File: System\Windows\Forms\Rendering\GdiCache.cs
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Project: src\src\System.Windows.Forms\src\System.Windows.Forms.csproj (System.Windows.Forms)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System.Drawing;
 
namespace System.Windows.Forms;
 
/// <summary>
///  Cache of GDI objects to reuse commonly created items.
/// </summary>
internal static partial class GdiCache
{
    [ThreadStatic]
    private static ScreenDcCache? s_dcCache;
 
    private static readonly FontCache s_fontCache = new();
 
    /// <summary>
    ///  Gets an <see cref="HDC"/> based off of the primary display.
    /// </summary>
    /// <remarks>
    ///  <para>
    ///   Use in a using statement for proper cleanup.
    ///  </para>
    ///  <para>
    ///   When disposed the <see cref="HDC"/> will be returned to the cache. Do NOT change the state of the
    ///   DC (clipping, selecting objects int
    ///   o it) without restoring the state. If you must pass the scope to
    ///   another method it must be passed by reference or you risk accidentally returning extra copies to the
    ///   cache.
    ///  </para>
    /// </remarks>
    public static ScreenDcCache.ScreenDcScope GetScreenHdc() => (s_dcCache ??= new ScreenDcCache()).Acquire();
 
    /// <summary>
    ///  Gets an <see cref="Graphics"/> based off of the primary display.
    /// </summary>
    /// <remarks>
    ///  <para>
    ///   Use in a using statement for proper cleanup.
    ///  </para>
    ///  <para>
    ///   When disposed the <see cref="Graphics"/> object will be disposed and the underlying <see cref="HDC"/>
    ///   will be returned to the cache. Do NOT change the state of the underlying DC (clipping, selecting objects
    ///   into it) without restoring the state. If you must pass the scope to another method it must be passed by
    ///   reference or you risk double disposal and accidentally returning extra copies to the cache.
    ///  </para>
    /// </remarks>
    public static ScreenGraphicsScope GetScreenDCGraphics()
    {
        ScreenDcCache.ScreenDcScope scope = GetScreenHdc();
 
        try
        {
            return new ScreenGraphicsScope(ref scope);
        }
        catch (OutOfMemoryException)
        {
            // GDI+ throws OOM if it can't confirm a valid HDC. We'll throw a more meaningful error here
            // for easier diagnosis.
            ArgumentValidation.ThrowIfNull(scope.HDC, "hdc");
 
            OBJ_TYPE type = (OBJ_TYPE)PInvokeCore.GetObjectType(scope.HDC);
            if (type is OBJ_TYPE.OBJ_DC
                or OBJ_TYPE.OBJ_ENHMETADC
                or OBJ_TYPE.OBJ_MEMDC
                or OBJ_TYPE.OBJ_METADC)
            {
                // Not sure what is wrong in this case, throw the original.
                throw;
            }
 
            throw new InvalidOperationException(string.Format(SR.InvalidHdcType, type));
        }
    }
 
    /// <summary>
    ///  Gets a cached <see cref="HFONT"/> based off of the given <paramref name="font"/> and
    ///  <paramref name="quality"/>.
    /// </summary>
    /// <remarks>
    ///  <para>
    ///   Use in a using statement for proper cleanup.
    ///  </para>
    ///  <para>
    ///   When disposed the <see cref="HFONT"/> will be returned to the cache. If you must pass the scope to
    ///   another method it must be passed by reference or you risk double disposal and accidentally returning extra
    ///   copies to the cache.
    ///  </para>
    /// </remarks>
    public static FontCache.Scope GetHFONTScope(Font? font, FONT_QUALITY quality = FONT_QUALITY.DEFAULT_QUALITY)
    {
        Debug.Assert(font is not null);
#if DEBUG
        return font is null ? new FontCache.Scope() : s_fontCache.GetEntry(font, quality).CreateScope();
#else
        return font is null ? default : s_fontCache.GetEntry(font, quality).CreateScope();
#endif
    }
}