File: Microsoft\CSharp\RuntimeBinder\Semantics\Binding\Better.cs
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Project: src\src\libraries\Microsoft.CSharp\src\Microsoft.CSharp.csproj (Microsoft.CSharp)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using Microsoft.CSharp.RuntimeBinder.Syntax;
 
namespace Microsoft.CSharp.RuntimeBinder.Semantics
{
    internal readonly partial struct ExpressionBinder
    {
        ////////////////////////////////////////////////////////////////////////////////
        // This table is used to implement the last set of 'better' conversion rules
        // when there are no implicit conversions between T1(down) and T2 (across)
        // Use all the simple types plus 1 more for Object
        // See CLR section 7.4.1.3
 
        private static readonly byte[][] s_betterConversionTable =
        {
            //          BYTE    SHORT   INT     LONG    FLOAT   DOUBLE  DECIMAL CHAR    BOOL    SBYTE   USHORT  UINT    ULONG   IPTR     UIPTR    OBJECT
            new byte[] /* BYTE*/   {3,     3,      3,      3,      3,      3,      3,      3,      3,      2,      3,      3,      3,      3,       3,       3},
            new byte[] /* SHORT*/  {3,     3,      3,      3,      3,      3,      3,      3,      3,      3,      1,      1,      1,      3,       3,       3},
            new byte[] /* INT*/    {3,     3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      1,      1,      3,       3,       3},
            new byte[] /* LONG*/   {3,     3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      1,      3,       3,       3},
            new byte[] /* FLOAT*/  {3,     3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,       3,       3},
            new byte[] /* DOUBLE*/ {3,     3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,       3,       3},
            new byte[] /* DECIMAL*/{3,     3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,       3,       3},
            new byte[] /* CHAR*/   {3,     3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,       3,       3},
            new byte[] /* BOOL*/   {3,     3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,       3,       3},
            new byte[] /* SBYTE*/  {1,     3,      3,      3,      3,      3,      3,      3,      3,      3,      1,      1,      1,      3,       3,       3},
            new byte[] /* USHORT*/ {3,     2,      3,      3,      3,      3,      3,      3,      3,      2,      3,      3,      3,      3,       3,       3},
            new byte[] /* UINT*/   {3,     2,      2,      3,      3,      3,      3,      3,      3,      2,      3,      3,      3,      3,       3,       3},
            new byte[] /* ULONG*/  {3,     2,      2,      2,      3,      3,      3,      3,      3,      2,      3,      3,      3,      3,       3,       3},
            new byte[] /* IPTR*/   {3,     3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,       3,       3},
            new byte[] /* UIPTR*/  {3,     3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,       3,       3},
            new byte[] /* OBJECT*/ {3,     3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,      3,       3,       3}
        };
 
        [RequiresDynamicCode(Binder.DynamicCodeWarning)]
        private static BetterType WhichMethodIsBetterTieBreaker(
            CandidateFunctionMember node1,
            CandidateFunctionMember node2,
            CType pTypeThrough,
            ArgInfos args)
        {
            MethPropWithInst mpwi1 = node1.mpwi;
            MethPropWithInst mpwi2 = node2.mpwi;
 
            // Same signatures. If they have different lifting numbers, the smaller number wins.
            // Otherwise, if one is generic and the other isn't then the non-generic wins.
            // Otherwise, if one is expanded and the other isn't then the non-expanded wins.
            // Otherwise, if one has fewer modopts than the other then it wins.
            if (node1.ctypeLift != node2.ctypeLift)
            {
                return node1.ctypeLift < node2.ctypeLift ? BetterType.Left : BetterType.Right;
            }
 
            // Non-generic wins.
            if (mpwi1.TypeArgs.Count != 0)
            {
                if (mpwi2.TypeArgs.Count == 0)
                {
                    return BetterType.Right;
                }
            }
            else if (mpwi2.TypeArgs.Count != 0)
            {
                return BetterType.Left;
            }
 
            // Non-expanded wins
            if (node1.fExpanded)
            {
                if (!node2.fExpanded)
                {
                    return BetterType.Right;
                }
            }
            else if (node2.fExpanded)
            {
                return BetterType.Left;
            }
 
