18 writes to InternalNextTickNeededTime
PresentationCore (18)
System\Windows\Media\Animation\Clock.cs (15)
676InternalNextTickNeededTime = _parent.InternalNextTickNeededTime; 1926InternalNextTickNeededTime = GetNextDesiredFrameTime(nextDesiredTick); 2125InternalNextTickNeededTime = TimeSpan.Zero; 2162InternalNextTickNeededTime = proposedNextTickTime; 2295InternalNextTickNeededTime = TimeSpan.Zero; // We need ticks immediately 2379InternalNextTickNeededTime = TimeSpan.Zero; 2403InternalNextTickNeededTime = TimeSpan.Zero; 2734InternalNextTickNeededTime = null; 3006InternalNextTickNeededTime = IsInteractivelyPaused ? TimeSpan.Zero : (TimeSpan?)null; 3055InternalNextTickNeededTime = CurrentGlobalTime + timeUntilNextBoundary; 3060InternalNextTickNeededTime = null; 3087InternalNextTickNeededTime = TimeSpan.Zero; // When TimeManager wakes up, we will need an update 3140InternalNextTickNeededTime = null; 3688subtree.Current.InternalNextTickNeededTime = TimeSpan.Zero; 3694current.InternalNextTickNeededTime = TimeSpan.Zero;
System\Windows\Media\Animation\ClockGroup.cs (3)
250InternalNextTickNeededTime = null; // Reset the root's next tick needed time 272InternalNextTickNeededTime = enumerator.Current.InternalNextTickNeededTime; 316InternalNextTickNeededTime = _children[c].InternalNextTickNeededTime;
26 references to InternalNextTickNeededTime
PresentationCore (26)
System\Windows\Media\Animation\Clock.cs (11)
673(!InternalNextTickNeededTime.HasValue || 674(_parent.InternalNextTickNeededTime.HasValue && _parent.InternalNextTickNeededTime.Value < InternalNextTickNeededTime.Value))) 676InternalNextTickNeededTime = _parent.InternalNextTickNeededTime; 1915if (HasDesiredFrameRate && InternalNextTickNeededTime.HasValue) 1922TimeSpan nextDesiredTick = InternalNextTickNeededTime == TimeSpan.Zero ? _rootData.CurrentAdjustedGlobalTime 1923: InternalNextTickNeededTime.Value; 2160if (!InternalNextTickNeededTime.HasValue || proposedNextTickTime < InternalNextTickNeededTime.Value) 3692while (current != null && current.InternalNextTickNeededTime != TimeSpan.Zero)
System\Windows\Media\Animation\ClockGroup.cs (14)
224if (CurrentGlobalTime >= current.InternalNextTickNeededTime) 249TimeSpan? previousTickNeededTime = InternalNextTickNeededTime; 268if(!InternalNextTickNeededTime.HasValue || 269(enumerator.Current.InternalNextTickNeededTime.HasValue && 270enumerator.Current.InternalNextTickNeededTime < InternalNextTickNeededTime)) 272InternalNextTickNeededTime = enumerator.Current.InternalNextTickNeededTime; 276if (InternalNextTickNeededTime.HasValue && 277(!previousTickNeededTime.HasValue || previousTickNeededTime > InternalNextTickNeededTime)) 313if (!InternalNextTickNeededTime.HasValue || 314(_children[c].InternalNextTickNeededTime.HasValue && _children[c].InternalNextTickNeededTime < InternalNextTickNeededTime)) 316InternalNextTickNeededTime = _children[c].InternalNextTickNeededTime;
System\Windows\Media\Animation\TimeManager.cs (1)
758TimeSpan? nextTickNeededTime = _timeManagerClock.InternalNextTickNeededTime;