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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// Description: Wraps some of IAccessible to support getting basic properties
// and default action
//
// PRESHARP: In order to avoid generating warnings about unkown message numbers and unknown pragmas.
#pragma warning disable 1634, 1691
using System;
using System.Diagnostics;
using System.Collections;
using System.Globalization;
using System.Threading;
using System.Windows.Automation;
using System.Windows;
using Accessibility;
using System.Text;
using System.Runtime.InteropServices;
using MS.Win32;
namespace MS.Internal.AutomationProxies
{
// values return from IAccessible.get_accRole.
internal enum AccessibleRole: int
{
TitleBar = 0x1,
MenuBar = 0x2,
ScrollBar = 0x3,
Grip = 0x4,
Sound = 0x5,
Cursor = 0x6,
Caret = 0x7,
Alert = 0x8,
Window = 0x9,
Client = 0xa,
MenuPopup = 0xb,
MenuItem = 0xc,
Tooltip = 0xd,
Application = 0xe,
Document = 0xf,
Pane = 0x10,
Chart = 0x11,
Dialog = 0x12,
Border = 0x13,
Grouping = 0x14,
Separator = 0x15,
ToolBar = 0x16,
StatusBar = 0x17,
Table = 0x18,
ColumnHeader = 0x19,
RowHeader = 0x1a,
Column = 0x1b,
Row = 0x1c,
Cell = 0x1d,
Link = 0x1e,
HelpBalloon = 0x1f,
Character = 0x20,
List = 0x21,
ListItem = 0x22,
Outline = 0x23,
OutlineItem = 0x24,
PageTab = 0x25,
PropertyPage = 0x26,
Indicator = 0x27,
Graphic = 0x28,
StaticText = 0x29,
Text = 0x2a,
PushButton = 0x2b,
CheckButton = 0x2c,
RadioButton = 0x2d,
Combobox = 0x2e,
DropList = 0x2f,
ProgressBar = 0x30,
Dial = 0x31,
HotKeyField = 0x32,
Slider = 0x33,
SpinButton = 0x34,
Diagram = 0x35,
Animation = 0x36,
Equation = 0x37,
ButtonDropDown = 0x38,
ButtonMenu = 0x39,
ButtonDropDownGrid = 0x3a,
Whitespace = 0x3b,
PageTabList = 0x3c,
Clock = 0x3d,
SplitButton = 0x3e,
IpAddress = 0x3f,
OutlineButton = 0x40,
}
// values returned from IAccessible.get_accState.
[Flags]
internal enum AccessibleState: int
{
Normal = 0x00000000,
Unavailable = 0x00000001,
Selected = 0x00000002,
Focused = 0x00000004,
Pressed = 0x00000008,
Checked = 0x00000010,
Mixed = 0x00000020,
ReadOnly = 0x00000040,
HotTracked = 0x00000080,
Default = 0x00000100,
Expanded = 0x00000200,
Collapsed = 0x00000400,
Busy = 0x00000800,
Floating = 0x00001000,
Marqueed = 0x00002000,
Animated = 0x00004000,
Invisible = 0x00008000,
Offscreen = 0x00010000,
Sizeable = 0x00020000,
Moveable = 0x00040000,
SelfVoicing = 0x00080000,
Focusable = 0x00100000,
Selectable = 0x00200000,
Linked = 0x00400000,
Traversed = 0x00800000,
Multiselectable = 0x01000000,
ExtSelectable = 0x02000000,
AlertLow = 0x04000000,
AlertMedium = 0x08000000,
AlertHigh = 0x10000000,
Protected = 0x20000000,
}
internal class Accessible
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#region Constructors
// CONSIDER - When we have a split dll consider adding a pInvoke call that returns the commonly
// used properties batched up. Need to see if there are common sets of properties that are
// gotten. VPT suggests that one pInvoke that makes multiple COM calls call may be more performant
// than making the multiple COM calls from managed code.
// called by Wrap to create a node Accessible that manages its children
private Accessible(IAccessible acc, int idChild)
{
Debug.Assert(acc != null, "null IAccessible");
_acc = acc;
_idChild = idChild;
_accessibleChildrenIndex = -1;
}
// Here we are re-implementing AccessibleObjectFromEvent with a critical difference.
// AccessibleObjectFromEvent, via AccessibleObjectFromWindow, will default to a standard implementation
// of IAccessible if the window doesn't have a native implementation.
// However we only want to succeed constructing the object if the window has a native implementation.
internal static Accessible CreateNativeFromEvent(IntPtr hwnd, int idObject, int idChild)
{
// On Vista, pass PID as wParam - allows credUI scenario to work (OLEACC needs to know our PID to
// DuplicateHandle back to this process.)
IntPtr wParam = IntPtr.Zero;
if(Environment.OSVersion.Version.Major >= 6)
wParam = new IntPtr(Environment.ProcessId);
// send the window a WM_GETOBJECT message requesting the specific object id.
