1 write to DesiredRotation
PresentationCore (1)
System\Windows\Input\InertiaRotationBehavior.cs (1)
109
behavior2D.
DesiredRotation
= (float)AngleUtil.DegreesToRadians(behavior._desiredRotation);
1 reference to DesiredRotation
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
464
this.initialOrientation.AbsoluteOffset = behavior.
DesiredRotation
;