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using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
namespace Microsoft.Maui.Graphics
{
[DebuggerDisplay("X={X}, Y={Y}, Width={Width}, Height={Height}")]
[TypeConverter(typeof(Converters.RectTypeConverter))]
public partial struct Rect
{
public double X { get; set; }
public double Y { get; set; }
public double Width { get; set; }
public double Height { get; set; }
public static Rect Zero = new Rect();
public override string ToString()
{
return string.Format("{{X={0} Y={1} Width={2} Height={3}}}", X.ToString(CultureInfo.InvariantCulture), Y.ToString(CultureInfo.InvariantCulture), Width.ToString(CultureInfo.InvariantCulture), Height.ToString(CultureInfo.InvariantCulture));
}
// constructors
public Rect(double x, double y, double width, double height) : this()
{
X = x;
Y = y;
Width = width;
Height = height;
}
public Rect(Point loc, Size sz) : this(loc.X, loc.Y, sz.Width, sz.Height)
{
}
public static Rect FromLTRB(double left, double top, double right, double bottom)
{
return new Rect(left, top, right - left, bottom - top);
}
public bool Equals(Rect other)
{
return X.Equals(other.X) && Y.Equals(other.Y) && Width.Equals(other.Width) && Height.Equals(other.Height);
}
public override bool Equals(object obj)
{
if (obj is null)
return false;
return obj is Rect && Equals((Rect)obj);
}
public override int GetHashCode()
{
unchecked
{
int hashCode = X.GetHashCode();
hashCode = (hashCode * 397) ^ Y.GetHashCode();
hashCode = (hashCode * 397) ^ Width.GetHashCode();
hashCode = (hashCode * 397) ^ Height.GetHashCode();
return hashCode;
}
}
public static bool operator ==(Rect r1, Rect r2)
{
return r1.Equals(r2);
}
public static bool operator !=(Rect r1, Rect r2)
{
return !(r1 == r2);
}
// Hit Testing / Intersection / Union
public bool Contains(Rect rect)
{
return X <= rect.X && Right >= rect.Right && Y <= rect.Y && Bottom >= rect.Bottom;
}
public bool Contains(Point pt)
{
return Contains(pt.X, pt.Y);
}
public bool Contains(double x, double y)
{
return (x >= Left) && (x < Right) && (y >= Top) && (y < Bottom);
}
public bool IntersectsWith(Rect r)
{
return !((Left >= r.Right) || (Right <= r.Left) || (Top >= r.Bottom) || (Bottom <= r.Top));
}
public Rect Union(Rect r)
{
return Union(this, r);
}
public static Rect Union(Rect r1, Rect r2)
{
return FromLTRB(Math.Min(r1.Left, r2.Left), Math.Min(r1.Top, r2.Top), Math.Max(r1.Right, r2.Right), Math.Max(r1.Bottom, r2.Bottom));
}
public Rect Intersect(Rect r)
{
return Intersect(this, r);
}
public static Rect Intersect(Rect r1, Rect r2)
{
double x = Math.Max(r1.X, r2.X);
double y = Math.Max(r1.Y, r2.Y);
double width = Math.Min(r1.Right, r2.Right) - x;
double height = Math.Min(r1.Bottom, r2.Bottom) - y;
if (width < 0 || height < 0)
{
return Zero;
}
return new Rect(x, y, width, height);
}
// Position/Size
public double Top
{
get => Y;
set => Y = value;
}
public double Bottom
{
get => Y + Height;
set => Height = value - Y;
}
public double Right
{
get => X + Width;
set => Width = value - X;
}
public double Left
{
get => X;
set => X = value;
}
public bool IsEmpty => (Width <= 0) || (Height <= 0);
public Size Size
{
get => new Size(Width, Height);
set
{
Width = value.Width;
Height = value.Height;
}
}
public Point Location
{
get => new Point(X, Y);
set
{
X = value.X;
Y = value.Y;
}
}
public Point Center => new Point(X + Width / 2, Y + Height / 2);
// Inflate and Offset
public Rect Inflate(Size sz)
{
return Inflate(sz.Width, sz.Height);
}
public Rect Inflate(double width, double height)
{
Rect r = this;
r.X -= width;
r.Y -= height;
r.Width += width * 2;
r.Height += height * 2;
return r;
}
public Rect Offset(double dx, double dy)
{
Rect r = this;
r.X += dx;
r.Y += dy;
return r;
}
public Rect Offset(Point dr)
{
return Offset(dr.X, dr.Y);
}
public Rect Round()
{
return new Rect(Math.Round(X), Math.Round(Y), Math.Round(Width), Math.Round(Height));
}
public void Deconstruct(out double x, out double y, out double width, out double height)
{
x = X;
y = Y;
width = Width;
height = Height;
}
public static implicit operator RectF(Rect rect) => new RectF((float)rect.X, (float)rect.Y, (float)rect.Width, (float)rect.Height);
public static bool TryParse(string value, out Rect rectangle)
{
// IMPORTANT! Update RectTypeDesignConverter.IsValid if making changes here
if (!string.IsNullOrEmpty(value))
{
string[] xywh = value.Split(',');
if (xywh.Length == 4
&& double.TryParse(xywh[0], NumberStyles.Number, CultureInfo.InvariantCulture, out double x)
&& double.TryParse(xywh[1], NumberStyles.Number, CultureInfo.InvariantCulture, out double y)
&& double.TryParse(xywh[2], NumberStyles.Number, CultureInfo.InvariantCulture, out double w)
&& double.TryParse(xywh[3], NumberStyles.Number, CultureInfo.InvariantCulture, out double h))
{
rectangle = new Rect(x, y, w, h);
return true;
}
}
rectangle = default;
return false;
}
}
}
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