1 write to Y
PresentationCore (1)
MS\Internal\Media3D\M3DUtil.cs (1)
60bounds.Y = point.Y;
30 references to Y
PresentationCore (30)
MS\Internal\Media3D\LineUtil.cs (2)
505double[] rgfMin = new double[] { box.X, box.Y, box.Z }; 506double[] rgfMax = new double[] { box.X + box.SizeX, box.Y + box.SizeY, box.Z + box.SizeZ };
MS\Internal\Media3D\M3DUtil.cs (10)
57if (point.Y < bounds.Y) 59bounds.SizeY += (bounds.Y - point.Y); 62else if (point.Y > (bounds.Y + bounds.SizeY)) 64bounds.SizeY = point.Y - bounds.Y; 176double oldMaxY = originalBox.Y + originalBox.SizeY; 198a = matrix.M21 * originalBox.Y; 245a = matrix.M22 * originalBox.Y; 292a = matrix.M23 * originalBox.Y; 329double y1 = originalBox.Y; 332double y2 = originalBox.Y + originalBox.SizeY;
System\Windows\Media\MILUtilities.cs (1)
129Y = (float)rect.Y;
System\Windows\Media3D\Generated\Rect3D.cs (5)
71rect1.Y == rect2.Y && 114rect1.Y.Equals(rect2.Y) && 175Y.GetHashCode() ^
System\Windows\Media3D\MeshGeometry3D.cs (4)
571!(_cachedBounds.Y < actualBounds.Y || _cachedBounds.Y > actualBounds.Y) &&
System\Windows\Media3D\Viewport3DVisual.cs (4)
635!(cachedBounds.Y < currentBounds.Y || cachedBounds.Y > currentBounds.Y) &&
System\Windows\Media3D\Visual3D.cs (4)
1060!(bounds1.Y < bounds2.Y || bounds1.Y > bounds2.Y) &&