2 writes to X
PresentationCore (2)
System\Windows\Media3D\Matrix3D.cs (2)
1142
point.
X
= x*_m11 + y*_m21 + z*_m31 + _offsetX;
1150
point.
X
/= w;
56 references to X
PresentationCore (56)
MS\Internal\AnimatedTypeHelpers.cs (6)
205
value1.
X
+ value2.
X
,
307
value1.
X
- value2.
X
,
555
value.
X
* factor,
675
if (IsInvalidDouble(value.
X
) || IsInvalidDouble(value.Y) || IsInvalidDouble(value.Z))
MS\Internal\Media\XamlSerializationHelper.cs (1)
209
WriteDouble( writer, curPoint.
X
);
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (6)
853
if (p3D1.
X
< p3D2.
X
||
854
(p3D1.
X
== p3D2.
X
&& p3D1.Y < p3D2.Y) ||
855
(p3D1.
X
== p3D2.
X
&& p3D1.Y == p3D2.Y && p3D1.Z < p3D1.Z))
MS\Internal\Media3D\LineUtil.cs (4)
92
Point4D o = new Point4D(origin.
X
,origin.Y,origin.Z,1);
187
direction = new Vector3D(matrix[0,col2]+s*origin.
X
,
233
double x1 = origin.
X
;
507
double[] rgfRayPos = new double[] { origin.
X
, origin.Y, origin.Z };
MS\Internal\Media3D\M3DUtil.cs (10)
34
return new Point3D(u*v0.
X
+ v*v1.
X
+ w*v2.
X
,
47
if (point.
X
< bounds.X)
49
bounds.SizeX += (bounds.X - point.
X
);
50
bounds.X = point.
X
;
52
else if (point.
X
> (bounds.X + bounds.SizeX))
54
bounds.SizeX = point.
X
- bounds.X;
96
Rect3D newBounds = new Rect3D(p.
X
, p.Y, p.Z, 0, 0, 0);
349
Rect3D newBounds = new Rect3D(p.
X
, p.Y, p.Z, 0, 0, 0);
System\Windows\Media\Composition.cs (1)
65
point.X = (float) p.
X
;
System\Windows\Media\Effects\ShaderEffect.cs (1)
935
newVal.r = (float)p.
X
;
System\Windows\Media3D\GeneralTransform3DTo2D.cs (1)
50
result = _transformBetween2D.Transform(new Point(projectedPoint.
X
, projectedPoint.Y));
System\Windows\Media3D\Generated\Point3D.cs (5)
70
return point1.
X
== point2.
X
&&
104
return point1.
X
.Equals(point2.
X
) &&
155
return
X
.GetHashCode() ^
System\Windows\Media3D\Matrix3D.cs (14)
316
double tmp = _m14 * center.
X
;
323
tmp = _m24 * center.
X
;
330
tmp = _m34 * center.
X
;
337
tmp = _m44 * center.
X
;
359
double csx = center.
X
- center.
X
* scale.X;
1064
_offsetX = center.
X
- center.
X
* scale.X;
1118
if (center.
X
!= 0 || center.Y != 0 || center.Z != 0)
1120
matrix._offsetX = -center.
X
*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix._m31 + center.
X
;
1121
matrix._offsetY = -center.
X
*matrix._m12 - center.Y*matrix._m22 - center.Z*matrix._m32 + center.Y;
1122
matrix._offsetZ = -center.
X
*matrix._m13 - center.Y*matrix._m23 - center.Z*matrix._m33 + center.Z;
1138
double x = point.
X
;
System\Windows\Media3D\MatrixCamera.cs (1)
157
double J31 = cameraToWorld.M31 - cameraToWorld.M34 * origin.
X
;
System\Windows\Media3D\MeshGeometry3D.cs (4)
405
double pz = worldPointHit.
X
* m.M13 + worldPointHit.Y * m.M23 + worldPointHit.Z * m.M33 + m.OffsetZ;
406
double pw = worldPointHit.
X
* m.M14 + worldPointHit.Y * m.M24 + worldPointHit.Z * m.M34 + m.M44;
491
double pz = worldPointHit.
X
* m.M13 + worldPointHit.Y * m.M23 + worldPointHit.Z * m.M33 + m.OffsetZ;
492
double pw = worldPointHit.
X
* m.M14 + worldPointHit.Y * m.M24 + worldPointHit.Z * m.M34 + m.M44;
System\Windows\Media3D\RotateTransform3D.cs (1)
60
CenterX = center.
X
;
System\Windows\Media3D\ScaleTransform3D.cs (1)
71
CenterX = center.
X
;