1 write to Y
PresentationCore (1)
MS\Internal\Media3D\M3DUtil.cs (1)
60
bounds.
Y
= point.Y;
30 references to Y
PresentationCore (30)
MS\Internal\Media3D\LineUtil.cs (2)
505
double[] rgfMin = new double[] { box.X, box.
Y
, box.Z };
506
double[] rgfMax = new double[] { box.X + box.SizeX, box.
Y
+ box.SizeY, box.Z + box.SizeZ };
MS\Internal\Media3D\M3DUtil.cs (10)
57
if (point.Y < bounds.
Y
)
59
bounds.SizeY += (bounds.
Y
- point.Y);
62
else if (point.Y > (bounds.
Y
+ bounds.SizeY))
64
bounds.SizeY = point.Y - bounds.
Y
;
176
double oldMaxY = originalBox.
Y
+ originalBox.SizeY;
198
a = matrix.M21 * originalBox.
Y
;
245
a = matrix.M22 * originalBox.
Y
;
292
a = matrix.M23 * originalBox.
Y
;
329
double y1 = originalBox.
Y
;
332
double y2 = originalBox.
Y
+ originalBox.SizeY;
System\Windows\Media\MILUtilities.cs (1)
129
Y = (float)rect.
Y
;
System\Windows\Media3D\Generated\Rect3D.cs (5)
71
rect1.
Y
== rect2.
Y
&&
114
rect1.
Y
.Equals(rect2.
Y
) &&
175
Y
.GetHashCode() ^
System\Windows\Media3D\MeshGeometry3D.cs (4)
571
!(_cachedBounds.
Y
< actualBounds.
Y
|| _cachedBounds.
Y
> actualBounds.
Y
) &&
System\Windows\Media3D\Viewport3DVisual.cs (4)
635
!(cachedBounds.
Y
< currentBounds.
Y
|| cachedBounds.
Y
> currentBounds.
Y
) &&
System\Windows\Media3D\Visual3D.cs (4)
1060
!(bounds1.
Y
< bounds2.
Y
|| bounds1.
Y
> bounds2.
Y
) &&