1 write to DesiredDeceleration
PresentationCore (1)
System\Windows\Input\InertiaRotationBehavior.cs (1)
105
behavior2D.
DesiredDeceleration
= (float)AngleUtil.DegreesToRadians(behavior._desiredDeceleration);
1 reference to DesiredDeceleration
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
463
this.initialOrientation.AbsoluteDeceleration = behavior.
DesiredDeceleration
;