MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (5)
146_worldTransformation = M3DUtil.GetWorldTransformationMatrix(visual3D);
569if (M3DUtil.IsPointInTriangle(visEdgeStart, uv, p, out outputPoint))
575if (M3DUtil.IsPointInTriangle(visEdgeEnd, uv, p, out outputPoint))
585if (M3DUtil.IsPointInTriangle(visEdgeStart, uv, p, out outputPoint1) &&
586M3DUtil.IsPointInTriangle(visEdgeEnd, uv, p, out outputPoint2))