.Z * m.M33 + m.OffsetZ; 486double pw = worldPointHit.X * m.M14 + worldPointHit.Y * m.M24 + worldPointHit.Z * m.M34 + m.M44;
System\Windows\Media3D\RotateTransform3D.cs (1)
52CenterY = center.Y;
System\Windows\Media3D\ScaleTransform3D.cs (1)
64CenterY = center.Y;