IntPtr lResult = Misc.ProxySendMessage(hwnd, NativeMethods.WM_GETOBJECT, wParam, new IntPtr(idObject));
if (lResult == IntPtr.Zero)
{
return null;
}
// unwrap the pointer that was returned
IAccessible acc = null;
int hr = NativeMethods.S_FALSE;
try
{
hr = UnsafeNativeMethods.ObjectFromLresult(lResult, ref UnsafeNativeMethods.IID_IAccessible, wParam, ref acc);
}
catch (InvalidCastException)
{
// CLR remoting appears to be interfering in cases where the remote IAccessible is a Winforms control -
// the object we get back is a __Transparent proxy, and casting that to IAccessible fails with an exception
// (which is caught and ignored here).
// One way around this is to use AccessibleObjectFromWindow - that returns IAccessible instead of IUnknown -
// in effect it does the case in unmanaged code, and seems to avoid this issue. Other winforms code in the
// proxies uses this approach. AccessibleObjectFromWindow will return an OLEACC proxy if one is available,
// however, so we can't use it here, as this code only wants to deal with native IAccessibles.
return null;
}
// ObjectFromLresult returns an IAccessible from the remote process. If that impl is managed, however, then
// the local CLR will set up a CLR-Remoting-based connection instead and bypass COM - this causes problems
// because CLR Remoting typically isn't initalized, so calls fail with a RemotingException: "This remoting
// proxy has no channel sink which means either the server has no registered server channels that are listening,
// or this application has no suitable client channel to talk to the server." The local CLR
// detects that the remote object is a managed impl by QI'ing for a specifc interface (IManagedObject?).
// We can prevent this from happening by dropping the IAccessible we've gotten back from ObjectFromLresult,
// and instead use AccessibleObjectFromWindow: AOFW wraps the real IAccessible in a DynamicAnnotation wrapper
// that passes through all IAccessible (and related interface) calls - but it doesn't pass through the
// IManagedObject interface, so the CLR treats it as a COM object, and continues to use plain COM to access it,
// avoiding the CLR Remoting issues.
//
// In effect, we're sending WM_GETOBJECT to the HWND to see if there's a native impl there, using ObjectFromLresult
// just to free that object, and then using AccessibleObjectFromWindow on the window to get the IAccessible
// that we actually use. (Can't just use AccessibleObjectFromWindow from the start, since that would return
// an oleacc proxy for hwnds that don't support IAccessible natively, and we only care about actual IAccessible
// impls here.)
//
// We used to do use AOFW below only if the acc we got back above was a managed object (checked using
// !Marshal.IsComObject()) - that only protects us from managed IAccessibles we get back directly; we could
// still hit the above issue if we get back a remote unmanaged impl that then returns a maanged impl via
// navigation (Media Center does this). So we now use AOFW all the time.
if(hr == NativeMethods.S_OK && acc != null)
{
object obj = null;
hr = UnsafeNativeMethods.AccessibleObjectFromWindow(hwnd, idObject, ref UnsafeNativeMethods.IID_IUnknown, ref obj);
acc = obj as IAccessible;
}
if (hr != NativeMethods.S_OK || acc == null)
{
return null;
}
// This takes care of calling get_accChild, if necessary...
return AccessibleFromObject(idChild, acc);
}
#if DEBUG
/*
// strictly for debugging purposes:
public override string ToString()
{
try
{
return string.Format( "{0} \"{1}\" {2} {3}", RoleText, Name, _idChild, Window );
}
catch (Exception e)
{
return e.Message;
}
}
[DllImport( "oleacc.dll" )]
internal static extern int GetRoleText( int dwRole, StringBuilder lpszRole, int cchRoleMax );
private string RoleText
{
get
{
const int cch = 64;
StringBuilder sb = new StringBuilder( cch );
int len = GetRoleText( (int)Role, sb, cch );
return sb.ToString().Substring( 0, len );
}
}
*/
#endif
#endregion Constructors
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
// returns a new Accessible for the IAccessible, or null if IAccessible is null
internal static Accessible Wrap(IAccessible acc)
{
return Wrap(acc, NativeMethods.CHILD_SELF);
}
// returns a new Accessible for the IAccessible + child id, or null if IAccessible is null
internal static Accessible Wrap(IAccessible acc, int idChild)
{
return acc != null ? new Accessible(acc, idChild) : null;
}
internal IAccessible IAccessible { get { return _acc; } }
internal int ChildCount { get { return GetChildCount(_acc); } }
internal int ChildId { get { return _idChild; } }
internal string Description { get { return GetDescription(_acc, _idChild); } }
internal string KeyboardShortcut { get { return GetKeyboardShortcut(_acc, _idChild); } }
internal string Name { get { return GetName(_acc, _idChild); } }
internal string DefaultAction { get { return GetDefaultAction(_acc, _idChild); } }
internal AccessibleRole Role { get { return GetRole(_acc, _idChild); } }
internal bool IsPassword { get { return HasState(AccessibleState.Protected); } }
internal bool IsSelected { get { return HasState(AccessibleState.Selected); } }
internal bool IsMultiSelectable { get { return HasState(AccessibleState.Multiselectable); } }
internal bool IsIndeterminate { get { return HasState(AccessibleState.Mixed); } }
internal bool IsChecked { get { return HasState(AccessibleState.Checked); } }
internal bool IsReadOnly { get { return HasState(AccessibleState.ReadOnly); } }
internal bool IsEnabled { get { return ! HasState(AccessibleState.Unavailable); } }
internal bool IsFocused { get { return HasState(AccessibleState.Focused); } }
internal bool IsOffScreen { get { return HasState(AccessibleState.Offscreen); } }
internal Accessible FirstChild
{
get
{
return _idChild == NativeMethods.CHILD_SELF ? GetChildAt(_acc, null, 0) : null;
}
}
internal Accessible LastChild
{
get
{
return _idChild == NativeMethods.CHILD_SELF ? GetChildAt(_acc, null, Accessible.GetChildCount(_acc) - 1) : null;
}
}
internal Accessible NextSibling(Accessible parent)
{
Debug.Assert(parent != null);
// if this object doesn't yet have an index into parent's children find it
object[] children = null; // if we need to get children to find an index; re-use them
if (_accessibleChildrenIndex == -1)
{
children = SetAccessibleChildrenIndexAndGetChildren(parent._acc);
// if unable to find this child (broken IAccessible impl?) bail (should we throw here?)
