3 instantiations of ManipulationVelocities2D
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
541return new ManipulationVelocities2D(
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
215return new ManipulationVelocities2D(
System\Windows\Input\Manipulations\ManipulationVelocities2D.cs (1)
29public static readonly ManipulationVelocities2D Zero = new ManipulationVelocities2D(0, 0, 0, 0);
12 references to ManipulationVelocities2D
PresentationCore (1)
System\Windows\Input\ManipulationLogic.cs (1)
179private static ManipulationVelocities ConvertVelocities(ManipulationVelocities2D velocities)
System.Windows.Input.Manipulations (11)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
521private ManipulationVelocities2D GetVelocities() 531return ManipulationVelocities2D.Zero; 538return ManipulationVelocities2D.Zero;
System\Windows\Input\Manipulations\Manipulation2DCompletedEventArgs.cs (3)
21private readonly ManipulationVelocities2D velocities; 35ManipulationVelocities2D velocities, 83public ManipulationVelocities2D Velocities
System\Windows\Input\Manipulations\Manipulation2DDeltaEventArgs.cs (3)
21private readonly ManipulationVelocities2D velocities; 37ManipulationVelocities2D velocities, 88public ManipulationVelocities2D Velocities
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
213private ManipulationVelocities2D GetVelocities()
System\Windows\Input\Manipulations\ManipulationVelocities2D.cs (1)
29public static readonly ManipulationVelocities2D Zero = new ManipulationVelocities2D(0, 0, 0, 0);