2 writes to X
PresentationCore (2)
System\Windows\Media3D\Matrix3D.cs (2)
1142point.X = x*_m11 + y*_m21 + z*_m31 + _offsetX; 1150point.X /= w;
56 references to X
PresentationCore (56)
MS\Internal\AnimatedTypeHelpers.cs (6)
205value1.X + value2.X, 307value1.X - value2.X, 555value.X * factor, 675if (IsInvalidDouble(value.X) || IsInvalidDouble(value.Y) || IsInvalidDouble(value.Z))
MS\Internal\Media\XamlSerializationHelper.cs (1)
209WriteDouble( writer, curPoint.X);
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (6)
853if (p3D1.X < p3D2.X || 854(p3D1.X == p3D2.X && p3D1.Y < p3D2.Y) || 855(p3D1.X == p3D2.X && p3D1.Y == p3D2.Y && p3D1.Z < p3D1.Z))
MS\Internal\Media3D\LineUtil.cs (4)
92Point4D o = new Point4D(origin.X,origin.Y,origin.Z,1); 187direction = new Vector3D(matrix[0,col2]+s*origin.X, 233double x1 = origin.X; 507double[] rgfRayPos = new double[] { origin.X, origin.Y, origin.Z };
MS\Internal\Media3D\M3DUtil.cs (10)
34return new Point3D(u*v0.X + v*v1.X + w*v2.X, 47if (point.X < bounds.X) 49bounds.SizeX += (bounds.X - point.X); 50bounds.X = point.X; 52else if (point.X > (bounds.X + bounds.SizeX)) 54bounds.SizeX = point.X - bounds.X; 96Rect3D newBounds = new Rect3D(p.X, p.Y, p.Z, 0, 0, 0); 349Rect3D newBounds = new Rect3D(p.X, p.Y, p.Z, 0, 0, 0);
System\Windows\Media\Composition.cs (1)
65point.X = (float) p.X;
System\Windows\Media\Effects\ShaderEffect.cs (1)
935newVal.r = (float)p.X;
System\Windows\Media3D\GeneralTransform3DTo2D.cs (1)
50result = _transformBetween2D.Transform(new Point(projectedPoint.X, projectedPoint.Y));
System\Windows\Media3D\Generated\Point3D.cs (5)
70return point1.X == point2.X && 104return point1.X.Equals(point2.X) && 155return X.GetHashCode() ^
System\Windows\Media3D\Matrix3D.cs (14)
316double tmp = _m14 * center.X; 323tmp = _m24 * center.X; 330tmp = _m34 * center.X; 337tmp = _m44 * center.X; 359double csx = center.X - center.X * scale.X; 1064_offsetX = center.X - center.X * scale.X; 1118if (center.X != 0 || center.Y != 0 || center.Z != 0) 1120matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix._m31 + center.X; 1121matrix._offsetY = -center.X*matrix._m12 - center.Y*matrix._m22 - center.Z*matrix._m32 + center.Y; 1122matrix._offsetZ = -center.X*matrix._m13 - center.Y*matrix._m23 - center.Z*matrix._m33 + center.Z; 1138double x = point.X;
System\Windows\Media3D\MatrixCamera.cs (1)
157double J31 = cameraToWorld.M31 - cameraToWorld.M34 * origin.X;
System\Windows\Media3D\MeshGeometry3D.cs (4)
405double pz = worldPointHit.X * m.M13 + worldPointHit.Y * m.M23 + worldPointHit.Z * m.M33 + m.OffsetZ; 406double pw = worldPointHit.X * m.M14 + worldPointHit.Y * m.M24 + worldPointHit.Z * m.M34 + m.M44; 491double pz = worldPointHit.X * m.M13 + worldPointHit.Y * m.M23 + worldPointHit.Z * m.M33 + m.OffsetZ; 492double pw = worldPointHit.X * m.M14 + worldPointHit.Y * m.M24 + worldPointHit.Z * m.M34 + m.M44;
System\Windows\Media3D\RotateTransform3D.cs (1)
60CenterX = center.X;
System\Windows\Media3D\ScaleTransform3D.cs (1)
71CenterX = center.X;