if (_accessibleChildrenIndex == -1)
{
Debug.Assert(false);
return null;
}
}
Accessible rval = null;
if (_accessibleChildrenIndex + 1 < Accessible.GetChildCount(parent._acc))
{
rval = GetChildAt(parent._acc, children, _accessibleChildrenIndex + 1);
}
return rval;
}
internal Accessible PreviousSibling(Accessible parent)
{
Debug.Assert(parent != null);
// if this object doesn't yet have an index into parent's children find it
object[] children = null; // if we need to get children to find an index; re-use them
if (_accessibleChildrenIndex == -1)
{
children = SetAccessibleChildrenIndexAndGetChildren(parent._acc);
// if unable to find this child (broken IAccessible impl?) bail (
if (_accessibleChildrenIndex == -1)
{
Debug.Assert(false);
return null;
}
}
Accessible rval = null;
if (_accessibleChildrenIndex - 1 >= 0)
{
rval = GetChildAt(parent._acc, children, _accessibleChildrenIndex - 1);
}
return rval;
}
internal Accessible Parent
{
get
{
// null parents happen! I have seen it with windowless media player controls
// embedded in an IE web page, and with entries in Outlook 2003's SUPERGRID table view.
// we have to ensure that we fail gracefully in that case.
// review: I think it might be better to throw an exception here than return a bogus value.
IAccessible rval;
if (_idChild != NativeMethods.CHILD_SELF)
{
rval = _acc; // parent is managing this child
}
else
{
try
{
rval = (IAccessible)_acc.accParent;
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
// PerSharp/PreFast will flag this as a warning, 6503/56503: Property get methods should not throw exceptions.
// We are communicate with the underlying control to get the information.
// The control may not be able to give us the information we need.
// Throw the correct exception to communicate the failure.
#pragma warning suppress 6503
throw;
}
return null;
}
}
return Wrap(rval);
}
}
internal int AccessibleChildrenIndex(Accessible parent)
{
// if this is the first time we are called then compute the value and cache it.
if (_accessibleChildrenIndex < 0)
{
SetAccessibleChildrenIndexAndGetChildren(parent._acc);
}
return _accessibleChildrenIndex;
}
internal bool IsAvailableToUser
{
get
{
AccessibleState state = State;
// From MSDN:
// STATE_SYSTEM_INVISIBLE means the object is programmatically hidden. For example, menu items
// are programmatically hidden until a user activates the menu. Because objects with this
// state are not available to users, client applications should not communicate information
// about the object to users. However, if client applications find an object with this state,
// they should check to see if STATE_SYSTEM_OFFSCREEN is also set. If this second state is
// defined, then clients can communicate the information about the object to users.
//
// We're not dealing with menus [in this version of NativeMsaaProxy] so won't worry about them
// here. To "clean up" the tree we'll skip over IAccessibles that have the above states.
// May revisit per user feedback.
if (Accessible.HasState(state, AccessibleState.Invisible) && !Accessible.HasState(state, AccessibleState.Offscreen))
return false;
return true;
}
}
internal bool InSameHwnd(IntPtr hwnd)
{
bool inSameHwnd = Window != IntPtr.Zero && Window == hwnd;
return inSameHwnd;
}
// returns true if accessible object should be exposed to UIA clients.
// accessible objects are exposed UIA if they are visible, not offscreen, and do not correspond to a child window.
internal bool IsExposedToUIA
{
get
{
bool rval = false;
// if the accessible object is "available"...
if (IsAvailableToUser)
{
// ... and is not a child window...
// This isn't sufficient to eliminate redundancies for Office. for example, the Word 2003 Font dialog
// has several child windows. However, the children in the IAccessible tree rooted at the dialog that correspond
// to the child windows don't have role == ROLE_SYSTEM_WINDOW. Instead they have ROLE_SYSTEM_TEXT etc. and are
// indistinguishable from windowless children that don't have a corresponding hwnd. Therefore those children are
// duplicated in the tree since the host hwnd provider is supplying children for the child hwndsand the native msaa
// provider is supplying children for the IAccessibles.
