1 instantiation of InertiaProcessor2D
PresentationCore (1)
System\Windows\Input\ManipulationLogic.cs (1)
240_inertiaProcessor = new InertiaProcessor2D();
10 references to InertiaProcessor2D
PresentationCore (5)
System\Windows\Input\InertiaExpansionBehavior.cs (1)
95internal static void ApplyParameters(InertiaExpansionBehavior behavior, InertiaProcessor2D processor, Vector initialVelocity)
System\Windows\Input\InertiaRotationBehavior.cs (1)
90internal static void ApplyParameters(InertiaRotationBehavior behavior, InertiaProcessor2D processor, double initialVelocity)
System\Windows\Input\InertiaTranslationBehavior.cs (1)
90internal static void ApplyParameters(InertiaTranslationBehavior behavior, InertiaProcessor2D processor, Vector initialVelocity)
System\Windows\Input\ManipulationInertiaStartingEventArgs.cs (1)
230internal void ApplyParameters(InertiaProcessor2D processor)
System\Windows\Input\ManipulationLogic.cs (1)
705private InertiaProcessor2D _inertiaProcessor;
System.Windows.Input.Manipulations (5)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
94/// Initializes a new instance of the <see cref="InertiaProcessor2D"/> class. 1248this.InitialVelocity = initialState.Velocity * InertiaProcessor2D.millisecondsPerTimestampTick; // convert to timestamp units 1251this.AbsoluteDeceleration = initialState.AbsoluteDeceleration * InertiaProcessor2D.millisecondsPerTimestampTickSquared; // convert to timestamp units
System\Windows\Input\Manipulations\Manipulation2DDeltaEventArgs.cs (1)
14/// <strong><see cref="System.Windows.Input.Manipulations.InertiaProcessor2D.Delta">InertiaProcessor2D.Delta</see></strong>
System\Windows\Input\Manipulations\ManipulationProcessor2D.cs (1)
47/// <strong><see cref="System.Windows.Input.Manipulations.InertiaProcessor2D"/></strong>