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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#nullable disable
using System.Collections.Generic;
using System.Diagnostics;
namespace System.Xaml
{
// Provides a FIFO buffer for writing nodes and reading them back.
// This is used in XamlReader wrappers. Nodes are in a Queue and
// thus are "consumed" from the queue when read.
// If you want a replay-able list see XamlNodeList.
public class XamlNodeQueue
{
Queue<XamlNode> _nodeQueue;
XamlNode _endOfStreamNode;
ReaderDelegate _reader;
XamlWriter _writer;
bool _hasLineInfo;
public XamlNodeQueue(XamlSchemaContext schemaContext)
{
ArgumentNullException.ThrowIfNull(schemaContext);
_nodeQueue = new Queue<XamlNode>();
_endOfStreamNode = new XamlNode(XamlNode.InternalNodeType.EndOfStream);
_writer = new WriterDelegate(Add, AddLineInfo, schemaContext);
}
public XamlReader Reader
{
get
{
if (_reader == null)
{
_reader = new ReaderDelegate(_writer.SchemaContext, Next, _hasLineInfo);
}
return _reader;
}
}
public XamlWriter Writer
{
get { return _writer; }
}
public bool IsEmpty
{
get { return _nodeQueue.Count == 0; }
}
public int Count
{
get { return _nodeQueue.Count; }
}
// ======================================
private void Add(XamlNodeType nodeType, object data)
{
if (nodeType != XamlNodeType.None)
{
XamlNode node = new XamlNode(nodeType, data);
_nodeQueue.Enqueue(node);
return;
}
Debug.Assert(XamlNode.IsEof_Helper(nodeType, data));
_nodeQueue.Enqueue(_endOfStreamNode);
}
private void AddLineInfo(int lineNumber, int linePosition)
{
LineInfo lineInfo = new LineInfo(lineNumber, linePosition);
XamlNode node = new XamlNode(lineInfo);
_nodeQueue.Enqueue(node);
if (!_hasLineInfo)
{
_hasLineInfo = true;
}
if (_reader != null && !_reader.HasLineInfo)
{
_reader.HasLineInfo = true;
}
}
private XamlNode Next()
{
XamlNode node;
if (_nodeQueue.Count > 0)
{
node = _nodeQueue.Dequeue();
}
else
{
node = _endOfStreamNode;
}
return node;
}
}
}
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