75 references to CurrentState
PresentationCore (69)
System\Windows\Media\Animation\AnimationLayer.cs (3)
67
&& newAnimationClocks[0].
CurrentState
== ClockState.Stopped)
232
&& _animationClocks[0].
CurrentState
== ClockState.Stopped)
268
if (clock.
CurrentState
!= ClockState.Stopped)
System\Windows\Media\Animation\AnimationStorage.cs (1)
631
if (animationClocks[0].
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Clock.cs (3)
2904
if (_syncData != null && _syncData.IsInSyncPeriod && _parent.
CurrentState
!= ClockState.Stopped) // We are already in a slip zone
2930
if (_syncData != null && !_syncData.IsInSyncPeriod && _parent.
CurrentState
!= ClockState.Stopped &&
3160
Debug.Assert(_parent.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\ClockGroup.cs (1)
195
if (currentClock != null && currentClock.
CurrentState
== ClockState.Active)
System\Windows\Media\Animation\DoubleAnimationUsingPath.cs (1)
164
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\BooleanAnimationBase.cs (1)
141
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\BooleanAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\ByteAnimation.cs (1)
207
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\ByteAnimationBase.cs (1)
141
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\ByteAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\CharAnimationBase.cs (1)
141
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\CharAnimationUsingKeyFrames.cs (1)
312
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\ColorAnimation.cs (1)
207
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\ColorAnimationBase.cs (1)
141
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\ColorAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\DecimalAnimation.cs (1)
207
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\DecimalAnimationBase.cs (1)
141
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\DecimalAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\DoubleAnimation.cs (1)
207
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\DoubleAnimationBase.cs (1)
141
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\DoubleAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int16Animation.cs (1)
207
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int16AnimationBase.cs (1)
141
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\Int16AnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int32Animation.cs (1)
207
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int32AnimationBase.cs (1)
141
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\Int32AnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int64Animation.cs (1)
207
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\Int64AnimationBase.cs (1)
141
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\Int64AnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\MatrixAnimationBase.cs (1)
141
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\MatrixAnimationUsingKeyFrames.cs (1)
312
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\ObjectAnimationBase.cs (1)
87
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\ObjectAnimationUsingKeyFrames.cs (1)
312
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\Point3DAnimation.cs (1)
208
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\Point3DAnimationBase.cs (1)
143
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\Point3DAnimationUsingKeyFrames.cs (1)
314
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\PointAnimation.cs (1)
207
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\PointAnimationBase.cs (1)
141
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\PointAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\QuaternionAnimation.cs (1)
208
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\QuaternionAnimationBase.cs (1)
143
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\QuaternionAnimationUsingKeyFrames.cs (1)
314
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\RectAnimation.cs (1)
207
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\RectAnimationBase.cs (1)
141
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\RectAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\Rotation3DAnimation.cs (1)
208
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\Rotation3DAnimationBase.cs (1)
140
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\Rotation3DAnimationUsingKeyFrames.cs (1)
314
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\SingleAnimation.cs (1)
207
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\SingleAnimationBase.cs (1)
141
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\SingleAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\SizeAnimation.cs (1)
207
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\SizeAnimationBase.cs (1)
141
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\SizeAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\StringAnimationBase.cs (1)
138
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\StringAnimationUsingKeyFrames.cs (1)
312
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\Vector3DAnimation.cs (1)
208
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\Vector3DAnimationBase.cs (1)
143
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\Vector3DAnimationUsingKeyFrames.cs (1)
314
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\VectorAnimation.cs (1)
207
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\VectorAnimationBase.cs (1)
141
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\VectorAnimationUsingKeyFrames.cs (1)
313
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\MatrixAnimationUsingPath.cs (1)
243
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\PointAnimationUsingPath.cs (1)
135
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
PresentationFramework (6)
System\windows\Documents\CaretElement.cs (2)
593
if (_blinkAnimationClock.
CurrentState
== ClockState.Active)
937
if (visible && (!(_blinkAnimationClock.
CurrentState
== ClockState.Active) || positionChanged))
System\Windows\Media\Animation\Generated\ThicknessAnimation.cs (1)
206
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Generated\ThicknessAnimationBase.cs (1)
140
if (animationClock.
CurrentState
== ClockState.Stopped)
System\Windows\Media\Animation\Generated\ThicknessAnimationUsingKeyFrames.cs (1)
317
Debug.Assert(animationClock.
CurrentState
!= ClockState.Stopped);
System\Windows\Media\Animation\Storyboard.cs (1)
1461
return clock.
CurrentState
;