            // See if one's parameter types (un-instantiated) are more specific.
            BetterType nT = CompareTypes(
               RearrangeNamedArguments(mpwi1.MethProp().Params, mpwi1, pTypeThrough, args),
               RearrangeNamedArguments(mpwi2.MethProp().Params, mpwi2, pTypeThrough, args));
            if (nT == BetterType.Left || nT == BetterType.Right)
            {
                return nT;
            }
 
            // Fewer modopts wins.
            if (mpwi1.MethProp().modOptCount != mpwi2.MethProp().modOptCount)
            {
                return mpwi1.MethProp().modOptCount < mpwi2.MethProp().modOptCount ? BetterType.Left : BetterType.Right;
            }
 
            // Bona-fide tie.
            return BetterType.Neither;
        }
 
        private static BetterType CompareTypes(TypeArray ta1, TypeArray ta2)
        {
            if (ta1 == ta2)
            {
                return BetterType.Same;
            }
 
            if (ta1.Count != ta2.Count)
            {
                // The one with more parameters is more specific.
                return ta1.Count > ta2.Count ? BetterType.Left : BetterType.Right;
            }
 
            BetterType nTot = BetterType.Neither;
 
            for (int i = 0; i < ta1.Count; i++)
            {
                CType type1 = ta1[i];
                CType type2 = ta2[i];
                BetterType nParam = BetterType.Neither;
 
LAgain:
                if (type1.TypeKind != type2.TypeKind)
                {
                    if (type1 is TypeParameterType)
                    {
                        nParam = BetterType.Right;
                    }
                    else if (type2 is TypeParameterType)
                    {
                        nParam = BetterType.Left;
                    }
                }
                else
                {
                    switch (type1.TypeKind)
                    {
                        default:
                            Debug.Fail("Bad kind in CompareTypes");
                            break;
                        case TypeKind.TK_TypeParameterType:
                            break;
 
                        case TypeKind.TK_PointerType:
                        case TypeKind.TK_ParameterModifierType:
                        case TypeKind.TK_ArrayType:
                        case TypeKind.TK_NullableType:
                            type1 = type1.BaseOrParameterOrElementType;
                            type2 = type2.BaseOrParameterOrElementType;
                            goto LAgain;
 
                        case TypeKind.TK_AggregateType:
                            nParam = CompareTypes(((AggregateType)type1).TypeArgsAll, ((AggregateType)type2).TypeArgsAll);
                            break;
                    }
                }
 
                if (nParam == BetterType.Right || nParam == BetterType.Left)
                {
                    if (nTot == BetterType.Same || nTot == BetterType.Neither)
                    {
                        nTot = nParam;
                    }
                    else if (nParam != nTot)
                    {
                        return BetterType.Neither;
                    }
                }
            }
 
            return nTot;
        }
 
        ////////////////////////////////////////////////////////////////////////////////
 
        // Find the index of a name on a list.
        // There is no failure case; we require that the name actually
        // be on the list
 
        private static int FindName(List<Name> names, Name name)
        {
            int index = names.IndexOf(name);
            Debug.Assert(index != -1);
            return index;
        }
 
        ////////////////////////////////////////////////////////////////////////////////
        // We need to rearrange the method parameters so that the type of any specified named argument
        // appears in the same place as the named argument. Consider the example below:
        //    Foo(int x = 4, string y = "", long l = 4)
        //    Foo(string y = "", string x="", long l = 5)
        // and the call site:
        //    Foo(y:"a")
        // After rearranging the parameter types we will have:
        //   (string, int, long) and (string, string, long)
        // By rearranging the arguments as such we make sure that any specified named arguments appear in the same position for both
        // methods and we also maintain the relative order of the other parameters (the type long appears after int in the above example)
 
        [RequiresDynamicCode(Binder.DynamicCodeWarning)]
        private static TypeArray RearrangeNamedArguments(TypeArray pta, MethPropWithInst mpwi, CType pTypeThrough, ArgInfos args)
        {
#if DEBUG
            // We never have a named argument that is in a position in the argument
            // list past the end of what would be the formal parameter list.
            for (int i = pta.Count; i < args.carg; i++)
            {
                Debug.Assert(!(args.prgexpr[i] is ExprNamedArgumentSpecification));
            }
#endif
            // If we've no args we can skip. If the last argument isn't named then either we
            // have no named arguments, and we can skip, or we have non-trailing named arguments
            // and we MUST skip!
            if (args.carg == 0 || !(args.prgexpr[args.carg - 1] is ExprNamedArgumentSpecification))
            {
                return pta;
            }
 
