2 writes to Z
PresentationCore (2)
System\Windows\Media3D\Matrix3D.cs (2)
1129
point.
Z
= x*_m13 + y*_m23 + z*_m33 + _offsetZ;
1137
point.
Z
/= w;
51 references to Z
PresentationCore (51)
MS\Internal\AnimatedTypeHelpers.cs (6)
206
value1.
Z
+ value2.
Z
);
308
value1.
Z
- value2.
Z
);
556
value.
Z
* factor);
675
if (IsInvalidDouble(value.X) || IsInvalidDouble(value.Y) || IsInvalidDouble(value.
Z
))
MS\Internal\Media\XamlSerializationHelper.cs (1)
208
WriteDouble( writer, curPoint.
Z
);
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (2)
834
(p3D1.X == p3D2.X && p3D1.Y == p3D2.Y && p3D1.
Z
< p3D1.
Z
))
MS\Internal\Media3D\LineUtil.cs (4)
86
Point4D o = new Point4D(origin.X,origin.Y,origin.
Z
,1);
183
matrix[2,col2]+s*origin.
Z
);
229
double z1 = origin.
Z
;
501
double[] rgfRayPos = new double[] { origin.X, origin.Y, origin.
Z
};
MS\Internal\Media3D\M3DUtil.cs (10)
32
u*v0.
Z
+ v*v1.
Z
+ w*v2.
Z
);
63
if (point.
Z
< bounds.Z)
65
bounds.SizeZ += (bounds.Z - point.
Z
);
66
bounds.Z = point.
Z
;
68
else if (point.
Z
> (bounds.Z + bounds.SizeZ))
70
bounds.SizeZ = point.
Z
- bounds.Z;
92
Rect3D newBounds = new Rect3D(p.X, p.Y, p.
Z
, 0, 0, 0);
345
Rect3D newBounds = new Rect3D(p.X, p.Y, p.
Z
, 0, 0, 0);
System\Windows\Media\Composition.cs (1)
50
point.Z = (float) p.
Z
;
System\Windows\Media\Effects\ShaderEffect.cs (1)
914
newVal.b = (float)p.
Z
;
System\Windows\Media3D\Generated\Point3D.cs (5)
57
point1.
Z
== point2.
Z
;
91
point1.
Z
.Equals(point2.
Z
);
142
Z
.GetHashCode();
System\Windows\Media3D\Matrix3D.cs (14)
305
tmp = _m14 * center.
Z
;
312
tmp = _m24 * center.
Z
;
319
tmp = _m34 * center.
Z
;
326
tmp = _m44 * center.
Z
;
346
double csz = center.
Z
- center.
Z
* scale.Z;
1051
_offsetZ = center.
Z
- center.
Z
* scale.Z;
1103
if (center.X != 0 || center.Y != 0 || center.
Z
!= 0)
1105
matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.
Z
*matrix._m31 + center.X;
1106
matrix._offsetY = -center.X*matrix._m12 - center.Y*matrix._m22 - center.
Z
*matrix._m32 + center.Y;
1107
matrix._offsetZ = -center.X*matrix._m13 - center.Y*matrix._m23 - center.
Z
*matrix._m33 + center.
Z
;
1125
double z = point.
Z
;
System\Windows\Media3D\MatrixCamera.cs (1)
147
double J33 = cameraToWorld.M33 - cameraToWorld.M34 * origin.
Z
;
System\Windows\Media3D\MeshGeometry3D.cs (4)
398
double pz = worldPointHit.X * m.M13 + worldPointHit.Y * m.M23 + worldPointHit.
Z
* m.M33 + m.OffsetZ;
399
double pw = worldPointHit.X * m.M14 + worldPointHit.Y * m.M24 + worldPointHit.
Z
* m.M34 + m.M44;
484
double pz = worldPointHit.X * m.M13 + worldPointHit.Y * m.M23 + worldPointHit.
Z
* m.M33 + m.OffsetZ;
485
double pw = worldPointHit.X * m.M14 + worldPointHit.Y * m.M24 + worldPointHit.
Z
* m.M34 + m.M44;
System\Windows\Media3D\RotateTransform3D.cs (1)
52
CenterZ = center.
Z
;
System\Windows\Media3D\ScaleTransform3D.cs (1)
64
CenterZ = center.
Z
;