1 write to X
PresentationCore (1)
MS\Internal\Media3D\M3DUtil.cs (1)
46
bounds.
X
= point.X;
30 references to X
PresentationCore (30)
MS\Internal\Media3D\LineUtil.cs (2)
499
double[] rgfMin = new double[] { box.
X
, box.Y, box.Z };
500
double[] rgfMax = new double[] { box.
X
+ box.SizeX, box.Y + box.SizeY, box.Z + box.SizeZ };
MS\Internal\Media3D\M3DUtil.cs (10)
43
if (point.X < bounds.
X
)
45
bounds.SizeX += (bounds.
X
- point.X);
48
else if (point.X > (bounds.
X
+ bounds.SizeX))
50
bounds.SizeX = point.X - bounds.
X
;
171
double oldMaxX = originalBox.
X
+ originalBox.SizeX;
180
double a = matrix.M11 * originalBox.
X
;
227
double a = matrix.M12 * originalBox.
X
;
274
double a = matrix.M13 * originalBox.
X
;
324
double x1 = originalBox.
X
;
327
double x2 = originalBox.
X
+ originalBox.SizeX;
System\Windows\Media\MILUtilities.cs (1)
121
X = (float)rect.
X
;
System\Windows\Media3D\Generated\Rect3D.cs (5)
55
return rect1.
X
== rect2.
X
&&
98
return rect1.
X
.Equals(rect2.
X
) &&
159
return
X
.GetHashCode() ^
System\Windows\Media3D\MeshGeometry3D.cs (4)
563
!(_cachedBounds.
X
< actualBounds.
X
|| _cachedBounds.
X
> actualBounds.
X
) &&
System\Windows\Media3D\Viewport3DVisual.cs (4)
616
!(cachedBounds.
X
< currentBounds.
X
|| cachedBounds.
X
> currentBounds.
X
) &&
System\Windows\Media3D\Visual3D.cs (4)
1050
!(bounds1.
X
< bounds2.
X
|| bounds1.
X
> bounds2.
X
) &&