MS\Internal\Media3D\M3DUtil.cs (10)
31return new Point3D(u*v0.X + v*v1.X + w*v2.X,
44if (point.X < bounds.X)
46bounds.SizeX += (bounds.X - point.X);
47bounds.X = point.X;
49else if (point.X > (bounds.X + bounds.SizeX))
51bounds.SizeX = point.X - bounds.X;
93Rect3D newBounds = new Rect3D(p.X, p.Y, p.Z, 0, 0, 0);
346Rect3D newBounds = new Rect3D(p.X, p.Y, p.Z, 0, 0, 0);