18 writes to InternalNextTickNeededTime
PresentationCore (18)
System\Windows\Media\Animation\Clock.cs (15)
677InternalNextTickNeededTime = _parent.InternalNextTickNeededTime; 1927InternalNextTickNeededTime = GetNextDesiredFrameTime(nextDesiredTick); 2127InternalNextTickNeededTime = TimeSpan.Zero; 2164InternalNextTickNeededTime = proposedNextTickTime; 2297InternalNextTickNeededTime = TimeSpan.Zero; // We need ticks immediately 2381InternalNextTickNeededTime = TimeSpan.Zero; 2405InternalNextTickNeededTime = TimeSpan.Zero; 2736InternalNextTickNeededTime = null; 3008InternalNextTickNeededTime = IsInteractivelyPaused ? TimeSpan.Zero : (TimeSpan?)null; 3057InternalNextTickNeededTime = CurrentGlobalTime + timeUntilNextBoundary; 3062InternalNextTickNeededTime = null; 3089InternalNextTickNeededTime = TimeSpan.Zero; // When TimeManager wakes up, we will need an update 3142InternalNextTickNeededTime = null; 3690subtree.Current.InternalNextTickNeededTime = TimeSpan.Zero; 3696current.InternalNextTickNeededTime = TimeSpan.Zero;
System\Windows\Media\Animation\ClockGroup.cs (3)
251InternalNextTickNeededTime = null; // Reset the root's next tick needed time 273InternalNextTickNeededTime = enumerator.Current.InternalNextTickNeededTime; 317InternalNextTickNeededTime = _children[c].InternalNextTickNeededTime;
26 references to InternalNextTickNeededTime
PresentationCore (26)
System\Windows\Media\Animation\Clock.cs (11)
674(!InternalNextTickNeededTime.HasValue || 675(_parent.InternalNextTickNeededTime.HasValue && _parent.InternalNextTickNeededTime.Value < InternalNextTickNeededTime.Value))) 677InternalNextTickNeededTime = _parent.InternalNextTickNeededTime; 1916if (HasDesiredFrameRate && InternalNextTickNeededTime.HasValue) 1923TimeSpan nextDesiredTick = InternalNextTickNeededTime == TimeSpan.Zero ? _rootData.CurrentAdjustedGlobalTime 1924: InternalNextTickNeededTime.Value; 2162if (!InternalNextTickNeededTime.HasValue || proposedNextTickTime < InternalNextTickNeededTime.Value) 3694while (current != null && current.InternalNextTickNeededTime != TimeSpan.Zero)
System\Windows\Media\Animation\ClockGroup.cs (14)
225if (CurrentGlobalTime >= current.InternalNextTickNeededTime) 250TimeSpan? previousTickNeededTime = InternalNextTickNeededTime; 269if(!InternalNextTickNeededTime.HasValue || 270(enumerator.Current.InternalNextTickNeededTime.HasValue && 271enumerator.Current.InternalNextTickNeededTime < InternalNextTickNeededTime)) 273InternalNextTickNeededTime = enumerator.Current.InternalNextTickNeededTime; 277if (InternalNextTickNeededTime.HasValue && 278(!previousTickNeededTime.HasValue || previousTickNeededTime > InternalNextTickNeededTime)) 314if (!InternalNextTickNeededTime.HasValue || 315(_children[c].InternalNextTickNeededTime.HasValue && _children[c].InternalNextTickNeededTime < InternalNextTickNeededTime)) 317InternalNextTickNeededTime = _children[c].InternalNextTickNeededTime;
System\Windows\Media\Animation\TimeManager.cs (1)
762TimeSpan? nextTickNeededTime = _timeManagerClock.InternalNextTickNeededTime;