            CType type = pTypeThrough ?? mpwi.GetType();
            CType[] typeList = new CType[pta.Count];
            MethodOrPropertySymbol methProp = GroupToArgsBinder.FindMostDerivedMethod(mpwi.MethProp(), type);
 
            // We initialize the new type array with the parameters for the method.
            for (int iParam = 0; iParam < pta.Count; iParam++)
            {
                typeList[iParam] = pta[iParam];
            }
 
            var prgexpr = args.prgexpr;
            // We then go over the specified arguments and put the type for any named argument in the right position in the array.
            for (int iParam = 0; iParam < args.carg; iParam++)
            {
                if (prgexpr[iParam] is ExprNamedArgumentSpecification named)
                {
                    // We find the index of the type of the argument in the method parameter list and store that in a temp
                    int index = FindName(methProp.ParameterNames, named.Name);
                    CType tempType = pta[index];
 
                    // Starting from the current position in the type list up until the location of the type of the optional argument
                    //  We shift types by one:
                    //   before: (int, string, long)
                    //   after: (string, int, long)
                    // We only touch the types between the current position and the position of the type we need to move
                    for (int iShift = iParam; iShift < index; iShift++)
                    {
                        typeList[iShift + 1] = typeList[iShift];
                    }
 
                    typeList[iParam] = tempType;
                }
            }
 
            return TypeArray.Allocate(typeList);
        }
 
        ////////////////////////////////////////////////////////////////////////////////
        // Determine which method is better for the purposes of overload resolution.
        // Better means: as least as good in all params, and better in at least one param.
        // Better w/r to a param means is an ordering, from best down:
        // 1) same type as argument
        // 2) implicit conversion from argument to formal type
        // Because of user defined conversion opers this relation is not transitive.
        //
        // If there is a tie because of identical signatures, the tie may be broken by the
        // following rules:
        // 1) If one is generic and the other isn't, the non-generic wins.
        // 2) Otherwise if one is expanded (params) and the other isn't, the non-expanded wins.
        // 3) Otherwise if one has more specific parameter types (at the declaration) it wins:
        //    This occurs if at least on parameter type is more specific and no parameter type is
        //    less specific.
        //* A type parameter is less specific than a non-type parameter.
        //* A constructed type is more specific than another constructed type if at least
        //      one type argument is more specific and no type argument is less specific than
        //      the corresponding type args in the other.
        // 4) Otherwise if one has more modopts than the other does, the smaller number of modopts wins.
        //
        // Returns Left if m1 is better, Right if m2 is better, or Neither/Same
 
        [RequiresUnreferencedCode(Binder.TrimmerWarning)]
        [RequiresDynamicCode(Binder.DynamicCodeWarning)]
        private BetterType WhichMethodIsBetter(
            CandidateFunctionMember node1,
            CandidateFunctionMember node2,
            CType pTypeThrough,
            ArgInfos args)
        {
            MethPropWithInst mpwi1 = node1.mpwi;
            MethPropWithInst mpwi2 = node2.mpwi;
 
            // Substitutions should have already been done on these!
            TypeArray pta1 = RearrangeNamedArguments(node1.@params, mpwi1, pTypeThrough, args);
            TypeArray pta2 = RearrangeNamedArguments(node2.@params, mpwi2, pTypeThrough, args);
 
            // If the parameter types for both candidate methods are identical,
            // use the tie breaking rules.
 
            if (pta1 == pta2)
            {
                return WhichMethodIsBetterTieBreaker(node1, node2, pTypeThrough, args);
            }
 
            //  Otherwise, do a parameter-by-parameter comparison:
            //
            // Given an argument list A with a set of argument expressions {E1, ... En} and
            // two applicable function members Mp and Mq with parameter types {P1,... Pn} and
            // {Q1, ... Qn}, Mp is defined to be a better function member than Mq if:
            //* for each argument the implicit conversion from Ex to Qx is not better than
            //   the implicit conversion from Ex to Px.
            //* for at least one argument, the conversion from Ex to Px is better than the
            //   conversion from Ex to Qx.
 