AccessibleRole role = Role;
if (role != AccessibleRole.Window)
{
// ... and is not a child window that is trident ...
// (special case since trident doesn't have a ROLE_SYSTEM_WINDOW object for its "Internet Explorer_Server" window.
if (role != AccessibleRole.Client || Description != "MSAAHTML Registered Handler")
{
// then it is visible
rval = true;
}
}
}
return rval;
}
}
internal AccessibleState State
{
get
{
try
{
return (AccessibleState)_acc.get_accState(_idChild);
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
// PerSharp/PreFast will flag this as a warning, 6503/56503: Property get methods should not throw exceptions.
// We are communicate with the underlying control to get the information.
// The control may not be able to give us the information we need.
// Throw the correct exception to communicate the failure.
#pragma warning suppress 6503
throw;
}
return AccessibleState.Unavailable;
}
}
}
internal string Value
{
get
{
try
{
string value = FixBstr(_acc.get_accValue(_idChild));
// PerSharp/PreFast will flag this as warning 6507/56507: Prefer 'string.IsNullOrEmpty(value)' over checks for null and/or emptiness.
// Need to convert nulls into an empty string, so need to just test for a null.
// Therefore we can not use IsNullOrEmpty() here, suppress the warning.
#pragma warning suppress 6507
return value != null ? value : "";
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
// PerSharp/PreFast will flag this as a warning, 6503/56503: Property get methods should not throw exceptions.
// We are communicate with the underlying control to get the information.
// The control may not be able to give us the information we need.
// Throw the correct exception to communicate the failure.
#pragma warning suppress 6503
throw;
}
return "";
}
}
set
{
try
{
_acc.set_accValue(_idChild, value);
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
throw;
}
throw new InvalidOperationException(SR.OperationCannotBePerformed, e);
}
}
}
// Return the Rect that bounds this element in screen coordinates
internal Rect Location
{
get
{
NativeMethods.Win32Rect rcW32 = GetLocation(_acc, _idChild);
return rcW32.ToRect(false);
}
}
internal static Accessible GetFullAccessibleChildByIndex(Accessible accParent, int index)
{
int childCount = 0;
object[] accChildren = Accessible.GetAccessibleChildren(accParent.IAccessible, out childCount);
if (accChildren != null && 0 <= index && index < accChildren.Length)
{
object child = accChildren[index];
IAccessible accChild = child as IAccessible;
if (accChild != null)
{
return Accessible.Wrap(accChild);
}
else if (child is int)
{
int idChild = (int)child;
return Accessible.Wrap(accParent.IAccessible, idChild);
}
}
return null;
}
internal static AccessibleRole GetRole(IAccessible acc, int idChild)
{
AccessibleRole rval;
try
{
object role = acc.get_accRole(idChild);
// get_accRole can return a non-int! for example, Outlook 2003 SUPERGRID entries
// can return the string "Table View". so we return an int if we got one otherwise
// we convert it to the generic "client" role.
rval = (role is int) ? (AccessibleRole)(int)role : AccessibleRole.Client;
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
throw;
}
rval = AccessibleRole.Client;
}
return rval;
}
// Get the selected children in a container
internal Accessible [] GetSelection()
{
object obj = null;
try
{
obj = _acc.accSelection;
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
throw;
}
obj = null;
}
if (obj == null)
{
return null;
}
Accessible [] children = null;
if (obj is int)
{
children = new Accessible[1];
children[0] = AccessibleFromObject(obj, _acc);
}
else if (obj is object)
{
children = new Accessible[1];
children[0] = AccessibleFromObject(obj, _acc);
}
else if (obj is object [])
{
object [] objs = (object [])obj;
children = new Accessible[objs.Length];
for (int i=0;i<objs.Length;i++)
{
children[i] = AccessibleFromObject(objs[i], _acc);
}
}
return children;
}
// Get the focused Accessible
internal Accessible GetFocus()
{
object scan;
try
{
// Why does accFocus always return null? Is it because this
// isn't the active window?
scan = _acc.accFocus;
}
catch (Exception e)
{
// Narrator crashed with this exception and the call stack was pointing to this particular method.
// Looks like some implementation of IAccessible->accFocus sometimes returns NullReferenceException.
// Until it can be identified/fixed, ignore this NullReferenceException and return gracefully.
if (!(e is NullReferenceException) && HandleIAccessibleException(e))
{
throw;
}
return null;
}
if (scan == null)
{
return this;
}
// Expect to get back either an IAccessible...
if (scan is IAccessible)
{
return Wrap((IAccessible)scan);
}
// ... Or a ChildID (may be this element or a ChildID)...
else if (scan is Int32)
{
int childId = (int)scan;
if (childId == NativeMethods.CHILD_SELF)
{
return this;
}
else
{
return Wrap(_acc, childId);
}
}
else
{
Debug.Assert( false, "Need to handle Accessible.accFocus case!" );
return null;
}
}
internal bool HasState(AccessibleState testState)
{
return HasState(State, testState);
}
internal static bool HasState(AccessibleState state, AccessibleState testState)
{
return Misc.IsBitSet((int)state, (int)testState);
}
// Return an elements help text
internal string HelpText
{
get
{
try
{
return FixBstr(_acc.get_accHelp(_idChild));
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
// PerSharp/PreFast will flag this as a warning, 6503/56503: Property get methods should not throw exceptions.
