1 write to DesiredDeceleration
PresentationCore (1)
System\Windows\Input\InertiaRotationBehavior.cs (1)
105behavior2D.DesiredDeceleration = (float)AngleUtil.DegreesToRadians(behavior._desiredDeceleration);
1 reference to DesiredDeceleration
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
463this.initialOrientation.AbsoluteDeceleration = behavior.DesiredDeceleration;