2 writes to Z
PresentationCore (2)
System\Windows\Media3D\Matrix3D.cs (2)
1144point.Z = x*_m13 + y*_m23 + z*_m33 + _offsetZ; 1152point.Z /= w;
51 references to Z
PresentationCore (51)
MS\Internal\AnimatedTypeHelpers.cs (6)
207value1.Z + value2.Z); 309value1.Z - value2.Z); 557value.Z * factor); 675if (IsInvalidDouble(value.X) || IsInvalidDouble(value.Y) || IsInvalidDouble(value.Z))
MS\Internal\Media\XamlSerializationHelper.cs (1)
214WriteDouble( writer, curPoint.Z);
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (2)
856(p3D1.X == p3D2.X && p3D1.Y == p3D2.Y && p3D1.Z < p3D1.Z))
MS\Internal\Media3D\LineUtil.cs (4)
92Point4D o = new Point4D(origin.X,origin.Y,origin.Z,1); 189matrix[2,col2]+s*origin.Z); 235double z1 = origin.Z; 507double[] rgfRayPos = new double[] { origin.X, origin.Y, origin.Z };
MS\Internal\Media3D\M3DUtil.cs (10)
36u*v0.Z + v*v1.Z + w*v2.Z); 67if (point.Z < bounds.Z) 69bounds.SizeZ += (bounds.Z - point.Z); 70bounds.Z = point.Z; 72else if (point.Z > (bounds.Z + bounds.SizeZ)) 74bounds.SizeZ = point.Z - bounds.Z; 96Rect3D newBounds = new Rect3D(p.X, p.Y, p.Z, 0, 0, 0); 349Rect3D newBounds = new Rect3D(p.X, p.Y, p.Z, 0, 0, 0);
System\Windows\Media\Composition.cs (1)
67point.Z = (float) p.Z;
System\Windows\Media\Effects\ShaderEffect.cs (1)
937newVal.b = (float)p.Z;
System\Windows\Media3D\Generated\Point3D.cs (5)
72point1.Z == point2.Z; 106point1.Z.Equals(point2.Z); 157Z.GetHashCode();
System\Windows\Media3D\Matrix3D.cs (14)
320tmp = _m14 * center.Z; 327tmp = _m24 * center.Z; 334tmp = _m34 * center.Z; 341tmp = _m44 * center.Z; 361double csz = center.Z - center.Z * scale.Z; 1066_offsetZ = center.Z - center.Z * scale.Z; 1118if (center.X != 0 || center.Y != 0 || center.Z != 0) 1120matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix._m31 + center.X; 1121matrix._offsetY = -center.X*matrix._m12 - center.Y*matrix._m22 - center.Z*matrix._m32 + center.Y; 1122matrix._offsetZ = -center.X*matrix._m13 - center.Y*matrix._m23 - center.Z*matrix._m33 + center.Z; 1140double z = point.Z;
System\Windows\Media3D\MatrixCamera.cs (1)
159double J33 = cameraToWorld.M33 - cameraToWorld.M34 * origin.Z;
System\Windows\Media3D\MeshGeometry3D.cs (4)
405double pz = worldPointHit.X * m.M13 + worldPointHit.Y * m.M23 + worldPointHit.Z * m.M33 + m.OffsetZ; 406double pw = worldPointHit.X * m.M14 + worldPointHit.Y * m.M24 + worldPointHit.Z * m.M34 + m.M44; 491double pz = worldPointHit.X * m.M13 + worldPointHit.Y * m.M23 + worldPointHit.Z * m.M33 + m.OffsetZ; 492double pw = worldPointHit.X * m.M14 + worldPointHit.Y * m.M24 + worldPointHit.Z * m.M34 + m.M44;
System\Windows\Media3D\RotateTransform3D.cs (1)
62CenterZ = center.Z;
System\Windows\Media3D\ScaleTransform3D.cs (1)
73CenterZ = center.Z;