18 writes to InternalNextTickNeededTime
PresentationCore (18)
System\Windows\Media\Animation\Clock.cs (15)
690InternalNextTickNeededTime = _parent.InternalNextTickNeededTime; 1940InternalNextTickNeededTime = GetNextDesiredFrameTime(nextDesiredTick); 2140InternalNextTickNeededTime = TimeSpan.Zero; 2177InternalNextTickNeededTime = proposedNextTickTime; 2310InternalNextTickNeededTime = TimeSpan.Zero; // We need ticks immediately 2394InternalNextTickNeededTime = TimeSpan.Zero; 2418InternalNextTickNeededTime = TimeSpan.Zero; 2749InternalNextTickNeededTime = null; 3021InternalNextTickNeededTime = IsInteractivelyPaused ? TimeSpan.Zero : (TimeSpan?)null; 3070InternalNextTickNeededTime = CurrentGlobalTime + timeUntilNextBoundary; 3075InternalNextTickNeededTime = null; 3102InternalNextTickNeededTime = TimeSpan.Zero; // When TimeManager wakes up, we will need an update 3155InternalNextTickNeededTime = null; 3703subtree.Current.InternalNextTickNeededTime = TimeSpan.Zero; 3709current.InternalNextTickNeededTime = TimeSpan.Zero;
System\Windows\Media\Animation\ClockGroup.cs (3)
256InternalNextTickNeededTime = null; // Reset the root's next tick needed time 278InternalNextTickNeededTime = enumerator.Current.InternalNextTickNeededTime; 322InternalNextTickNeededTime = _children[c].InternalNextTickNeededTime;
26 references to InternalNextTickNeededTime
PresentationCore (26)
System\Windows\Media\Animation\Clock.cs (11)
687(!InternalNextTickNeededTime.HasValue || 688(_parent.InternalNextTickNeededTime.HasValue && _parent.InternalNextTickNeededTime.Value < InternalNextTickNeededTime.Value))) 690InternalNextTickNeededTime = _parent.InternalNextTickNeededTime; 1929if (HasDesiredFrameRate && InternalNextTickNeededTime.HasValue) 1936TimeSpan nextDesiredTick = InternalNextTickNeededTime == TimeSpan.Zero ? _rootData.CurrentAdjustedGlobalTime 1937: InternalNextTickNeededTime.Value; 2175if (!InternalNextTickNeededTime.HasValue || proposedNextTickTime < InternalNextTickNeededTime.Value) 3707while (current != null && current.InternalNextTickNeededTime != TimeSpan.Zero)
System\Windows\Media\Animation\ClockGroup.cs (14)
230if (CurrentGlobalTime >= current.InternalNextTickNeededTime) 255TimeSpan? previousTickNeededTime = InternalNextTickNeededTime; 274if(!InternalNextTickNeededTime.HasValue || 275(enumerator.Current.InternalNextTickNeededTime.HasValue && 276enumerator.Current.InternalNextTickNeededTime < InternalNextTickNeededTime)) 278InternalNextTickNeededTime = enumerator.Current.InternalNextTickNeededTime; 282if (InternalNextTickNeededTime.HasValue && 283(!previousTickNeededTime.HasValue || previousTickNeededTime > InternalNextTickNeededTime)) 319if (!InternalNextTickNeededTime.HasValue || 320(_children[c].InternalNextTickNeededTime.HasValue && _children[c].InternalNextTickNeededTime < InternalNextTickNeededTime)) 322InternalNextTickNeededTime = _children[c].InternalNextTickNeededTime;
System\Windows\Media\Animation\TimeManager.cs (1)
776TimeSpan? nextTickNeededTime = _timeManagerClock.InternalNextTickNeededTime;