1 write to X
PresentationCore (1)
MS\Internal\Media3D\M3DUtil.cs (1)
47bounds.X = point.X;
30 references to X
PresentationCore (30)
MS\Internal\Media3D\LineUtil.cs (2)
500double[] rgfMin = new double[] { box.X, box.Y, box.Z }; 501double[] rgfMax = new double[] { box.X + box.SizeX, box.Y + box.SizeY, box.Z + box.SizeZ };
MS\Internal\Media3D\M3DUtil.cs (10)
44if (point.X < bounds.X) 46bounds.SizeX += (bounds.X - point.X); 49else if (point.X > (bounds.X + bounds.SizeX)) 51bounds.SizeX = point.X - bounds.X; 172double oldMaxX = originalBox.X + originalBox.SizeX; 181double a = matrix.M11 * originalBox.X; 228double a = matrix.M12 * originalBox.X; 275double a = matrix.M13 * originalBox.X; 325double x1 = originalBox.X; 328double x2 = originalBox.X + originalBox.SizeX;
System\Windows\Media\MILUtilities.cs (1)
122X = (float)rect.X;
System\Windows\Media3D\Generated\Rect3D.cs (5)
49return rect1.X == rect2.X && 92return rect1.X.Equals(rect2.X) && 153return X.GetHashCode() ^
System\Windows\Media3D\MeshGeometry3D.cs (4)
564!(_cachedBounds.X < actualBounds.X || _cachedBounds.X > actualBounds.X) &&
System\Windows\Media3D\Viewport3DVisual.cs (4)
623!(cachedBounds.X < currentBounds.X || cachedBounds.X > currentBounds.X) &&
System\Windows\Media3D\Visual3D.cs (4)
1051!(bounds1.X < bounds2.X || bounds1.X > bounds2.X) &&