1 write to DesiredRotation
PresentationCore (1)
System\Windows\Input\InertiaRotationBehavior.cs (1)
113behavior2D.DesiredRotation = (float)AngleUtil.DegreesToRadians(behavior._desiredRotation);
2 references to DesiredRotation
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
471this.initialOrientation.AbsoluteOffset = behavior.DesiredRotation;
System\Windows\Input\Manipulations\InertiaRotationBehavior2D.cs (1)
27/// <strong><see cref="DesiredRotation"/></strong> property;