// We are communicate with the underlying control to get the information.
// The control may not be able to give us the information we need.
// Throw the correct exception to communicate the failure.
#pragma warning suppress 6503
throw;
}
return "";
}
}
}
// returns null if (x, y) are outside of object,
// or 'this' if (x, y) are on this object but not a child,
// or a child if the point is on a child.
internal Accessible HitTest(int x, int y)
{
// this shouldn't be called on "simple" objects.
Debug.Assert(_idChild == NativeMethods.CHILD_SELF);
object scan = null;
try
{
scan = _acc.accHitTest(x, y);
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
throw;
}
scan = null;
}
Accessible rval;
if (scan == null)
{
// point is not on this object or one of its children
rval = null;
}
else if (scan is int)
{
// point is on child or self. If self then return 'this'
int idChild = (int)scan;
if (idChild == NativeMethods.CHILD_SELF)
{
rval = this;
}
else
{
// point is on a child object that has its own IAccessible.
// NOTE: we don't call IAccessible.get_accChild to see if idChild has it's own IAccessible.
// We assume that if the child has an IAccessible then the IAccessible will be returned.
// This is the same assumption that AccessibleObjectFromPoint makes.
rval = Wrap(_acc, idChild);
}
}
else if (scan is IAccessible)
{
rval = Wrap((IAccessible)scan, NativeMethods.CHILD_SELF);
}
else
{
// if we get here, there is a problem here!!
Debug.Assert(false);
rval = null;
}
return rval;
}
// While accDoDefaultAction is supposed to return immediately, some implementations
// block the return. For example, if clicking a link displays a dialog, some
// implementations will block the return until the dialog is dismissed.
internal void DoDefaultAction()
{
try
{
_acc.accDoDefaultAction(_idChild);
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
throw;
}
}
}
// Simulate moving the focus
internal void SetFocus()
{
Select(NativeMethods.SELFLAG_TAKEFOCUS);
}
// Click to select
internal void SelectTakeFocusTakeSelection()
{
Select(NativeMethods.SELFLAG_TAKEFOCUS|NativeMethods.SELFLAG_TAKESELECTION);
}
// Ctrl + Click to add to selection
internal void SelectTakeFocusAddToSelection()
{
// Do implementations check that the item is not already selected?
if (! IsSelected)
Select(NativeMethods.SELFLAG_TAKEFOCUS|NativeMethods.SELFLAG_ADDSELECTION);
}
// Ctrl + Click on an already selected item to remove from selection
internal void SelectTakeFocusRemoveFromSelection()
{
// Do implementations already check that the item is selected?
if (IsSelected)
Select(NativeMethods.SELFLAG_TAKEFOCUS|NativeMethods.SELFLAG_REMOVESELECTION);
}
// compare 2 Accessible objects
internal static bool Compare(Accessible acc1, Accessible acc2)
{
return acc1==acc2 || acc1.Compare(acc2._acc, acc2._idChild);
}
internal IntPtr Window
{
get
{
if (_hwnd == IntPtr.Zero)
{
try
{
int result = UnsafeNativeMethods.WindowFromAccessibleObject(_acc, ref _hwnd);
if ( result != NativeMethods.S_OK)
{
_hwnd = IntPtr.Zero;
}
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
// PerSharp/PreFast will flag this as a warning, 6503/56503: Property get methods should not throw exceptions.
// We are communicate with the underlying control to get the information.
// The control may not be able to give us the information we need.
// Throw the correct exception to communicate the failure.
#pragma warning suppress 6503
throw;
}
_hwnd = IntPtr.Zero;
}
}
return _hwnd;
}
}
#region IAccessible Utility Methods from ProxySimple
// Overload for IAccessibles, much user friendly.
internal static int AccessibleObjectFromWindow(IntPtr hwnd, int idObject, ref Accessible acc)
{
IAccessible accObject = null;
acc = null;
try
{
object obj = null;
int hr = UnsafeNativeMethods.AccessibleObjectFromWindow(hwnd, idObject, ref UnsafeNativeMethods.IID_IUnknown, ref obj);
accObject = obj as IAccessible;
if (hr != NativeMethods.S_OK || accObject == null)
{
return NativeMethods.S_FALSE;
}
acc = Accessible.Wrap(accObject);
return hr;
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
throw;
}
return NativeMethods.S_FALSE;
}
}
// Wrapper for AccessibleChildren API in oleacc.
