1 write to DesiredRotation
PresentationCore (1)
System\Windows\Input\InertiaRotationBehavior.cs (1)
113
behavior2D.
DesiredRotation
= (float)AngleUtil.DegreesToRadians(behavior._desiredRotation);
2 references to DesiredRotation
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
471
this.initialOrientation.AbsoluteOffset = behavior.
DesiredRotation
;
System\Windows\Input\Manipulations\InertiaRotationBehavior2D.cs (1)
27
/// <strong><see cref="
DesiredRotation
"/></strong> property;