18 writes to InternalNextTickNeededTime
PresentationCore (18)
System\Windows\Media\Animation\Clock.cs (15)
676
InternalNextTickNeededTime
= _parent.InternalNextTickNeededTime;
1926
InternalNextTickNeededTime
= GetNextDesiredFrameTime(nextDesiredTick);
2125
InternalNextTickNeededTime
= TimeSpan.Zero;
2162
InternalNextTickNeededTime
= proposedNextTickTime;
2295
InternalNextTickNeededTime
= TimeSpan.Zero; // We need ticks immediately
2379
InternalNextTickNeededTime
= TimeSpan.Zero;
2403
InternalNextTickNeededTime
= TimeSpan.Zero;
2734
InternalNextTickNeededTime
= null;
3006
InternalNextTickNeededTime
= IsInteractivelyPaused ? TimeSpan.Zero : (TimeSpan?)null;
3055
InternalNextTickNeededTime
= CurrentGlobalTime + timeUntilNextBoundary;
3060
InternalNextTickNeededTime
= null;
3087
InternalNextTickNeededTime
= TimeSpan.Zero; // When TimeManager wakes up, we will need an update
3140
InternalNextTickNeededTime
= null;
3688
subtree.Current.
InternalNextTickNeededTime
= TimeSpan.Zero;
3694
current.
InternalNextTickNeededTime
= TimeSpan.Zero;
System\Windows\Media\Animation\ClockGroup.cs (3)
250
InternalNextTickNeededTime
= null; // Reset the root's next tick needed time
272
InternalNextTickNeededTime
= enumerator.Current.InternalNextTickNeededTime;
316
InternalNextTickNeededTime
= _children[c].InternalNextTickNeededTime;
26 references to InternalNextTickNeededTime
PresentationCore (26)
System\Windows\Media\Animation\Clock.cs (11)
673
(!
InternalNextTickNeededTime
.HasValue ||
674
(_parent.
InternalNextTickNeededTime
.HasValue && _parent.
InternalNextTickNeededTime
.Value <
InternalNextTickNeededTime
.Value)))
676
InternalNextTickNeededTime = _parent.
InternalNextTickNeededTime
;
1915
if (HasDesiredFrameRate &&
InternalNextTickNeededTime
.HasValue)
1922
TimeSpan nextDesiredTick =
InternalNextTickNeededTime
== TimeSpan.Zero ? _rootData.CurrentAdjustedGlobalTime
1923
:
InternalNextTickNeededTime
.Value;
2160
if (!
InternalNextTickNeededTime
.HasValue || proposedNextTickTime <
InternalNextTickNeededTime
.Value)
3692
while (current != null && current.
InternalNextTickNeededTime
!= TimeSpan.Zero)
System\Windows\Media\Animation\ClockGroup.cs (14)
224
if (CurrentGlobalTime >= current.
InternalNextTickNeededTime
)
249
TimeSpan? previousTickNeededTime =
InternalNextTickNeededTime
;
268
if(!
InternalNextTickNeededTime
.HasValue ||
269
(enumerator.Current.
InternalNextTickNeededTime
.HasValue &&
270
enumerator.Current.
InternalNextTickNeededTime
<
InternalNextTickNeededTime
))
272
InternalNextTickNeededTime = enumerator.Current.
InternalNextTickNeededTime
;
276
if (
InternalNextTickNeededTime
.HasValue &&
277
(!previousTickNeededTime.HasValue || previousTickNeededTime >
InternalNextTickNeededTime
))
313
if (!
InternalNextTickNeededTime
.HasValue ||
314
(_children[c].
InternalNextTickNeededTime
.HasValue && _children[c].
InternalNextTickNeededTime
<
InternalNextTickNeededTime
))
316
InternalNextTickNeededTime = _children[c].
InternalNextTickNeededTime
;
System\Windows\Media\Animation\TimeManager.cs (1)
758
TimeSpan? nextTickNeededTime = _timeManagerClock.
InternalNextTickNeededTime
;