// Param "accessibleObject" is the IAccessible interface of the parent
// Param "childrenReturned" is an out param for number of children returned
// Returns an array of IAccessible interfaces and/or childID's representing the children
internal static object[] GetAccessibleChildren(IAccessible accessibleObject, out int childrenReturned)
{
int childCount;
object[] aChildren = null;
try
{
childCount = accessibleObject.accChildCount;
childrenReturned = 0;
if (childCount > 0)
{
aChildren = new object[childCount];
// Get the raw children because accNavigate doesn't work
if (UnsafeNativeMethods.AccessibleChildren(accessibleObject, 0, childCount, aChildren, out childrenReturned) == NativeMethods.E_INVALIDARG)
{
System.Diagnostics.Debug.Assert(false, "Call to AccessibleChildren() returned E_INVALIDARG.");
throw new ElementNotAvailableException();
}
}
return aChildren;
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
throw;
}
throw new ElementNotAvailableException();
}
}
#endregion
#endregion Internal Methods
//------------------------------------------------------
//
// Private Methods
//
//------------------------------------------------------
#region Private Methods
// Returns a child by index
private static Accessible GetChildAt(IAccessible parent, object [] children, int index)
{
// note: calling AccessibleChildren on Trident and asking for a single child can
// result in a Fatal Execution Engine Error (79697ADA)(80121506).
// Perhaps the implementation ignores the cChildren param?
// To avoid the problem we always ask for all of the children and just
// use the specific one we are interested in.
if (children == null)
{
children = GetChildren(parent);
}
if (children == null)
{
return null;
}
// Paranoia that between calls accChildCount returns different counts
if (index >= children.Length)
index = children.Length - 1;
Accessible nav = AccessibleFromObject(children[index], parent);
if (nav != null)
{
nav._accessibleChildrenIndex = index;
}
return nav;
}
// Find _acc's index among its siblings with optimization to return children collection
// if that would be needed later by the caller
private object [] SetAccessibleChildrenIndexAndGetChildren(IAccessible parent)
{
// this is only called if the index hasn't been set yet.
Debug.Assert(_accessibleChildrenIndex < 0);
object [] children = GetChildren(parent);
if (children == null)
{
return null; // unlikely to happen but...
}
// Try to figure out which child in this array '_acc' is
for (int i=0;i<children.Length;i++)
{
// First get the IAccessible and ChildID
int idChild;
IAccessible acc;
IAccessibleFromObject(children[i], parent, out acc, out idChild);
if (acc == null)
continue; // unlikely to happen but...
// If this child compares to the member _acc we've [probably] got its index
if (Compare(acc, idChild))
{
_accessibleChildrenIndex = i;
break;
}
}
return children;
}
// Compare this Accessible to an IAccessible and return true if they match else false
private bool Compare(IAccessible acc, int idChild)
{
// first try child id's...
if (_idChild != idChild)
{
return false;
}
// then try location...
NativeMethods.Win32Rect rect1 = GetLocation(_acc, _idChild);
NativeMethods.Win32Rect rect2 = GetLocation(acc, idChild);
if (rect1.left != rect2.left)
{
return false;
}
if (rect1.top != rect2.top)
{
return false;
}
if (rect1.right != rect2.right)
{
return false;
}
if (rect1.bottom != rect2.bottom)
{
return false;
}
// then try to match on Name...
string name1 = Name;
string name2 = GetName(acc, idChild);
if (name1 != name2)
{
return false;
}
// last try Role...
if (Role != GetRole(acc, idChild))
{
return false;
}
// need to handle the case rect1.Empty && name1 == "" && role1 == cell/table/client/etc...?
return true;
}
// Return an Accessible wrapper for an object that may be a full IAccessible or a ChildID of 'parent'
private static Accessible AccessibleFromObject(object o, IAccessible parent)
{
int idChild;
IAccessible acc;
IAccessibleFromObject(o, parent, out acc, out idChild);
return Wrap(acc, idChild);
}
// Gets an IAccessible and idChild for an object that may be a full IAccessible or a ChildID of 'parent'
private static void IAccessibleFromObject(object obj, IAccessible parent, out IAccessible acc, out int idChild)
{
idChild = 0;
acc = obj as IAccessible;
// first see if o is a full IAccessible object
if (acc != null)
{
idChild = NativeMethods.CHILD_SELF;
}
else if (obj is int)
{
// call get_accChild to check if the object has its own IAccessible...
object test = null;
try
{
test = parent.get_accChild((int)obj);
}
catch (Exception e)
{
// Some impls of get_accChild return inappropriate error codes (eg. Trident
// used to return E_INVALIDCAST; others returned E_FAIL). To be more robust,
// do what the MSAA tools (eg. inspect etc) do and ignore the error, using
// the VT_I4 to access the child instead. If there really is an error, we'll
// hit it when we try to access the child itself.
// Some impls (MediaPlayer) return E_POINTER, which translates
// to NullReferenceException; ignore that also.
if (Misc.IsCriticalException(e) && ! (e is NullReferenceException))
{
throw;
}
}
if (test is IAccessible)
{
acc = (IAccessible)test;
idChild = NativeMethods.CHILD_SELF;
}
else
{
// it is a ChildID and parent is handling
acc = parent;
idChild = (int)obj;
}
}
}
private void Select(int selFlags)
{
try
{
_acc.accSelect(selFlags, _idChild);
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
throw;
}
throw new InvalidOperationException(SR.OperationCannotBePerformed, e);
}
}
private static object [] GetChildren(IAccessible parent)
{
// review: I think it might be better to throw an exception here than return a bogus value.
