| File: System\Windows\Media3D\Model3D.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // // // Description: 3D model implementation. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // using System.Windows.Media.Animation; using MS.Internal.Media3D; namespace System.Windows.Media.Media3D { /// <summary> /// Model3D is the abstract model that everything builds from. /// </summary> [Localizability(LocalizationCategory.None, Readability = Readability.Unreadable)] // cannot be read & localized as string public abstract partial class Model3D : Animatable { //------------------------------------------------------ // // Constructors // //------------------------------------------------------ #region Constructors // Prevent 3rd parties from extending this abstract base class. internal Model3D() {} #endregion Constructors //------------------------------------------------------ // // Public Methods // //------------------------------------------------------ //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ #region Public Properties /// <summary> /// Gets bounds for this model. /// </summary> public Rect3D Bounds { get { ReadPreamble(); return CalculateSubgraphBoundsOuterSpace(); } } #endregion Public Properties //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods // NOTE: Model3D hit testing takes the rayParams in the outer space of the // Model3D. That is, RayHitTest() will apply this model's transform // to the ray for the caller. // // This is different than Visual hit testing which does not transform // the hit testing parameters by the Visual's transform. internal void RayHitTest(RayHitTestParameters rayParams) { Transform3D transform = Transform; rayParams.PushModelTransform(transform); RayHitTestCore(rayParams); rayParams.PopTransform(transform); } internal abstract void RayHitTestCore(RayHitTestParameters rayParams); /// <summary> /// Returns the bounds of the Model3D subgraph rooted at this Model3D. /// /// Outer space refers to the space after this Model's Transform is /// applied -- or said another way, applying a transform to this Model /// affects it's outer bounds. (While its inner bounds remain unchanged.) /// </summary> internal Rect3D CalculateSubgraphBoundsOuterSpace() { Rect3D innerBounds = CalculateSubgraphBoundsInnerSpace(); return M3DUtil.ComputeTransformedAxisAlignedBoundingBox(ref innerBounds, Transform); } /// <summary> /// Returns the bounds of the Model3D subgraph rooted at this Model3D. /// /// Inner space refers to the space before this Model's Transform is /// applied -- or said another way, applying a transform to this Model /// only affects it's outer bounds. Its inner bounds remain unchanged. /// </summary> internal abstract Rect3D CalculateSubgraphBoundsInnerSpace(); #endregion Internal Methods } }