18 writes to InternalNextTickNeededTime
PresentationCore (18)
System\Windows\Media\Animation\Clock.cs (15)
690
InternalNextTickNeededTime
= _parent.InternalNextTickNeededTime;
1940
InternalNextTickNeededTime
= GetNextDesiredFrameTime(nextDesiredTick);
2140
InternalNextTickNeededTime
= TimeSpan.Zero;
2177
InternalNextTickNeededTime
= proposedNextTickTime;
2310
InternalNextTickNeededTime
= TimeSpan.Zero; // We need ticks immediately
2394
InternalNextTickNeededTime
= TimeSpan.Zero;
2418
InternalNextTickNeededTime
= TimeSpan.Zero;
2749
InternalNextTickNeededTime
= null;
3021
InternalNextTickNeededTime
= IsInteractivelyPaused ? TimeSpan.Zero : (TimeSpan?)null;
3070
InternalNextTickNeededTime
= CurrentGlobalTime + timeUntilNextBoundary;
3075
InternalNextTickNeededTime
= null;
3102
InternalNextTickNeededTime
= TimeSpan.Zero; // When TimeManager wakes up, we will need an update
3155
InternalNextTickNeededTime
= null;
3703
subtree.Current.
InternalNextTickNeededTime
= TimeSpan.Zero;
3709
current.
InternalNextTickNeededTime
= TimeSpan.Zero;
System\Windows\Media\Animation\ClockGroup.cs (3)
256
InternalNextTickNeededTime
= null; // Reset the root's next tick needed time
278
InternalNextTickNeededTime
= enumerator.Current.InternalNextTickNeededTime;
322
InternalNextTickNeededTime
= _children[c].InternalNextTickNeededTime;
26 references to InternalNextTickNeededTime
PresentationCore (26)
System\Windows\Media\Animation\Clock.cs (11)
687
(!
InternalNextTickNeededTime
.HasValue ||
688
(_parent.
InternalNextTickNeededTime
.HasValue && _parent.
InternalNextTickNeededTime
.Value <
InternalNextTickNeededTime
.Value)))
690
InternalNextTickNeededTime = _parent.
InternalNextTickNeededTime
;
1929
if (HasDesiredFrameRate &&
InternalNextTickNeededTime
.HasValue)
1936
TimeSpan nextDesiredTick =
InternalNextTickNeededTime
== TimeSpan.Zero ? _rootData.CurrentAdjustedGlobalTime
1937
:
InternalNextTickNeededTime
.Value;
2175
if (!
InternalNextTickNeededTime
.HasValue || proposedNextTickTime <
InternalNextTickNeededTime
.Value)
3707
while (current != null && current.
InternalNextTickNeededTime
!= TimeSpan.Zero)
System\Windows\Media\Animation\ClockGroup.cs (14)
230
if (CurrentGlobalTime >= current.
InternalNextTickNeededTime
)
255
TimeSpan? previousTickNeededTime =
InternalNextTickNeededTime
;
274
if(!
InternalNextTickNeededTime
.HasValue ||
275
(enumerator.Current.
InternalNextTickNeededTime
.HasValue &&
276
enumerator.Current.
InternalNextTickNeededTime
<
InternalNextTickNeededTime
))
278
InternalNextTickNeededTime = enumerator.Current.
InternalNextTickNeededTime
;
282
if (
InternalNextTickNeededTime
.HasValue &&
283
(!previousTickNeededTime.HasValue || previousTickNeededTime >
InternalNextTickNeededTime
))
319
if (!
InternalNextTickNeededTime
.HasValue ||
320
(_children[c].
InternalNextTickNeededTime
.HasValue && _children[c].
InternalNextTickNeededTime
<
InternalNextTickNeededTime
))
322
InternalNextTickNeededTime = _children[c].
InternalNextTickNeededTime
;
System\Windows\Media\Animation\TimeManager.cs (1)
776
TimeSpan? nextTickNeededTime = _timeManagerClock.
InternalNextTickNeededTime
;