// Get parent's child count
int count = GetChildCount(parent);
if (count <= 0)
{
return null;
}
// Create an array big enough to get all children of 'parent'
object [] children = new object[count];
int hr = 0;
int actualCount;
try
{
hr = UnsafeNativeMethods.AccessibleChildren(parent, 0, count, children, out actualCount);
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
throw;
}
// want to know when we get an exception we haven't seen before.
Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Unexpected exception thrown for AccessibleChildren: {0}", e));
return null;
}
// if the MSAA call failed then throw a not available exception.
if (hr != 0)
{
// want to know when we get an exception we haven't seen before.
Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Unexpected hresult from AccessibleChildren: {0} count is {1} and actualCount is {2}", hr, count, actualCount));
return null;
}
return children;
}
private static int GetChildCount(IAccessible acc)
{
// review: I think it might be better to throw an exception here than return a bogus value.
try
{
return acc.accChildCount;
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
throw;
}
return 0;
}
}
private static string GetDescription(IAccessible acc, int idChild)
{
try
{
return FixBstr(acc.get_accDescription(idChild));
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
throw;
}
return "";
}
}
private static string GetDefaultAction(IAccessible acc, int idChild)
{
try
{
return FixBstr(acc.get_accDefaultAction(idChild));
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
throw;
}
return "";
}
}
private static string GetKeyboardShortcut(IAccessible acc, int idChild)
{
try
{
return FixBstr(acc.get_accKeyboardShortcut(idChild));
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
throw;
}
return "";
}
}
private static string GetName(IAccessible acc, int idChild)
{
try
{
return FixBstr(acc.get_accName(idChild));
}
catch (Exception e)
{
if (HandleIAccessibleException(e))
{
throw;
}
return "";
}
}
internal static NativeMethods.Win32Rect GetLocation(IAccessible acc, int idChild)
{
// Should convert to use Rect since accLocation wants that and GetLoction gets casted to Rect
NativeMethods.Win32Rect rect = NativeMethods.Win32Rect.Empty;
try
{
acc.accLocation(out rect.left, out rect.top, out rect.right/*width*/, out rect.bottom/*height*/, idChild );
}
catch (Exception e)
{
// Some impls (eg Media Center) return odd error codes;
// so treat all but critical ones as a 'soft' failure (return empty rect)
// Some impls (MediaPlayer) return E_POINTER, which translates
// to NullReferenceException; ignore that also.
if (Misc.IsCriticalException(e) && ! (e is NullReferenceException))
{
throw;
}
return NativeMethods.Win32Rect.Empty;
}
rect.right += rect.left; // convert width to right
rect.bottom += rect.top; // convert height to bottom
return rect;
}
// converts the exception into a more appropriate one and throws it,
// or returns false indicating the caller should assume a default result
// or returns true indicating the caller should rethrow the exception.
private static bool HandleIAccessibleException(Exception e)
{
if (e is OutOfMemoryException)
{
// Some OLEACC proxies produce out-of-memory for non-critical reasons:
// notably, the treeview proxy will raise this if the target HWND no longer exists,
// GetWindowThreadProcessID fails and it therefore won't be able to allocate shared
// memory in the target process, so it incorrectly assumes OOM.
// (Need to check this before Misc.IsCriticalException, since it includes OOM as critical.)
throw new ElementNotAvailableException(e);
}
if (e is NullReferenceException)
{
// Media Player and some other badly-implemented IAccessibles can return the correponding
// COM error code (E_POINTER). This does not actually indicate a null dereference in this
// process.
throw new ElementNotAvailableException(e);
}
if (Misc.IsCriticalException(e))
{
return true;
}
COMException comException = e as COMException;
if (e is NotImplementedException)
{
// just return on E_NOTIMPL errors
return false;
}
else if (comException != null)
{
// convert certain COM exceptions to ElementNotAvailable exceptions.
// these occur when the underlying UI elements disappear but we are still
// holding pointers to them, like when Trident navigates to a new page.
int errorCode = comException.ErrorCode;
switch (errorCode)
{
case NativeMethods.RPC_E_SERVERFAULT: // The server threw an exception.
case NativeMethods.RPC_E_DISCONNECTED: // The object invoked has disconnected from its clients.
case NativeMethods.RPC_E_UNAVAILABLE: // The server has disappeared
case NativeMethods.DISP_E_BADINDEX: // Index out of Range (Usually means Children have disappeared)
case NativeMethods.E_INTERFACEUNKNOWN: // The interface is unknown, usually because things have changed.
case NativeMethods.E_UNKNOWNWORDERROR: // An unknown Error code thrown by Word being closed while a search is running
case NativeMethods.RPC_E_SYS_CALL_FAILED: // System call failed during RPC.
throw new ElementNotAvailableException(e);
case NativeMethods.E_FAIL:
// An unknown or generic error occurred; treat as a not-impl. (Other methods on the object
// may still work, so don't treat as ElementNotAvailable.)
