4 implementations of DirectoryExists
Microsoft.Build (2)
FileSystem\DirectoryCacheFileSystemWrapper.cs (1)
42
public bool
DirectoryExists
(string path)
FileSystem\MSBuildFileSystemBase.cs (1)
73
public virtual bool
DirectoryExists
(string path) => FileSystems.Default.DirectoryExists(path);
Microsoft.Build.Framework (2)
FileSystem\CachingFileSystemWrapper.cs (1)
38
public bool
DirectoryExists
(string path)
FileSystem\ManagedFileSystem.cs (1)
135
public virtual bool
DirectoryExists
(string path)
55 references to DirectoryExists
Microsoft.Build (8)
BackEnd\BuildManager\EnvironmentVariableValidator.cs (1)
43
if (FileSystems.Default.
DirectoryExists
(dotnetHostPath))
BackEnd\Components\Communications\NodeProviderOutOfProcTaskHost.cs (1)
545
if (!FileSystems.Default.
DirectoryExists
(path))
BackEnd\Shared\BuildResult.cs (1)
746
if (FileSystems.Default.
DirectoryExists
(resultsDirectory))
BuildCheck\Checks\UntrustedLocationCheck.cs (1)
98
if (locationFromEnv != null && FileSystems.Default.
DirectoryExists
(locationFromEnv))
Definition\Toolset.cs (1)
900
overrideDirectoryExists = FileSystems.Default.
DirectoryExists
(_overrideTasksPath);
Definition\ToolsetReader.cs (1)
190
if (FileSystems.Default.
DirectoryExists
(xbuildToolsetsDir))
FileSystem\MSBuildFileSystemBase.cs (1)
73
public virtual bool DirectoryExists(string path) => FileSystems.Default.
DirectoryExists
(path);
Utilities\EngineFileUtilities.cs (1)
608
return existenceCache.Value.GetOrAdd(directory, directory => FileSystems.Default.
DirectoryExists
(directory));
Microsoft.Build.Framework (17)
BuildEnvironmentHelper.cs (2)
269
vsVersion != CurrentVisualStudioVersion || !FileSystems.Default.
DirectoryExists
(vsInstallDir))
294
.Where(i => i.Version.Major == v.Major && FileSystems.Default.
DirectoryExists
(i.Path))
FileSystem\CachingFileSystemWrapper.cs (1)
40
return CachedExistenceCheck(path, p => _fileSystem.
DirectoryExists
(p));
FileUtilities.cs (6)
165
if (DefaultFileSystem.
DirectoryExists
(cacheDirectory))
894
return (shouldCheckDirectory && DefaultFileSystem.
DirectoryExists
(Path.Combine(baseDirectory, directory.ToString())))
1138
if (DefaultFileSystem.
DirectoryExists
(path))
1245
? FileExistenceCache.GetOrAdd(fullPath, fullPath => fileSystem.
DirectoryExists
(fullPath))
1246
: fileSystem.
DirectoryExists
(fullPath);
1733
if (!string.IsNullOrEmpty(directoryPath) && !DefaultFileSystem.
DirectoryExists
(directoryPath))
FileUtilities_TempFiles.cs (1)
237
if (FileSystems.Default.
DirectoryExists
(Path))
Utilities\FileMatcher.cs (2)
257
if (fileSystem.
DirectoryExists
(path))
2118
if (fixedDirectoryPart.Length > 0 && !_fileSystem.
DirectoryExists
(fixedDirectoryPart))
Utilities\FrameworkLocationHelper.cs (5)
980
if (FileSystems.Default.
DirectoryExists
(combinedPath))
1148
if (FileSystems.Default.
DirectoryExists
(programFilesReferenceAssemblyDirectory))
1443
FileSystems.Default.
DirectoryExists
,
1489
if (!string.IsNullOrEmpty(frameworkPath) && FileSystems.Default.
DirectoryExists
(frameworkPath))
1591
if (FileSystems.Default.
DirectoryExists
(referencePath))
Microsoft.Build.Tasks.Core (16)
BootstrapperUtil\BootstrapperBuilder.cs (3)
531
if (FileSystems.Default.
DirectoryExists
(startDirectory))
601
if (FileSystems.Default.
DirectoryExists
(packagePath))
1582
if (!FileSystems.Default.
DirectoryExists
(strFolderPath))
Copy.cs (1)
292
if (!FileSystems.Default.
DirectoryExists
(destinationFolder))
Exec.cs (1)
540
if (!FileSystems.Default.
DirectoryExists
(_workingDirectory))
GenerateResource.cs (2)
2675
if (!FileSystems.Default.
DirectoryExists
(currentOutputDirectory))
2845
if (!FileSystems.Default.
DirectoryExists
(shorterPath))
ManifestUtil\LauncherBuilder.cs (1)
123
if (!FileSystems.Default.
DirectoryExists
(strFolderPath))
ManifestUtil\Util.cs (1)
268
if (!FileSystems.Default.
DirectoryExists
(logPath))
Move.cs (3)
215
if (FileSystems.Default.
DirectoryExists
(destinationFile))
221
if (FileSystems.Default.
DirectoryExists
(sourceFile))
245
if (!string.IsNullOrEmpty(destinationFolder) && !FileSystems.Default.
DirectoryExists
(destinationFolder))
NativeMethods.cs (2)
455
if (FileSystems.Default.
DirectoryExists
(s_gacPath))
630
if (FileSystems.Default.
DirectoryExists
(path))
RedistList.cs (1)
308
if (FileSystems.Default.
DirectoryExists
(redistDirectory))
RemoveDir.cs (1)
69
if (FileSystems.Default.
DirectoryExists
(directoryPath))
Microsoft.Build.Utilities.Core (12)
ToolLocationHelper.cs (10)
852
if (FileSystems.Default.
DirectoryExists
(propsFileLocation))
1041
if (!FileSystems.Default.
DirectoryExists
(winmdLocation))
1139
if (FileSystems.Default.
DirectoryExists
(contractPath))
2336
if (FileSystems.Default.
DirectoryExists
(path))
2904
if (FileSystems.Default.
DirectoryExists
(localAppdataFolder))
3204
if (!FileSystems.Default.
DirectoryExists
(pathToReturn))
3210
else if (!string.IsNullOrEmpty(redirectPath) && FileSystems.Default.
DirectoryExists
(redirectPath))
3794
if (FileSystems.Default.
DirectoryExists
(dotNetFx20Path))
3946
if (FileSystems.Default.
DirectoryExists
(dotNextFx30RefPath))
3953
if (FileSystems.Default.
DirectoryExists
(dotNextFx35RefPath))
ToolTask.cs (1)
1432
return FileSystems.Default.
DirectoryExists
(TaskEnvironment.GetAbsolutePath(path));
TrackedDependencies\TrackedDependencies.cs (1)
45
if (!FileMatcher.HasWildcards(directoryName) && FileSystems.Default.
DirectoryExists
(directoryName))
MSBuild (2)
CommandLine\CommandLineParser.cs (1)
555
if (FileSystems.Default.
DirectoryExists
(projectFile))
XMake.cs (1)
3121
if (FileSystems.Default.
DirectoryExists
(projectFile))