            BetterType betterMethod = BetterType.Neither;
            int carg = args.carg;
            for (int i = 0; i < carg; i++)
            {
                Expr arg = args.prgexpr[i];
                CType p1 = pta1[i];
                CType p2 = pta2[i];
 
                // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                // RUNTIME BINDER ONLY CHANGE
                // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                //
                // We need to consider conversions from the actual runtime type
                // since we could have private interfaces that we are converting
 
                CType argType = arg?.RuntimeObjectActualType ?? args.types[i];
 
                // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                // END RUNTIME BINDER ONLY CHANGE
                // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
                BetterType betterConversion = WhichConversionIsBetter(argType, p1, p2);
 
                if (betterMethod == BetterType.Right)
                {
                    if (betterConversion == BetterType.Left)
                    {
                        betterMethod = BetterType.Neither;
                        break;
                    }
                }
                else if (betterMethod == BetterType.Left)
                {
                    if (betterConversion == BetterType.Right)
                    {
                        betterMethod = BetterType.Neither;
                        break;
                    }
                }
                else
                {
                    Debug.Assert(betterMethod == BetterType.Neither);
                    if (betterConversion == BetterType.Right || betterConversion == BetterType.Left)
                    {
                        betterMethod = betterConversion;
                    }
                }
            }
 
            // We may have different sizes if we had optional parameters. If thats the case,
            // the one with fewer parameters wins (ie less optional parameters) unless it is
            // expanded. If so, the one with more parameters wins (ie option beats expanded).
            if (pta1.Count != pta2.Count && betterMethod == BetterType.Neither)
            {
                if (node1.fExpanded)
                {
                    if (!node2.fExpanded)
                    {
                        return BetterType.Right;
                    }
                }
                else if (node2.fExpanded)
                {
                    return BetterType.Left;
                }
 
                // Here, if both methods needed to use optionals to fill in the signatures,
                // then we are ambiguous. Otherwise, take the one that didn't need any
                // optionals.
 
                if (pta1.Count == carg)
                {
                    return BetterType.Left;
                }
 
                if (pta2.Count == carg)
                {
                    return BetterType.Right;
                }
 
                return BetterType.Neither;
            }
 
            return betterMethod;
        }
 
        [RequiresUnreferencedCode(Binder.TrimmerWarning)]
        [RequiresDynamicCode(Binder.DynamicCodeWarning)]
        private BetterType WhichConversionIsBetter(CType argType, CType p1, CType p2)
        {
            Debug.Assert(argType != null);
            Debug.Assert(p1 != null);
            Debug.Assert(p2 != null);
 
            // 7.4.2.3 Better Conversion From Expression
            //
            // Given an implicit  conversion C1 that converts from an expression E to a type T1
            // and an implicit conversion C2 that converts from an expression E to a type T2, the
            // better conversion of the two conversions is determined as follows:
            //* if T1 and T2 are the same type, neither conversion is better.
            //* If E has a type S and the conversion from S to T1 is better than the conversion from
            //   S to T2 then C1 is the better conversion.
            //* If E has a type S and the conversion from S to T2 is better than the conversion from
            //   S to T1 then C2 is the better conversion.
            //* If E is a lambda expression or anonymous method for which an inferred return type X
            //   exists and T1 is a delegate type and T2 is a delegate type and T1 and T2 have identical
            //   parameter lists:
            //  * If T1 is a delegate of return type Y1 and T2 is a delegate of return type Y2 and the
            //     conversion from X to Y1 is better than the conversion from X to Y2, then C1 is the
            //     better return type.
            //  * If T1 is a delegate of return type Y1 and T2 is a delegate of return type Y2 and the
            //     conversion from X to Y2 is better than the conversion from X to Y1, then C2 is the
            //     better return type.
 
            if (p1 == p2)
            {
                return BetterType.Same;
            }
 
            // 7.4.2.4 Better conversion from type
            //
            // Given a conversion C1 that converts from a type S to a type T1 and a conversion C2
            // that converts from a type S to a type T2, the better conversion of the two conversions
            // is determined as follows:
            //* If T1 and T2 are the same type, neither conversion is better
            //* If S is T1, C1 is the better conversion.
            //* If S is T2, C2 is the better conversion.
            //* If an implicit conversion from T1 to T2 exists and no implicit conversion from T2 to
            //   T1 exists, C1 is the better conversion.
            //* If an implicit conversion from T2 to T1 exists and no implicit conversion from T1 to
            //   T2 exists, C2 is the better conversion.
            //
            // [Otherwise, see table above for better integral type conversions.]
 
