2 writes to Z
PresentationCore (2)
System\Windows\Media3D\Matrix3D.cs (2)
1130point.Z = x*_m13 + y*_m23 + z*_m33 + _offsetZ; 1138point.Z /= w;
51 references to Z
PresentationCore (51)
MS\Internal\AnimatedTypeHelpers.cs (6)
206value1.Z + value2.Z); 308value1.Z - value2.Z); 556value.Z * factor); 674if (IsInvalidDouble(value.X) || IsInvalidDouble(value.Y) || IsInvalidDouble(value.Z))
MS\Internal\Media\XamlSerializationHelper.cs (1)
209WriteDouble( writer, curPoint.Z);
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (2)
839(p3D1.X == p3D2.X && p3D1.Y == p3D2.Y && p3D1.Z < p3D1.Z))
MS\Internal\Media3D\LineUtil.cs (4)
87Point4D o = new Point4D(origin.X,origin.Y,origin.Z,1); 184matrix[2,col2]+s*origin.Z); 230double z1 = origin.Z; 502double[] rgfRayPos = new double[] { origin.X, origin.Y, origin.Z };
MS\Internal\Media3D\M3DUtil.cs (10)
33u*v0.Z + v*v1.Z + w*v2.Z); 64if (point.Z < bounds.Z) 66bounds.SizeZ += (bounds.Z - point.Z); 67bounds.Z = point.Z; 69else if (point.Z > (bounds.Z + bounds.SizeZ)) 71bounds.SizeZ = point.Z - bounds.Z; 93Rect3D newBounds = new Rect3D(p.X, p.Y, p.Z, 0, 0, 0); 346Rect3D newBounds = new Rect3D(p.X, p.Y, p.Z, 0, 0, 0);
System\Windows\Media\Composition.cs (1)
51point.Z = (float) p.Z;
System\Windows\Media\Effects\ShaderEffect.cs (1)
924newVal.b = (float)p.Z;
System\Windows\Media3D\Generated\Point3D.cs (5)
51point1.Z == point2.Z; 85point1.Z.Equals(point2.Z); 136Z.GetHashCode();
System\Windows\Media3D\Matrix3D.cs (14)
306tmp = _m14 * center.Z; 313tmp = _m24 * center.Z; 320tmp = _m34 * center.Z; 327tmp = _m44 * center.Z; 347double csz = center.Z - center.Z * scale.Z; 1052_offsetZ = center.Z - center.Z * scale.Z; 1104if (center.X != 0 || center.Y != 0 || center.Z != 0) 1106matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix._m31 + center.X; 1107matrix._offsetY = -center.X*matrix._m12 - center.Y*matrix._m22 - center.Z*matrix._m32 + center.Y; 1108matrix._offsetZ = -center.X*matrix._m13 - center.Y*matrix._m23 - center.Z*matrix._m33 + center.Z; 1126double z = point.Z;
System\Windows\Media3D\MatrixCamera.cs (1)
148double J33 = cameraToWorld.M33 - cameraToWorld.M34 * origin.Z;
System\Windows\Media3D\MeshGeometry3D.cs (4)
399double pz = worldPointHit.X * m.M13 + worldPointHit.Y * m.M23 + worldPointHit.Z * m.M33 + m.OffsetZ; 400double pw = worldPointHit.X * m.M14 + worldPointHit.Y * m.M24 + worldPointHit.Z * m.M34 + m.M44; 485double pz = worldPointHit.X * m.M13 + worldPointHit.Y * m.M23 + worldPointHit.Z * m.M33 + m.OffsetZ; 486double pw = worldPointHit.X * m.M14 + worldPointHit.Y * m.M24 + worldPointHit.Z * m.M34 + m.M44;
System\Windows\Media3D\RotateTransform3D.cs (1)
53CenterZ = center.Z;
System\Windows\Media3D\ScaleTransform3D.cs (1)
65CenterZ = center.Z;