MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (5)
129_worldTransformation = M3DUtil.GetWorldTransformationMatrix(visual3D);
552if (M3DUtil.IsPointInTriangle(visEdgeStart, uv, p, out outputPoint))
558if (M3DUtil.IsPointInTriangle(visEdgeEnd, uv, p, out outputPoint))
568if (M3DUtil.IsPointInTriangle(visEdgeStart, uv, p, out outputPoint1) &&
569M3DUtil.IsPointInTriangle(visEdgeEnd, uv, p, out outputPoint2))