File: SourceGeneration\Nodes\DriverStateTable.cs
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Project: src\src\Compilers\Core\Portable\Microsoft.CodeAnalysis.csproj (Microsoft.CodeAnalysis)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using Microsoft.CodeAnalysis.Collections;
using Microsoft.CodeAnalysis.PooledObjects;
 
namespace Microsoft.CodeAnalysis
{
    internal sealed class DriverStateTable
    {
        private readonly StateTableStore _tables;
 
        internal static DriverStateTable Empty { get; } = new DriverStateTable(StateTableStore.Empty);
 
        private DriverStateTable(StateTableStore tables)
        {
            _tables = tables;
        }
 
        public sealed class Builder
        {
            private readonly StateTableStore.Builder _stateTableBuilder = new StateTableStore.Builder();
            private readonly DriverStateTable _previousTable;
            private readonly CancellationToken _cancellationToken;
 
            internal GeneratorDriverState DriverState { get; }
 
            public Compilation Compilation { get; }
 
            internal SyntaxStore.Builder SyntaxStore { get; }
 
            public Builder(Compilation compilation, GeneratorDriverState driverState, SyntaxStore.Builder syntaxStore, CancellationToken cancellationToken = default)
            {
                Compilation = compilation;
                DriverState = driverState;
                _previousTable = driverState.StateTable;
                _cancellationToken = cancellationToken;
                SyntaxStore = syntaxStore;
            }
 
            public NodeStateTable<T> GetLatestStateTableForNode<T>(IIncrementalGeneratorNode<T> source)
            {
                // if we've already evaluated a node during this build, we can just return the existing result
                if (_stateTableBuilder.TryGetTable(source, out var table))
                {
                    return (NodeStateTable<T>)table;
                }
 
                // get the previous table, if there was one for this node
                NodeStateTable<T>? previousTable = _previousTable._tables.GetStateTable<T>(source);
 
                // request the node update its state based on the current driver table and store the new result
                var newTable = source.UpdateStateTable(this, previousTable, _cancellationToken);
                _stateTableBuilder.SetTable(source, newTable);
                return newTable;
            }
 
            public NodeStateTable<T>.Builder CreateTableBuilder<T>(
                NodeStateTable<T>? previousTable, string? stepName, IEqualityComparer<T>? equalityComparer, int? tableCapacity = null)
            {
                previousTable ??= NodeStateTable<T>.Empty;
                return previousTable.ToBuilder(stepName, DriverState.TrackIncrementalSteps, equalityComparer, tableCapacity);
            }
 
            public DriverStateTable ToImmutable()
            {
                return new DriverStateTable(_stateTableBuilder.ToImmutable());
            }
        }
    }
}