case NativeMethods.E_MEMBERNOTFOUND:
// The object does not support the requested property or action. For example,
// a push button returns this value if you request its Value property, since
// it does not have a Value property.
case NativeMethods.E_NOTIMPL:
// just return on E_NOTIMPL errors
return false;
case NativeMethods.E_OUTOFMEMORY:
// Some OLEACC proxies produce out-of-memory for non-critical reasons:
// notably, the treeview proxy will raise this if the target HWND no longer exists,
// GetWindowThreadProcessID fails and it therefore won't be able to allocate shared
// memory in the target process, so it incorrectly assumes OOM.
throw new ElementNotAvailableException(e);
case NativeMethods.E_INVALIDARG:
// One or more arguments were invalid. This error occurs when the caller attempts to identify
// a child object using an identifier that the server does not recognize. This error also results
// when a client attempts to identify a child object within an object that has no children.
throw new ArgumentException(SR.InvalidParameter);
case NativeMethods.E_ACCESSDENIED:
// This is returned when you call get_accValue to get the value of a password control.
throw new UnauthorizedAccessException();
case NativeMethods.E_UNEXPECTED:
// An IAccessible server has been released unexpectedly but still has pending events.
// If the current execution context is inside one of these event handlers it must be
// abandoned.
throw new ElementNotAvailableException(e);
default:
// we want to know when we get an exception we haven't seen before
Debug.Assert(false, string.Format(CultureInfo.CurrentCulture, "MsaaNativeProvider: IAccessible threw a COMException: {0}", e.Message));
break;
}
}
else if (e is InvalidCastException)
{
// sometimes Trident throws InvalidCastExceptions on elements from obsolete pages
throw new ElementNotAvailableException(e);
}
else if (e is BadImageFormatException)
{
// This control/window mostly has went away or is in the process of shutting down.
throw new ElementNotAvailableException(e);
}
else
{
// we want to know when we get an exception we haven't seen before
Debug.Assert(false, string.Format(CultureInfo.CurrentCulture, "Unexpected IAccessible exception: {0}", e));
}
// rethrow the exception
return true;
}
// IAccessibles that we get from Winforms apps in partial trust return failure
// code for some methods - notably accNavigate and accChild. The operation will
// succeed, however, if we first navigate up to the parent, and then back down
// to the 'original' IAccessible - this navigation step seems to add or remove some
// wrapper object in the winforms impl that is otherwise blocking these operations.
//
// Since modifying the Winforms code to fix it isn't a viable option (it's already
// released, so we need a way to work with the existing code anyway; and this error
// appears to be a side-effect of other security-related code in the Winforms impl
// which Winforms really do not want to modify), we use this workaround.
static IAccessible WashPartialTrustWinformsAccessible(IAccessible old)
{
// Basic alg: get the parent, get all its children, then check each
// one looking for the one that corresponds to the same element as the
// start IAccessible. (Use Role/Location to do this check.)
NativeMethods.Win32Rect ownLoc = GetLocation(old, NativeMethods.CHILD_SELF);
AccessibleRole ownRole = GetRole(old, NativeMethods.CHILD_SELF);
IAccessible accParent = (IAccessible)old.accParent;
int childCount;
object[] rawChildren = Accessible.GetAccessibleChildren(accParent, out childCount);
for (int i = 0; i < childCount; i++)
{
// Only looking for full IAccessible children here - so skip idChild entries....
IAccessible accChild = rawChildren[i] as IAccessible;
if( accChild == null )
continue;
// Use Role+Location to compare the child IAccessible with the original one...
AccessibleRole role = GetRole(accChild, NativeMethods.CHILD_SELF);
if (role != ownRole)
continue;
NativeMethods.Win32Rect loc = GetLocation(accChild, NativeMethods.CHILD_SELF);
if( loc.left != ownLoc.left
|| loc.top != ownLoc.top
|| loc.right != ownLoc.right
|| loc.bottom != ownLoc.bottom)
continue;
return accChild;
}
return null;
}
// Some MSAA imples return BSTRs that contain embedded NULs. Unmanaged code (eg inspect etc) stops
// at the first null, but managed strings allow embedded NULs, so use the whole string. This causes
// problems, since (1) the remainder of the string after the NUL is likely garbage, and (2) if the
// string is appended to and then passed to unmanaged code at some later stage, the unmanaged code
// will stop at the first NUL, and miss the remainder of the string.
// This code fixes the issue by truncating the string at the first NUL.
private static string FixBstr(string bstr)
{
if (bstr == null)
return null;
int nulIndex = bstr.IndexOf('\0');
if (nulIndex == -1)
return bstr;
return bstr.Substring(0, nulIndex);
}
#endregion Private Methods
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
#region Private Fields
private enum NavDir
{
FirstChild,
NextSibling,
PrevSibling,
LastChild,
Parent
}
private IAccessible _acc; // a full IAccessible object or an IAccessible parent that is managing a ChildID
private int _idChild; // this is ChildID which is the ID a server gives this child (not related to child order!)
private int _accessibleChildrenIndex; // this is how many children to skip over when calling AccessibleChildren
private IntPtr _hwnd;
#endregion Private Fields
}
}
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