1 instantiation of InertiaProcessor2D
PresentationCore (1)
System\Windows\Input\ManipulationLogic.cs (1)
239
_inertiaProcessor = new
InertiaProcessor2D
();
10 references to InertiaProcessor2D
PresentationCore (5)
System\Windows\Input\InertiaExpansionBehavior.cs (1)
94
internal static void ApplyParameters(InertiaExpansionBehavior behavior,
InertiaProcessor2D
processor, Vector initialVelocity)
System\Windows\Input\InertiaRotationBehavior.cs (1)
89
internal static void ApplyParameters(InertiaRotationBehavior behavior,
InertiaProcessor2D
processor, double initialVelocity)
System\Windows\Input\InertiaTranslationBehavior.cs (1)
89
internal static void ApplyParameters(InertiaTranslationBehavior behavior,
InertiaProcessor2D
processor, Vector initialVelocity)
System\Windows\Input\ManipulationInertiaStartingEventArgs.cs (1)
229
internal void ApplyParameters(
InertiaProcessor2D
processor)
System\Windows\Input\ManipulationLogic.cs (1)
699
private
InertiaProcessor2D
_inertiaProcessor;
System.Windows.Input.Manipulations (5)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
93
/// Initializes a new instance of the <see cref="
InertiaProcessor2D
"/> class.
1235
this.InitialVelocity = initialState.Velocity *
InertiaProcessor2D
.millisecondsPerTimestampTick; // convert to timestamp units
1238
this.AbsoluteDeceleration = initialState.AbsoluteDeceleration *
InertiaProcessor2D
.millisecondsPerTimestampTickSquared; // convert to timestamp units
System\Windows\Input\Manipulations\Manipulation2DDeltaEventArgs.cs (1)
13
/// <strong><see cref="System.Windows.Input.Manipulations.
InertiaProcessor2D
.Delta">InertiaProcessor2D.Delta</see></strong>
System\Windows\Input\Manipulations\ManipulationProcessor2D.cs (1)
46
/// <strong><see cref="System.Windows.Input.Manipulations.
InertiaProcessor2D
"/></strong>