            if (argType == p1)
            {
                return BetterType.Left;
            }
 
            if (argType == p2)
            {
                return BetterType.Right;
            }
 
            bool a2b = canConvert(p1, p2);
            bool b2a = canConvert(p2, p1);
 
            if (a2b != b2a)
            {
                return a2b ? BetterType.Left : BetterType.Right;
            }
 
            if (p1.IsPredefined && p2.IsPredefined)
            {
                PredefinedType pt1 = p1.PredefinedType;
                if (pt1 <= PredefinedType.PT_OBJECT)
                {
                    PredefinedType pt2 = p2.PredefinedType;
                    if (pt2 <= PredefinedType.PT_OBJECT)
                    {
                        return (BetterType)s_betterConversionTable[(int)pt1][(int)pt2];
                    }
                }
            }
 
            return BetterType.Neither;
        }
 
        ////////////////////////////////////////////////////////////////////////////////
        // Determine best method for overload resolution. Returns null if no best
        // method, in which case two tying methods are returned for error reporting.
        [RequiresUnreferencedCode(Binder.TrimmerWarning)]
        [RequiresDynamicCode(Binder.DynamicCodeWarning)]
        private CandidateFunctionMember FindBestMethod(
            List<CandidateFunctionMember> list,
            CType pTypeThrough,
            ArgInfos args,
            out CandidateFunctionMember methAmbig1,
            out CandidateFunctionMember methAmbig2)
        {
            Debug.Assert(list.Count != 0);
            Debug.Assert(list[0].mpwi != null);
 
            // select the best method:
            /*
            Effectively, we pick the best item from a set using a non-transitive ranking function
            So, pick the first item (candidate) and compare against next (contender), if there is
                no next, goto phase 2
            If first is better, move to next contender, if none proceed to phase 2
            If second is better, make the contender the candidate and make the item following
                contender into the new contender, if there is none, goto phase 2
            If neither, make contender+1 into candidate and contender+2 into contender, if possible,
                otherwise, if contender was last, return null, otherwise if new candidate is last,
                goto phase 2
            Phase 2: compare all items before candidate to candidate
                If candidate always better, return it, otherwise return null
            */
 
            // Record two method that are ambiguous for error reporting.
            CandidateFunctionMember ambig1 = null;
            CandidateFunctionMember ambig2 = null;
            bool ambiguous = false;
            CandidateFunctionMember candidate = list[0];
            for (int i = 1; i < list.Count; i++)
            {
                CandidateFunctionMember contender = list[i];
                Debug.Assert(candidate != contender);
 
                switch (WhichMethodIsBetter(candidate, contender, pTypeThrough, args))
                {
                    case BetterType.Left:
                        ambiguous = false;  // (meaning m1 is better...)
                        break;
 
                    case BetterType.Right:
                        ambiguous = false;
                        candidate = contender;
                        break;
 
                    default:
 
                        // in case of tie we don't want to bother with the contender who tied...
                        ambig1 = candidate;
                        ambig2 = contender;
 
                        i++;
                        if (i < list.Count)
                        {
                            contender = list[i];
                            candidate = contender;
                        }
                        else
                        {
                            ambiguous = true;
                        }
                        break;
                }
            }
 
            if (!ambiguous)
            {
                // Now, compare the candidate with items previous to it...
                foreach (CandidateFunctionMember contender in list)
                {
                    if (contender == candidate)
                    {
                        // We hit our winner, so its good enough...
                        methAmbig1 = null;
                        methAmbig2 = null;
                        return candidate;
                    }
 
                    switch (WhichMethodIsBetter(contender, candidate, pTypeThrough, args))
                    {
                        case BetterType.Right:
 
                            // meaning m2 is better
                            continue;
                        case BetterType.Same:
                        case BetterType.Neither:
                            ambig1 = candidate;
                            ambig2 = contender;
                            break;
                    }
 
                    break;
                }
            }
 
            // an ambiguous call. Return two of the ambiguous set.
            if (ambig1 != null & ambig2 != null)
            {
                methAmbig1 = ambig1;
                methAmbig2 = ambig2;
            }
            else
            {
                // For some reason, we have an ambiguity but never had a tie.
                // This can easily happen in a circular graph of candidate methods.
                methAmbig1 = list[0];
                methAmbig2 = list[1];
            }
 
            return null;
        }
    }
}