1 instantiation of InertiaProcessor2D
PresentationCore (1)
System\Windows\Input\ManipulationLogic.cs (1)
247
_inertiaProcessor = new
InertiaProcessor2D
();
10 references to InertiaProcessor2D
PresentationCore (5)
System\Windows\Input\InertiaExpansionBehavior.cs (1)
98
internal static void ApplyParameters(InertiaExpansionBehavior behavior,
InertiaProcessor2D
processor, Vector initialVelocity)
System\Windows\Input\InertiaRotationBehavior.cs (1)
93
internal static void ApplyParameters(InertiaRotationBehavior behavior,
InertiaProcessor2D
processor, double initialVelocity)
System\Windows\Input\InertiaTranslationBehavior.cs (1)
93
internal static void ApplyParameters(InertiaTranslationBehavior behavior,
InertiaProcessor2D
processor, Vector initialVelocity)
System\Windows\Input\ManipulationInertiaStartingEventArgs.cs (1)
237
internal void ApplyParameters(
InertiaProcessor2D
processor)
System\Windows\Input\ManipulationLogic.cs (1)
712
private
InertiaProcessor2D
_inertiaProcessor;
System.Windows.Input.Manipulations (5)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
94
/// Initializes a new instance of the <see cref="
InertiaProcessor2D
"/> class.
1248
this.InitialVelocity = initialState.Velocity *
InertiaProcessor2D
.millisecondsPerTimestampTick; // convert to timestamp units
1251
this.AbsoluteDeceleration = initialState.AbsoluteDeceleration *
InertiaProcessor2D
.millisecondsPerTimestampTickSquared; // convert to timestamp units
System\Windows\Input\Manipulations\Manipulation2DDeltaEventArgs.cs (1)
14
/// <strong><see cref="System.Windows.Input.Manipulations.
InertiaProcessor2D
.Delta">InertiaProcessor2D.Delta</see></strong>
System\Windows\Input\Manipulations\ManipulationProcessor2D.cs (1)
47
/// <strong><see cref="System.Windows.Input.Manipulations.
InertiaProcessor2D
"/></strong>