1 write to DesiredDeceleration
PresentationCore (1)
System\Windows\Input\InertiaRotationBehavior.cs (1)
109
behavior2D.
DesiredDeceleration
= (float)AngleUtil.DegreesToRadians(behavior._desiredDeceleration);
2 references to DesiredDeceleration
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
470
this.initialOrientation.AbsoluteDeceleration = behavior.
DesiredDeceleration
;
System\Windows\Input\Manipulations\InertiaRotationBehavior2D.cs (1)
61
/// <strong><see cref="
DesiredDeceleration
"/></strong> property;